Dungeon Crawl Stone Soup version 0.28-a0-447-g1f95980246 (webtiles) character file. Game seed: 9255192102017698349 6191 sleeves the Destroyer (level 10, -6/69 HPs) Began as a Demigod Conjurer on Sept 12, 2021. Killed by an exploding fulminant prism (35 damage) ... on level 9 of the Dungeon. The game lasted 00:25:26 (12951 turns). sleeves the Destroyer (Demigod Conjurer) Turns: 12951, Time: 00:25:26 Health: -6/69 AC: 7 Str: 8 XL: 10 Next: 35% Magic: 8/25 EV: 11 Int: 38 God: Gold: 389 SH: 0 Dex: 12 Spells: 13/24 levels left rFire . . . SeeInvis . l - +2 whip (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . I - +0 troll leather armour rPois . Reflect . E - +0 hat rElec . Harm . w - +0 cloak rCorr . Rampage . b - +1 pair of gloves Will ++... (no boots) Stlth ++........ H - amulet of magic regeneration HPRegen 1.21/turn u - ring of willpower MPRegen 0.44/turn C - +6 ring of intelligence @: very slightly contaminated, slowed, invisible, very slow A: high mp 1, forlorn a: no special abilities You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 389 gold pieces. Inventory: Hand Weapons d - a +2 spear of flaming (You took it off a gnoll on level 6 of the Dungeon) l - a +2 whip of venom (weapon) (You took it off a kobold in a sewer) Armour b - a +1 pair of gloves (worn) (You found it on level 1 of the Dungeon) s - a +0 kite shield (You found it on level 4 of the Dungeon) w - a +0 cloak (worn) (You found it on level 5 of the Dungeon) E - a +0 hat (worn) (You found it on level 7 of the Dungeon) I - a +0 troll leather armour (worn) (You found it on level 8 of the Dungeon) Jewellery u - a ring of willpower (left hand) (You found it on level 4 of the Dungeon) C - a +6 ring of intelligence (right hand) (You found it on level 6 of the Dungeon) F - an amulet of guardian spirit (You found it on level 8 of the Dungeon) H - an amulet of magic regeneration (around neck) (You found it on level 8 of the Dungeon) Wands a - a wand of digging (6) (You took it off a centaur on level 9 of the Dungeon) t - a wand of iceblast (18) (You found it on level 4 of the Dungeon) A - a wand of polymorph (3) (You found it on level 6 of the Dungeon) B - a wand of flame (23) (You found it on level 6 of the Dungeon) Scrolls c - a scroll of enchant weapon {unknown} e - 3 scrolls of fog h - 5 scrolls of teleportation i - 2 scrolls of vulnerability {unknown} p - a scroll of amnesia q - a scroll of brand weapon {unknown} x - a scroll of immolation y - 2 scrolls of blinking Potions f - 2 potions of flight g - 2 potions of ambrosia j - a potion of haste k - 4 potions of curing m - 4 potions of magic n - 2 potions of brilliance o - 2 potions of invisibility r - a potion of might {unknown} z - a potion of degeneration {unknown} D - 2 potions of lignification {unknown} G - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 7.8 Spellcasting + Level 12.5 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 58% 2d12 2% 4 d - Fulminant Prism Conj/Hex 29% 3d14 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Summon Small Mammal Summ 56% N/A 3% 1 Call Canine Familiar Summ 14% N/A 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Guardian Golem Hex/Summ 14% N/A 11% 3 Metabolic Englaciation Hex/Ice 7% N/A 71% 5 Simulacrum Ice/Necr 7% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:6 Orc (0/2) D:9 Sewer (visited) Lair: D:8-11 Shops: D:2 [ D:9 * Annotations: D:3 2 transporters, RandomusNamus's ghost, amateur MiGl Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The wraith closely misses you. The searing ray hits the wraith. The wraith is severely damaged. The searing ray hits the orc zombie! You destroy the orc zombie! * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The wraith hits you! The wraith hits you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW MAGIC WARNING * * * A fulminant prism comes into view. The wraith hits you. You barely miss the wraith. The wraith is severely damaged. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. Your fulminant prism crackles loudly. You hit the wraith but do no damage. The wraith is severely damaged. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. Your fulminant prism explodes! The blast of energy engulfs the wraith!! You destroy the wraith! You start resting. You feel yourself speed up. You start resting. HP restored. Unknown command. An orc comes into view. It is wielding a +0 war axe and quivering poisoned darts. The orc shouts! The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Things that are here: a +0 war axe; 13 poisoned darts; a +0 robe You see here 17 poisoned darts. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a pair of gloves. You see here a +0 pair of gloves. A bullfrog comes into view. A bullfrog is nearby! The magic dart hits the bullfrog. The bullfrog is lightly wounded. The magic dart hits the bullfrog. The bullfrog is moderately wounded. The magic dart hits the bullfrog. The bullfrog is heavily wounded. The magic dart hits the bullfrog! The bullfrog is severely wounded. The bullfrog hits you. The magic dart hits the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. x2 The magic dart hits the bullfrog. You kill the bullfrog! HP restored. Magic restored. Found 3 javelins. An orc zombie comes into view. An orc zombie is nearby! An orc zombie is nearby! The magic dart hits the orc zombie! The orc zombie is almost destroyed. The magic dart hits the orc zombie. You destroy the orc zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A killer bee comes into view. A killer bee is nearby! A killer bee is nearby! The magic dart hits the killer bee but does no damage. The killer bee buzzes angrily. A killer bee comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - killer bee You conjure a prism of explosive energy! The killer bee buzzes angrily. A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! You hear an angry buzzing noise. x2 Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (65% to hit) The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) The killer bee stings you but does no damage. The killer bee stings you. You are poisoned. The killer bee poisons you! The searing ray hits the killer bee! You kill the killer bee! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. Okay, then. A killer bee comes into view. A killer bee is nearby! A killer bee is nearby! A killer bee is nearby! The magic dart hits the killer bee. The killer bee is lightly wounded. The killer bee buzzes angrily. A killer bee comes into view. The magic dart hits the killer bee. The killer bee is lightly wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. A killer bee comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - killer bee You conjure a prism of explosive energy! A fulminant prism comes into view. You miss the killer bee. The killer bee stings you. Your fulminant prism crackles loudly. The killer bee barely misses you. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the killer bee! The killer bee is heavily wounded. You hear an angry hiss. Your Conjurations skill increases to level 12! You have reached level 10! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded, 65% to hit) The searing ray hits the killer bee! You kill the killer bee! (Press . to maintain the ray.) Unknown command. HP restored. An orc zombie comes into view. An orc zombie is nearby! An orc zombie is nearby! The magic dart hits the orc zombie. The orc zombie is heavily damaged. The magic dart hits the orc zombie. The orc zombie is almost destroyed. The magic dart hits the orc zombie. You destroy the orc zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre zombie comes into view. An ogre zombie is nearby! An ogre zombie is nearby! The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. The magic dart hits the ogre zombie. The ogre zombie is moderately damaged. The magic dart hits the ogre zombie! The ogre zombie is heavily damaged. The magic dart hits the ogre zombie. The ogre zombie is heavily damaged. The magic dart hits the ogre zombie. The ogre zombie is heavily damaged. A shadow comes into view. The magic dart hits the ogre zombie. The ogre zombie is severely damaged. The magic dart hits the ogre zombie. The ogre zombie is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - ogre zombie You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ogre zombie hits you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the shadow!! You destroy the shadow! The blast of energy engulfs the ogre zombie! You destroy the ogre zombie! The blast of energy engulfs your fulminant prism!! Your fulminant prism detonates feebly. You hear a shout! x2; You hear an angry hiss. Your Spellcasting skill increases to level 7! Unknown command. An orc zombie comes into view. An orc zombie is nearby! An orc zombie is nearby! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The magic dart hits the orc zombie. The orc zombie is heavily damaged. Your fulminant prism crackles loudly. You hit the orc zombie. You destroy the orc zombie! Your fulminant prism explodes! A hobgoblin skeleton comes into view. A hobgoblin skeleton is nearby! A hobgoblin skeleton is nearby! The magic dart hits the hobgoblin skeleton. The hobgoblin skeleton is heavily damaged. The magic dart hits the hobgoblin skeleton! You destroy the hobgoblin skeleton! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin skeleton comes into view. A hobgoblin skeleton is nearby! A hobgoblin skeleton is nearby! The magic dart hits the hobgoblin skeleton. The hobgoblin skeleton is severely damaged. The magic dart hits the hobgoblin skeleton. You destroy the hobgoblin skeleton! