Dungeon Crawl Stone Soup version 0.33-a0-246-g06e22a58e0 (webtiles) character file. Game seed: 13324446355033096131 47 sirdedalot the Chiller (level 3, -1/26 HPs) Began as a Mountain Dwarf Ice Elementalist on Oct 15, 2024. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1284 turns). sirdedalot the Chiller (MDIE) Turns: 1284, Time: 00:01:15 Health: -1/26 AC: 2 Str: 12 XL: 3 Next: 48% Magic: 1/7 EV: 10 Int: 15 God: Gold: 91 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . h - staff of alchemy rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: freezing walls A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of alchemy (weapon) Scrolls f - a scroll of teleportation i - a scroll of identify Potions b - a potion of magic c - 2 potions of curing d - a potion of ambrosia {unknown} e - a potion of heal wounds {unknown} g - a potion of enlightenment {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 3.3 Spellcasting - Level 3.6 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 b - Frozen Ramparts Ice 26% 1d4 13% 3 c - Ozocubu's Armour Ice 13% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Hailstorm Conj/Ice 7% 3d5 28% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Confusing Touch Hex 2% N/A 50% 3 Vampiric Draining Necr 2% 2d6 50% 3 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 5% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Terence looks scornfully at you. Terence hits you with a +0 hand axe. Terence is nearby! Unknown command. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 13% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes Terence. Terence barely misses you. Unknown command. Casting: Frozen Ramparts (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit Terence but do no damage. Terence is moderately wounded. The wall freezes Terence but does no damage. Terence hits you with a +0 hand axe! Unknown command. You hit Terence. Terence is moderately wounded. The wall freezes Terence. Terence barely misses you. Casting: Frozen Ramparts (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of warping (heavily wounded) You freeze Terence. Terence is heavily wounded. The wall freezes Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is almost dead. The wall freezes Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The wall freezes Terence but does no damage. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ########## #.@@..$... #.#######.## #.######... #......... # #.######.# .# #####......#.#.# #................##. #.#####..###........ #..#<†.†...##. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 5 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirdedalot the Mountain Dwarf Ice Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 697 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/7 1173 | D:2 | Learned a level 3 spell: Frozen Ramparts 1177 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1273 | D:2 | Noticed Terence 1284 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring D:2: layout_loops_ring, serial_shops, nicolae_book_shop_shelving, shapermc_ecumenical_altar_mp_ritualfount, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 3 | 3.3 Dodging | | 1.3 Stealth | | 1.4 Ice Magic | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 17 Hand axe || 7 Staff || 15 Cast: Freeze || 50 Frozen Ramparts || 1 Use: Scroll || 2 Armour: Robe || 50 Dodge: Dodged || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1287 | 1266 | 21 | 0 | 1059 | 2 | 643.5 | Dungeon | 1287 | 1266 | 21 | 0 | 1059 | 2 | 643.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1145 daAuts D:2: 142 daAuts