Dungeon Sprint DCSS version 0.33-a0-1179-g26fe8ce49a (webtiles) character file. Game seed: 8713725107652283699 172 sircluck the Magician (level 5, -9/35 HPs) Began as a Djinni Fire Elementalist on Mar 31, 2025. Mangled by a chaos spawn (12 damage) ... summoned by a kobold demonologist ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:10 (244 turns). sircluck the Magician (Djinni Fire Elementalist) Turns: 244, Time: 00:01:10 Health: -9/35 AC: 3 Str: 7 XL: 5 Next: 83% Gold: 25 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn %: no teleportation, clarity, infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clarity, shaggy fur 1, wild magic 1, evolution 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - 4 scrolls of identify i - 2 scrolls of poison {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage h - 2 potions of mutation j - 2 potions of enlightenment {unknown} k - a potion of might {unknown} Skills: + Level 5.6 Dodging + Level 4.6 Stealth + Level 6.9 Spellcasting + Level 6.9 Conjurations - Level 6.9 Hexes - Level 6.9 Summonings - Level 6.9 Necromancy - Level 6.9 Translocations - Level 6.9 Forgecraft + Level 6.9 Fire Magic - Level 6.9 Ice Magic - Level 6.9 Air Magic - Level 6.9 Earth Magic - Level 6.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 86% 2d8 1% 2 c - Volatile Blastmotes Fire/Tloc 86% 2d17 3% 3 d - Inner Flame Hex/Fire 43% N/A 3% 3 e - Flame Wave Conj/Fire 43% 2d11 10% 4 f - Poisonous Vapours Alch/Air 100% 1d5 1% 1 g - Blink Tloc 86% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You possess an exceptional clarity of mind. You are covered in fur. (AC +1) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You conjure some foxfire! The foxfire hits the burial acolyte! The burial acolyte is moderately wounded. The foxfire hits the burial acolyte. The burial acolyte is severely wounded. The burial acolyte closely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The burial acolyte hits you with a +1 dagger of pain. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Unknown command. You closely miss the burial acolyte. The burial acolyte is severely wounded. The foxfire hits the burial acolyte. The burial acolyte is almost dead. The foxfire hits the burial acolyte! You kill the burial acolyte! The foxfire hits the kobold demonologist. The kobold demonologist is moderately wounded. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold demonologist casts a spell. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Unknown command. Your foxfire dissipates! The foxfire hits the chaos spawn. The chaos spawn is lightly wounded. The kobold demonologist casts a cantrip, but nothing happens. The chaos spawn pecks you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The chaos spawn freezes you! The cold chills you terribly! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ #..'....♣ ♣.# #..#....♣ ♣♣.# ####....♣♣♣ ♣..# †).#....~.♣ ♣♣.###+#+### ...#.†.~~♣♣♣♣..#........ ..:#..~~~~...♣.'.⌠...... ##'#..~≈≈~~~.♣.#...##### ...#.~~≈~~~....#@⌠.# ...#.~≈~~~.....#.4.# ...#.~~~.......#K### ####...........#.: ...............#___ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a kobold demonologist and a chaos spawn (summoned). Vanquished Creatures A water elemental (D) A burial acolyte (D) Jessica (D) A human (D) A wolf (D) An endoplasm (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | sircluck set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D | Noticed Jessica 21 | D | Killed Jessica 22 | D | Reached XP level 2. HP: 17/21 MP: 0/0 22 | D | Reached XP level 3. HP: 21/25 MP: 0/0 22 | D | Learned a level 1 spell: Poisonous Vapours 60 | D | Reached skill level 5 in Spellcasting 60 | D | Reached skill level 5 in Conjurations 60 | D | Reached skill level 5 in Hexes 60 | D | Reached skill level 5 in Summonings 60 | D | Reached skill level 5 in Necromancy 60 | D | Reached skill level 5 in Translocations 60 | D | Reached skill level 5 in Forgecraft 60 | D | Reached skill level 5 in Fire Magic 60 | D | Reached skill level 5 in Ice Magic 60 | D | Reached skill level 5 in Air Magic 60 | D | Reached skill level 5 in Earth Magic 60 | D | Reached skill level 5 in Alchemy 70 | D | Reached XP level 4. HP: 23/31 MP: 0/0 89 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 89 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 90 | D | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 90 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 90 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 90 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 90 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 91 | D | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 91 | D | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 91 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 91 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 119 | D | Noticed a water elemental 127 | D | Killed a water elemental 128 | D | Reached skill level 5 in Dodging 128 | D | Reached XP level 5. HP: 8/35 MP: 0/0 128 | D | Learned a level 2 spell: Blink 149 | D | Gained mutation: You are covered in fur. (AC +1) [hidden | potential] 244 | D | Noticed a chaos spawn 244 | D | Mangled by a chaos spawn Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 6 | 6.9 Conjurations | 4 5 6 | 6.9 Hexes | 4 5 6 | 6.9 Summonings | 4 5 6 | 6.9 Necromancy | 4 5 6 | 6.9 Translocations | 4 5 6 | 6.9 Forgecraft | 4 5 6 | 6.9 Fire Magic | 4 5 6 | 6.9 Ice Magic | 4 5 6 | 6.9 Air Magic | 4 5 6 | 6.9 Earth Magic | 4 5 6 | 6.9 Alchemy | 4 5 6 | 6.9 Dodging | 3 4 5 | 5.6 Stealth | 2 3 4 | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 1 || 4 Cast: Foxfire | 18 | 11 || 29 Use: Potion | | 3 || 3 Scroll | | 1 || 1 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 3 | 1 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 244 | 244 | 0 | 92 | 28 | 1 | 244.0 | Dungeon | 244 | 244 | 0 | 92 | 28 | 1 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 244 daAuts