Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 15997701376155636656 6 sirdedalot the Apothecary (level 1, 0/11 HPs) Began as a Poltergeist Alchemist on Feb 21, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (133 turns). sirdedalot the Apothecary (Poltergeist Alchemist) Turns: 133, Time: 00:00:11 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 75% Magic: 0/4 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg + + + a - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 cloak (haunted) Scrolls c - a scroll of fog {unknown} d - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 3.0 Stealth * Level 2.5 Spellcasting - Level 0.6 Conjurations - Level 3.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d2 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History A jackal comes into view. x2 The jackal barks! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal barks! The jackal bites you. There are monsters nearby! Poisonous fumes billow around the jackal! The jackal looks even sicker. You kill the jackal! There are monsters nearby! You hit the jackal but do no damage. The jackal bites you. You hit the jackal but do no damage. The jackal misses you. The jackal barely misses you. The jackal bites you. The jackal closely misses you. There are monsters nearby! Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you. The jackal closely misses you. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! Unknown command. You kill the jackal! The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. You die... .# #.....##.. ## ####........## # #.....####?.. ......##..###.## ....###.......## ........#......# .##########....### ##.....# #.†...#@# ........#h# ###.#...#h.# #.######..# .. #.# . .. ##. .# # You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirdedalot the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 133 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_rooms, minmay_misc_feat_pillars Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Poisonous Vapours || 7 Armour: Skin || 13 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 133 | 133 | 0 | 0 | 98 | 1 | 133.0 | Dungeon | 133 | 133 | 0 | 0 | 98 | 1 | 133.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 133 daAuts