Dungeon Sprint DCSS version 0.34-a0-5-gdfa2712768 (webtiles) character file. Game seed: 6654462642881257875 80 sircluck the Shooter (level 4, -7/42 HPs) Began as a Minotaur Hunter on Apr 29, 2025. Mangled by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:20 (220 turns). sircluck the Shooter (Minotaur Hunter) Turns: 220, Time: 00:01:21 Health: -7/42 AC: 3 Str: 16 XL: 4 Next: 18% Magic: 3/3 EV: 12 Int: 6 God: Gold: 27 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . a - +0 shortbow rCold . . . [offhand occupied] rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: horns 2, retaliatory headbutt, evolution 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Wands j - a wand of flame (1) Scrolls c - a scroll of butterflies i - a scroll of blinking l - 2 scrolls of torment {unknown} m - a scroll of enchant weapon {unknown} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage k - a potion of mutation n - 2 potions of enlightenment {unknown} Skills: + Level 5.4 Fighting + Level 6.3 Ranged Weapons + Level 4.9 Dodging + Level 3.6 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History The water elemental is moderately damaged. The water elemental hits you!! You shoot an arrow. The arrow barely misses the water elemental. The water elemental hits you!! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. You are too injured to fight recklessly! Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (moderately damaged, 75% to hit) You shoot an arrow. The arrow completely misses the water elemental. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (moderately damaged, 75% to hit) You shoot an arrow. The arrow hits the water elemental but does no damage. The water elemental is moderately damaged. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (moderately damaged, 75% to hit) You shoot an arrow. The arrow hits the water elemental! The water elemental is heavily damaged. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (heavily damaged, 75% to hit) You shoot an arrow. The arrow barely misses the water elemental. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (heavily damaged, 75% to hit) You shoot an arrow. The arrow hits the water elemental but does no damage. The water elemental is heavily damaged. The water elemental hits you! You die... ▓..##..†....#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###).##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#E.....# # #..###..##@#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A crimson imp (D) Jessica (D) A human (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Minotaur Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 8 | D | Reached skill level 1 in Stealth 49 | D | Noticed Jessica 53 | D | Killed Jessica 54 | D | Reached skill level 5 in Ranged Weapons 54 | D | Reached XP level 2. HP: 24/27 MP: 1/1 81 | D | Reached XP level 3. HP: 15/34 MP: 2/2 162 | D | Reached skill level 5 in Fighting 162 | D | Reached skill level 6 in Ranged Weapons 162 | D | Reached XP level 4. HP: 30/42 MP: 3/3 180 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 180 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 180 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 180 | D | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 181 | D | Lost mutation: A frigid envelope surrounds you and freezes | all who hurt you. [potion of mutation] 181 | D | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 181 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 181 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 182 | D | Lost mutation: You have supernaturally acute vision. (SInv) | [potion of mutation] 182 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 182 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 182 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 182 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 183 | D | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 183 | D | Lost mutation: A frigid envelope surrounds you and freezes | all who hurt you. [potion of mutation] 183 | D | Lost mutation: You are cold resistant. (rC+) [potion of | mutation] 183 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 183 | D | Gained mutation: Potions cannot restore your health. | [potion of mutation] 184 | D | Lost mutation: Potions cannot restore your health. [potion | of mutation] 184 | D | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 184 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 184 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 185 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 185 | D | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 185 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 185 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 186 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 186 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 186 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 186 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 220 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.6 Fighting | 4 5 | 5.4 Ranged Weapons | 5 6 | 6.3 Dodging | 3 4 | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 32 | 9 || 41 Use: Potion | | 7 || 7 Scroll | | 1 || 1 Armour: Leather armour | 11 | 3 || 14 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 232 | 232 | 0 | 76 | 74 | 1 | 232.0 | Dungeon | 232 | 232 | 0 | 76 | 74 | 1 | 232.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 232 daAuts