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a killer bee corpse. You see here a killer bee corpse. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. You hear a shout! The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 spear. A gnoll sergeant comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll sergeant shouts! The gnoll misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - gnoll You conjure a prism of explosive energy! A fulminant prism comes into view. The gnoll hits you from afar with a +0 spear. x2 Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield Okay, then. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The gnoll hits you from afar with a +0 spear. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant!! The gnoll sergeant is almost dead. The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! Your fulminant prism crackles loudly. You see here a killer bee corpse. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (almost dead, 90% to hit) The searing ray hits the gnoll sergeant! You kill the gnoll sergeant! (Press . to maintain the ray.) You see here a killer bee corpse. An ogre zombie comes into view. An orc zombie comes into view. Items here: $ ) [[. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc zombie!! You destroy the orc zombie! The blast of energy engulfs the ogre zombie!! The ogre zombie is severely damaged. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre zombie Aim: an ogre zombie (severely damaged, 100% to hit) The searing ray hits the ogre zombie! The ogre zombie is almost destroyed. (Press . to maintain the ray.) The searing ray hits the ogre zombie! You destroy the ogre zombie! An ogre zombie comes into view. An ogre zombie is nearby! An ogre zombie is nearby! An ogre zombie is nearby! The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. The magic dart hits the ogre zombie. The ogre zombie is moderately damaged. The magic dart hits the ogre zombie. The ogre zombie is moderately damaged. The magic dart hits the ogre zombie. The ogre zombie is moderately damaged. The magic dart hits the ogre zombie. The ogre zombie is heavily damaged. The magic dart hits the ogre zombie. The ogre zombie is heavily damaged. The magic dart hits the ogre zombie. The ogre zombie is severely damaged. A hobgoblin zombie comes into view. The magic dart hits the ogre zombie. The ogre zombie is severely damaged. The ogre zombie hits you! The magic dart hits the ogre zombie. The ogre zombie is severely damaged. An orc zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre zombie Aim: an ogre zombie (severely damaged, 100% to hit) The searing ray hits the ogre zombie. The ogre zombie is almost destroyed. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The ogre zombie hits you! The searing ray hits the ogre zombie! You destroy the ogre zombie! * * * LOW MAGIC WARNING * * * The searing ray hits the orc zombie! You destroy the orc zombie! The searing ray hits the hobgoblin zombie! The hobgoblin zombie is almost destroyed. * * * LOW MAGIC WARNING * * * The searing ray hits the hobgoblin zombie! You destroy the hobgoblin zombie! * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. An ogre zombie is nearby! An ogre zombie is nearby! An ogre zombie is nearby! An ogre zombie is nearby! The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. The magic dart hits the ogre zombie. The ogre zombie is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - ogre zombie You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre zombie!! The ogre zombie is severely damaged. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre zombie Aim: an ogre zombie (severely damaged, 100% to hit) The searing ray hits the ogre zombie. The ogre zombie is almost destroyed. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray hits the ogre zombie. The ogre zombie is almost destroyed. * * * LOW MAGIC WARNING * * * The searing ray hits the ogre zombie! You destroy the ogre zombie! * * * LOW MAGIC WARNING * * * A wyvern comes into view. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wyvern hisses angrily. * * * LOW MAGIC WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Things that are here: a +0 spear; 11 gold pieces; a gnoll corpse You closely miss the wyvern. The wyvern bites you! Your fulminant prism explodes! The blast of energy engulfs the wyvern!!! You kill the wyvern! Items here: $ ) [[. You see here a killer bee corpse. You see here a killer bee corpse. You start resting. Magic restored. An orc zombie comes into view. An orc zombie is nearby! An orc zombie is nearby! The magic dart hits the orc zombie. The orc zombie is severely damaged. The magic dart hits the orc zombie! You destroy the orc zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin zombie is nearby! A hobgoblin zombie is nearby! The magic dart hits the hobgoblin zombie! You destroy the hobgoblin zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin skeleton is nearby! A hobgoblin skeleton is nearby! A hobgoblin skeleton is nearby! The magic dart hits the hobgoblin skeleton. The hobgoblin skeleton is almost destroyed. The magic dart hits the hobgoblin skeleton! You destroy the hobgoblin skeleton! