Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 1095704015500662928 315 sjaakdevlaming the Magician (level 6, 0/43 HPs) Began as a Djinni Ice Elementalist on Sept 1, 2024. Slain by an ogre ... wielding a +0 giant spiked club (9 damage) ... on level 4 of the Dungeon. The game lasted 00:10:06 (1354 turns). sjaakdevlaming the Magician (DjIE) Turns: 1354, Time: 00:10:07 Health: 0/43 AC: 2 Str: 7 XL: 6 Next: 72% Gold: 95 EV: 12 Int: 19 God: SH: 0 Dex: 19 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.27/turn (no ring) %: infuse magic (-1 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) Wands g - a wand of acid (10) Scrolls c - a scroll of blinking {unknown} e - a scroll of immolation {unknown} f - a scroll of identify {unknown} Skills: + Level 1.9 Fighting - Level 2.2 Dodging - Level 1.6 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 54% 1d9 3% 3 c - Ozocubu's Armour Ice 27% N/A 3% 3 d - Summon Ice Beast Ice/Summ 27% N/A 3% 3 e - Magic Dart Conj 100% 1d8 1% 1 f - Searing Ray Conj 54% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You freeze the orc. The orc is heavily wounded. The orc closely misses you. x2 Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger of protection and wearing a +0 leather armour (heavily wounded) You freeze the orc. You kill the orc! The orc hits you with a +1 flail of protection! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 flail of protection (heavily wounded) You freeze the orc. The orc is severely wounded. The orc completely misses you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 flail of protection (severely wounded) You freeze the orc. You kill the orc! A hobgoblin comes into view. The ogre barely misses you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club You freeze the ogre! The ogre is moderately wounded. A black bear comes into view. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded) You freeze the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * An endoplasm comes into view. It was a potion of haste. You feel yourself speed up. The ogre hits you with a +0 giant spiked club! You die... .## ##. ... ##### #.J . #.###...# #... .#.#......# #... #.#.##.....# # #..# #.#..##.....#### #..#g ..###.....#... #hO##.###.........# #.#@).##......###### #........##### ##....#### #.....# #........# ...........# ............# ...........## ...........# You could see a black bear, an ogre, an endoplasm and a hobgoblin. Vanquished Creatures The ghost of AuraOfTheDawn the Shooter, an amateur TeHu (D:3) A water moccasin (D:3) Ijyb (D:3) 4 adders A dart slug (D:3) A ribbon worm (D:3) 2 orcs (D:4) 2 endoplasms A giant cockroach (D:2) 3 goblins 6 hobgoblins 3 jackals (D:2) A kobold (D:4) 2 quokkas (D:2) 2 ball pythons A bat (D:3) A rat (D:3) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sjaakdevlaming the Djinni Ice Elementalist began the quest | for the Orb. 0 | D:1 | sjaakdevlaming set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:2 | Reached XP level 2. HP: 17/21 MP: 0/0 230 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/0 230 | D:2 | Learned a level 1 spell: Magic Dart 266 | D:3 | Found a large runed translucent door. 267 | D:3 | Found a large runed translucent door. 355 | D:3 | Noticed AuraOfTheDawn's ghost (amateur TeHu) 375 | D:3 | Killed AuraOfTheDawn's ghost 376 | D:3 | Reached skill level 1 in Fighting 376 | D:3 | Reached skill level 5 in Spellcasting 376 | D:3 | Reached skill level 5 in Conjurations 376 | D:3 | Reached skill level 5 in Hexes 376 | D:3 | Reached skill level 5 in Summonings 376 | D:3 | Reached skill level 5 in Necromancy 376 | D:3 | Reached skill level 5 in Translocations 376 | D:3 | Reached skill level 5 in Fire Magic 376 | D:3 | Reached skill level 5 in Ice Magic 376 | D:3 | Reached skill level 5 in Air Magic 376 | D:3 | Reached skill level 5 in Earth Magic 376 | D:3 | Reached skill level 5 in Alchemy 376 | D:3 | Reached XP level 4. HP: 11/32 MP: 0/0 376 | D:3 | Reached XP level 5. HP: 13/37 MP: 0/0 376 | D:3 | Learned a level 2 spell: Searing Ray 736 | D:3 | Noticed Ijyb 737 | D:3 | Noticed a water moccasin 749 | D:3 | Killed a water moccasin 750 | D:3 | Reached XP level 6. HP: 20/43 MP: 0/0 753 | D:3 | Killed Ijyb 1345 | D:4 | Noticed an ogre 1352 | D:4 | Noticed a black bear 1354 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring, hellmonk_ecumenical_altar_heavens_door D:2: layout_rooms D:3: layout_basic, ebering_ghost_disaster_area, uniq_ijyb D:4: layout_cave_pods, mainiacjoe_overflow_paths, minmay_misc_feat_doors, chequers_serial_rivers_micro_e, minmay_manual_mess Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Fighting | 1 | 1.9 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Freeze | 36 | 19 || 55 Searing Ray | | 13 || 13 Use: Potion | | 1 || 1 Armour: Robe | 18 | 14 || 32 Dodge: Dodged | 12 | 13 || 25