Dungeon Sprint DCSS version 0.33-a0-1179-g26fe8ce49a (webtiles) character file. Game seed: 15158369536014284173 0 sircluck the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Mar 31, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:21 (35 turns). sircluck the Grave Robber (Mummy Necromancer) Turns: 35, Time: 00:00:22 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 0/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation, faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 6% 2 Vampiric Draining Necr 19% 2d7 13% 3 Animate Dead Necr 19% N/A 38% 4 Curse of Agony Necr 19% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 6 runed doors Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (chance to affect: 57%) You feel a surge of power! The gnoll resists with significant effort. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (chance to affect: 57%) You feel a surge of power! The gnoll resists with significant effort. The gnoll hits you with a +0 club. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (chance to affect: 57%) You feel a surge of power! A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll hits you with a +0 club. Your soul wisp closely misses the gnoll. You hit the gnoll. The gnoll is lightly wounded. Your soul wisp touches the gnoll but does no damage. The gnoll misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Your soul wisp closely misses the gnoll. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Your soul wisp closely misses the gnoll. Your magical contamination has completely faded away. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... ##########++###### #................# #......#..#......# ####.##................+ ......g@...............+ #+#####*.....#..#......# #................# ####'#####++###### #.......# #.......# #.......# #...<...# #.......# You could see a gnoll (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 15 | D | Found a huge runed gate leading to the Armoury (Hard). 15 | D | Found a huge runed gate leading to the Armoury (Hard). 35 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_4, final_vault] Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Soul Splinter || 3 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts