Dungeon Crawl Stone Soup version 0.27-a0-828-g8289197e94 (webtiles) character file. Game seed: 7695860134321788461 20234 sleeves the Destroyer (level 12, -3/89 HPs) Began as a Demigod Arcane Marksman on Mar 30, 2021. Killed by the air ... invoked by a blizzard demon (18 damage) ... in a Gauntlet. The game lasted 01:01:30 (22249 turns). sleeves the Destroyer (Demigod Arcane Marksman) Turns: 22249, Time: 01:01:30 Health: -3/89 AC: 12 Str: 15 XL: 12 Next: 15% Magic: 17/30 EV: 12 Int: 33 God: Gold: 1790 SH: 5 Dex: 14 Spells: 17/30 levels left rFire + . . SeeInvis . a - staff of conjuration rCold . . . Faith . J - +0 buckler rNeg + . . Spirit . B - +0 steam dragon scales rPois . Reflect . (helmet restricted) rElec . Harm . M - +0 cloak rCorr . Rampage . v - +0 pair of gloves Will +++++ NoTele + W - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.24/turn f - +4 ring of protection MPRegen 0.22/turn c - ring of Oleci {*Drain rF+ rN+ Will+++ Int+6} @: hasted, very quick A: high mp 1, forlorn, antennae 1, hooves 2, strong-willed 1, evolution 1, MP-powered wands a: no special abilities You were in a Gauntlet. You visited 2 branches of the dungeon, and saw 14 of its levels. You also visited: Gauntlet. You collected 1790 gold pieces. Inventory: Hand Weapons b - a +3 dagger of venom (You took it off a kobold on level 3 of the Dungeon) K - the +6 flail of True Grit {holy, rElec} (You found it on level 7 of the Dungeon) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. Missiles d - 2 throwing nets (quivered) Armour p - a +3 leather armour (You found it on level 2 of the Lair of Beasts) v - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) B - +0 steam dragon scales (worn) (You found it on level 7 of the Dungeon) J - a +0 buckler (worn) (You found it on level 6 of the Dungeon) M - a +0 cloak (worn) (You took it off Crazy Yiuf on level 7 of the Dungeon) T - a +0 troll leather armour (You found it on level 9 of the Dungeon) W - a +0 pair of boots (worn) (You found it on level 10 of the Dungeon) Magical Staves a - a staff of conjuration (weapon) (You found it on level 7 of the Dungeon) Jewellery c - the ring of Oleci (right hand) {*Drain rF+ rN+ Will+++ Int+6} (You acquired it on level 2 of the Lair of Beasts) [ring of intelligence] It affects your intelligence (+6). It protects you from fire. It protects you from negative energy. It drains your maximum health when unequipped. It greatly increases your willpower. f - a +4 ring of protection (left hand) (You took it off an orc on level 8 of the Dungeon) m - a ring of resist corrosion (You found it on level 2 of the Dungeon) t - a +6 ring of dexterity (You found it on level 4 of the Dungeon) w - a +4 ring of protection (You found it on level 4 of the Dungeon) x - a ring of wizardry (You found it on level 3 of the Lair of Beasts) y - the amulet of Free Will {Acrobat +Inv rPois} (You found it in a Gauntlet) [amulet of the acrobat] It increases your evasion while moving and waiting. It protects you from poison. It lets you turn invisible. D - a ring of fire (You found it on level 5 of the Dungeon) I - a ring of magical power (You found it on level 6 of the Dungeon) L - a +4 ring of evasion (You found it on level 7 of the Dungeon) V - a +4 ring of slaying (You found it on level 10 of the Dungeon) Wands j - a wand of mindburst (17) (You took it off a centaur on level 2 of the Lair of Beasts) N - a wand of iceblast (3) (You found it on level 8 of the Dungeon) O - a wand of polymorph (8) (You found it on level 8 of the Dungeon) R - a wand of acid (2) (You found it on level 9 of the Dungeon) X - a wand of charming (8) (You found it on level 1 of the Lair of Beasts) Y - a wand of digging (7) (You found it on level 1 of the Lair of Beasts) Z - a wand of paralysis (7) (You found it on level 2 of the Lair of Beasts) Scrolls h - 4 scrolls of enchant armour i - a scroll of silence {unknown} k - 2 scrolls of vulnerability {unknown} l - 3 scrolls of amnesia n - 2 scrolls of magic mapping r - a scroll of brand weapon {unknown} s - 5 scrolls of teleportation z - a scroll of fog {unknown} Q - a scroll of holy word {unknown} U - a scroll of immolation {unknown} Potions e - a potion of ambrosia {unknown} g - 3 potions of mutation o - a potion of lignification {unknown} q - 4 potions of might u - 2 potions of cancellation A - a potion of magic C - a potion of berserk rage {unknown} F - a potion of brilliance P - a potion of curing S - a potion of flight {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Maces & Flails - Level 2.0 Throwing - Level 1.7 Dodging - Level 4.0 Shields + Level 9.6 Spellcasting + Level 11.5 Conjurations - Level 2.6 Hexes - Level 5.0 Translocations - Level 5.0 Fire Magic - Level 6.0 Evocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Corona Hex 36% N/A 1% 1 c - Blink Tloc N/A N/A 1% 2 d - Mephitic Cloud Conj/Pois/Air 58% N/A 1% 3 e - Conjure Flame Conj/Fire 82% 6-21 1% 3 f - Inner Flame Hex/Fire 41% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 33% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Portal Projectile Hex/Tloc 82% N/A 1% 3 Ensorcelled Hibernation Hex/Ice 48% N/A 2% 2 Animate Skeleton Necr 30% N/A 3% 1 Pain Necr 60% 1d7 3% 1 Confusing Touch Hex 33% N/A 3% 3 Tukima's Dance Hex 33% N/A 3% 3 Call Imp Summ 15% N/A 4% 2 Vampiric Draining Necr 7% 2d7 9% 3 Cause Fear Hex 16% N/A 10% 4 Leda's Liquefaction Hex/Erth 12% N/A 17% 4 Animate Dead Necr 7% N/A 30% 4 Agony Necr 15% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:5 Lair (4/6) D:8 Shoals (0/4) Lair:2 Snake (0/4) Lair:3 Orc (0/2) D:9 Gauntlet (1/1) Shops: D:5 ( D:6 ( D:9 * Annotations: D:2 Sigmund D:5 exclusion: water moccasin, Dowan, Duvessa Lair:2 exclusion: 2 oklob plants Lair:3 exclusion: oklob plant Gauntlet 5 transporters Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. You have a pair of small antennae on your head. You have hoof-like feet. You are strong-willed. (Will+) You evolve. You expend magic power (3 MP) to strengthen your wands. Message History The death yak is engulfed in noxious fumes. The death yak is engulfed in noxious fumes. The death yak appears confused. The death yak gores you! You strike the helpless death yak from behind! You hit the death yak. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak misses you. You hit the death yak. The death yak looks as sick as possible! The death yak is moderately wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. You block the death yak's attack. You hit the death yak. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak gores you but does no damage. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak seems less confused. The death yak gores you but does no damage. There is a stone staircase leading down here. The death yak gores you but does no damage. Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (almost dead, very poisoned, chance to affect: 34%) Your line of fire to the death yak is blocked by a plant. Continue anyway? Okay, then. Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (almost dead, very poisoned, chance to affect: 34%) The ball explodes into a vile cloud! The stinking cloud engulfs the death yak but does no damage. The death yak is almost dead. The stinking cloud engulfs the plant but does no damage. The death yak is engulfed in noxious fumes. You kill the death yak! Training target 6.0 for Evocations reached! Your Evocations skill increases to level 6! You need to enable at least one skill for training. Okay, then. Your +3 dagger of venom stops dripping with poison. a - a staff of conjuration (weapon) You start resting. Magic restored. You start resting. HP restored. Unknown command. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: oklob plant There is a stone staircase leading up here. 2 nagas come into view. The naga shouts! The naga moves out of view. Found a staircase to the Snake Pit. A naga is nearby! A naga is nearby! Casting: Mephitic Cloud (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - naga Aim: a naga, wielding a +0 short sword (chance to affect: 76%) The naga is filled with an inner flame. You feel a surge of power! The magic dart hits the naga but does no damage. You feel a surge of power! The magic dart hits the naga. Flame seeps out of the naga. The naga is lightly wounded. The naga is engulfed in blazing flames. Flame seeps out of the naga. You feel a surge of power! The magic dart hits the naga. Flame seeps out of the naga. The naga is severely wounded. The black bear growls angrily. You feel a surge of power! The magic dart hits the naga but does no damage. The naga is severely wounded. The naga is engulfed in blazing flames. Flame seeps out of the naga. You feel a surge of power! The magic dart hits the naga but does no damage. The naga is almost dead. You feel a surge of power! The magic dart hits the naga but does no damage. The naga is almost dead. The naga spits poison at you. The splash of poison hits you but does no damage. You are poisoned. You feel sick. You feel a surge of power! The magic dart hits the naga. You hear a splash. The naga explodes! The fiery explosion engulfs the black bear!! You kill the black bear! You feel sick. You hear a shout! You hear a bellow! x6 You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. Magic restored. The naga shouts! You hear a bellow! A naga is nearby! A naga is nearby! A naga is nearby! You feel a surge of power! The magic dart hits the naga but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - naga Aim: a naga, wielding a +0 scimitar and wearing a +0 robe (chance to affect: 76%) The naga is filled with an inner flame. You feel a surge of power! The magic dart hits the naga. Flame seeps out of the naga. The naga is lightly wounded. You feel a surge of power! The magic dart hits the naga but does no damage. The naga is lightly wounded. The naga is engulfed in blazing flames. Flame seeps out of the naga. You feel a surge of power! The magic dart hits the naga but does no damage. The naga is heavily wounded. You feel a surge of power! The magic dart hits the naga. Flame seeps out of the naga. The naga is severely wounded. The naga is engulfed in blazing flames. You hear a splash. x2 The naga explodes! You hear a bellow! x3 A yak comes into view. A yak is nearby! You feel a surge of power! The magic dart hits the yak. The yak is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, chance to affect: 87%) The yak is filled with an inner flame. You feel a surge of power! The magic dart hits the yak. Flame seeps out of the yak. The yak is lightly wounded. A yak comes into view. The yak is engulfed in blazing flames. Flame seeps out of the yak. You feel a surge of power! The magic dart hits the yak. Flame seeps out of the yak. The yak is heavily wounded. The yak bellows! A yak comes into view. x2 The yak is engulfed in blazing flames. Flame seeps out of the yak. You feel a surge of power! The magic dart hits the yak but does no damage. The yak is almost dead. The yak bellows! A yak comes into view. x2 You feel a surge of power! The magic dart hits the yak. Flame seeps out of the yak. The yak is almost dead. The yak is engulfed in blazing flames. The yak explodes! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (chance to affect: 87%) The yak is filled with an inner flame. You feel a surge of power! The magic dart hits the yak. Flame seeps out of the yak. The yak is lightly wounded. The yak is engulfed in blazing flames. Flame seeps out of the yak. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The yak is engulfed in a cloud of scalding steam. The yak is engulfed in blazing flames. Flame seeps out of the yak. You feel a surge of power! The magic dart hits the yak! Flame seeps out of the yak. The yak is almost dead. The yak is engulfed in blazing flames. x2 The yak explodes! The fiery explosion engulfs the yak!!! The yak is almost dead. The fiery explosion engulfs the yak!! You kill the yak! The fiery explosion engulfs the yak!!! You kill the yak! You have reached level 12! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 15, Int 23, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 You feel a surge of power! The magic dart hits the yak but does no damage. The yak is almost dead. The yak is engulfed in blazing flames. You kill the yak! You feel a surge of power! The magic dart hits the yak but does no damage. The yak is engulfed in blazing flames. You feel a surge of power! The magic dart hits the yak. The yak is heavily wounded. The yak is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You feel a surge of power! The magic dart hits the yak. The yak is almost dead. You feel a surge of power! The magic dart hits the yak. The yak is almost dead. * * * LOW MAGIC WARNING * * * The yak gores you but does no damage. You feel a surge of power! The magic dart hits the yak but does no damage. The yak is almost dead. * * * LOW MAGIC WARNING * * * The yak gores you. Your +3 dagger of venom begins to drip with poison! b - a +3 dagger of venom (weapon) The yak gores you! You closely miss the yak. The yak is almost dead. The yak barely misses you. You hit the yak. The yak is poisoned. The yak is almost dead. You kill the yak! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Your +3 dagger of venom stops dripping with poison. a - a staff of conjuration (weapon) You start resting. Magic restored. You see here a yak corpse. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a yak corpse Things that are here: a +0 scimitar; a +0 robe Found 45 stones. Found 39 stones. Found 29 stones. k - 2 scrolls labelled HAFIL YSAOLEUXT (gained 1) Found a distressingly furry leather armour. A death yak is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (wandering, hasn't noticed you, chance to affect: 29%) The death yak bellows! The death yak is filled with an inner flame. You feel a surge of power! The magic dart hits the death yak. Flame seeps out of the death yak. The death yak is lightly wounded. The death yak is engulfed in blazing flames. Flame seeps out of the death yak. You feel a surge of power! The magic dart hits the death yak. Flame seeps out of the death yak. The death yak is lightly wounded. The death yak is engulfed in blazing flames. Flame seeps out of the death yak. You feel a surge of power! The magic dart hits the death yak but does no damage. The death yak is moderately wounded. You feel a surge of power! The magic dart hits the death yak. Flame seeps out of the death yak. The death yak is moderately wounded. The death yak is engulfed in blazing flames. Flame seeps out of the death yak. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (moderately wounded, inner flame, chance to affect: 34%) You feel a surge of power! The ball explodes into a vile cloud! The stinking cloud engulfs the death yak but does no damage. The death yak is moderately wounded. The death yak is engulfed in noxious fumes. The death yak appears confused. Flame seeps out of the death yak. You feel a surge of power! The magic dart hits the death yak but does no damage. The death yak is moderately wounded. The death yak is engulfed in noxious fumes. Flame seeps out of the death yak. You feel a surge of power! The magic dart hits the death yak but does no damage. The death yak is heavily wounded. Your +3 dagger of venom begins to drip with poison! b - a +3 dagger of venom (weapon) The death yak seems less confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (moderately wounded, inner flame, chance to affect: 34%) The ball explodes into a vile cloud! The stinking cloud engulfs the death yak but does no damage. The death yak is moderately wounded. The death yak is engulfed in noxious fumes. Flame seeps out of the death yak. You hit the death yak but do no damage. The death yak is poisoned. The death yak is moderately wounded. Flame seeps out of the death yak. The death yak is engulfed in noxious fumes. Flame seeps out of the death yak. The death yak gores you but does no damage. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. Flame seeps out of the death yak. The death yak is engulfed in noxious fumes. Flame seeps out of the death yak. The death yak gores you. You barely miss the death yak. The death yak is heavily wounded. Flame seeps out of the death yak. The death yak is engulfed in noxious fumes. The death yak gores you! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Flame seeps out of the death yak. The death yak is engulfed in blazing flames. Flame seeps out of the death yak. Flame seeps out of the death yak. The death yak is engulfed in blazing flames. Flame seeps out of the death yak. Flame seeps out of the death yak. The death yak is engulfed in noxious fumes. Flame seeps out of the death yak. Flame seeps out of the death yak. The death yak is engulfed in blazing flames. Flame seeps out of the death yak. Flame seeps out of the death yak. The death yak is engulfed in blazing flames. Flame seeps out of the death yak. Flame seeps out of the death yak. The death yak is engulfed in blazing flames. The death yak explodes! Your +3 dagger of venom stops dripping with poison. a - a staff of conjuration (weapon) HP restored. You now have 711 gold pieces (gained 8). You now have 724 gold pieces (gained 13). Key pressed, stopping explore. Found 5 boomerangs. You see here 21 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Found a scroll of noise. A black mamba comes into view. A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! You feel a surge of power! The magic dart hits the black mamba but does no damage. The black mamba hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (chance to affect: 90%) The black mamba is filled with an inner flame. You feel a surge of power! The magic dart hits the black mamba but does no damage. You feel a surge of power! The magic dart hits the black mamba. Flame seeps out of the black mamba. The black mamba is lightly wounded. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The black mamba bites you but does no damage. You feel a surge of power! The magic dart hits the black mamba! Flame seeps out of the black mamba. The black mamba is moderately wounded. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The black mamba barely misses you. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The black mamba completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The black mamba is engulfed in blazing flames. The black mamba explodes! Unknown command. y - a scroll of acquirement You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You see here 16 stones. You see here 18 stones. You see here 12 stones. There is an escape hatch in the floor here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (O) Orcish Mines Where to? (Enter - Lair:2 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Found a scroll of noise and 16 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. Something appears at your feet! Unknown command. You now have 1774 gold pieces (gained 1050). You now have 1790 gold pieces (gained 16). A cane toad comes into view. The cane toad gives a loud, deep croak! A cane toad is nearby! A cane toad is nearby! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found 15 stones. