Dungeon Crawl Stone Soup version 0.32.0-9-ga5a68c12b4 (webtiles) character file. Game seed: 8486302699674381669 115 sjaakdevlaming the Magician (level 5, -7/35 HPs) Began as a Djinni Fire Elementalist on Sept 7, 2024. Splashed by a jelly's acid (11 damage) ... on level 4 of the Dungeon. The game lasted 00:05:05 (2053 turns). sjaakdevlaming the Magician (DjFE) Turns: 2053, Time: 00:05:05 Health: -7/35 AC: 3 Str: 7 XL: 5 Next: 20% Gold: 131 EV: 10 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) k - a +0 chain mail Scrolls c - a scroll of teleportation {unknown} d - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} h - a scroll of fear {unknown} i - a scroll of noise {unknown} j - 2 scrolls of identify {unknown} l - a scroll of torment {unknown} n - a scroll of enchant weapon {unknown} Potions e - 2 potions of brilliance {unknown} f - a potion of degeneration {unknown} m - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 1.8 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 3% 1 b - Scorch Fire 42% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 9% 3 d - Inner Flame Hex/Fire 21% N/A 9% 3 e - Flame Wave Conj/Fire 21% 2d8 28% 4 f - Magic Dart Conj 84% 1d7 3% 1 g - Static Discharge Conj/Air 42% 3-5/arc 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: an orc, wielding a +0 club Flames lash the orc wizard. The orc wizard is lightly wounded. The orc wizard's fire resistance burns away. You hear an angry hiss. The orc hits you but does no damage. An orc priest comes into view. It is wielding a +3 hand axe. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: an orc, wielding a +0 club Flames lash the orc priest. The orc priest is moderately wounded. The orc priest's fire resistance burns away. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc barely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: an orc, wielding a +0 club Flames lash the jelly. The jelly is lightly wounded. The jelly's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" You hear a bark! The orc wizard is no longer more vulnerable to fire. The orc barely misses you. The jelly hits you but does no damage. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jelly hits you but does no damage. The orc hits you but does no damage. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... #.# ##. #....# #.# ..^######.#..## #.# #.......#...# #.# ##....#####.# #.### ##.....#.).# ... #..######## #.# ##.## #J## ##..# #@###...# ##oo.#### ##o..# #)).# #...# #..... #...### .o... .o.... You could see a jelly (combustible), an orc priest (combustible), an orc wizard and an orc. Vanquished Creatures A scorpion (D:3) 3 adders 2 orcs (D:4) 4 endoplasms 5 goblins 2 kobolds 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:2) 2 rats 26 creatures vanquished. Vanquished Creatures (others) 76 foxfires 76 creatures vanquished. Grand Total: 102 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sjaakdevlaming the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | sjaakdevlaming set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 310 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 930 | D:2 | Reached XP level 3. HP: 10/25 MP: 0/0 930 | D:2 | Learned a level 1 spell: Magic Dart 1725 | D:3 | Noticed a scorpion 1737 | D:3 | Killed a scorpion 1738 | D:3 | Reached XP level 4. HP: 22/31 MP: 0/0 1738 | D:3 | Reached XP level 5. HP: 25/35 MP: 0/0 1738 | D:3 | Learned a level 2 spell: Static Discharge 1834 | D:3 | Found a basalt altar of Yredelemnul. 1834 | D:3 | Noticed a weeping skull 2053 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_loops_corners D:3: layout_basic, yredelemnul_forgotten_temple_becter D:4: layout_loops_cross, slow_altar_2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Foxfire | 43 | 12 || 55 Scorch | | 9 || 9 Armour: Leather armour | 20 | 10 || 30 Robe | 1 | || 1 Dodge: Dodged | 16 | 6 || 22