Dungeon Sprint DCSS version 0.31-a0-75-g6fe912e8c5 (webtiles) character file. Game seed: 13201706030325012595 0 sircluck the Ruffian (level 1, -1/22 HPs) Began as a Troll Berserker on May 23, 2023. Was a Follower of Trog. Succumbed to a merfolk siren's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:01 (13 turns). sircluck the Ruffian (Troll Berserker) Turns: 13, Time: 00:00:02 Health: -1/22 AC: 4 Str: 24 XL: 1 Next: 0% Magic: 0/0 EV: 10 Int: 3 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 animal skin rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.07/turn %: no teleportation @: lethally poisoned (-1 -> -7), mesmerised A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: Renounce Religion, Berserk You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch Inventory: Armour a - a +0 animal skin (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 2.4 Dodging + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Trog says: Kill them all! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +2 trident of venom. The merfolk siren shouts! The merfolk siren chants a haunting song. You resist with some effort. There is an open door here. You barely miss the merfolk siren. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You closely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You scratch the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +2 trident of venom! Ouch! That really hurt! You are lethally poisoned! You closely miss the merfolk siren. * * * LOW HITPOINT WARNING * * * You feel very sick. The merfolk siren chants its luring song. You closely miss the merfolk siren. * * * LOW HITPOINT WARNING * * * You feel very sick. The merfolk siren chants its luring song. You completely miss the merfolk siren. You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Troll Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 1 | D | Noticed a merfolk siren 12 | D | HP: 1/22 [poisoned by a merfolk siren] 13 | D | Succumbed to a merfolk siren's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 1 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 1 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts