Dungeon Crawl Stone Soup version 0.32-a0-1315-gb82444e216 (webtiles) character file. Game seed: 683865042311768928 5 sirdedalot the Chopper (level 1, 0/16 HPs) Began as a Coglin Gladiator on May 30, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (43 turns). sirdedalot the Chopper (Coglin Gladiator) Turns: 43, Time: 00:00:10 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 80% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 war axe {Fubuki} rCold . . . f - +0 dagger {Berta} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) {Fubuki} f - a +0 dagger (offhand) {Berta} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Potions g - a potion of might {unknown} Skills: - Level 2.0 Fighting + Level 3.4 Axes - Level 1.7 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the jackal with your +0 war axe. The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. You closely miss the jackal with your +0 dagger. The jackal closely misses you. The jackal barely misses you. You miss the jackal with your +0 war axe. The jackal is severely wounded. You barely miss the jackal with your +0 dagger. The jackal bites you. The jackal barely misses you. You closely miss the jackal with your +0 dagger. The jackal is severely wounded. You miss the jackal with your +0 war axe. A ball python comes into view. The jackal barely misses you. You hit the jackal with your +0 dagger. You kill the jackal! The jackal closely misses you. Unknown command. You hit the jackal with your +0 war axe. The jackal is heavily wounded. You closely miss the jackal with your +0 dagger. The jackal bites you. You completely miss the jackal with your +0 dagger. The jackal is heavily wounded. You barely miss the jackal with your +0 war axe. The jackal barely misses you. The jackal closely misses you. You hit the jackal with your +0 war axe. The jackal is severely wounded. You closely miss the jackal with your +0 dagger. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jackal with your +0 war axe. You kill the jackal! The quokka bites you but does no damage. You closely miss the quokka with your +0 war axe. You hit the quokka but do no damage. The quokka bites you. You die... ......... #....... #..♣... #..... #. #....###### .#..##....#....# ......)..##.##.# # .......Sr#..##.######.# ....##..#@.###........# # #.##### #####.#### #. ##'## #. +...+ #. #.<.# #. +...+ #( ##+## You could see a quokka and a ball python. Vanquished Creatures 4 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirdedalot the Coglin Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 43 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 17 War axe || 17 Armour: Leather armour || 15 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 45 | 45 | 0 | 0 | 20 | 1 | 45.0 | Dungeon | 45 | 45 | 0 | 0 | 20 | 1 | 45.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 45 daAuts