Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2483814619349911831 124 sjaakdevlaming the Covert (level 4, -3/28 HPs) Began as a Vampire Delver on Oct 25, 2024. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1103 turns). sjaakdevlaming the Covert (Vampire Delver) Turns: 1103, Time: 00:02:40 Health: -3/28 AC: 4 Str: 11 XL: 4 Next: 81% Magic: 4/4 EV: 11 Int: 12 God: Gold: 87 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +0 short sword rCold + + . (no shield) rNeg + + + b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . o - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) o - a +0 pair of gloves (worn) Magical Staves k - a staff of fire Wands g - a wand of digging (3) Scrolls c - 3 scrolls of fog d - a scroll of revelation e - a scroll of fear h - 2 scrolls of identify {unknown} l - a scroll of immolation {unknown} p - a scroll of blinking {unknown} r - a scroll of poison {unknown} s - a scroll of enchant weapon {unknown} Potions f - a potion of haste i - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} m - a potion of attraction {unknown} n - a potion of brilliance {unknown} q - a potion of degeneration {unknown} Skills: - Level 3.0 Fighting + Level 4.0 Short Blades - Level 2.1 Dodging + Level 8.9 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 0% (3-9)d2 78% 3 Magnavolt Erth/Air 0% 4d9 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You closely miss Sigmund. Sigmund is heavily wounded. Sigmund hits you but does no damage. You closely miss Sigmund. Sigmund is heavily wounded. You barely miss Sigmund. Sigmund is heavily wounded. Sigmund casts a spell at you. You are confused. You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You closely miss Sigmund. Sigmund is heavily wounded. Sigmund misses you. You bump into the rock wall. You hit Sigmund but do no damage. Sigmund is heavily wounded. Sigmund is suddenly surrounded by pale blue light. Sigmund hits you with a +0 scythe. You hit Sigmund. Sigmund is heavily wounded. You hit Sigmund but do no damage. Your bite misses Sigmund. Sigmund is heavily wounded. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You bump into the rock wall. You feel less confused. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #.# #.# # #.# ###. #.# #######... #S# ##...##...# #g# ##.......... #@# #........... #@# #........... #.# #........... #.# ###....†..... ##.####......##...# #..#....##########. #.##.#############. #.##†# #.......... #.#..# #.######### ####...## ##.#### ## You could see Sigmund (invisible), a hobgoblin and a ball python. Vanquished Creatures A scorpion (D:5) A jelly (D:5) 3 ball pythons 2 bats (D:2) 4 endoplasms A giant cockroach (D:2) A hobgoblin (D:1) 4 jackals (D:2) 4 kobolds 3 quokkas 5 goblins 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | sjaakdevlaming the Vampire Delver began the quest for the | Orb. 0 | D:5 | Reached XP level 1. HP: 17/17 MP: 1/1 70 | D:5 | Noticed a scorpion 72 | D:5 | Noticed a jelly 77 | D:5 | Killed a scorpion 78 | D:5 | Reached skill level 8 in Stealth 78 | D:5 | Reached XP level 2. HP: 19/19 MP: 2/2 78 | D:5 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 78 | D:5 | Reached XP level 3. HP: 23/23 MP: 3/3 81 | D:5 | Reached XP level 4. HP: 28/28 MP: 4/4 91 | D:5 | Noticed an ogre 124 | D:4 | Noticed a scorpion 490 | D:2 | HP: 1/28 [jackal (1)] 1078 | D:2 | Noticed Sigmund 1103 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, ebering_dispersal_statue_hall D:2: layout_rooms, basic_altar, uniq_sigmund D:3: layout_basic, chequers_serial_rivers_room_a, minmay_strange_pillars, minmay_bisected D:4: layout_cave_pools, nicolae_overflow_crystal_walls, guppyfry_early_orc_mine D:5: layout_basic, minmay_temple_entry_antechambers Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 | 3.0 Short Blades | 3 4 | 4.0 Stealth | 8 | 8.9 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 2 | 99 || 101 Bite | | 10 || 10 Ability: Exsanguinate | 1 | || 1 Stab: Sleeping | 2 | 9 || 11 Armour: Leather armour | | 52 || 52 Dodge: Dodged | | 51 || 51