Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 716706312864570962 477 sirdedalot the Magician (level 7, -1/57 HPs) Began as a Revenant Conjurer on Mar 1, 2025. Was a Follower of Vehumet. Slain by a mummy (11 damage) ... in an ossuary. The game lasted 00:06:24 (4754 turns). sirdedalot the Magician (Revenant Conjurer) Turns: 4754, Time: 00:06:25 Health: -1/57 AC: 2 Str: 10 XL: 7 Next: 11% Magic: 0/12 EV: 10 Int: 20 God: Vehumet [*.....] Gold: 146 SH: 0 Dex: 7 Spells: 1/15 levels left rFire . . . c - +0 whip rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle, Renounce Religion You were in an ossuary. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer and Ossuary. You collected 146 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) Magical Staves d - a staff of fire Scrolls e - 2 scrolls of enchant armour g - a scroll of summoning h - 2 scrolls of vulnerability n - a scroll of blinking p - 5 scrolls of teleportation r - 2 scrolls of enchant weapon t - a scroll of brand weapon Potions b - 2 potions of magic f - a potion of ambrosia i - a potion of resistance {unknown} l - a potion of curing {unknown} o - a potion of brilliance {unknown} q - a potion of heal wounds {unknown} s - a potion of invisibility {unknown} Skills: + Level 3.1 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 4.9 Spellcasting + Level 4.7 Conjurations + Level 1.9 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Foxfire Conj/Fire 56% 2x1d6 4% 1 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 e - Blink Tloc 24% N/A 8% 2 f - Fulminant Prism Conj/Alch 7% 3d6 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 56% 2d9 4% 1 Apportation Tloc 24% N/A 5% 1 Freeze Ice 16% 1d4 12% 1 Kinetic Grapnel Frge 16% 1d4 12% 1 Poisonous Vapours Alch/Air 16% 1d2 12% 1 Summon Small Mammal Summ 16% N/A 12% 1 Momentum Strike Conj/Tloc 36% 3d9 4% 2 Lesser Beckoning Tloc 24% N/A 8% 2 Hailstorm Conj/Ice 14% 3d6 13% 3 Frozen Ramparts Ice 8% 1d2 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Ossuary (1/1) Temple: D:4-7 Altars: Ashenzari Vehumet Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire hits the scorpion zombie but does no damage. The scorpion zombie is heavily damaged. The foxfire hits the scorpion zombie. The scorpion zombie is heavily damaged. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. Nothing appears to happen. The foxfire hits the scorpion zombie. The scorpion zombie is heavily damaged. The foxfire hits the scorpion zombie. The scorpion zombie is heavily damaged. Unknown command. Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (heavily damaged, 89% to hit) You focus your ray upon the mummy. The searing ray hits the mummy. The mummy is severely damaged. (Press . to maintain the ray.) You barely miss the mummy. The mummy is severely damaged. Unknown command. The searing ray hits the mummy but does no damage. The mummy is severely damaged. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the mummy. The mummy is almost destroyed. The scorpion zombie closely misses you. The mummy hits you! You die... ####### #.#.#.# #.....# #...# #.∩.# #.MZ# #.@.# #...# ##+## You could see a mummy and a scorpion zombie. Vanquished Creatures 2 bullfrogs (Sewer) A bombardier beetle (D:4) 2 sleepcaps (D:4) Natasha (thrice) (D:2) A statue (D:3) A mummy (Ossuary) 3 river rats (Sewer) 6 adders 2 dart slugs 2 ribbon worms 10 endoplasms 7 giant cockroaches 4 hobgoblins 4 jackals (D:4) 5 quokkas 8 ball pythons 4 bats 6 frilled lizards 3 goblins 2 kobolds 9 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirdedalot the Revenant Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 222 | D:1 | Learned a level 2 spell: Searing Ray 1257 | D:2 | Learned a level 1 spell: Foxfire 1257 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1257 | D:2 | Reached XP level 3. HP: 24/26 MP: 4/7 1412 | D:2 | Noticed Natasha 1419 | D:2 | Killed Natasha 1521 | D:2 | Reached XP level 4. HP: 23/33 MP: 0/8 1676 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1862 | D:2 | Noticed Natasha 1869 | D:2 | Killed Natasha 2009 | D:2 | Found a faded altar of an unknown god. 2049 | D:2 | Noticed Natasha 2056 | D:2 | Killed Natasha 2057 | D:2 | Reached skill level 1 in Fighting 2057 | D:2 | Reached XP level 5. HP: 20/40 MP: 5/10 2393 | D:3 | Found a radiant altar of Vehumet. 2393 | D:3 | Noticed a frost-covered statue 2415 | D:3 | Killed a frost-covered statue 2417 | D:3 | Became a worshipper of Vehumet 2757 | D:3 | Found a glowing drain. 2761 | Sewer | Entered a sewer 2804 | Sewer | Learned a level 2 spell: Blink 2989 | Sewer | Reached XP level 6. HP: 37/49 MP: 5/11 3152 | Sewer | Reached skill level 1 in Translocations 3439 | Sewer | Reached * piety under Vehumet 3439 | Sewer | Offered knowledge of Kiss of Death by Vehumet. 4286 | D:4 | Found a broken altar of Ashenzari. 4337 | D:4 | Learned a level 4 spell: Fulminant Prism 4609 | D:4 | Reached XP level 7. HP: 57/57 MP: 6/12 4727 | D:4 | Found a sand-covered staircase. 4736 | Ossuary | Entered an ossuary 4754 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_grove, minmay_heptomino_o4, uniq_natasha D:3: layout_basic, vehumet_statue, gup_sewer_entry_spiral D:4: layout_cave_pods, nzn_wu_jian_contemplation, nicolae_ashenzari_panopticon, minmay_temple_entry_statues, nicolae_ossuary_entry_monument, hellmonk_no_cap Ossuary: ossuary_minmay_chase Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.9 Fighting | 1 2 3 | 3.1 Conjurations | 4 | 4.7 Translocations | 1 | 1.9 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 11 | | || 11 Whip | 29 | 60 | 9 || 98 Cast: Magic Dart | 40 | 94 | 6 || 140 Searing Ray | 3 | 21 | 1 || 25 Foxfire | | | 4 || 4 Iskenderun's Myst | | | 2 || 2 Use: Scroll | 4 | 10 | || 14 Potion | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Armour: Robe | 30 | 52 | 11 || 93 Dodge: Dodged | 26 | 51 | 5 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4834 | 4526 | 308 | 34 | 3755 | 6 | 805.7 | Dungeon | 3906 | 3598 | 308 | 34 | 3014 | 4 | 976.5 | Sewer | 910 | 910 | 0 | 0 | 741 | 1 | 910.0 | Ossuary | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1151 daAuts D:2: 1096 daAuts D:1: 1092 daAuts Sewer: 910 daAuts D:4: 566 daAuts Ossuary: 17 daAuts