Dungeon Sprint DCSS version 0.30-a0-965-g42e074c17a (webtiles) character file. Game seed: 11065779714043144801 4 sircluck the Conjurer (level 1, -11/14 HPs) Began as a Demigod Conjurer on Mar 31, 2023. Mangled by a fire elemental (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:19 (142 turns). sircluck the Conjurer (Demigod Conjurer) Turns: 142, Time: 00:05:19 Health: -11/14 AC: 25 Str: 8 XL: 1 Next: 40% Magic: 6/6 EV: 0 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . J - +13 scythe of Curses {drain, curses, Drain} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . D - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr + NoTele + (no gloves) Will +.... NoCast + (no boots) Stlth (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons o - a +5 demon blade p - a +5 double sword q - a +5 great sword r - a +5 triple sword s - a +5 lajatang w - a +5 triple crossbow z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). A - the +10 dark maul {heavy} (You found it in the Dungeon) B - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. C - the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. F - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) G - the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. H - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. I - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. J - the +13 scythe of Curses (weapon) {drain, curses, Drain} (You found it in the Dungeon) Drain: It drains your maximum health when unequipped. Armour a - a +0 robe h - a +5 crystal plate armour i - +5 fire dragon scales j - +5 gold dragon scales k - +5 ice dragon scales l - a +5 plate armour m - +5 shadow dragon scales n - +5 storm dragon scales D - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. E - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Jewellery y - the ring "Motwoix" {rC+ Int+3 Stlth+} (You found it in the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+3). rC: It protects you from cold. Stlth: It makes you more stealthy. L - a ring of flight M - a +6 ring of dexterity N - a +6 ring of dexterity O - a +6 ring of intelligence P - a +6 ring of intelligence Q - a +6 ring of strength R - a +6 ring of strength Wands S - a wand of mindburst (7) T - a wand of acid (7) Scrolls g - 4 scrolls of blinking t - 7 scrolls of fog u - 5 scrolls of identify v - 2 scrolls of fear Z - 4 scrolls of amnesia Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage U - 2 potions of brilliance V - 2 potions of invisibility W - 4 potions of resistance X - a potion of experience Y - 5 potions of might Miscellaneous x - a lightning rod (2/4) Skills: + Level 0.4 Polearms + Level 0.1 Armour + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.3 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 100% 2 Dazzling Flash Conj/Hex 20% N/A 100% 3 Fulminant Prism Conj/Hex 5% 3d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A fire elemental, a deep elf knight and an air elemental come into view. The deep elf knight shouts! The air elemental fires a burst of electricity at you. The stunning burst hits you but does no damage. Found three items. Found a transporter. Aiming: Thunderbolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - fire elemental Aim: a fire elemental The thunderbolt hits the deep elf knight. The deep elf knight is lightly wounded. The thunderbolt hits the fire elemental. The fire elemental resists. The fire elemental is lightly damaged. The air elemental fires a burst of electricity at you. The stunning burst hits you but does no damage. Aiming: Thunderbolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - fire elemental Aim: a fire elemental (lightly damaged) The thunderbolt hits the deep elf knight! The deep elf knight is moderately wounded. The thunderbolt hits the fire elemental. The fire elemental resists. The fire elemental is lightly damaged. The thunderbolt hits the air elemental. The air elemental completely resists. The air elemental fires a burst of electricity at you. The stunning burst hits you but does no damage. The air elemental hits you but does no damage. You miss the air elemental. The air elemental hits you but does no damage. x2 The fire elemental hits you. The fire elemental burns you! The air elemental hits you. The fire elemental hits you. The fire elemental burns you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The air elemental hits you but does no damage. The deep elf knight hits you but does no damage. The fire elemental hits you. The fire elemental burns you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.|:).▓.....▓ ▓.....▓.....▓ ▓..○..▓.....▓ ▓.○...▓.....▓ ▓.EEe.▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a deep elf knight, a fire elemental and an air elemental. Vanquished Creatures An adder skeleton (D) A ball python skeleton (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 13 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 13 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 13 | D | Found the +10 dark maul {heavy} 13 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 13 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 13 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 13 | D | Found the +7 great mace "Firestarter" {flame, inner flame, | rFlCloud rF++} 13 | D | Found the +6 shillelagh "Devastator" {shatter} 13 | D | Found the +11 plutonium sword {Contam Stlth-} 13 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 13 | D | Found the +9 sword of Zonguldrok {reap} 13 | D | Found the +13 scythe of Curses {drain, curses, Drain} 13 | D | Found the +9 sword of Power {lifebolt} 13 | D | Found the +7 mace of Variability {chaos, chain chaos} 13 | D | Found the +11 Singing Sword {sonic wave} 13 | D | Found the +8 storm bow {elec, penet} 15 | D | Found a transporter. 121 | D | Entered arena 2. 121 | D | Found a transporter. 128 | D | Reached skill level 4 in Conjurations 134 | D | Got the ring "Motwoix" {rC+ Int+3 Stlth+} 139 | D | Entered arena 3. 139 | D | Noticed a fire elemental 139 | D | Noticed a deep elf knight 139 | D | Noticed an air elemental 139 | D | Found a transporter. 142 | D | Mangled by a fire elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.1 Polearms | | 0.4 Armour | | 0.1 Dodging | | 1.8 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Scythe || 6 Evoke: Lightning rod || 2 Armour: Plate armour || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 20 | 0 | 1 | 145.0 | Dungeon | 145 | 145 | 0 | 20 | 0 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 145 daAuts