Dungeon Crawl Stone Soup version 0.28-a0-479-g5baa6b73be (webtiles) character file. Game seed: 8436684072444669854 6278 sleeves the Arsonist (level 10, -4/63 HPs) Began as an Octopode Cinder Acolyte on Sept 18, 2021. Was a High Priest of Ignis. Slain by a killer bee (8 damage) ... on level 8 of the Dungeon. The game lasted 00:27:07 (11130 turns). sleeves the Arsonist (Octopode Cinder Acolyte) Turns: 11130, Time: 00:27:07 Health: -4/63 AC: 1 Str: 20 XL: 10 Next: 94% Magic: 25/42 EV: 12 Int: 19 God: Ignis [*****.] Gold: 529 SH: 0 Dex: 8 Spells: 23/29 levels left rFire + + . SeeInvis + h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . n - ring of magical power rCorr . Rampage . p - +6 ring of strength Will ..... v - ring of protection from fire Stlth +++....... A - ring of magical power HPRegen 0.20/turn F - ring of see invisible MPRegen 0.28/turn (no ring) (no ring) (no ring) @: lethally poisoned (-4 -> -11), marked, very slightly contaminated, invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Sea of Fire, Foxfire Swarm, Rising Flame You were on level 8 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 529 gold pieces. Inventory: Hand Weapons a - a -1 short sword of flaming h - a +0 dagger (weapon) (You took it off a goblin on level 2 of the Dungeon) Jewellery i - a ring of ice (You found it on level 2 of the Dungeon) m - the amulet "Vistryng" {Spirit *Corrode rF- rN+++ Int+4} (You found it on level 5 of the Dungeon) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. n - a ring of magical power (left tentacle) (You found it on level 4 of the Dungeon) o - an amulet of faith (You found it on level 4 of the Dungeon) p - a +6 ring of strength (right tentacle) (You found it on level 4 of the Dungeon) v - a ring of protection from fire (on tentacle) (You found it on level 4 of the Dungeon) A - a ring of magical power (on tentacle) (You found it on level 6 of the Dungeon) E - a ring of ice (You found it on level 8 of the Dungeon) F - a ring of see invisible (on tentacle) (You found it on level 8 of the Dungeon) Wands u - a wand of charming (8) (You found it on level 4 of the Dungeon) x - a wand of iceblast (13) (You found it on level 5 of the Dungeon) Scrolls b - a scroll of teleportation {unknown} c - 6 scrolls of enchant armour f - 2 scrolls of vulnerability {unknown} k - 3 scrolls of fog {unknown} l - 4 scrolls of magic mapping t - 11 scrolls of enchant weapon w - 2 scrolls of noise {unknown} y - a scroll of amnesia {unknown} C - a scroll of acquirement Potions d - a potion of heal wounds e - 3 potions of mutation g - a potion of invisibility j - 3 potions of curing q - 3 potions of might {unknown} r - a potion of degeneration {unknown} s - 5 potions of flight {unknown} z - a potion of attraction {unknown} B - 4 potions of haste D - a potion of lignification {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Short Blades - Level 4.0 Stealth + Level 10.4 Spellcasting + Level 11.4 Fire Magic You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 100% 2d10 1% 2 b - Foxfire Conj/Fire 100% 2x1d9 1% 1 c - Conjure Flame Conj/Fire 31% 6-21 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 31% N/A 1% 3 Apportation Tloc 18% N/A 7% 1 Freeze Ice 36% 1d6 7% 1 Summon Small Mammal Summ 36% N/A 7% 1 Flame Wave Conj/Fire 31% 3d7 7% 4 Call Canine Familiar Summ 9% N/A 22% 3 Frozen Ramparts Ice 18% 1d3 22% 3 Portal Projectile Hex/Tloc 18% N/A 22% 3 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Cause Fear Hex 4% N/A 56% 4 Hailstorm Conj/Ice 9% 3d4 56% 4 Leda's Liquefaction Hex/Erth 4% N/A 56% 4 Alistair's Intoxication Tmut/Pois 6% N/A 89% 5 Invisibility Hex 4% N/A 100% 6 Discord Hex 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 * Annotations: D:7 2 transporters, willcat's ghost, amateur OpDe Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +0 glaive; a +0 plate armour; an orc skeleton Items here: ))))) [. Things that are here: a +0 halberd; a +0 chain mail You see here a +0 halberd. You see here a +0 spear. You see here a +0 hand axe. Things that are here: a +0 trident; a +0 scale mail There is an empty arch of ancient stone here. Unknown command. Things that are here: a +0 trident; a +0 scale mail You see here a +0 hand axe. You see here a +0 spear. You see here a +0 halberd. Things that are here: a +0 halberd; a +0 chain mail Items here: ))))) [. There is an open door, spattered with blood here. Things that are here: a +0 glaive; a +0 plate armour; an orc skeleton Items here: )))) [[[ ÷. Things that are here: a +0 glaive; a +0 ring mail; an orc skeleton Things that are here: a +0 halberd; a +0 scale mail There is an open door here. Things that are here: a +0 trident; a +0 scale mail; a +0 halberd Items here: )))) [. There is an open gate here. You see here a +0 halberd. There is an open gate here. There is a huge open gate here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is an empty arch of ancient stone here. Things that are here: a +0 spear; a goblin skeleton Items here: ( )) ÷. Things that are here: a +0 robe; a +0 dagger; an orc skeleton Items here: )))) [[ ÷÷. Things that are here: +0 steam dragon scales; a steam dragon skeleton Found 12 arrows. A centaur skeleton comes into view. A centaur skeleton is nearby! Found 18 gold pieces. Flames lash the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton's fire resistance burns away. Flames lash the centaur skeleton. The centaur skeleton is burned terribly! You destroy the centaur skeleton! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 449 gold pieces (gained 18). An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! An ogre is nearby! An ogre is nearby! Found a robe. The ogre shouts! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre! The ogre is moderately wounded. The foxfire hits the ogre! The ogre is heavily wounded. The foxfire hits the ogre! The ogre is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is almost dead. The foxfire hits the ogre. You kill the ogre! Your foxfire dissipates! Your foxfire dissipates! Found 19 sling bullets. You see here a +0 giant spiked club. Found a stone staircase leading down. Willcat's ghost turns its malevolent gaze towards you. Found a transporter. A howler monkey zombie comes into view. A howler monkey zombie is nearby! Found a transporter. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey zombie. The howler monkey zombie is lightly damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey zombie! The howler monkey zombie is moderately damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey zombie. The howler monkey zombie is heavily damaged. The foxfire hits the howler monkey zombie. The howler monkey zombie is severely damaged. The howler monkey zombie hits you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey zombie. The howler monkey zombie is severely damaged. The howler monkey zombie hits you. A howler monkey zombie is nearby! Flames lash the howler monkey zombie. The howler monkey zombie is almost destroyed. The howler monkey zombie's fire resistance burns away. The foxfire hits the howler monkey zombie! The howler monkey zombie is burned terribly! You destroy the howler monkey zombie! Your foxfire dissipates! Willcat's ghost whispers something so quietly that you cannot hear it. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Willcat's ghost whispers, "There is no future for you." Willcat's ghost shrieks, "I have seen your future, and it is all used up." HP restored. A centaur skeleton comes into view. A centaur skeleton is nearby! A centaur skeleton is nearby! A centaur skeleton is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton's fire resistance burns away. Flames lash the centaur skeleton. The centaur skeleton is burned terribly! You destroy the centaur skeleton! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an opulent altar of Gozag. As you open the door, it creaks loudly! There is an open door here. Found a ring mail. Things that are here: a +0 robe; a +0 dagger Items here: )))) [[. Things that are here: 15 stones; a +0 spear; a +0 spear Found 4 javelins. You now have 468 gold pieces (gained 19). You now have 483 gold pieces (gained 15). A scorpion comes into view. A scorpion is nearby! An orc and an orc priest come into view. The orc shouts! You hear a shout! The orc priest moves out of view. The orc moves out of view. An orc wizard comes into view. It is wielding a +0 dagger. Flames lash the scorpion. The scorpion is moderately wounded. The scorpion's fire resistance burns away. The orc wizard shouts! You hear a shout! Flames lash the scorpion. The scorpion is burned terribly! You kill the scorpion! The orc priest shouts! You hear a shout! x2 You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc! You kill the orc! The foxfire hits the orc priest! The orc priest is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc priest. The orc priest is severely wounded. The foxfire hits the orc wizard! The orc wizard is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc priest. The orc priest is severely wounded. The foxfire hits the orc priest. The orc priest is almost dead. Flames lash the orc wizard. The orc wizard is almost dead. The orc wizard's fire resistance burns away. The foxfire hits the orc priest. You kill the orc priest! The foxfire hits the orc wizard! The orc wizard is burned terribly! You kill the orc wizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your foxfire dissipates! x2 Your foxfire dissipates! Found a stone staircase leading down. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 short sword; a kobold corpse A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! You hear a shout! x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your foxfire dissipates! Your foxfire dissipates! x2 A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. A kobold brigand is nearby! A kobold brigand is nearby! A kobold brigand is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold brigand. The kobold brigand is lightly wounded. The foxfire hits the kobold brigand! The kobold brigand is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. A kobold comes into view. It is wielding a +0 whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold brigand. The kobold brigand is heavily wounded. The foxfire hits the kobold brigand. The kobold