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre zombie comes into view. An ogre zombie is nearby! An ogre zombie is nearby! An ogre zombie is nearby! The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - ogre zombie You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre zombie!! The ogre zombie is severely damaged. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre zombie Aim: an ogre zombie (severely damaged, 100% to hit) The searing ray hits the ogre zombie. The ogre zombie is almost destroyed. (Press . to maintain the ray.) The searing ray hits the ogre zombie! You destroy the ogre zombie! A goblin zombie is nearby! A goblin zombie is nearby! A goblin zombie is nearby! The magic dart hits the goblin zombie! The goblin zombie is almost destroyed. The magic dart hits the goblin zombie! You destroy the goblin zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 350 gold pieces (gained 12). Things that are here: a +0 spear; a +0 ring mail; a +0 kite shield You now have 361 gold pieces (gained 11). Things that are here: a +0 spear; a gnoll corpse Found a piece from Xom's chessboard (15/15). An ogre zombie comes into view. An ogre zombie is nearby! An ogre zombie is nearby! The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - ogre zombie You conjure a prism of explosive energy! A fulminant prism comes into view. Found a falchion. Your fulminant prism crackles loudly. The ogre zombie hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the ogre zombie! The ogre zombie is heavily damaged. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre zombie!!! You destroy the ogre zombie! An orc zombie comes into view. An orc zombie is nearby! An orc zombie is nearby! An orc zombie is nearby! The magic dart hits the orc zombie! You destroy the orc zombie! A goblin zombie comes into view. The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. The magic dart hits the goblin zombie! You destroy the goblin zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc skeleton comes into view. An orc skeleton is nearby! An orc skeleton is nearby! An orc skeleton is nearby! The magic dart hits the orc skeleton. The orc skeleton is almost destroyed. The magic dart hits the orc skeleton. You destroy the orc skeleton! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre zombie comes into view. An ogre zombie is nearby! An ogre zombie is nearby! An ogre zombie is nearby! The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. The magic dart hits the ogre zombie! The ogre zombie is moderately damaged. A hobgoblin zombie comes into view. The magic dart hits the ogre zombie. The ogre zombie is moderately damaged. The magic dart hits the ogre zombie. The ogre zombie is heavily damaged. The magic dart hits the ogre zombie. The ogre zombie is heavily damaged. The magic dart hits the ogre zombie. The ogre zombie is heavily damaged. The magic dart hits the ogre zombie. The ogre zombie is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre zombie Aim: an ogre zombie (severely damaged, 100% to hit) The searing ray hits the ogre zombie! The ogre zombie is almost destroyed. (Press . to maintain the ray.) The ogre zombie hits you. The searing ray hits the ogre zombie! You destroy the ogre zombie! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc zombie!! You destroy the orc zombie! The blast of energy engulfs the hobgoblin zombie!! You destroy the hobgoblin zombie! Your magical contamination has completely faded away. You see here a +0 halberd. An ogre zombie comes into view. An ogre zombie is nearby! An ogre zombie is nearby! An ogre zombie is nearby! The magic dart hits the ogre zombie. The ogre zombie is lightly damaged. An orc zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - ogre zombie You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Something hits your fulminant prism. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An orc zombie comes into view. Your fulminant prism crackles loudly. The orc zombie hits your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the orc zombie!! You destroy the orc zombie! There is a stone staircase leading up here. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Something hits your fulminant prism. Your fulminant prism explodes! You feel a bit more experienced. There is a stone staircase leading up here. You hit the orc zombie. The orc zombie is moderately damaged. The orc zombie misses you. You hit the orc zombie. The orc zombie is severely damaged. The orc zombie hits you but does no damage. You barely miss the orc zombie. The orc zombie is severely damaged. The orc zombie barely misses you. You barely miss the orc zombie. The orc zombie is severely damaged. The orc zombie closely misses you. You hit the orc zombie. You destroy the orc zombie! An orc zombie comes into view. An orc zombie is nearby! An orc zombie is nearby! The magic dart hits the orc zombie. The orc zombie is lightly damaged. The magic dart hits the orc zombie. The orc zombie is moderately damaged. The magic dart hits the orc zombie. The orc zombie is severely damaged. The magic dart hits the orc zombie. You destroy the orc zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 12 stones. Found a leather armour. Found a staircase to the Orcish Mines. Found a scale mail. Things that are here: 13 arrows; a +0 shortbow v - 4 scrolls of identify (gained 1) There is a shaft here. Found a trident. D - 2 murky coppery potions (gained 1) You now have 375 gold pieces (gained 14). A killer bee comes into view. A killer bee is nearby! The magic dart hits the killer bee. The killer bee is lightly wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. A killer bee comes into view. The killer bee moves out of view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - killer bee You conjure a prism of explosive energy! A fulminant prism comes into view. The killer bee barely misses you. The killer bee closely misses you. Your fulminant prism crackles loudly. The killer bee stings you but does no damage. The killer bee stings your fulminant prism. The killer bee barely misses you. Your fulminant prism explodes! The blast of energy engulfs the killer bee!!! You kill the killer bee! The blast of energy engulfs the killer bee!!! You kill the killer bee! The killer bee buzzes angrily. You hear a shout! You hear two shouts! The killer bee barely misses you. The killer bee stings you. You are poisoned. The killer bee poisons you! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (lightly wounded, 65% to hit) The searing ray hits the killer bee! The killer bee is almost dead. (Press . to maintain the ray.) You feel sick. The killer bee misses you. The killer bee stings you but does no damage. The searing ray hits the killer bee! You kill the killer bee! The searing ray hits the killer bee. The killer bee is lightly wounded. You feel sick. The searing ray hits the killer bee. The killer bee is heavily wounded. You feel sick. The killer bee stings you but does no damage. The searing ray misses the killer bee. You finish channelling your searing ray. You feel sick. The killer bee stings you! You are more poisoned. The killer bee poisons you! The killer bee barely misses you. You feel sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee stings you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded, 65% to hit) The searing ray misses the killer bee. (Press . to maintain the ray.) You feel very sick. The killer bee barely misses you. The killer bee closely misses you. The searing ray misses the killer bee. You feel sick. The killer bee stings you. The killer bee closely misses you. The searing ray misses the killer bee. You feel sick. The killer bee barely misses you. The killer bee stings you! The searing ray hits the killer bee! The killer bee is severely wounded. You finish channelling your searing ray. You feel sick. The killer bee stings you but does no damage. The killer bee stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - killer bee You conjure a prism of explosive energy! A fulminant prism comes into view. You feel sick. The killer bee closely misses you. The killer bee misses you. You barely miss the killer bee. The killer bee is severely wounded. You feel sick. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee completely misses you. The killer bee barely misses you. Your fulminant prism crackles loudly. You miss the killer bee. The killer bee is severely wounded. You feel sick. The killer bee closely misses you. The killer bee stings you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the killer bee! You kill the killer bee! You hear a shout! You feel sick. You feel sick. You are no longer poisoned. You hear a zap. Some rock shatters into small pieces. A centaur comes into view. It is carrying a wand of digging (6). A centaur is nearby! A centaur is nearby! A centaur is nearby! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you. Your fulminant prism explodes! The blast of energy engulfs the centaur!! You kill the centaur! You hear two shouts! A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire flail. A two-headed ogre is nearby! A two-headed ogre is nearby! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You open the door. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. There is an open door here. