Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 5698576127448911135 0 sjaakdevlaming the Poker (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Sept 2, 2024. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). sjaakdevlaming the Poker (Merfolk Wanderer) Turns: 1, Time: 00:00:18 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . a - +1 trident rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 trident (weapon) Missiles b - 8 boomerangs (quivered) Armour d - a +0 leather armour (worn) Potions c - a potion of heal wounds Skills: + Level 3.2 Fighting + Level 5.3 Polearms + Level 2.0 Throwing + Level 1.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, sjaakdevlaming the Merfolk Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 3 poisoned darts. Found a staircase leading out of the dungeon. You begin with the following items: a +1 trident, 8 boomerangs, a potion of heal wounds, a +0 leather armour. You have escaped! ♣♣♣♣♣♣ ♣@P..♣ ♣♣...♣ ....~≈≈ ....≈≈≈ ..(~~≈≈ ...~≈≈≈ ....≈≈≈ ....~≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sjaakdevlaming the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | sjaakdevlaming set off with the following items: a +1 | trident, 8 boomerangs, a potion of heal wounds, a +0 | leather armour. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic