Dungeon Sprint DCSS version 0.31-a0-75-g6fe912e8c5 (webtiles) character file. Game seed: 3482223205211779304 0 sircluck the Firebug (level 1, -7/14 HPs) Began as a Demigod Fire Elementalist on May 23, 2023. Mangled by a merfolk siren ... wielding a +0 spear (21 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:18 (28 turns). sircluck the Firebug (Demigod Fire Elementalist) Turns: 28, Time: 00:00:18 Health: -7/14 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 1/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: mesmerised, very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.6 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 20% 2d6 10% 2 Inner Flame Hex/Fire 5% N/A 36% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 36% 3 Flame Wave Conj/Fire 6% 2d5 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire hits the merfolk siren but does no damage. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk siren chants its luring song. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 spear. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You cannot move away from the merfolk siren! The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The foxfire hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren hits you from afar with a +0 spear!! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +................+ #......#..#......# #........@.......# ####'#####''###### #.......##'m# #.......##.... #.......##...... #...<...##..##### #.......##..+ #.......##..# #.......##.4# You could see a merfolk siren (mesmerising). Vanquished Creatures (others) 6 foxfires (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Demigod Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 12 | D | Noticed a merfolk siren 12 | D | Noticed a hellwing 28 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_5, final_vault] Action || total ---------------------------++------- Cast: Foxfire || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 12 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 12 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 28 daAuts