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The two-headed ogre hits your fulminant prism with a +0 giant club!! Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is heavily wounded. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! You kill the two-headed ogre! HP restored. There is an open door here. Things that are here: a +0 giant club; a +0 dire flail; a two-headed ogre corpse Found a leather armour. Found Plog's Assorted Antiques. a - a wand of digging (6) Things that are here: a +0 shortbow; 30 arrows There is an entrance to Plog's Assorted Antiques here. You can access your shopping list by pressing '$'. As you read the scroll of identify, it crumbles to dust. r - 3 scrolls of noise As you read the scroll of identify, it crumbles to dust. o - 3 potions of invisibility As you read the scroll of identify, it crumbles to dust. p - a scroll of amnesia Drop what? 35/52 slots (_ for help) (? for menu, Esc to quit) You drop 3 scrolls of noise. As you read the scroll of identify, it crumbles to dust. x - a scroll of immolation Found a stone staircase leading down. r - a metallic inky potion Found an escape hatch in the floor. There is an open door here. You now have 389 gold pieces (gained 14). e - 3 scrolls of fog (gained 1) Found a dagger. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! The magic dart hits the kobold. You kill the kobold! You hear a shout! A kobold brigand comes into view. It is wielding a +0 short sword and quivering curare-tipped darts. You hear two shouts! You hear a howl! The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. You hear a shout! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. A howler monkey comes into view. The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. You feel very sick. You hear two shouts! A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. There are monsters nearby! There are monsters nearby! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - kobold brigand Okay, then. Okay, then. You fade into invisibility! You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You feel as though you will be slow longer. You are very lightly contaminated with residual magic. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - kobold brigand You conjure a prism of explosive energy! A fulminant prism comes into view. You feel very sick. The kobold throws a poisoned dart. The poisoned dart hits the two-headed ogre. The two-headed ogre is poisoned. The kobold brigand hits your fulminant prism with a +0 short sword. You feel very sick. The howler monkey hits your fulminant prism. The two-headed ogre hits your fulminant prism with a +0 giant spiked club. The two-headed ogre hits your fulminant prism with a +0 giant spiked club!! Your fulminant prism detonates feebly. You feel sick. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You feel sick. The howler monkey barely misses you. The kobold throws a poisoned dart. The poisoned dart hits the howler monkey! The howler monkey is poisoned. You feel sick. The kobold throws a poisoned dart. The poisoned dart barely misses the two-headed ogre. The poisoned dart closely misses you. Your fulminant prism crackles loudly. The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You feel sick. You are no longer poisoned. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! You kill the kobold brigand! The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs you!! * * * LOW HITPOINT WARNING * * * The blast of energy engulfs the howler monkey!! You kill the howler monkey! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. Okay, then. Unknown command. Unknown command. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre looks more healthy. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! You kill the two-headed ogre! The blast of energy engulfs you!! Ouch! That really hurt! You die... . #.)####...# ... #.....#.. .... .....'. .... ....# .. .... ##).#####.# .... #.........# ....###########.))......# ....+...................# .(..###########.@.......# ####......# #.........# #......# #......>..# ####......## ####'####.# ...#.......# #..# #.# ...#.......# ##.###.# ...#.......# #..##.# .........#.# ##.##.# ..8......#.#########.##.