Dungeon Crawl Stone Soup version 0.28-a0-447-g1f95980246 (webtiles) character file. Game seed: 15047110334927111355 226 sleeves the Conjurer (level 5, 21/21 HPs) Began as a Felid Conjurer on Sept 12, 2021. Quit the game on level 4 of the Dungeon. The game lasted 00:08:28 (4401 turns). sleeves the Conjurer (Felid Conjurer) Turns: 4401, Time: 00:08:28 Health: 21/21 AC: 6 Str: 3 XL: 5 Next: 69% Magic: 11/11 EV: 18 Int: 21 God: Gold: 357 SH: 0 Dex: 21 Spells: 8/11 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.07/turn a - +6 ring of dexterity MPRegen 0.12/turn l - +4 ring of protection @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 357 gold pieces. Inventory: Jewellery a - a +6 ring of dexterity (left paw) (You found it on level 1 of the Dungeon) l - a +4 ring of protection (right paw) (You found it on level 4 of the Dungeon) Wands j - a wand of iceblast (9) (You found it on level 4 of the Dungeon) Scrolls b - a scroll of identify {unknown} c - 3 scrolls of magic mapping {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of blinking {unknown} i - a scroll of amnesia {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of summoning {unknown} n - 4 scrolls of enchant armour {unknown} r - a scroll of fog {unknown} Potions d - 2 potions of might {unknown} g - 3 potions of invisibility {unknown} h - 2 potions of lignification {unknown} o - a potion of haste {unknown} p - a potion of heal wounds {unknown} q - a potion of mutation {unknown} s - 4 potions of curing {unknown} t - a potion of resistance {unknown} u - a potion of berserk rage {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 3.9 Spellcasting + Level 6.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 17% N/A 4% 2 Dazzling Flash Conj/Hex 34% N/A 10% 3 Slow Hex 4% N/A 19% 2 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Sticky Flame Conj/Fire 17% 2d4 30% 4 Confusing Touch Hex 4% N/A 36% 3 Vampiric Draining Necr 2% 2d6 36% 3 Dispel Undead Necr 4% 3d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Qazlal Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Unknown command. You open the door. There is an open door here. Found a runed gold wand. Found a dagger. Found an escape hatch in the ceiling. j - a wand of iceblast (9) You see here a +0 dagger. A kobold comes into view. It is wielding a +0 short sword. Found 17 stones and a scroll labelled ZUEBIOX QEAMNI. Found a stone staircase leading down. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! k - a scroll labelled ZUEBIOX QEAMNI Found a scratched agate ring. A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The kobold barely misses you. The magic dart hits the kobold. You kill the kobold! Found a book of Touch. There is an escape hatch in the ceiling here. An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 dagger. There is an escape hatch in the ceiling here. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! You have reached level 4! Extra life! You see here a +0 dagger. You start resting. You hear the brisk hiss of a very distant avalanche of sand. You start resting. Magic restored. You see here a +0 dagger. There is an escape hatch in the ceiling here. The magic dart hits the orc but does no damage. The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! 2 orcs come into view. Found a scroll labelled FIUFAEDDOLL. You see here a +4 ring of protection. l - a +4 ring of protection The orc shouts! l - a +4 ring of protection (right paw) There is an escape hatch in the ceiling here. An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear the brisk hiss of a very distant avalanche of sand. You start resting. An orc is nearby! There is an escape hatch in the ceiling here. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! The orc throws a boomerang. The boomerang closely misses you. The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc throws a boomerang. The boomerang hits you. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 short sword; a +0 leather armour; an orc corpse You pick up a book of Touch and begin reading... You add the spells Static Discharge, Sticky Flame and Dispel Undead to your library. m - a scroll labelled FIUFAEDDOLL You open the door. You hear the brisk hiss of a very distant avalanche of sand. There is an open door here. Found 2 scrolls labelled IRI XOSUDDEYLU. An orc comes into view. It is wielding a +0 dagger. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! A gnoll comes into view. It is wielding a +0 whip. There is an open door here. You open the door. There is an open door here. Found a viscous grey potion. Found a shimmering falchion. Found a scroll labelled OMEICE SUUTY. g - 2 viscous grey potions (gained 1) c - 2 scrolls labelled OMEICE SUUTY (gained 1) A hobgoblin comes into view. Found 8 gold pieces. Found a stone staircase leading down. Found 9 arrows. You open the door. Found an escape hatch in the floor. Found a sand-covered staircase. Found an escape hatch in the floor. There is an open door here. There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. 6 zombies come into view. The kobold zombie moves out of view. The hobgoblin zombie moves out of view. x2 There are monsters nearby! There is an empty arch of ancient stone here. There is a gate leading back out of this place here. 2 mummies and a zombie come into view. There is a gate leading back out of this place here. The magic dart hits the mummy. The mummy is lightly damaged. The magic dart hits the mummy. The mummy is heavily damaged. The magic dart hits the mummy but does no damage. The mummy is heavily damaged. The magic dart hits the mummy. The mummy is severely damaged. The magic dart hits the mummy. The mummy is almost destroyed. The magic dart hits the mummy. You destroy the mummy! The magic dart hits the mummy but does no damage. * * * LOW MAGIC WARNING * * * The magic dart hits the mummy. The mummy is moderately damaged. * * * LOW MAGIC WARNING * * * You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! Okay, then. The magic dart hits the mummy. The mummy is moderately damaged. * * * LOW MAGIC WARNING * * * You scratch the mummy. The mummy is heavily damaged. You scratch the mummy. The mummy is severely damaged. The mummy completely misses you. You barely miss the mummy. The mummy is severely damaged. The mummy closely misses you. You scratch the mummy. The mummy is severely damaged. You scratch the mummy. You bite the mummy. The mummy is almost destroyed. The mummy hits you! You scratch the mummy. The mummy is almost destroyed. You barely miss the mummy. The mummy is almost destroyed. The mummy misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (almost destroyed, 100% to hit) The magic dart hits the mummy but does no damage. The mummy is almost destroyed. * * * LOW MAGIC WARNING * * * The mummy closely misses you. You scratch the mummy. You destroy the mummy! You scratch the kobold zombie. You bite the kobold zombie, but do no damage. The kobold zombie is lightly damaged. The kobold zombie closely misses you. You scratch the kobold zombie. The kobold zombie is severely damaged. The kobold zombie closely misses you. You barely miss the kobold zombie. The kobold zombie is severely damaged. You scratch the kobold zombie. You destroy the kobold zombie! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc zombie Aim: an orc zombie (100% to hit) The magic dart hits the orc zombie. The orc zombie is severely damaged. * * * LOW MAGIC WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc zombie Aim: an orc zombie (severely damaged, 100% to hit) Okay, then. You scratch the orc zombie. The orc zombie is almost destroyed. The orc zombie completely misses you. You scratch the orc zombie. You destroy the orc zombie! You start resting. A hobgoblin zombie is nearby! A hobgoblin zombie is nearby! You scratch the hobgoblin zombie. The hobgoblin zombie is lightly damaged. The hobgoblin zombie closely misses you. You scratch the hobgoblin zombie. The hobgoblin zombie is moderately damaged. The hobgoblin zombie hits you but does no damage. You scratch the hobgoblin zombie. You bite the hobgoblin zombie. You destroy the hobgoblin zombie! There is a gate leading back out of this place here. You start resting. A hobgoblin zombie is nearby! You scratch the hobgoblin zombie but do no damage. The hobgoblin zombie hits you. You scratch the hobgoblin zombie. The hobgoblin zombie is moderately damaged. The hobgoblin zombie closely misses you. You scratch the hobgoblin zombie. The hobgoblin zombie is heavily damaged. The hobgoblin zombie closely misses you. You scratch the hobgoblin zombie. The hobgoblin zombie is severely damaged. You scratch the hobgoblin zombie. You destroy the hobgoblin zombie! The magic dart hits the orc zombie. The orc zombie is moderately damaged. You scratch the orc zombie. The orc zombie is severely damaged. The orc zombie hits you but does no damage. You scratch the orc zombie. The orc zombie is almost destroyed. You scratch the orc zombie. You destroy the orc zombie! You start resting. Magic restored. You start resting. HP restored. Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. There is a gate leading back out of this place here. You scratch the hobgoblin zombie. The hobgoblin zombie is moderately damaged. The hobgoblin zombie misses you. You scratch the hobgoblin zombie. The hobgoblin zombie is moderately damaged. The hobgoblin zombie closely misses you. You scratch the hobgoblin zombie but do no damage. The hobgoblin zombie is moderately damaged. The hobgoblin zombie barely misses you. You scratch the hobgoblin zombie. The hobgoblin zombie is severely damaged. You scratch the hobgoblin zombie. You destroy the hobgoblin zombie! The gnoll zombie completely misses you. You scratch the gnoll zombie but do no damage. The gnoll zombie hits you but does no damage. You scratch the gnoll zombie but do no damage. You scratch the gnoll zombie. You bite the gnoll zombie. The gnoll zombie is moderately damaged. The gnoll zombie completely misses you. You scratch the gnoll zombie. The gnoll zombie is moderately damaged. The gnoll zombie misses you. You scratch the gnoll zombie. The gnoll zombie is heavily damaged. The gnoll zombie closely misses you. You scratch the gnoll zombie. The gnoll zombie is severely damaged. The gnoll zombie hits you but does no damage. You scratch the gnoll zombie. The gnoll zombie is almost destroyed. You barely miss the gnoll zombie. The gnoll zombie is almost destroyed. The gnoll zombie closely misses you. You scratch the gnoll zombie but do no damage. The gnoll zombie is almost destroyed. The gnoll zombie completely misses you. You scratch the gnoll zombie. You destroy the gnoll zombie! 2 mummies come into view. There are monsters nearby! There is a gate leading back out of this place here. You start waiting. A mummy is nearby! The magic dart hits the mummy. The mummy is lightly damaged. The magic dart hits the mummy. The mummy is moderately damaged. The magic dart hits the mummy. The mummy is heavily damaged. The magic dart hits the mummy. The mummy is severely damaged. The magic dart hits the mummy. You destroy the mummy! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. A mummy and a zombie come into view. There is a gate leading back out of this place here. The magic dart hits the orc zombie. The orc zombie is lightly damaged. The magic dart hits the orc zombie. The orc zombie is severely damaged. The magic dart hits the orc zombie. You destroy the orc zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A mummy is nearby! Unknown command. Unknown command. The magic dart hits the mummy. The mummy is lightly damaged. The magic dart hits the mummy. The mummy is moderately damaged. The magic dart hits the mummy. The mummy is moderately damaged. The magic dart hits the mummy. The mummy is heavily damaged. The magic dart hits the mummy. The mummy is severely damaged. The magic dart hits the mummy. The mummy is almost destroyed. The magic dart hits the mummy! You destroy the mummy! * * * LOW MAGIC WARNING * * * You start resting. Magic restored. A mummy comes into view. You start waiting. A mummy is nearby! The magic dart hits the mummy. The mummy is moderately damaged. The magic dart hits the mummy. The mummy is heavily damaged. The magic dart hits the mummy but does no damage. The mummy is heavily damaged. The magic dart hits the mummy. The mummy is severely damaged. The magic dart hits the mummy. The mummy is almost destroyed. The magic dart hits the mummy. You destroy the mummy! You have reached level 5! You feel agile. You start resting. Magic restored. A mummy comes into view. A mummy is nearby! A mummy is nearby! The magic dart hits the mummy. The mummy is lightly damaged. The magic dart hits the mummy. The mummy is moderately damaged. The magic dart hits the mummy. The mummy is moderately damaged. The magic dart hits the mummy. The mummy is heavily damaged. The magic dart hits the mummy. The mummy is severely damaged. The magic dart hits the mummy. You destroy the mummy! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A mummy comes into view. The magic dart hits the mummy. The mummy is lightly damaged. The magic dart hits the mummy. The mummy is moderately damaged. The magic dart hits the mummy. The mummy is heavily damaged. The magic dart hits the mummy. The mummy is severely damaged. The magic dart hits the mummy. The mummy is almost destroyed. The magic dart hits the mummy! You destroy the mummy! You start resting. Magic restored. You open the door. There is an open door here. You now have 126 gold pieces (gained 15). You now have 137 gold pieces (gained 11). You now have 150 gold pieces (gained 13). You now have 162 gold pieces (gained 12). You now have 176 gold pieces (gained 14). You now have 189 gold pieces (gained 13). You now have 201 gold pieces (gained 12). You now have 218 gold pieces (gained 17). You now have 230 gold pieces (gained 12). n - a scroll labelled IRI XOSUDDEYLU o - a red potion p - an emerald potion q - a glowing amethyst potion r - a scroll labelled DOPLEPR CATTEFOI s - a yellow potion There is an open door here. A mummy comes into view. The magic dart hits the mummy. The mummy is lightly damaged. The magic dart hits the mummy. The mummy is moderately damaged. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (moderately damaged, 90% to hit) The searing ray hits the mummy. The mummy is heavily damaged. (Press . to maintain the ray.) The searing ray hits the mummy! The mummy is almost destroyed. The searing ray hits the mummy! You destroy the mummy! You open the door. There is an open door here. t - a viscous ruby potion g - 3 viscous grey potions (gained 1) You now have 247 gold pieces (gained 17). You now have 258 gold pieces (gained 11). You now have 266 gold pieces (gained 8). You now have 284 gold pieces (gained 18). s - 2 yellow potions (gained 1) s - 3 yellow potions (gained 1) u - a fuming yellow potion s - 4 yellow potions (gained 1) You now have 286 gold pieces (gained 2). You now have 303 gold pieces (gained 17). You now have 315 gold pieces (gained 12). You now have 323 gold pieces (gained 8). You now have 341 gold pieces (gained 18). Done exploring. Done exploring. There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. There is an open door here. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 349 gold pieces (gained 8). A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! x3 A gnoll shaman comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 club. You hear a shout! The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll shaman! The gnoll shaman is heavily wounded. The searing ray misses the gnoll shaman. You finish channelling your searing ray. The gnoll shaman mumbles some strange prayers to its god against you. You easily resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 robe (heavily wounded, 82% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 robe (heavily wounded, 82% to hit) The searing ray hits the gnoll shaman! You kill the gnoll shaman! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 6! You start resting. Magic restored. Things that are here: a +0 spear; a gnoll corpse Items here: )) [ †. You see here a +0 whip. A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. There are monsters nearby! There are monsters nearby! The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. You kill the gnoll! An adder comes into view. The magic dart hits the hobgoblin but does no damage. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - hobgoblin Aim: an adder (66% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. You barely miss the hobgoblin. You scratch the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You scratch the hobgoblin but do no damage. The hobgoblin completely misses you. You barely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin hits you. You scratch the hobgoblin but do no damage. The hobgoblin barely misses you. You scratch the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin completely misses you. You scratch the hobgoblin. You kill the hobgoblin! No target in view! No target in view! A centaur zombie comes into view. The centaur zombie moves out of view. A centaur zombie is nearby! A centaur zombie is nearby! You see here a +0 whip. Items here: )) [ †. Things that are here: a +0 spear; a gnoll corpse You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 spear; a gnoll corpse Items here: )) [ †. You see here a +0 whip. Things that are here: a +0 whip; a gnoll corpse A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; 5 poisoned darts; a kobold corpse n - 3 scrolls labelled IRI XOSUDDEYLU (gained 2) There is an open door here. A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll. You kill the gnoll! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 3, Int 20, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your fur grows into a thick mane. Key pressed, stopping explore. Things that are here: a +0 chain mail; 4 boomerangs; a +0 club Things that are here: 4 stones; a +0 short sword Things that are here: a +0 whip; a +0 leather armour You now have 357 gold pieces (gained 8). An adder comes into view. Found a runed hand axe. An adder is nearby! An adder is nearby! The magic dart hits the adder! The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder. You kill the adder! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. You see here a +0 hand axe of electrocution. A ball python comes into view. A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray misses the adder. The searing ray hits the adder. The adder is almost dead. The adder completely misses you. The searing ray misses the adder. You finish channelling your searing ray. The adder closely misses you. An adder is nearby! An adder is nearby! The adder bites you but does no damage. The adder closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 66% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You see here an adder corpse. There is an open door here. A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (asleep, 100% to hit) The searing ray hits the bullfrog! The bullfrog is heavily wounded. The bullfrog gives a loud, deep croak! (Press . to maintain the ray.) The searing ray misses the bullfrog. The searing ray hits the bullfrog! You kill the bullfrog! You finish channelling your searing ray. A centaur zombie is nearby! A centaur zombie is nearby! A centaur zombie is nearby! A centaur zombie is nearby! The magic dart hits the centaur zombie! The centaur zombie is moderately damaged. The magic dart hits the centaur zombie but does no damage. The centaur zombie is moderately damaged. The magic dart hits the centaur zombie! The centaur zombie is moderately damaged. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (moderately damaged, 100% to hit) The searing ray hits the centaur zombie! The centaur zombie is severely damaged. (Press . to maintain the ray.) The centaur zombie completely misses you. The centaur zombie kicks you but does no damage. The searing ray hits the centaur zombie! The centaur zombie is severely damaged. The centaur zombie completely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. The searing ray hits the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. The searing ray hits the centaur zombie. The centaur zombie is almost destroyed. You finish channelling your searing ray. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. A centaur zombie is nearby! A centaur zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (almost destroyed, 100% to hit) The searing ray hits the centaur zombie! You destroy the centaur zombie! (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * * * * LOW MAGIC WARNING * * * There is an open door, spattered with blood here. You see here a bullfrog corpse. h - 2 cyan potions (gained 1) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! You hear an angry hiss. The magic dart hits the hobgoblin. You kill the hobgoblin! An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 82% to hit) The searing ray hits the iguana! The iguana is severely wounded. The iguana hisses angrily. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana. You kill the iguana! You see here a hobgoblin corpse. Found a stone staircase leading down. n - 4 scrolls labelled IRI XOSUDDEYLU (gained 1) You open the door. There is an open door here. You open the door. Found an escape hatch in the floor. There is an open door here. There is an open door here. A quokka comes into view. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a quokka corpse. c - 3 scrolls labelled OMEICE SUUTY (gained 1) You open the door. There is an open door here. There is an open door here. Found an escape hatch in the floor. There is an escape hatch in the floor here. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The endoplasm moves out of view. A hound skeleton comes into view. The hound skeleton moves out of view. A hound skeleton is nearby! A hound skeleton is nearby! A hound skeleton is nearby! The magic dart hits the hound skeleton! The hound skeleton is moderately damaged. The magic dart hits the hound skeleton. The hound skeleton is heavily damaged. The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the hound skeleton. The hound skeleton is severely damaged. The magic dart hits the hound skeleton. The hound skeleton is almost destroyed. The hound skeleton barely misses you. The hound skeleton closely misses you. The magic dart hits the hound skeleton. You destroy the hound skeleton! You start resting. Magic restored. Unknown command. Okay, then. An orc comes into view. It is wielding a +0 mace. An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 mace; an orc corpse An orc comes into view. It is wielding a +0 dagger. The orc shouts! You hear a shout! x3 An orc is nearby! The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A lemure comes into view. A lemure is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (74% to hit) The searing ray misses the lemure. (Press . to maintain the ray.) The searing ray hits the lemure! The lemure is moderately wounded. The lemure barely misses you. The searing ray hits the lemure! The lemure is severely wounded. The lemure closely misses you. The searing ray hits the lemure! The lemure is almost dead. You finish channelling your searing ray. The lemure barely misses you. The lemure closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (almost dead, 74% to hit) The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) You start resting. Magic restored. A lemure comes into view. Things that are here: a +0 dagger; an orc corpse The magic dart hits the lemure. The lemure is lightly wounded. The lemure shouts! You hear a shout! x3 Pikel the Slaver comes into view. He is wielding a +2 whip of electrocution. You barely miss the lemure. The lemure is lightly wounded. The lemure closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (lightly wounded, 74% to hit) The searing ray hits the lemure. The lemure is moderately