Dungeon Sprint DCSS version 0.31-a0-743-g45f7035092 (webtiles) character file. Game seed: 1319215224103353628 0 sircluck the Ruffian (level 1, -1/33 HPs) Began as a Troll Berserker on Sept 12, 2023. Was a Follower of Trog. Succumbed to a sea snake's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:14 (148 turns). sircluck the Ruffian (Troll Berserker) Turns: 148, Time: 00:00:15 Health: -1/33 AC: 4 Str: 24 XL: 1 Next: 0% Magic: 0/0 EV: 10 Int: 3 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 animal skin rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, lethally poisoned (-1 -> -34), very quick A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: Renounce Religion, Berserk You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch Inventory: Armour a - a +0 animal skin (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 2.4 Dodging + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. A sea snake and a water moccasin come into view. The sea snake hisses angrily. The water moccasin hisses angrily. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You scratch the sea snake. The sea snake is lightly wounded. The sea snake barely misses you. The water moccasin bites you but does no damage. You barely miss the sea snake. The sea snake is lightly wounded. The water moccasin closely misses you. The sea snake bites you!! Ouch! That really hurt! You are lethally poisoned! The sea snake poisons you! You closely miss the sea snake. The sea snake is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You mangle the sea snake!! The sea snake is heavily wounded. You die... #..#+##############. #................... #................... ##########''######## ##########''######## #................##. #......#..#......##. #...S............''. +..@S............''. #......#..#......##. #................##. ####'#####++######## #.......# #.......# #.......# #...<...# #.......# You could see a sea snake and a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Troll Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 127 | D | Noticed a sea snake 127 | D | Noticed a water moccasin 148 | D | Succumbed to a sea snake's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_2, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 4 Invoke: Berserk || 1 Armour: Animal skin || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 0 | 0 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 0 | 0 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 146 daAuts