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (chance to affect: 90%) The cane toad is filled with an inner flame. You feel a surge of power! The magic dart hits the cane toad. Flame seeps out of the cane toad. The cane toad is lightly wounded. The cane toad is engulfed in blazing flames. Flame seeps out of the cane toad. You feel a surge of power! The magic dart hits the cane toad. Flame seeps out of the cane toad. The cane toad is heavily wounded. The cane toad is engulfed in blazing flames. Flame seeps out of the cane toad. You feel a surge of power! The magic dart hits the cane toad but does no damage. The cane toad is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You feel a surge of power! The magic dart hits the cane toad. Flame seeps out of the cane toad. The cane toad is almost dead. The cane toad is engulfed in blazing flames. The cane toad explodes! You hear an angry hiss. Unknown command. A water moccasin comes into view. You hear the faint beating of a drum nearby. A komodo dragon comes into view. The water moccasin hisses angrily. You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin completely misses you. The water moccasin closely misses you. You feel a surge of power! The magic dart hits the water moccasin! The water moccasin is severely wounded. The water moccasin barely misses you. You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. The water moccasin misses you. You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you but does no damage. You feel a surge of power! The magic dart hits the water moccasin. You kill the water moccasin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 15 stones. Found 11 gold pieces. Found a gate leading to a gauntlet. Found 27 stones. You start resting. You hear the beating of a drum. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! The world spins around you as you enter the gateway. You enter a gauntlet! The nature of this place prevents you from teleporting. The elephant trumpets! x3 Found a gate leading back out of this place. Found a transporter. There is an empty arch of ancient stone here. The elephant trumpets! There is a gate leading back out of this place here. Found two transporters. Found a transporter. Key pressed, stopping explore. Key pressed, stopping explore. Found 17 bolts. Found a transporter. Found a transporter. Found a transporter. Key pressed, stopping explore. Found a gate leading back out of this place. Key pressed, stopping explore. Found a runed halberd. Found a transporter. Found two transporters. Key pressed, stopping explore. The thrashing horror roars! Key pressed, stopping explore. Key pressed, stopping explore. Found a transporter. Found a transporter. Found a transporter. The blizzard demon shouts! Found a runed translucent gate. Found a transporter. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. The thrashing horror roars! Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. The elephant trumpets! Key pressed, stopping explore. The elephant trumpets! You hear a trumpeting! x2 Key pressed, stopping explore. The elephant trumpets! Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Okay, then. Okay, then. There is a transporter here. Unknown command. Unknown command. Unknown command. You enter the transporter and appear at another place. Unknown command. The elephant tramples you! You stumble backwards! There is a transporter landing site here. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Being near the torpor snail leaves you feeling lethargic. You block the elephant's attack. The elephant completely misses you. The elephant misses you. The elephant closely misses you. You feel yourself speed up. The elephant barely misses you. The elephant trunk-slaps you. There is a transporter here. You enter the transporter and appear at another place. The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. The elephant tramples you! You hold your ground! The elephant barely misses you. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (chance to affect: 58%) You feel a surge of power! That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (chance to affect: 29%) Okay, then. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - elephant, p - elephant Aim: an elephant (chance to affect: 29%) Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. You block the elephant's attack. x2; The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. There is a transporter here. You enter the transporter and appear at another place. The elephant completely misses you. You block the elephant's attack. The elephant misses you. The elephant completely misses you. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. The elephant misses you. The elephant completely misses you. Blink to where? Press: ? - help, Dir - move target, p - elephant As you read the scroll of blinking, it crumbles to dust. There are monsters nearby! Unknown command. Okay, then. Unknown command. You enter the transporter and appear at another place. The centaur warrior simulacrum hits you but does no damage. The centaur warrior simulacrum completely misses you. The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. You feel much better. You block the centaur warrior simulacrum's attack. The centaur warrior simulacrum kicks you but does no damage. You block the centaur warrior simulacrum's attack. x2 You block the elephant's attack. The elephant trunk-slaps you but does no damage. You feel yourself speed up. The centaur warrior simulacrum hits you but does no damage. The centaur warrior simulacrum kicks you but does no damage. The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant barely misses you. The centaur warrior simulacrum hits you but does no damage. The centaur warrior simulacrum kicks you but does no damage. The thrashing horror roars! The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! You block the elephant's attack. There is a transporter, spattered with blood here. You feel much better. You block the elephant's attack. The elephant trunk-slaps you but does no damage. The centaur warrior simulacrum closely misses you. The centaur warrior simulacrum kicks you but does no damage. You enter the transporter and appear at another place. The thrashing horror tramples you. You hold your ground! You block the thrashing horror's attack. The thrashing horror tramples you. You hold your ground! You block the thrashing horror's attack. The centaur warrior simulacrum closely misses you. The centaur warrior simulacrum kicks you but does no damage. Aiming: Dig Press: ? - help, Shift-Dir - straight line Digging in that direction won't affect any walls. Okay, then. The thrashing horror roars! The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! You block the elephant's attack. Okay, then. The thrashing horror misses you. The thrashing horror tramples you but does no damage. The elephant tramples you but does no damage. The elephant barely misses you. The thrashing horror roars! The thrashing horror misses you. The thrashing horror tramples you but does no damage. Okay, then. Okay, then. