Seeded DCSS version 0.32-a0-1198-g7932608573 (webtiles) character file. Game seed: 4965291371327698046 (custom seed) 48 sirdedalot the Conjurer (level 3, 26/26 HPs) Began as a Mountain Dwarf Conjurer on May 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:24 (1575 turns). sirdedalot the Conjurer (Mountain Dwarf Conjurer) Turns: 1575, Time: 00:02:25 Health: 26/26 AC: 5 Str: 9 XL: 3 Next: 50% Magic: 7/7 EV: 10 Int: 20 God: Gold: 1167 SH: 5 Dex: 14 Spells: 5/8 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . l - +1 cloak "Tubivuc" {Dex+6 Stlth+} rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of reflection Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: reflection @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1167 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) k - a +3 long sword of electrocution Armour c - a +0 leather armour (worn) l - the +1 cloak "Tubivuc" (worn) {Dex+6 Stlth+} (You acquired it on level 1 of the Dungeon) Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. Jewellery d - an amulet of reflection (around neck) Scrolls a - a scroll of noise {unknown} f - a scroll of enchant armour {unknown} g - 2 scrolls of poison {unknown} h - a scroll of identify {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 3.3 Spellcasting - Level 3.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History There is an open door here. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Search for what [? for help]? . This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Things that are here: the +1 cloak "Tubivuc" {Dex+6 Stlth+}; a +3 long sword of electrocution k - a +3 long sword of electrocution l - the +1 cloak "Tubivuc" {Dex+6 Stlth+} You start putting on your armour. You continue putting on the +1 cloak "Tubivuc" {Dex+6 Stlth+}. x4 You finish putting on the +1 cloak "Tubivuc" {Dex+6 Stlth+}. You feel agile. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. d - an amulet of reflection (around neck) Okay, then. There are no items here. Okay, then. Done exploring. Unknown command. Search for what [Enter for "."]? . Okay, then. Something appears at your feet! Unknown command. You now have 1167 gold pieces (gained 1096). Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......##.##...............# #.......##.####...#####.....# #.......##.####...#####.....# ####.#####................### #..# ######...........### #.## ##...########)..# #####.##### ##.....## ###.# #.........# ##.......## ##.#.# #.###.....###...@.....####....# ............'.........+.......# #.###.....###.........####....# #..#################.## ##.#.# ####..##...#..##..#### ###.# #.......###..#...# ###.# ##......##........# #>..# #......#....<....## #.### #...............## #.# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 6 jackals (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirdedalot the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 333 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 336 | D:1 | Learned a level 2 spell: Searing Ray 1017 | D:1 | Reached XP level 3. HP: 25/26 MP: 1/7 1555 | D:1 | Identified 3 scrolls of acquirement 1555 | D:1 | Acquired a +3 long sword of electrocution 1556 | D:1 | Acquired the +1 cloak "Tubivuc" {Dex+6 Stlth+} 1571 | D:1 | Acquired 1096 gold pieces 1575 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 3 | 3.3 Dodging | | 1.3 Stealth | | 1.4 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 17 Cast: Magic Dart || 50 Searing Ray || 3 Use: Scroll || 3 Armour: Robe || 1 Leather armour || 21 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1574 | 1574 | 0 | 66 | 1324 | 1 | 1574.0 | Dungeon | 1574 | 1574 | 0 | 66 | 1324 | 1 | 1574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1574 daAuts