Dungeon Sprint DCSS version 0.30-a0-1103-g25895a7845 (webtiles) character file. Game seed: 16374460062098745866 33 sircluck the Conjurer (level 3, -4/16 HPs) Began as a Spriggan Conjurer on Apr 18, 2023. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:16 (117 turns). sircluck the Conjurer (Spriggan Conjurer) Turns: 117, Time: 00:01:18 Health: -4/16 AC: 2 Str: 3 XL: 3 Next: 12% Magic: 5/9 EV: 17 Int: 21 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . SeeInvis + h - +2 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . NoTele + (gloves unavailable) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 3.5 Dodging + Level 3.6 Stealth + Level 0.4 Unarmed Combat + Level 3.5 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda barely misses you. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target, p - gnoll bouda As you read the scroll of blinking, it crumbles to dust. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion stings you! You die... ▓+▓ ▓@▓ ▓s▓ ▓S▓ ▓.▓ ▓.▓ ▓'▓ ▓g▓ ▓.▓ ▓.▓ You could see a water moccasin, a gnoll bouda and a scorpion. Vanquished Creatures An iguana (D) An orc (D) An endoplasm (D) A goblin (D) A quokka (D) A ball python (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Spriggan Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 6 | D | Reached skill level 3 in Conjurations 79 | D | Noticed a scorpion 79 | D | Noticed a water moccasin 79 | D | Noticed a gnoll bouda 79 | D | Noticed an iguana 92 | D | Killed an iguana 93 | D | Reached skill level 5 in Conjurations 93 | D | Reached XP level 2. HP: 13/13 MP: 1/7 93 | D | Reached XP level 3. HP: 16/16 MP: 1/9 117 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.0 Dodging | 3 | 3.5 Spellcasting | 3 | 3.5 Stealth | | 3.6 Unarmed Combat | | 0.4 Action || total ---------------------------++------- Melee: Unarmed || 10 Dagger || 5 Cast: Magic Dart || 17 Use: Scroll || 1 Potion || 1 Armour: Robe || 1 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 39 | 0 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 39 | 0 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 100 daAuts