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - small abomination Aim: a small abomination (chance to affect: 47%) The small abomination resists with some effort. The thrashing horror tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! You block the thrashing horror's attack. The thrashing horror tramples you but does no damage. The thrashing horror tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! Blink to where? Press: ? - help, Dir - move target, p - small abomination As you read the scroll of blinking, it crumbles to dust. The small abomination barely misses you. The small abomination hits you! * * * LOW HITPOINT WARNING * * * You enter the transporter and appear at another place. The small abomination closely misses you. You feel much better. The small abomination closely misses you. The small abomination hits you! * * * LOW HITPOINT WARNING * * * The small abomination hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - small abomination Aim: a small abomination (chance to affect: 47%) The small abomination suddenly stops moving! The small abomination completely misses you. The small abomination misses you. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - small abomination, p - small abomination Aim: a small abomination (chance to affect: 47%) The small abomination suddenly stops moving! Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - small abomination, p - small abomination Aim: a small abomination (chance to affect: 47%) The small abomination suddenly stops moving! Your +3 dagger of venom begins to drip with poison! b - a +3 dagger of venom (weapon) The helpless small abomination fails to defend itself. You hit the small abomination but do no damage. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. There is a transporter here. Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (paralysed, 0% to evade) Okay, then. Unknown command. Unknown command. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (paralysed, 0% to evade) The bolt of acid hits the small abomination! The small abomination is splashed with acid. The acid corrodes the small abomination! The small abomination is almost destroyed. The bolt of acid hits the small abomination! The small abomination is splashed with acid. The acid corrodes the small abomination! The small abomination is severely damaged. The bolt of acid hits the small abomination! The small abomination is splashed with acid. The acid corrodes the small abomination! The small abomination is severely damaged. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (almost destroyed, paralysed, covered in acid, 0% to evade) The bolt of acid hits the small abomination! The small abomination is splashed with acid. The small abomination seems to be corroded for longer. You destroy the small abomination! The bolt of acid hits the small abomination!! The small abomination is splashed with acid! You destroy the small abomination! The bolt of acid hits the small abomination!! The small abomination is splashed with acid! The small abomination seems to be corroded for longer. You destroy the small abomination! You start resting. Magic restored. You start resting. You feel a genetic drift. You feel your magical essence link to the dungeon's wands. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You start resting. HP restored. There is a transporter here. Okay, then. Unknown command. You enter the transporter and appear at another place. You see here a potion of might. There is a transporter here. You enter the transporter and appear at another place. The shadow hits you. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - shadow Aim: a shadow (chance to affect: 54%) Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a shadow The floor. Unknown command. Unknown command. Unknown command. Okay, then. Your +3 dagger of venom stops dripping with poison. a - a staff of conjuration (weapon) You feel a surge of power! The magic dart hits the shadow but does no damage. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The magic dart hits something but does no damage. The shadow strikes at you from the darkness! Reactivating autopickup. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - shadow Aim: a shadow (chance to affect: 54%) You feel a surge of power! The shadow resists with significant effort. The shadow hits you. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - shadow Aim: a shadow (chance to affect: 54%) You feel a surge of power! The shadow suddenly stops moving! There is a transporter here. Okay, then. Okay, then. Okay, then. Your +3 dagger of venom begins to drip with poison! b - a +3 dagger of venom (weapon) The helpless shadow fails to defend itself. You puncture the shadow! The shadow is moderately damaged. The helpless shadow fails to defend itself. You hit the shadow but do no damage. The shadow is moderately damaged. The helpless shadow fails to defend itself. You hit the shadow but do no damage. The shadow is moderately damaged. The helpless shadow fails to defend itself. You hit the shadow. The shadow is heavily damaged. The helpless shadow fails to defend itself. You hit the shadow. The shadow is severely damaged. The helpless shadow fails to defend itself. You hit the shadow but do no damage. The shadow is severely damaged. The helpless shadow fails to defend itself. You hit the shadow. The shadow is almost destroyed. The helpless shadow fails to defend itself. You hit the shadow. You destroy the shadow! There is a transporter here. You start resting. Magic restored. You start resting. HP restored. Unknown command. Your +3 dagger of venom stops dripping with poison. a - a staff of conjuration (weapon) Okay, then. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a blizzard demon (fire blocked by a translucent stone wall) The floor. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. Unknown command. Unknown command. Okay, then. You feel yourself speed up. You enter the transporter and appear at another place. You open the gate. There is an open translucent gate here. You see here the amulet of Free Will {Acrobat +Inv rPois}. y - the amulet of Free Will {Acrobat +Inv rPois} Unknown command. There is an open translucent gate here. The blizzard demon gestures at you. The bolt of cold misses you. Sorry, you're not good enough to have a special ability. The blizzard demon gestures at you. The bolt of cold hits you!! