Seeded DCSS version 0.32-a0-1913-gb2e4c6566d (webtiles) character file. Game seed: 16734243798702971523 (custom seed) 24 sirdedalot the Shooter (level 3, 27/27 HPs) Began as a Coglin Hunter on July 30, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (151 turns). sirdedalot the Shooter(Coglin Hunter) Turns: 151, Time: 00:00:15 Health: 27/27 AC: 3 Str: 11 XL: 3 Next: 2% Magic: 3/3 EV: 11 Int: 8 God: Gold: 62 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . a - +2 sling {Nenetl} rCold . . . d - +0 sling {Dongyul} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Nenetl} d - a +0 sling (offhand) {Dongyul} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies f - a scroll of vulnerability {unknown} g - a scroll of identify {unknown} Potions e - a potion of mutation {unknown} Skills: - Level 2.0 Fighting + Level 4.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 0% N/A 99% 4 Haunt Necr/Summ 0% N/A 100% 7 Infestation Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A ball python comes into view. You shoot a sling bullet. The ball python hisses angrily. The sling bullet hits the ball python! You kill the ball python! You shoot a sling bullet. Unknown command. You see here a jackal corpse. Things that are here: a +0 dagger; a kobold corpse A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hear a bark! Unknown command. A gnoll is nearby! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the gnoll. Unknown command. A gnoll is nearby! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. An endoplasm comes into view. Unknown command. There are monsters nearby! You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for a trial transistor. You just need some more time... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #J# ##.# .)# # ....# ###.#.##### #..#. #..>....... #...# #@# #...# #)# ..⌠.# #†# ...# #.# #..## #.# #####...+ #.# ...##..# #.# <..'...# #.# ...##..# #.# You could see an endoplasm. Vanquished Creatures A gnoll (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirdedalot the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 138 | D:1 | Reached skill level 4 in Ranged Weapons 138 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 151 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 151 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms, serial_shops, nicolae_shop_drivethru Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.4 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 46 Armour: Leather armour || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 156 | 156 | 0 | 0 | 114 | 1 | 156.0 | Dungeon | 156 | 156 | 0 | 0 | 114 | 1 | 156.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 156 daAuts