Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 4524719689477658855 72 sjaakdevlaming the Vexing (level 4, 0/24 HPs) Began as a Vampire Enchanter on Sept 12, 2024. Slain by a white imp (1 damage) ... on level 5 of the Dungeon. The game lasted 00:11:49 (2236 turns). sjaakdevlaming the Vexing (Vampire Enchanter) Turns: 2236, Time: 00:11:50 Health: 0/24 AC: 0 Str: 5 (7) XL: 4 Next: 7% Magic: 0/8 EV: 18 Int: 17 (19) God: Gold: 131 SH: 0 Dex: 17 (19) Spells: 6/9 levels left rFire . . . a - melded +1 dagger rCold + + . (shield currently unavailable) rNeg + + + b - melded +0 robe rPois ∞ (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . p - melded +0 pair of gloves SInv + s - melded +0 pair of boots Will ..... i - amulet of guardian spirit Stlth +++++ j - melded ring of willpower HPRegen 0.00/turn (ring currently unavailable) MPRegen 0.11/turn %: guardian spirit @: bat-form, flying, bloodless, inhibited regen, very quick A: extremely fast, flying, poison immunity, weak attacks, no casting, tiny, bloodless, fangs 3, see invisible, vampiric 2 a: Revivify, End Transformation You were on level 5 of the Dungeon. You were a vampire bat. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons a - a +1 dagger (melded) Armour b - a +0 robe (melded) m - a +1 chain mail of poison resistance p - a +0 pair of gloves (melded) s - a +0 pair of boots (melded) u - the +5 buckler of the Were-rabbit {rElec rF+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. Jewellery i - an amulet of guardian spirit (around neck) j - a ring of willpower (melded) Scrolls d - a scroll of torment {unknown} e - 4 scrolls of teleportation {unknown} f - 4 scrolls of vulnerability {unknown} k - 4 scrolls of identify {unknown} o - a scroll of fog {unknown} q - a scroll of revelation {unknown} r - a scroll of enchant armour {unknown} Potions c - 3 potions of invisibility g - a potion of heal wounds {unknown} h - 2 potions of lignification {unknown} l - 3 potions of curing {unknown} n - 2 potions of degeneration {unknown} t - 2 potions of brilliance {unknown} Skills: - Level 1.2 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 3.1 Spellcasting + Level 5.9 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Tukima's Dance Hex 23% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 23% N/A 4% 3 Ensorcelled Hibernation Hex/Ice 24% N/A 8% 2 Dazzling Flash Hex/Fire 24% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 : Annotations: D:3 Robin D:4 Grinder Innate Abilities, Weirdness & Mutations You are a vampire bat. You cover ground extremely quickly. You are tiny, dextrous, and very evasive. You are flying. You are immune to poison. Your unarmed attacks are very weak. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your equipment is almost entirely melded. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The white imp freezes you. You resist. * * * LOW HITPOINT WARNING * * * You hit the white imp but do no damage. The white imp is moderately wounded. The white imp misses you. You hit the white imp but do no damage. The white imp is moderately wounded. The white imp closely misses you. You hit the white imp but do no damage. The white imp is moderately wounded. The white imp barely misses you. You hit the white imp but do no damage. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you. You resist. * * * LOW HITPOINT WARNING * * * You hit the white imp but do no damage. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you. You resist. * * * LOW HITPOINT WARNING * * * You hit the white imp but do no damage. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you. You resist. * * * LOW HITPOINT WARNING * * * You closely miss the white imp. You bite the white imp, but do no damage. The white imp is moderately wounded. The white imp completely misses you. You hit the white imp but do no damage. The white imp is moderately wounded. The white imp completely misses you. You hit the white imp but do no damage. Your bite misses the white imp. The white imp is moderately wounded. The white imp completely misses you. You hit the white imp but do no damage. Your bite misses the white imp. The white imp is moderately wounded. The white imp hits you. You die... #####+#+#######... .................. ###......#.####### .......<.#.# .##......#.# ....######b# .........5........ o. ..............| . ###.##...#####. .. #...# .. #...# . #...# ..... You could see a white imp. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 2 ball pythons (D:2) 2 bats 7 endoplasms 6 hobgoblins 9 jackals 3 quokkas 2 frilled lizards 5 goblins 9 kobolds 12 rats 59 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 60 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sjaakdevlaming the Vampire Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 215 | D:1 | Reached skill level 5 in Hexes 482 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 482 | D:1 | Reached XP level 3. HP: 21/21 MP: 7/7 634 | D:1 | Learned a level 3 spell: Tukima's Dance 880 | D:1 | Found a faded altar of an unknown god. 1439 | D:2 | Found Saerphola's Book Boutique. 1769 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 2077 | D:3 | Identified the +5 buckler of the Were-rabbit {rElec rF+} 2096 | D:3 | Noticed Robin 2151 | D:4 | Noticed Grinder 2154 | D:4 | Paralysed by Grinder for 2 turns 2155 | D:4 | HP: 1/24 [Grinder (5)] 2171 | D:5 | Entered Level 5 of the Dungeon 2232 | D:5 | HP: 1/24 [white imp/puff of frost (1)] 2236 | D:5 | Slain by a white imp Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring, ebering_ecumenical_altar_hall, minmay_rat_gold_closets D:2: layout_loops_corners, serial_shops, shop, nrook_mini_vaults D:3: cheibrodos_fertilizer, layout_basic, st_stairs_14, serial_bayou_pond_e, uniq_robin D:4: layout_loops_corners, mainiacjoe_overflow_paths, st_stairs_12, uniq_eustachio, uniq_grinder D:5: corexii_shantytown, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 5 | 5.9 Spellcasting | 3 | 3.1 Short Blades | | 1.2 Dodging | | 2.1 Stealth | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 164 | 1 || 165 Bite | 19 | 6 || 25 Unarmed | | 46 || 46 Cast: Tukima's Dance | 2 | || 2 Ability: Exsanguinate | 1 | 1 || 2 Revivify | 1 | || 1 Bat Form | | 1 || 1 Stab: Sleeping | 20 | 2 || 22 Armour: Robe | 82 | || 82 Skin | | 20 || 20 Dodge: Dodged | 76 | 45 || 121