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Throw: 2 throwing nets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - blizzard demon Aim: a blizzard demon (60% to hit) Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - blizzard demon Aim: a blizzard demon (chance to affect: 0%) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You block the ice devil's attack. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The ice devil hits you. The ice devil freezes you!! * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Unknown command. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - ice devil Aim: an ice devil (chance to affect: 21%) Okay, then. Okay, then. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - ice devil Aim: an ice devil (chance to affect: 21%) You feel a surge of power! The ice devil resists with almost no effort. The ice devil closely misses you. Okay, then. Unknown command. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (chance to affect: 21%) You feel a surge of power! The ice devil resists with almost no effort. You block the ice devil's attack. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The blizzard demon waves its arms in wide circles. The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * Okay, then. There is an open translucent gate here. The blizzard demon waves its arms in wide circles. The air twists around and strikes you!! You die... ## ### ### ## ##≈###≈###≈###≈## #≈≈≈#≈≈≈#≈≈≈#≈≈≈# #≈...........≈# ##...........## ##≈...........≈## #≈≈.#########.≈≈# ##≈.#..#@#..#.≈## ##.#..#.#.?#.## ##≈.#..'''###.≈## #≈≈.#..#.^..#.≈≈# ##≈.#..#2##4#.≈## ##.#..#.##.#.## ##≈.#..#©.{.#.≈## #≈≈.#########.≈≈# ##≈....#©..8#.≈## You could see a blizzard demon and an ice devil. Vanquished Creatures 3 hydras 3 death yaks 4 black mambas 8 komodo dragons 3 cane toads 2 trolls 3 blink frogs (Lair:1) A shadow (Gauntlet) 5 wyverns 19 yaks A fire elemental (Lair:1) 3 small abominations (Gauntlet) 4 vampire mosquitoes (D:10) 2 steam dragons 2 nagas (Lair:3) 7 water moccasins 5 orc warriors 5 black bears 3 ogres An ice beast (D:8) 8 necrophages 4 wolves (Lair:1) 6 centaurs 3 scorpions 9 bullfrogs A water moccasin zombie (D:5) 8 killer bees 2 wights 4 howler monkeys An electric eel (Lair:3) 5 centaur zombies Crazy Yiuf (D:7) 2 bullfrog skeletons 3 hounds 3 orc priests (D:9) 2 gnoll shamans (D:9) A centaur skeleton (D:2) An iguana (D:5) 2 orc wizards (D:9) 2 hound zombies (D:5) 2 mummies 4 howler monkey zombies 9 gnolls 5 adders 2 river rats (D:6) A shadow imp (D:6) An ufetubus (D:5) An adder skeleton (D:4) 2 worms 3 dart slugs 30 orcs 7 endoplasms 3 giant cockroaches 7 goblins 8 hobgoblins 8 jackals 5 kobolds 4 quokkas 5 ball pythons 4 bats 3 frilled lizards 6 rats 272 creatures vanquished. Vanquished Creatures (others) A fire vortex (Lair:1) 38 fungi 67 plants 4 toadstools (D:1) 5 withered plants (D:10) 115 creatures vanquished. Grand Total: 387 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demigod Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 42 | D:1 | Reached skill level 1 in Fighting 170 | D:1 | HP: 7/16 [kobold/+0 short sword (3)] 171 | D:1 | Reached skill level 2 in Throwing 445 | D:1 | Reached XP level 2. HP: 17/24 MP: 5/5 447 | D:1 | HP: 12/24 [quokka (4)] 603 | D:1 | Reached skill level 2 in Fighting 1222 | D:1 | Reached XP level 3. HP: 28/30 MP: 6/6 1517 | D:2 | HP: 15/30 [centaur skeleton (4)] 1667 | D:2 | HP: 13/30 [centaur skeleton (4)] 1877 | D:2 | Reached skill level 3 in Fighting 1877 | D:2 | Reached skill level 1 in Maces & Flails 2147 | D:2 | HP: 15/31 [quokka (4)] 2322 | D:1 | Learned a level 1 spell: Magic Dart 2772 | D:2 | Noticed Sigmund 3254 | D:3 | Reached XP level 4. HP: 31/38 MP: 8/8 3496 | D:3 | HP: 17/38 [worm (8)] 4307 | D:3 | Reached skill level 2 in Maces & Flails 4307 | D:3 | Reached skill level 1 in Conjurations 4880 | D:4 | Noticed a cacodemon 5120 | D:4 | Reached skill level 2 in Conjurations 5432 | D:4 | Noticed an ogre 5446 | D:4 | Reached XP level 5. HP: 40/45 MP: 9/9 5583 | D:4 | HP: 21/45 [ogre/+0 giant club (24)] 6009 | D:4 | Killed an ogre 6010 | D:4 | Reached skill level 3 in Conjurations 6175 | D:5 | Entered Level 5 of the Dungeon 6218 | D:5 | Reached skill level 4 in Conjurations 6224 | D:5 | Reached XP level 6. HP: 38/51 MP: 8/10 6497 | D:5 | Reached skill level 5 in Conjurations 6654 | D:5 | Found Radohoom's Antique Weapon Shoppe. 6754 | D:5 | Found a staircase to the Ecumenical Temple. 6887 | D:5 | Learned a level 2 spell: Blink 6990 | D:5 | Reached XP level 7. HP: 57/57 MP: 6/11 7303 | D:5 | Noticed Duvessa 7415 | D:5 | HP: 8/57 [ogre/+0 giant club (31)] 7431 | D:5 | Reached skill level 6 in Conjurations 7712 | D:5 | Reached skill level 2 in Spellcasting 7798 | D:5 | Noticed Dowan 8201 | D:6 | Reached skill level 3 in Spellcasting 8281 | D:6 | Found Xocista's Weapon Shop. 9199 | D:7 | Noticed a steam dragon 9209 | D:7 | Killed a steam dragon 9210 | D:7 | Reached skill level 1 in Shields 9324 | D:7 | Reached XP level 8. HP: 41/63 MP: 16/16 9333 | D:7 | Noticed a troll 9473 | D:7 | Reached skill level 7 in Conjurations 9657 | D:7 | Identified the +6 flail of True Grit {holy, rElec} 9697 | D:7 | Reached skill level 2 in Shields 9800 | D:7 | Reached skill level 4 in Spellcasting 9837 | D:7 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 9837 | D:7 | Gained mutation: You evolve. [potion of mutation] 9837 | D:7 | HP: 30/63 [poisoned by a water moccasin] 9843 | D:7 | HP: 18/63 [water moccasin (4)] 9848 | D:7 | HP: 12/63 [poisoned by a water moccasin] 9853 | D:7 | HP: 8/63 [poisoned by a water moccasin] 10180 | D:7 | Gained mutation: You have large cloven feet. [evolution] 10275 | D:7 | Killed a troll 10276 | D:7 | Reached skill level 3 in Shields 10404 | D:7 | Found a runed translucent door. 10405 | D:7 | Noticed Crazy Yiuf 10686 | D:7 | HP: 31/63 [Crazy Yiuf/+3 quarterstaff of chaos (9)] 10687 | D:7 | Killed Crazy Yiuf 10885 | D:7 | Learned a level 3 spell: Mephitic Cloud 11086 | D:8 | Noticed a komodo dragon 11120 | D:8 | Killed a komodo dragon 11121 | D:8 | Reached skill level 1 in Translocations 11121 | D:8 | Reached XP level 9. HP: 61/69 MP: 20/20 11235 | D:8 | Reached skill level 5 in Spellcasting 11239 | D:8 | Reached skill level 4 in Shields 11239 | D:8 | Reached skill level 8 in Conjurations 11263 | D:8 | Reached skill level 2 in Translocations 11606 | D:8 | Found a staircase to the Lair. 11745 | D:8 | Reached skill level 3 in Translocations 12082 | D:9 | Reached skill level 6 in Spellcasting 12151 | D:9 | Reached skill level 4 in Translocations 12262 | D:9 | HP: 24/69 [orc priest/divine providence (12)] 12274 | D:9 | Gained mutation: You have a pair of small antennae on your | head. [evolution] 12508 | D:9 | Found a staircase to the Orcish Mines. 