Dungeon Sprint DCSS version 0.33-a0-1080-g4d4a6e4d5f (webtiles) character file. Game seed: 12980928545878618042 11 sircluck the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on Mar 11, 2025. Slain by a water moccasin (6 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:12 (140 turns). sircluck the Conjurer (Demigod Conjurer) Turns: 140, Time: 00:01:12 Health: -2/20 AC: 2 Str: 8 XL: 2 Next: 6% Magic: 1/8 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . m - +2 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: lethally poisoned (-2 -> -11) A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons m - a +2 dagger (weapon) Missiles l - 10 stones Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions b - 5 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 2.6 Dodging + Level 2.8 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 6 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You kill the orc! You have reached level 2! Unknown command. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. The water moccasin bites you. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You hit the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... #_______...########## ##########'##........ #....')))'.##......#. ##########.##........ #...........†........ #+#####'#####†.....#. #...#.# #........ #..)#.# ####'#### #.@.'.# #.......# ##S#### #.......# .gr #.......# #.... #...<...# #..... #.......# #...... #.......# ######## #.......# ######### You could see a water moccasin, a goblin and a rat. Vanquished Creatures A dart slug (D) An orc (D) A ball python (D) 3 jackals (D) A ball python zombie (D) A goblin (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 15 | D | Found a huge runed gate leading to the Armoury (Hard). 15 | D | Found a huge runed gate leading to the Armoury (Hard). 47 | D | Found a runed door to the Temple (Safe). 111 | D | Reached skill level 4 in Conjurations 131 | D | Noticed a water moccasin 134 | D | Reached XP level 2. HP: 16/20 MP: 2/8 140 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.6 Stealth | 2 | 2.8 Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Action || total ---------------------------++------- Melee: Dagger || 16 Unarmed || 8 Cast: Magic Dart || 13 Armour: Robe || 21 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 139 | 0 | 0 | 0 | 1 | 139.0 | Dungeon | 139 | 139 | 0 | 0 | 0 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 139 daAuts