Dungeon Sprint DCSS version 0.30-a0-1163-gf69bf04e7a (webtiles) character file. Game seed: 3255038734600127888 0 sircluck the Conjurer (level 1, -7/14 HPs) Began as a Demigod Conjurer on Apr 28, 2023. Mangled by a shadow wraith (9 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:13 (29 turns). sircluck the Conjurer (Demigod Conjurer) Turns: 29, Time: 00:00:14 Health: -7/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: slowed, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, sircluck the Demigod Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. A tarantella comes into view. You hear a chilling moan. You close the huge gate. Something unseen opens the huge gate. You open the door. A floating eye comes into view. There is an open door to the Storerooms (Easy) here. The tarantella's many legs skitter faintly. Something is blocking the doorway! Something barely misses you. The floating eye turns its gaze towards you. Deactivating autopickup; reactivate with Ctrl-A. You barely miss something. The floating eye's stare focuses on you. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Something drains your vigour! You feel yourself slow down. You closely miss something. Something hits you! Ouch! That really hurt! You die... ##########++#### #+ #............... +. #......#..#..... ######.##............... ......G@{s.............. ###+#####......#..#..... #............... ####'#####''#### #.......##+'# #.......##.... #.......##..... #...<...##..s.s# #.......##...### You could see a tarantella and a floating eye (charged). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 11 | D | Noticed a tarantella 24 | D | Noticed a floating eye 29 | D | Mangled by a shadow wraith Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 11 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 11 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 29 daAuts