Dungeon Sprint DCSS version 0.33-a0-1179-g26fe8ce49a (webtiles) character file. Game seed: 14111764310839151977 0 sircluck the Shield-Bearer (level 1, -14/18 HPs) Began as a Formicid Fighter on Mar 31, 2025. Demolished by a skeletal warrior ... wielding a +0 glaive (21 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:13 (35 turns). sircluck the Shield-Bearer (Formicid Fighter) Turns: 35, Time: 00:00:14 Health: -14/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - 2 potions of might e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 3.2 Armour + Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, sircluck the Formicid Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You extend your mandibles. You retract your mandibles. You extend your mandibles. You can't dig through that. You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. A weeping skull comes into view. The weeping skull unleashes gushing sobs. The wave of grief passes through you. There is a huge open gate here. Okay, then. A skeletal warrior comes into view. It is wielding a +0 glaive. The weeping skull unleashes gushing sobs. The wave of grief passes through you. Okay, then. The weeping skull unleashes gushing sobs. The wave of grief passes through you. The skeletal warrior hits you from afar with a +0 glaive. Okay, then. The weeping skull barely misses you. The skeletal warrior hits you with a +0 glaive. You hit the weeping skull but do no damage. You hit the skeletal warrior but do no damage. The skeletal warrior hits you with a +0 glaive!! Ouch! That really hurt! You die... {{ #####++########## {{ ............##..# ..#..#......##..# ............''..# ............''..######## ..#..#......##.○@z...... ............##...z...... #####++################# ...# ...# { { ...# { ...# { { ...# { ...# You could see a skeletal warrior and a weeping skull. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 10 | D | Found a runed door to the Storerooms (Easy). 10 | D | Found a huge runed gate to the Grid Vault (Hard). 10 | D | Found a huge runed gate to the Grid Vault (Hard). 11 | D | Found a huge runed gate to the Metal Vault (Medium). 11 | D | Found a huge runed gate to the Metal Vault (Medium). 19 | D | Found a huge runed gate leading to the Armoury (Hard). 19 | D | Found a huge runed gate leading to the Armoury (Hard). 28 | D | Noticed a weeping skull 29 | D | Noticed a skeletal warrior 35 | D | Demolished by a skeletal warrior Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_5, final_vault] Action || total ---------------------------++------- Melee: War axe || 1 Ability: Dig || 2 Armour: Scale mail || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts