Dungeon Sprint DCSS version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 7837318581036829257 46 sircluck the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Apr 30, 2025. Killed from afar by a crimson imp (13 damage) ... with a puff of flame ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:06 (260 turns). sircluck the Conjurer (Draconian Conjurer) Turns: 260, Time: 00:01:06 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 46% Magic: 5/8 EV: 11 Int: 20 God: Gold: 11 SH: 0 Dex: 9 Spells: 8/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 11 gold pieces. Inventory: Hand Weapons g - a +0 club Scrolls f - a scroll of blinking Potions a - a potion of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 3.5 Dodging + Level 3.7 Stealth + Level 3.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! Unknown command. Magic courses through your body. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits the crimson imp but does no damage. The crimson imp is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits the crimson imp but does no damage. The crimson imp is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (100% to hit) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp zaps a wand. The puff of flame hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... ▓..##.......# .# ▓##.##.##...# ..# ##.##.###..# +#..# ▓#.####.##..# #...+ ▓.###..##..####...# ▓#.†÷..##[.###....# ###..##...##..5..# ##..##....#......# #..###..##.#@....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a crimson imp. Vanquished Creatures Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 68 | D | Noticed Jessica 71 | D | Killed Jessica 72 | D | Reached skill level 5 in Conjurations 72 | D | Reached XP level 2. HP: 20/20 MP: 0/6 72 | D | Reached XP level 3. HP: 26/26 MP: 0/7 260 | D | Killed from afar by a crimson imp Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.5 Stealth | 3 | 3.7 Spellcasting | 3 | 3.6 Conjurations | 5 | 5.3 Action || total ---------------------------++------- Melee: Unarmed || 3 Tailslap || 1 Cast: Magic Dart || 33 Use: Potion || 2 Armour: Skin || 13 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 266 | 266 | 0 | 28 | 142 | 1 | 266.0 | Dungeon | 266 | 266 | 0 | 28 | 142 | 1 | 266.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 266 daAuts