Dungeon Sprint DCSS version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 15664105292101040596 296 sircluck the Destroyer (level 5, -2/38 HPs) Began as a Demigod Conjurer on May 9, 2023. Slain by a slime creature (13 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:03:16 (389 turns). sircluck the Destroyer (Demigod Conjurer) Turns: 389, Time: 00:03:16 Health: -2/38 AC: 4 Str: 12 XL: 5 Next: 87% Magic: 7/14 EV: 13 Int: 20 God: Gold: 303 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . h - +0 scythe rCold . . . (shield currently unavailable) rNeg . . . i - +1 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . j - +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch You collected 303 gold pieces. Inventory: Hand Weapons g - a +0 club h - a +0 scythe (weapon) Missiles k - a throwing net Armour a - a +0 robe f - a +0 leather armour i - a +1 robe of willpower (worn) j - a +0 pair of boots (worn) Wands d - a wand of iceblast (6) Potions b - a potion of magic e - a potion of haste Skills: + Level 0.8 Armour + Level 3.7 Dodging + Level 3.3 Stealth + Level 1.2 Unarmed Combat + Level 4.1 Spellcasting + Level 10.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 4% 3 Fulminant Prism Conj/Hex 12% 3d8 14% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded, 96% to hit) The searing ray hits the slime creature! The slime creature is severely wounded. (Press . to maintain the ray.) The slime creature hits you. There is an open door, spattered with blood here. There is an open door here. You see here the human corpse of Sigmund. The slime creature attacks as you move away! The slime creature barely misses you. The slime creature attacks as you move away! The slime creature hits you. There is an open door here. Things that are here: a +0 giant spiked club; the goblin skeleton of Ijyb There is a fountain of clear blue water here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded, 100% to hit) The magic dart hits the slime creature. The slime creature is severely wounded. The slime creature closely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded, 100% to hit) The magic dart hits the slime creature. The slime creature is severely wounded. The slime creature hits you! * * * LOW HITPOINT WARNING * * * You feel better. The slime creature hits you! You die... ################ #<.#..†..#..'..# #..'..#..'..#..'.. #..#####'#####'#__ #..# #..#...#.### #..# ####..##.# #J.# ##'#_.+ #@⌠# +..._# #### #_.#'# ##+#.# ### You could see a slime creature. Vanquished Creatures Sigmund (D) An ogre (D) A jelly (D) Ijyb (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 2 | D | Noticed Ijyb 22 | D | Killed Ijyb 23 | D | Reached skill level 5 in Conjurations 23 | D | Reached XP level 2. HP: 20/20 MP: 1/7 90 | D | Noticed an ogre 103 | D | Killed an ogre 104 | D | Reached skill level 8 in Conjurations 104 | D | Reached XP level 3. HP: 26/26 MP: 2/10 104 | D | Reached XP level 4. HP: 33/33 MP: 2/11 195 | D | Noticed Sigmund 240 | D | Killed Sigmund 241 | D | Reached skill level 1 in Unarmed Combat 241 | D | Reached skill level 10 in Conjurations 241 | D | Reached XP level 5. HP: 26/38 MP: 10/14 323 | D | Learned a level 2 spell: Searing Ray 361 | D | Noticed a slime creature 389 | D | Slain by a slime creature Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.7 Stealth | 2 3 | 3.3 Spellcasting | 2 3 4 | 4.1 Conjurations | 5 8 10 | 10.6 Unarmed Combat | 1 | 1.2 Armour | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 15 | 23 || 38 Searing Ray | | 2 || 2 Use: Potion | 3 | 2 || 5 Scroll | 1 | || 1 Armour: Robe | | 2 || 2 Dodge: Dodged | 8 | 13 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 400 | 391 | 9 | 71 | 145 | 1 | 400.0 | Dungeon | 400 | 391 | 9 | 71 | 145 | 1 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 400 daAuts