Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 2339979216251921566 176 sleevener the Conjurer (level 5, 0/48 HPs) Began as an Octopode Conjurer on Aug 16, 2021. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:27:12 (4389 turns). sleevener the Conjurer (Octopode Conjurer) Turns: 4389, Time: 00:27:13 Health: 0/48 AC: 1 Str: 6 XL: 5 Next: 56% Magic: 4/8 EV: 17 Int: 21 God: Gold: 163 SH: 0 Dex: 11 Spells: 3/9 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . e - amulet of regeneration rElec . Harm . g - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... (no ring) Stlth .......... (no ring) HPRegen 1.16/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: berserking (expiring), lethally poisoned (0 -> -5), very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) j - a +2 vorpal hunting sling Missiles k - 37 stones Armour m - the +2 shield of Resistance {rF++ rC++ Will++} (You found it on level 4 of the Dungeon) rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. Jewellery e - an amulet of regeneration (around mantle) g - a +4 ring of evasion (left tentacle) i - an amulet of the acrobat Scrolls a - a scroll of teleportation b - a scroll of vulnerability {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of blinking {unknown} n - a scroll of torment {unknown} p - a scroll of immolation {unknown} Potions l - a potion of cancellation Skills: - Level 0.4 Fighting - Level 1.3 Short Blades - Level 2.4 Dodging - Level 4.1 Stealth + Level 2.1 Shields - Level 2.6 Spellcasting - Level 4.6 Conjurations - Level 0.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Dazzling Flash Conj/Hex 26% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 14% 1 Pain Necr 8% 1d4 14% 1 Vampiric Draining Necr 1% 2d6 38% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Animate Dead Necr 1% N/A 80% 4 Petrify Tmut/Erth 2% N/A 80% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 98% 5 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Death Channel Necr 1% N/A 100% 6 Statue Form Tmut/Erth 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Gozag Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channeling your searing ray. The water moccasin bites you. The water moccasin misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Unknown command. You feel very sick. The water moccasin bites you. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. The water moccasin closely misses you. The water moccasin misses you. You puncture the water moccasin! Your grab misses the water moccasin. The water moccasin is severely wounded. You feel sick. You hit the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin misses you. You barely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you but does no damage. You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. You die... #... ...# Z #..# #+# #..# . #..# +####.###..##. #..# ............#. #..#............# . #..#...##..##...# . #..S...##..##...##. #.@######........'. #..##..##.......##. #...#..#...##...# . #...#..'...##...# . #..##..##...#....+. #..##..##...#....#. #.......'...#...##. #.......#...#...# . #.......#...#...+ You could see a water moccasin. Vanquished Creatures An iguana (D:5) 4 adders 3 gnolls (D:3) An ufetubus (D:4) A worm (D:3) 2 dart slugs 4 ball pythons 6 bats 11 endoplasms 4 giant cockroaches 8 goblins 7 hobgoblins 5 jackals 4 kobolds 2 quokkas 4 frilled lizards 3 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleevener the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 264 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 294 | D:1 | Learned a level 2 spell: Searing Ray 784 | D:1 | Found a faded altar of an unknown god. 843 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 1069 | D:1 | Learned a level 3 spell: Dazzling Flash 2269 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 2896 | D:3 | Found an opulent altar of Gozag. 2979 | D:3 | Reached skill level 1 in Short Blades 3115 | D:3 | Reached XP level 5. HP: 32/32 MP: 3/8 3179 | D:3 | Found a snail-covered altar of Cheibriados. 3649 | D:4 | Found the +2 shield of Resistance {rF++ rC++ Will++} 3744 | D:4 | Reached skill level 1 in Shields 4324 | D:5 | Entered Level 5 of the Dungeon 4375 | D:5 | Noticed a water moccasin 4388 | D:5 | HP: 2/48 [poisoned by a water moccasin] 4389 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_corners, ebering_ecumenical_altar_mist D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, cheibriados_altar_1, minmay_misc_feat_diagonals D:4: layout_loops_ring D:5: layout_gridville, fedhas_altar_fruit_tree, minmay_temple_entry_stoned_glass, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Short Blades | 1 | 1.3 Shields | 2 | 2.1 Fighting | | 0.4 Dodging | | 2.4 Spellcasting | | 2.6 Conjurations | | 4.6 Hexes | | 0.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Tentacles | 2 | 1 || 3 Unarmed | 1 | || 1 Dagger | 28 | 25 || 53 Constrict | 2 | 2 || 4 Cast: Magic Dart | 38 | 18 || 56 Searing Ray | 12 | 10 || 22 Use: Scroll | 1 | 3 || 4 Potion | | 1 || 1 Stab: Sleeping | 5 | 11 || 16 Armor: Skin | 6 | 2 || 8 Dodge: Dodged | 15 | 16 || 31