12536 | D:9 | Reached skill level 9 in Conjurations 12593 | D:9 | Found Ariufyr's Assorted Antiques. 13182 | D:9 | Reached XP level 10. HP: 77/77 MP: 23/23 13444 | D:10 | Entered Level 10 of the Dungeon 13632 | D:10 | Reached skill level 5 in Translocations 13845 | D:10 | Reached skill level 7 in Spellcasting 14386 | D:10 | Reached skill level 10 in Conjurations 14932 | D:10 | Reached skill level 8 in Spellcasting 15216 | D:9 | Gained mutation: You have hoof-like feet. [evolution] 15285 | D:10 | Noticed a skeletal warrior 15376 | Lair:1 | Entered Level 1 of the Lair of Beasts 15376 | Lair:1 | Noticed a black mamba 15383 | D:8 | Learned a level 3 spell: Conjure Flame 15398 | Lair:1 | HP: 32/72 [black mamba (12)] 15400 | Lair:1 | Killed a black mamba 15403 | D:8 | HP: 27/75 [bullfrog (2)] 15972 | Lair:1 | Noticed a seven-headed hydra 15979 | Lair:1 | Reached skill level 1 in Evocations 16010 | Lair:1 | Killed a seven-headed hydra 16011 | Lair:1 | Reached XP level 11. HP: 77/82 MP: 27/27 16092 | Lair:1 | Reached skill level 2 in Evocations 16187 | Lair:1 | HP: 40/82 [fire elemental (3)] 16497 | Lair:1 | HP: 34/82 [komodo dragon (24)] 17143 | Lair:2 | HP: 30/82 [black mamba (16)] 17148 | Lair:2 | Reached skill level 11 in Conjurations 17388 | Lair:1 | Learned a level 3 spell: Inner Flame 17482 | Lair:2 | Reached skill level 3 in Evocations 17610 | Lair:2 | Reached skill level 1 in Fire Magic 17887 | Lair:2 | Noticed an eight-headed hydra 17895 | Lair:2 | Killed an eight-headed hydra 17896 | Lair:2 | Reached skill level 9 in Spellcasting 17896 | Lair:2 | Reached skill level 2 in Fire Magic 18031 | Lair:2 | Reached skill level 4 in Evocations 18037 | Lair:2 | Reached skill level 3 in Fire Magic 18183 | Lair:2 | HuxianSachi: aww, I miss the old, cute yaks 18183 | Lair:2 | HuxianSachi: lol 18189 | Lair:2 | sleeves: yea im still trying to get used to the new stuff 18355 | Lair:2 | Found a staircase to the Shoals. 18359 | Lair:2 | HuxianSachi: they look like buffalos now 18360 | Lair:2 | HuxianSachi: lol 18449 | Lair:2 | Identified a scroll of acquirement 18452 | Lair:2 | HuxianSachi: whoa, you've lasted a long time without iding | anything 18452 | Lair:2 | Acquired the ring of Oleci {*Drain rF+ rN+ Will+++ Int+6} 18453 | Lair:2 | HuxianSachi: sexy ring 19139 | Lair:2 | Reached skill level 4 in Fire Magic 19211 | Lair:2 | Reached skill level 5 in Evocations 19753 | Lair:3 | Noticed a five-headed hydra 19753 | Lair:3 | HP: 39/82 [komodo dragon (24)] 20109 | Lair:3 | Killed a five-headed hydra 20358 | Lair:3 | Noticed a death yak 20367 | Lair:3 | Noticed a death yak 20367 | Lair:3 | Noticed a death yak 20370 | Lair:3 | Killed a death yak 20371 | Lair:3 | Reached skill level 5 in Fire Magic 20439 | Lair:2 | HuxianSachi: im personally partial to poisoning those 20440 | Lair:2 | HuxianSachi: with a dagger 20537 | Lair:2 | Killed a death yak 20538 | Lair:2 | Reached skill level 6 in Evocations 20538 | Lair:2 | HuxianSachi: and then I tend to follow thru with ignite | poison 20538 | Lair:2 | HuxianSachi: vampiric drain not a bad option either tho 20538 | Lair:2 | sleeves: i dont use that spell as much as i should prolly 20710 | Lair:3 | Found a staircase to the Snake Pit. 20718 | Lair:3 | HuxianSachi: Ignite poison x Venom dagger = kill pretty | much any living thing 20793 | Lair:3 | Reached XP level 12. HP: 89/89 MP: 10/29 20793 | Lair:3 | HuxianSachi: And combining it with Toxic Radiance owns | Spider, Shoals, and Vault 20939 | Lair:3 | HuxianSachi: It's also a good way to transition into | transmutations 20949 | Lair:3 | HuxianSachi: For like, Lichform or Statueform 21556 | Lair:4 | HuxianSachi: So, do you use Seering Ray at all? 21556 | Lair:4 | sleeves: i do 21556 | Lair:4 | HuxianSachi: fun stuff 21556 | Lair:4 | HuxianSachi: I like to do Vile Clutch x Seering Ray 21556 | Lair:4 | Acquired 1050 gold pieces 21583 | Lair:4 | HuxianSachi: Builds piety on Usk pretty fast 21634 | Lair:4 | Found a gate leading to a gauntlet. 21636 | Lair:4 | sleeves: ive never done a caster with that god 21661 | Gauntlet | Entered a Gauntlet 21661 | Gauntlet | Found a transporter. 21673 | Gauntlet | Found a transporter. 21673 | Gauntlet | Found a transporter. 21674 | Gauntlet | Found a transporter. 21682 | Gauntlet | Found a transporter. 21685 | Gauntlet | Found a transporter. 21686 | Gauntlet | Found a transporter. 21697 | Gauntlet | Found a transporter. 21698 | Gauntlet | Found a transporter. 21698 | Gauntlet | Found a transporter. 21709 | Gauntlet | Found a transporter. 21710 | Gauntlet | Found a transporter. 21711 | Gauntlet | Found a transporter. 21712 | Gauntlet | Noticed a blizzard demon 21716 | Gauntlet | Found a runed translucent gate. 21718 | Gauntlet | Found a transporter. 21719 | Gauntlet | Found a runed translucent gate. 21720 | Gauntlet | Found a runed translucent gate. 21792 | Gauntlet | HuxianSachi: Necromancer stabber with usk 21792 | Gauntlet | sleeves: this looks impossible 21792 | Gauntlet | HuxianSachi: sec 21792 | Gauntlet | HuxianSachi: hang on 21792 | Gauntlet | HuxianSachi: Do you have haste potions 21792 | Gauntlet | HuxianSachi: Remember, you can always run from the mobs 21792 | Gauntlet | sleeves: ya 21792 | Gauntlet | HuxianSachi: And grab the loot 21792 | Gauntlet | HuxianSachi: Lesse.. 21792 | Gauntlet | HuxianSachi: What I'd do 21792 | Gauntlet | HuxianSachi: Is probably just run from the blizzard and ice | demons 21792 | Gauntlet | HuxianSachi: Get the jewelry 21792 | Gauntlet | HuxianSachi: And just run straight to the minotaur 21800 | Gauntlet | HuxianSachi: Make sure not to use the portal when they're | next to you 21802 | Gauntlet | HuxianSachi: or they'll just follow you thru 21806 | Gauntlet | HuxianSachi: welp 21806 | Gauntlet | HuxianSachi: Oh, nice, it started you from the lair mobs 21806 | Gauntlet | HuxianSachi: id personally just blink to the exit portal 21806 | Gauntlet | HuxianSachi: And deal with the minotaur 21806 | Gauntlet | HP: 38/89 [elephant (13)] 21809 | Gauntlet | HuxianSachi: ballsy 21809 | Gauntlet | HuxianSachi: I meant, the one directly to the minotaur, but | w/e 21809 | Gauntlet | sleeves: oh thats what that other one does 21809 | Gauntlet | HuxianSachi: yeah, this particular vault 21809 | Gauntlet | HuxianSachi: lets you play the marathon of fights as long | as you feel up to it 21809 | Gauntlet | HuxianSachi: and then run for the minotaur by using the | portal