Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 2637342225942278724 25 sjaakdevlaming the Magician (level 3, -4/25 HPs) Began as a Djinni Enchanter on Nov 10, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (531 turns). sjaakdevlaming the Magician (Djinni Enchanter) Turns: 531, Time: 00:00:48 Health: -4/25 AC: 2 Str: 7 XL: 3 Next: 20% Gold: 28 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Magical Staves g - a staff of fire Scrolls e - 2 scrolls of blinking {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of poison {unknown} Potions c - 2 potions of invisibility d - a potion of degeneration {unknown} i - a potion of resistance {unknown} Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 32% N/A 4% 2 b - Confusing Touch Hex 16% N/A 10% 3 c - Tukima's Dance Hex 16% N/A 10% 3 d - Dazzling Flash Hex/Fire 32% N/A 10% 3 e - Sandblast Erth 32% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin hits you with a +0 club. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Things that are here: a giant cockroach corpse; a dart slug corpse You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. You barely miss the goblin. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin misses you. You hit the goblin. You kill the goblin! You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #..##..##..##.#.. #..##..##†)##.### ### #.....#..#....# ... #....#....#...### .... #...#..##..#....#..... #..#...##...#...#..... #.#..........#.......# #.##..#####.).......J# #.......)@J..........# ###########..........# #........... #.........>. #........... #........... #........... #......(.... ######### You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sjaakdevlaming the Djinni Enchanter began the quest for the | Orb. 0 | D:1 | sjaakdevlaming set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 92 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 502 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 502 | D:1 | Learned a level 1 spell: Sandblast 531 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_rooms, minivault_26, hex_tiny Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.7 Conjurations | 3 | 3.7 Hexes | 3 | 3.7 Summonings | 3 | 3.7 Necromancy | 3 | 3.7 Translocations | 3 | 3.7 Fire Magic | 3 | 3.7 Ice Magic | 3 | 3.7 Air Magic | 3 | 3.7 Earth Magic | 3 | 3.7 Alchemy | 3 | 3.7 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 97 Stab: Sleeping || 1 Armour: Robe || 52 Dodge: Dodged || 60