Seeded DCSS version 0.32-a0-2026-g89ee397a09 (webtiles) character file. Game seed: 10419100938424012189 (custom seed) 506 sirdedalot the Poker (level 7, -3/53 HPs) Began as a Coglin Delver on Aug 8, 2024. Killed from afar by a starcursed mass (6 damage) ... with an accursed screaming ... on level 1 of the Abyss. The game lasted 00:01:50 (154 turns). sirdedalot the Poker(Coglin Delver) Turns: 154, Time: 00:01:50 Health: -3/53 AC: 3 Str: 14 XL: 7 Next: 18% Magic: 7/7 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 6/6 levels left rFire . . . i - +8 demon trident "Rift" {distort, reach+} rCold . . . h - +0 dagger {Fusazane} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Abyss. You visited 1 branch of the dungeon, and saw 3 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +0 spear {Jim} h - a +0 dagger (offhand) {Fusazane} i - the +8 demon trident "Rift" (weapon) {distort, reach+} (You found it on level 5 of the Dungeon) Armour b - a +0 leather armour (worn) Wands g - a wand of digging (3) Scrolls c - a scroll of fog e - a scroll of fear Potions f - a potion of haste Skills: + Level 3.7 Fighting * Level 6.6 Polearms - Level 1.7 Dodging - Level 4.1 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aim: a black mamba simulacrum (71% to hit) You puncture the black mamba simulacrum with the +8 demon trident "Rift"! Space warps around the black mamba simulacrum. The black mamba simulacrum is severely damaged. You hit the black mamba simulacrum but do no damage. The black mamba simulacrum bites you! The black mamba simulacrum freezes you! * * * LOW HITPOINT WARNING * * * The black mamba simulacrum barely misses you. A starcursed mass splits. Reach: i) +8 demon trident "Rift" {distort, reach+} Press: ? - help, Dir - move target, f/p - black mamba simulacrum Aim: a black mamba simulacrum (severely damaged, 71% to hit) You puncture the black mamba simulacrum with the +8 demon trident "Rift"! The black mamba simulacrum vaporises! You have reached level 7! Your brain swirls with designs for a catherimine shunt. You just need some more time... Okay, then. Reach: i) +8 demon trident "Rift" {distort, reach+} Press: ? - help, Dir - move target, f - starcursed mass Aim: a starcursed mass (moderately damaged, wandering, hasn't noticed you, 98% to hit) You hit the starcursed mass with the +8 demon trident "Rift". The starcursed mass is severely damaged. The starcursed mass shudders and is absorbed by its neighbour. Reach: i) +8 demon trident "Rift" {distort, reach+} Press: ? - help, Dir - move target, f - starcursed mass Aim: a starcursed mass (moderately damaged, 98% to hit) You hit the starcursed mass with the +8 demon trident "Rift". Space warps around the starcursed mass. The starcursed mass is heavily damaged. The starcursed mass shudders and is absorbed by its neighbour. Reach: i) +8 demon trident "Rift" {distort, reach+} Press: ? - help, Dir - move target, f - starcursed mass Aim: a starcursed mass (heavily damaged, 98% to hit) You hit the starcursed mass but do no damage. The starcursed mass blinks! Unknown command. You start resting. A starcursed mass is nearby! The starcursed mass shrieks in your mind. You die... ###### #.#.@# .## #..## . .# . #...# . . ##..#.## ..# .##....# #. .#.X...## ... ... X..... ..... ##..# .. . .##..##### .# You could see a starcursed mass. Vanquished Creatures A black mamba simulacrum (Abyss:1) 3 starcursed masses (Abyss:1) A ribbon worm (D:5) An endoplasm (D:3) A quokka (D:4) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | sirdedalot the Coglin Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 18 | D:5 | Found the +8 demon trident "Rift" {distort, reach+} 33 | D:5 | Reached skill level 2 in Polearms 33 | D:5 | Noticed a jelly 51 | D:4 | Noticed a sleepcap 97 | Abyss:1 | Cast into level 1 of the Abyss (unwielding a weapon of | distortion) 119 | Abyss:1 | Noticed a starcursed mass 143 | Abyss:1 | Killed a starcursed mass 144 | Abyss:1 | Reached skill level 4 in Polearms 144 | Abyss:1 | Reached XP level 2. HP: 12/24 MP: 2/2 144 | Abyss:1 | Reached XP level 3. HP: 14/29 MP: 3/3 144 | Abyss:1 | Reached XP level 4. HP: 17/35 MP: 4/4 144 | Abyss:1 | Noticed a black mamba simulacrum 145 | Abyss:1 | Killed a starcursed mass 146 | Abyss:1 | Reached skill level 5 in Polearms 146 | Abyss:1 | Reached XP level 5. HP: 21/41 MP: 5/5 146 | Abyss:1 | Killed a starcursed mass 147 | Abyss:1 | Reached skill level 6 in Polearms 147 | Abyss:1 | Reached XP level 6. HP: 25/47 MP: 6/6 147 | Abyss:1 | HP: 1/47 [black mamba simulacrum (17)] 149 | Abyss:1 | Reached XP level 7. HP: 1/53 MP: 7/7 154 | Abyss:1 | Killed from afar by a starcursed mass Illustrated notes Levels and vault maps discovered: D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked D:4: layout_rooms, ashenzari_conservatory_becter, kennysheep_generic_room_8 D:5: layout_cave_pools, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_slanted Abyss:1: base: D:5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Polearms | 4 5 6 | 6.6 Fighting | | 3.7 Dodging | | 1.7 Stealth | | 4.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 15 | 4 | || 19 Spear | 13 | | || 13 Demon trident | 11 | 5 | 3 || 19 Use: Scroll | 1 | | || 1 Stab: Distracted | 1 | | || 1 Sleeping | 1 | | || 1 Armour: Leather armour | 3 | 1 | || 4 Dodge: Dodged | 3 | 1 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 6 | 0 | 4 | 38.5 | Dungeon | 96 | 96 | 0 | 5 | 0 | 3 | 32.0 | Abyss | 57 | 57 | 0 | 1 | 0 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Abyss:1: 57 daAuts D:5: 51 daAuts D:4: 22 daAuts D:3: 22 daAuts