Dungeon Sprint DCSS version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 16482358776093974741 79 sircluck the Grave Robber (level 4, -4/30 HPs) Began as a Mummy Necromancer on May 1, 2025. Slain by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:49 (419 turns). sircluck the Grave Robber (Mummy Necromancer) Turns: 419, Time: 00:02:49 Health: -4/30 AC: 2 Str: 11 XL: 4 Next: 16% Magic: 10/11 EV: 12 Int: 16 God: Gold: 31 SH: 0 Dex: 12 Spells: 4/14 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no teleportation, faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were in the Dungeon. You visited 1 branch You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of poison e - 3 scrolls of identify Skills: + Level 3.6 Dodging + Level 4.0 Stealth + Level 5.5 Spellcasting + Level 5.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 68% 2d11 1% 2 c - Vampiric Draining Necr 34% 2d8 4% 3 d - Animate Dead Necr 34% N/A 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Curse of Agony Necr 34% N/A 36% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The water elemental is pinned in place! The last of your harvested death is exhausted. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The water elemental attacks as it pursues you! The water elemental closely misses you. You hit the water elemental. The water elemental is lightly damaged. The water elemental hits you! The water elemental engulfs you in water! The water engulfing you falls away. You barely miss the water elemental. The water elemental is lightly damaged. The water elemental completely misses you. The water elemental attacks as it pursues you! The water elemental hits you. The water elemental engulfs you in water! The water engulfing you falls away. The water elemental attacks as it pursues you! The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water engulfing you falls away. The water elemental attacks as it pursues you! The water elemental misses you. You see here a human skeleton. The water elemental attacks as it pursues you! The water elemental closely misses you. The water elemental attacks as it pursues you! The water elemental hits you! You die... ▓.....#....~.♣♣♣..# ▓.....#...~~♣..♣♣.# ▓.....#..~~~~...♣§' ▓####'#..~≈≈~~~♣♣.# ▓[..÷÷#.~~≈~~~....# ▓.....#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####...........# ▓.@E÷.............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 2 creatures vanquished. Vanquished Creatures (collateral kills) 4 rats (D) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 99 | D | Reached XP level 2. HP: 4/19 MP: 4/7 166 | D | Noticed a scorpion 197 | D | Killed a scorpion 198 | D | Reached skill level 5 in Spellcasting 198 | D | Reached skill level 5 in Necromancy 198 | D | Reached XP level 3. HP: 9/24 MP: 5/10 198 | D | Reached XP level 4. HP: 12/30 MP: 5/11 358 | D | Learned a level 2 spell: Grave Claw 362 | D | Learned a level 3 spell: Vampiric Draining 367 | D | Learned a level 4 spell: Animate Dead 419 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.5 Dodging | 2 3 | 3.6 Stealth | 2 4 | 4.0 Necromancy | 5 | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 44 | 7 || 51 Cast: Soul Splinter | 12 | || 12 Animate Dead | | 1 || 1 Grave Claw | | 1 || 1 Use: Scroll | | 2 || 2 Stab: Distracted | 1 | || 1 Armour: Robe | 23 | 6 || 29 Dodge: Dodged | 21 | 7 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 420 | 420 | 0 | 213 | 0 | 1 | 420.0 | Dungeon | 420 | 420 | 0 | 213 | 0 | 1 | 420.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 420 daAuts