####### There were no monsters in sight! Vanquished Creatures 2 two-headed ogres (D:9) A troll (D:8) Grinder (Sewer) 3 shadows (D:9) A wraith (D:8) 3 yaks (D:9) 2 wyverns Menkaure (D:7) A sky beast (D:7) 2 black bears An ice beast (D:7) 2 necrophages 4 centaurs A phantom (D:6) 3 kobold brigands 5 bullfrogs 2 gnoll sergeants A water moccasin zombie (D:7) 2 scorpions (D:7) A wyvern skeleton (D:6) 9 killer bees (D:9) 5 howler monkeys 5 orc priests 2 centaur zombies (D:8) 4 hounds A jelly (D:4) A bullfrog skeleton (D:5) 2 centaur skeletons A gnoll shaman (D:7) 2 iguanas (D:6) 7 orc wizards 8 ogre zombies (D:9) 17 gnolls 3 adders 2 shadow imps (Sewer) 3 white imps 5 ufetubi 3 adder skeletons (D:4) 2 dart slugs 24 orcs 8 ball pythons 6 bats 5 endoplasms 10 giant cockroaches 10 goblins 7 hobgoblins 4 jackals (D:2) 24 kobolds 7 quokkas 4 frilled lizards 2 goblin zombies (D:9) 3 hobgoblin skeletons (D:9) 4 hobgoblin zombies (D:9) 2 kobold zombies (Sewer) An orc skeleton (D:9) 14 orc zombies (D:9) 23 rats 2 fulminant prisms 281 creatures vanquished. Vanquished Creatures (others) 52 fulminant prisms 2 plants (D:9) 54 creatures vanquished. Grand Total: 335 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 205 | D:1 | Reached skill level 4 in Conjurations 337 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1313 | D:2 | Learned a level 2 spell: Searing Ray 1375 | D:2 | Found Setabib's Antique Armour Shoppe. 1469 | D:2 | Reached XP level 3. HP: 21/26 MP: 4/8 1894 | D:2 | Reached skill level 5 in Conjurations 2427 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/9 2529 | D:3 | Found a glowing drain. 2612 | Sewer | Entered a sewer 3029 | Sewer | Noticed a kobold brigand 3055 | Sewer | HP: 11/33 [kobold brigand (6)] 3057 | Sewer | Killed a kobold brigand 3058 | Sewer | Reached skill level 6 in Conjurations 3058 | Sewer | Reached XP level 5. HP: 11/38 MP: 1/10 3069 | Sewer | HP: 6/38 [kobold/stone (2)] 3074 | Sewer | HP: 5/38 [kobold/stone (1)] 3418 | Sewer | Noticed Grinder 3446 | Sewer | Killed Grinder 3447 | Sewer | Reached skill level 7 in Conjurations 3447 | Sewer | Reached XP level 6. HP: 34/45 MP: 1/11 3784 | Sewer | Reached skill level 8 in Conjurations 4079 | D:3 | Reached XP level 7. HP: 50/50 MP: 4/12 4252 | D:3 | Found a transporter. 4345 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 4434 | D:3 | Found a transporter. 4436 | D:3 | Noticed RandomusNamus's ghost (amateur MiGl) 5475 | D:4 | Reached skill level 9 in Conjurations 6182 | D:5 | Entered Level 5 of the Dungeon 6186 | D:5 | HP: 25/50 [orc (10)] 7225 | D:5 | Reached XP level 8. HP: 51/57 MP: 1/13 7704 | D:6 | Noticed a six-headed hydra 7810 | D:6 | Reached skill level 2 in Spellcasting 7943 | D:6 | Reached skill level 10 in Conjurations 8135 | D:6 | Reached skill level 3 in Spellcasting 8341 | D:6 | Learned a level 4 spell: Fulminant Prism 8505 | D:6 | Found a staircase to the Ecumenical Temple. 9751 | D:7 | Reached skill level 4 in Spellcasting 10120 | D:7 | Reached XP level 9. HP: 40/62 MP: 0/19 10417 | D:7 | Noticed Menkaure 10422 | D:7 | Killed Menkaure 10423 | D:7 | Reached skill level 5 in Spellcasting 10423 | D:7 | Reached skill level 11 in Conjurations 11945 | D:8 | Reached skill level 6 in Spellcasting 12337 | D:9 | Reached skill level 12 in Conjurations 12337 | D:9 | Reached XP level 10. HP: 67/69 MP: 19/24 12371 | D:9 | Reached skill level 7 in Spellcasting 12737 | D:9 | Found a staircase to the Orcish Mines. 12798 | D:9 | HP: 34/69 [killer bee (4)] 12840 | D:9 | Noticed a two-headed ogre 12849 | D:9 | Killed a two-headed ogre 12878 | D:9 | Found Plog's Assorted Antiques. 12942 | D:9 | Noticed a two-headed ogre 12949 | D:9 | HP: 25/69 [spore (20)] 12951 | D:9 | Killed a two-headed ogre 12951 | D:9 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, nicolae_shop_statue_plus, dk_noncrumbling_4, minmay_rat_hole D:3: layout_basic, gammafunk_temple_overflow_statue, gup_sewer_entry_pipe, gammafunk_ghost_mausoleum, skrybe_limestone_x D:4: layout_basic, lightli_corner_chamber D:5: layout_loops_ring, st_stairs_7, kennysheep_generic_room_5 D:6: layout_loops_cross, minmay_temple_entry_ruins D:7: layout_cave_pods, chequers_temple_overflow_statue_of_worship, minmay_door_square, grunt_ministairs_2, uniq_menkaure D:8: layout_loops_ring D:9: layout_basic, lemuel_zombie_altar_kikubaaqudgha, zombieorc2_lemuel, serial_shops, shop, kennysheep_mini, nicolae_take_the_stairs, nicolae_shop_overgrown_old_shop Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Conjurations | 4 5 6 7 8 9 10 12 | 12.5 Spellcasting | 4 6 7 | 7.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 4 | | | || 4 Whip | | 12 | 16 | 9 || 37 Cast: Magic Dart | 100 | 62 | 225 | 62 || 449 Searing Ray | 2 | 11 | 36 | 9 || 58 Fulminant Prism | | | 31 | 24 || 55 Iskenderun's Myst | | | 1 | 2 || 3 Use: Scroll | | | 9 | 4 || 13 Potion | | | 1 | 1 || 2 Armor: Robe | 10 | 13 | 22 | || 45 Troll leather arm | | | 2 | 7 || 9 Dodge: Dodged | 6 | 28 | 77 | 23 || 134 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12985 | 12464 | 521 | 2061 | 8418 | 10 | 1298.5 | Dungeon | 11566 | 11045 | 521 | 1496 | 7827 | 9 | 1285.1 | Sewer | 1419 | 1419 | 0 | 565 | 590 | 1 | 1419.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2095 daAuts D:6: 1625 daAuts D:7: 1544 daAuts D:5: 1422 daAuts Sewer: 1419 daAuts D:1: 1309 daAuts D:2: 991 daAuts D:8: 930 daAuts D:3: 899 daAuts D:9: 748 daAuts