wounded. (Press . to maintain the ray.) The lemure hits you but does no damage. The searing ray hits the lemure. The lemure is moderately wounded. The lemure hits you. The searing ray misses the lemure. The lemure completely misses you. Things that are here: a +0 mace; an orc corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (moderately wounded, 74% to hit) The searing ray hits the lemure! The lemure is heavily wounded. (Press . to maintain the ray.) The searing ray hits the lemure. The lemure is severely wounded. The searing ray misses the lemure. The searing ray hits the lemure! The lemure is almost dead. You finish channelling your searing ray. The lemure misses you. The lemure closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (almost dead, 74% to hit) The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) You start resting. Magic restored. Pikel is nearby! Pikel is nearby! Pikel is nearby! The magic dart hits Pikel but does no damage. Pikel shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (74% to hit) The searing ray misses Pikel. (Press . to maintain the ray.) The searing ray hits Pikel. Pikel is lightly wounded. The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits Pikel! Pikel is moderately wounded. You finish channelling your searing ray. Pikel misses you. Okay, then. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (moderately wounded, 74% to hit) The searing ray hits Pikel but does no damage. Pikel is moderately wounded. (Press . to maintain the ray.) The searing ray hits Pikel. Pikel is heavily wounded. Pikel barely misses you. The searing ray hits Pikel! Pikel is severely wounded. Pikel closely misses you. The searing ray hits Pikel. Pikel is severely wounded. You finish channelling your searing ray. Pikel hits you with a +2 whip of electrocution. You are electrocuted!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The lemure hits you. You die... You are now level 5! You rejoin the land of the living... Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.# ....##...#5## .........#... ........#### .......#### ###.......## .......##.## ######.#####........ #..@...........5..## #.####..####.####### # #.......# ###. #.#####.# #.#. #.# #.#. ### #.# #... #.# #.# #.#. #.###.## #>## #......# #.# There were no monsters in sight! Vanquished Creatures 2 lemures (D:4) A bullfrog (D:4) A centaur zombie (D:4) A gnoll shaman (D:4) An iguana (D:4) A hound skeleton (D:4) 8 mummies (Ossuary) 6 adders 5 gnolls (D:4) 2 dart slugs 7 orcs (D:4) 2 ball pythons 6 bats 4 endoplasms A giant cockroach (D:2) A gnoll zombie (Ossuary) 7 hobgoblins 9 kobolds 2 quokkas 2 frilled lizards A goblin (D:2) 3 hobgoblin zombies (Ossuary) A kobold zombie (Ossuary) 3 orc zombies (Ossuary) A rat (D:1) 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 146 | D:1 | Reached skill level 4 in Conjurations 167 | D:1 | Reached XP level 2. HP: 9/11 MP: 3/6 850 | D:2 | Found a faded altar of an unknown god. 985 | D:2 | HP: 5/11 [adder (1)] 995 | D:2 | Reached XP level 3. HP: 4/14 MP: 0/7 1798 | D:3 | Found a stormy altar of Qazlal. 1880 | D:3 | Noticed a phantom 1882 | D:4 | Noticed a lemure 1955 | D:3 | Reached skill level 5 in Conjurations 2171 | D:4 | Reached XP level 4. HP: 18/18 MP: 3/8 2340 | D:4 | Found a sand-covered staircase. 2345 | Ossuary | Entered an ossuary 2549 | Ossuary | Learned a level 2 spell: Searing Ray 2783 | Ossuary | Reached XP level 5. HP: 21/21 MP: 2/9 3197 | D:4 | Reached skill level 3 in Spellcasting 3197 | D:4 | Reached skill level 6 in Conjurations 3395 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 3395 | D:4 | Reached XP level 6. HP: 24/24 MP: 5/11 4279 | D:4 | Noticed Pikel 4400 | D:4 | HP: 2/24 [Pikel (20)] 4400 | D:4 | Slain by a lemure 4401 | D:4 | Reached XP level 5. HP: 0/21 MP: 3/11 4401 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_rooms, chequers_serial_rivers_small_b, grunt_decor_cap, minmay_bisected D:2: layout_loops_cross, hellmonk_ecumenical_altar_zigzags, dk_noncrumbling_4, minmay_distorted D:3: layout_basic, overflow_temple_1_default, serial_shops, nicolae_diamond_shop D:4: layout_basic, nicolae_ossuary_entry_false_entrances, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 4 5 6 | 6.5 Spellcasting | 3 | 3.9 Dodging | | 2.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | 48 || 60 Bite | | 4 || 4 Cast: Magic Dart | 68 | 95 || 163 Searing Ray | | 17 || 17 Stab: Sleeping | 1 | || 1 Armor: Skin | 4 | 14 || 18 Dodge: Dodged | 23 | 42 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4025 | 4000 | 25 | 1046 | 2185 | 5 | 805.0 | Dungeon | 3267 | 3242 | 25 | 664 | 2051 | 4 | 816.8 | Ossuary | 757 | 757 | 0 | 382 | 134 | 1 | 757.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1372 daAuts D:2: 1040 daAuts Ossuary: 757 daAuts D:1: 451 daAuts D:3: 402 daAuts