on the right 21811 | Gauntlet | HuxianSachi: The thrashing horror will probably annihilate | you, I'd just bail 21811 | Gauntlet | sleeves: o i think i died lol 21811 | Gauntlet | HuxianSachi: not yet 21811 | Gauntlet | HuxianSachi: Depends on whether the simulacrum hits ya or | not 21811 | Gauntlet | sleeves: does the simulcrum follow through the portal 21811 | Gauntlet | HuxianSachi: I don't think it can 21811 | Gauntlet | HP: 22/89 [elephant (1)] 21812 | Gauntlet | HuxianSachi: Fingers crossed 21812 | Gauntlet | HuxianSachi: Eh 21813 | Gauntlet | HuxianSachi: Personally, I'd blink to the tp on your right 21816 | Gauntlet | HuxianSachi: And then drink a haste 21816 | Gauntlet | HuxianSachi: and lose em 21816 | Gauntlet | sleeves: well i dont really care that much about thi char 21816 | Gauntlet | HuxianSachi: The thrashing horror is very fast tho 21818 | Gauntlet | HuxianSachi: Up to you man 21818 | Gauntlet | HP: 44/89 [elephant (15)] 21821 | Gauntlet | HuxianSachi: small abom can be dispel undead if you have it 21824 | Gauntlet | HP: 29/89 [small abomination (11)] 21825 | Gauntlet | HuxianSachi: oof 21825 | Gauntlet | sleeves: lol 21826 | Gauntlet | HuxianSachi: git out of there, maaaan 21827 | Gauntlet | HuxianSachi: Like, zoinks scoob 21833 | Gauntlet | HuxianSachi: Just gonna warn you, those shadows will mulch | you if you don't have sInv 21846 | Gauntlet | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [evolution] 21847 | Gauntlet | HuxianSachi: Otherwise they're probably the easit fight | here 22127 | Gauntlet | HuxianSachi: *easiest* 22139 | Gauntlet | HuxianSachi: I'd personally acid it 22142 | Gauntlet | HuxianSachi: Or that works 22142 | Gauntlet | HuxianSachi: paraly-stab 22221 | Gauntlet | HuxianSachi: okay, you got this man 22221 | Gauntlet | HuxianSachi: Just watch the freezing clouds from the | blizzard demon 22221 | Gauntlet | sleeves: idk how to get the amulet without dying here 22221 | Gauntlet | HuxianSachi: Speed 22221 | Gauntlet | HuxianSachi: Haste pot 22221 | Gauntlet | HuxianSachi: you basically just gotta spend as few turns | getting frozen as possible 22221 | Gauntlet | HuxianSachi: If you have a pot of resistance, drink that | for the rC 22221 | Gauntlet | HuxianSachi: Other than that it's just being dodgy enough | not to get pummeled by the ice devil 22221 | Gauntlet | HuxianSachi: I promise you these are probably some of the | least threatening hell denizens 22221 | Gauntlet | HuxianSachi: Main issue is just freezing clouds 22229 | Gauntlet | Identified the amulet of Free Will {Acrobat +Inv rPois} 22231 | Gauntlet | sleeves: wtf lol 22231 | Gauntlet | HuxianSachi: gonna have to juke it 22231 | Gauntlet | HuxianSachi: lure it 22238 | Gauntlet | sleeves: lmao 22238 | Gauntlet | HuxianSachi: welp 22241 | Gauntlet | HP: 33/89 [ice devil (19)] 22242 | Gauntlet | sleeves: pls gam 22242 | Gauntlet | HuxianSachi: its times like these, im glad I know blink 22243 | Gauntlet | HuxianSachi: id acid the ice devil 22243 | Gauntlet | sleeves: ima just try to charm him 22243 | Gauntlet | HuxianSachi: he's not as tough as the blizzard, just hits | hard 22244 | Gauntlet | HP: 14/89 [blizzard demon/the air (20)] 22245 | Gauntlet | HuxianSachi: runnn! 22245 | Gauntlet | HuxianSachi: also probably drink some heals 22249 | Gauntlet | Killed from afar by a blizzard demon Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_d, chequers_ecumenical_altar_simple_redux, uniq_sigmund D:3: layout_loops_cross D:4: layout_layer_cave, makhleb_altar_promises_db D:5: layout_loops_ring, temple_hall, serial_shops, shop, uniq_duvessa D:6: layout_loops_cross, serial_shops, shop_statue, serial_glass, glass_columns_b, glass_columns_a, lightli_sewer_entry_pipes D:7: layout_cave_pools, uniq_crazy_yiuf_cottage D:8: layout_basic, grunt_lair_entry_orc_guard_hut D:9: layout_loops_ring, david_orc_5, serial_shops, shop, grunt_ministairs_14, kennysheep_doodads, kennysheep_generic_room_12 D:10: layout_small_grid, serial_undead, serial_undead_f, serial_undead_c, serial_undead_b, serial_undead_e, serial_undead_f, serial_undead_d, serial_undead_d, serial_undead_c, serial_undead_f, serial_undead_f, minmay_fractal_squares_gapless_7 Lair:1: layout_gridlike Lair:2: layout_layer_cave, minmay_shoals_entry_centaurs, minmay_lair_oklob_chamber, infiniplex_staircase_pool_2, lemuel_fruit_fields Lair:3: layout_cellular_growth, guppyfry_snake_entry_island, lemuel_fruit_tree, serial_bayou_shore_a Lair:4: layout_layer_cave, gauntlet_entry_generic, basic_altar, grunt_forest_small_clearing_treed, serial_bayou_shore_b, serial_bayou_shore_b, uniq_snorg Gauntlet: gammafunk_gauntlet_77_escape_option [minmay_gauntlet_arena_77_chump_sandwich, minmay_gauntlet_arena_77_broken_ladder, minmay_gauntlet_arena_77_squiggly, minmay_gauntlet_arena_77_p_blocks, minmay_gauntlet_arena_77_run_for_it, gauntlet_exit_watery] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 1 2 3 | 3.0 Throwing | 2 | 2.0 Maces & Flails | 1 2 | 2.0 Conjurations | 2 4 5 6 7 9 10 11 | 11.5 Spellcasting | 3 4 6 8 9 | 9.6 Shields | 1 3 4 | 4.0 Translocations | 1 4 5 | 5.0 Evocations | 1 6 | 6.0 Fire Magic | 5 | 5.0 Dodging | | 1.7 Hexes | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Short sword | 92 | | | || 92 Club | 53 | 19 | | || 72 Dagger | | 112 | 333 | 182 || 627 Kick | | | 70 | 31 || 101 Staff | | | | 1 || 1 Throw: Stone | 38 | 16 | | || 54 Javelin | 4 | 1 | | || 5 Dart | | 12 | 64 | || 76 Cast: Corona | 3 | 12 | 3 | 3 || 21 Magic Dart | | 8 | 55 | 438 || 501 Mephitic Cloud | | | 24 | 29 || 53 Blink | | | 3 | 38 || 41 Inner Flame | | | | 35 || 35 Conjure Flame | | | | 1 || 1 Evoke: Wand | | | | 18 || 18 Use: Potion | | | 9 | 5 || 14 Scroll | | | | 14 || 14 Stab: Sleeping | 2 | 1 | 1 | || 4 Invisible | | | 1 | || 1 Confused | | | 13 | 16 || 29 Paralysed | | | | 9 || 9 Armor: Robe | 46 | 31 | 14 | || 91 Steam dragon scal | | | 126 | 256 || 382 Dodge: Dodged | 111 | 88 | 214 | 283 || 696 Block: Buckler | | | 41 | 117 || 158 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22316 | 21396 | 920 | 4564 | 12660 | 15 | 1487.7 | Dungeon | 15696 | 14941 | 755 | 2937 | 8909 | 10 | 1569.6 | Lair | 6060 | 5895 | 165 | 1281 | 3621 | 4 | 1515.0 | Gauntlet | 559 | 559 | 0 | 346 | 130 | 1 | 559.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:2: 2902 daAuts D:9: 1948 daAuts D:1: 1844 daAuts D:6: 1832 daAuts D:2: 1797 daAuts D:8: 1564 daAuts Lair:3: 1541 daAuts D:5: 1529 daAuts D:4: 1521 daAuts Lair:1: 1510 daAuts D:7: 1286 daAuts D:10: 1200 daAuts D:3: 1171 daAuts Gauntlet: 559 daAuts Lair:4: 105 daAuts