Dungeon Sprint DCSS version 0.33-a0-1005-ge7142aa715 (webtiles) character file. Game seed: 14550783410112201557 0 sircluck the Ruffian (level 1, -2/33 HPs) Began as a Troll Berserker on Feb 25, 2025. Was a Follower of Trog. Slain by a large abomination (11 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:14 (79 turns). sircluck the Ruffian (Troll Berserker) Turns: 79, Time: 00:00:15 Health: -2/33 AC: 4 Str: 24 XL: 1 Next: 0% Magic: 0/0 EV: 9 Int: 3 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . a - +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv . (no ring) Will ..... (no ring) Stlth HPRegen 1.05/turn MPRegen 0.07/turn %: no teleportation @: berserking, very quick A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: Renounce Religion, Berserk You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch Inventory: Armour a - a +0 animal skin (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 2.4 Dodging + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 6 runed doors Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the huge gate. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. Found a huge runed gate to the Main Hall (Safe). You open the huge gate. Found a huge runed gate to a Minivault (Hard). There is a huge open gate to the Main Hall (Safe) here. Found a huge runed gate to the Vestibule (Extremely Hard). There is a huge open gate to the Grid Vault (Hard) here. Found a huge runed gate leading to the Armoury (Hard). Found a huge runed gate to the Crystal Vault (Extremely Hard). You open the huge gate. A bunyip, a white draconian and a large abomination come into view. The bunyip gives a hideous shriek! The white draconian roars! Unknown command. Unknown command. You close the huge gate. A white draconian opens the huge gate. Okay, then. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You mangle the bunyip!! The bunyip is moderately wounded. The bunyip claws you. x3 You claw the bunyip! The bunyip is heavily wounded. The large abomination hits you! * * * LOW HITPOINT WARNING * * * You mangle the bunyip!! The bunyip is severely wounded. You barely miss the bunyip. The bunyip is severely wounded. The large abomination hits you! You die... #......... ........ ....... ..... .... #''# #####'d##### #....Xx....# #.....@....# +..#....#..# +..........# #..........# ##########..#....#..# ........''..........# ........''..........# ######..##..#....#..# #..##..........+ You could see a white draconian, a bunyip and a large abomination (regenerating). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Troll Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 13 | D | Found a huge runed gate leading to the Armoury (Hard). 13 | D | Found a huge runed gate leading to the Armoury (Hard). 43 | D | Found a huge runed gate to the Main Hall (Safe). 44 | D | Found a huge runed gate to the Main Hall (Safe). 52 | D | Found a huge runed gate to a Minivault (Hard). 53 | D | Found a huge runed gate to a Minivault (Hard). 54 | D | Found a huge runed gate to the Vestibule (Extremely Hard). 55 | D | Found a huge runed gate to the Steel Vault (Very Hard). 55 | D | Found a huge runed gate to the Steel Vault (Very Hard). 55 | D | Found a huge runed gate to the Vestibule (Extremely Hard). 56 | D | Found a huge runed gate leading to the Armoury (Hard). 57 | D | Found a huge runed gate leading to the Armoury (Hard). 58 | D | Found a huge runed gate to the Crystal Vault (Extremely | Hard). 58 | D | Found a huge runed gate to the Crystal Vault (Extremely | Hard). 71 | D | Noticed a bunyip 71 | D | Noticed a white draconian 71 | D | Noticed a large abomination 79 | D | Slain by a large abomination Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_7, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 4 Invoke: Berserk || 1 Armour: Animal skin || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 0 | 0 | 1 | 77.0 | Dungeon | 77 | 77 | 0 | 0 | 0 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 77 daAuts