brigand is severely wounded. The foxfire hits the kobold brigand. The kobold brigand is almost dead. Flames lash the kobold brigand. You kill the kobold brigand! You hear a shout! A kobold comes into view. It is wielding a +0 whip. The foxfire hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold but does no damage. The kobold throws a stone. The stone hits you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A kobold comes into view. It is wielding a +0 short sword. The foxfire hits the kobold but does no damage. The foxfire hits the kobold. The kobold is severely wounded. The foxfire hits the kobold! You kill the kobold! The foxfire hits the kobold. You kill the kobold! A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. The kobold is heavily wounded. The foxfire hits the kobold. You kill the kobold! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Your foxfire dissipates! Your foxfire dissipates! x2 A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your foxfire dissipates! x2 Your foxfire dissipates! Things that are here: a +0 whip; 3 poisoned darts; a kobold corpse Items here: ( ))) †. Found Zin's Purification Station. Things that are here: a +0 whip; a kobold corpse You see here a +0 whip. Found a glowing silver altar of Zin. There is an entrance to Zin's Purification Station here. Things that are here: a +0 whip; a kobold corpse Things that are here: a +0 short sword; a kobold corpse Things that are here: a +0 mace; an orc corpse Found a shadowy altar of Dithmenos. You now have 495 gold pieces (gained 12). You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A jelly comes into view. The jelly quivers. Okay, then. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is moderately wounded. Flames lash the jelly. You kill the jelly! Your foxfire dissipates! A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the jelly. The jelly quivers. The jelly is almost dead. The jelly's fire resistance burns away. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You see here 12 arrows. You see here a +0 giant spiked club. Key pressed, stopping explore. Willcat's ghost turns its malevolent gaze towards you. c - 6 scrolls of enchant armour (gained 1) Willcat's ghost screams, "Death is your only future!" Willcat's ghost whispers, "The ORB doesn't exist." Willcat's ghost says, "What do you have that I didn't have?" Found 19 sling bullets. B - 4 potions of haste (gained 1) Willcat's ghost screams, "Zot is a myth, the ORB is a fable, you'll soon be a tale!" Found a hand crossbow. D - a smoky inky potion Found a scale mail. You now have 513 gold pieces (gained 18). A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! The bullfrog gives a loud, deep croak! Flames lash the bullfrog. The bullfrog is heavily wounded. The bullfrog's fire resistance burns away. Flames lash the bullfrog. The bullfrog is burned terribly! You kill the bullfrog! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bullfrog corpse. There is an open door here. You see here a +0 whip. Items here: ( ))). Things that are here: a +0 whip; 3 poisoned darts Items here: ( ))). You see here a +0 whip. There is a transporter landing site here. A wight comes into view. It is wielding a +0 falchion. A wight is nearby! Okay, then. A wight is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! The fire ignites! Flames lash the wight. The wight is moderately damaged. The wight's fire resistance burns away. Flames lash the wight. The wight is burned terribly! You destroy the wight! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A wight comes into view. It is wielding a +2 scimitar. A wight is nearby! A wight is nearby! A wight comes into view. It is wielding a +3 trident. Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. Flames lash the wight. The wight is almost destroyed. The wight's fire resistance burns away. A wight comes into view. It is wielding a +0 falchion. Flames lash the wight. The wight is burned terribly! You destroy the wight! Flames lash the wight. The wight is burned terribly! You destroy the wight! Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. Flames lash the wight but do no damage. Flames lash the wight. The wight is burned terribly! You destroy the wight! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Items here: )))) [[[[. Okay, then. E - a scroll of identify Willcat's ghost turns its malevolent gaze towards you. l - 4 scrolls of magic mapping (gained 1) Key pressed, stopping explore. Willcat's ghost shrieks, "You must not succeed where I failed!" Found a stone staircase leading down. As you read the scroll of identify, it crumbles to dust. e - 3 potions of mutation You now have 529 gold pieces (gained 16). There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 scale mail. You see here a +0 scale mail. There is a stone staircase leading down here. Key pressed, stopping explore. Found a stone staircase leading up. There is a stone staircase leading up here. A black bear comes into view. A black bear is nearby! A black bear is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The black bear growls angrily. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear! The black bear is moderately wounded. The foxfire hits the black bear but does no damage. The black bear is moderately wounded. The foxfire hits the black bear but does no damage. The black bear is moderately wounded. The foxfire hits the black bear. The black bear is heavily wounded. Flames lash the black bear. The black bear is almost dead. The black bear's fire resistance burns away. The foxfire hits the black bear! The black bear is burned terribly! You kill the black bear! Your foxfire dissipates! You see here 12 arrows. There is an open door here. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. (D) Dungeon (T) Temple Where to? (Enter - D:7 @ (x,y), ? - help) There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found six items. There is a stone staircase leading up here. E - a ring of ice Okay, then. q - 3 bubbling sapphire potions (gained 1) Found a spear. t - 11 scrolls of enchant weapon (gained 1) A water moccasin comes into view. Found an escape hatch in the ceiling. You see here a wand of iceblast (10). x - a wand of iceblast (13) (gained 10 charges) The water moccasin hisses angrily. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Flames lash the water moccasin. The water moccasin is moderately wounded. The water moccasin's fire resistance burns away. You hear a howl! You hear two shouts! You hear a shout! The foxfire hits the water moccasin. The water moccasin is burned terribly! The water moccasin is severely wounded. The foxfire hits the water moccasin! The water moccasin is burned terribly! You kill the water moccasin! A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A two-headed ogre comes into view. It is wielding two +0 giant clubs. An orc priest comes into view. It is wielding a +0 flail. An orc wizard comes into view. It is wielding a +0 dagger. The foxfire hits the howler monkey. The howler monkey is moderately wounded. The foxfire hits the howler monkey. The howler monkey is heavily wounded. The foxfire hits the howler monkey but does no damage. The howler monkey is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The foxfire hits the howler monkey! You kill the howler monkey! There is a stone staircase leading up here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard! The orc wizard is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits something. x2 The foxfire hits something. Reactivating autopickup. You feel a bit more experienced. The foxfire hits the two-headed ogre. The two-headed ogre is lightly wounded. The foxfire hits the two-headed ogre. The two-headed ogre is lightly wounded. You climb upwards. Level annotation: 2 transporters, willcat's ghost, amateur OpDe There is a stone staircase leading down here. You see here a +0 whip. You see here a +0 whip. Magic restored. Willcat's ghost turns its malevolent gaze towards you. HP restored. Willcat's ghost whispers something so quietly that you cannot hear it. There is a stone staircase leading down here. You climb downwards. Found a blackened golden ring. There is a stone staircase leading up here. Flames lash the kobold. You kill the kobold! Flames lash the kobold brigand. The kobold brigand shouts! The kobold brigand is heavily wounded. The kobold brigand's fire resistance burns away. Flames lash the kobold brigand. The kobold brigand is burned terribly! You kill the kobold brigand! The kobold hits you with a +0 club. Flames lash the kobold. You kill the kobold! The kobold closely misses you. Flames lash the kobold. You kill the kobold! HP restored. Magic restored. Things that are here: a +0 club; a stone Things that are here: a +0 short sword; a kobold corpse Things that are here: a +0 whip; a stone Things that are here: a +0 club; 4 poisoned darts F - a ring of see invisible F - a ring of see invisible (on tentacle) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. A killer bee comes into view. A killer bee is nearby! A killer bee is nearby! A killer bee is nearby! A killer bee comes into view. x2 The killer bee moves out of view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The killer bee buzzes angrily. x2; You hear an angry buzzing noise. x2 Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! A killer bee comes into view. The killer bee barely misses you. Flames lash the killer bee. The killer bee is moderately wounded. The killer bee's fire resistance burns away. The killer bee closely misses you. The killer bee stings you. You are poisoned. The killer bee poisons you! You smother the flame. You feel sick. The killer bee stings you! Flames lash the killer bee. You kill the killer bee! You feel sick. The killer bee stings you. Flames lash the killer bee but do no damage. You feel sick. The killer bee stings you. The killer bee stings you but does no damage. Flames lash the killer bee. The killer bee is severely wounded. The killer bee's fire resistance burns away. You feel sick. The killer bee is no longer more vulnerable to fire. The killer bee completely misses you. The killer bee barely misses you. You are too injured to fight recklessly! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. The killer bee is almost dead. The killer bee's fire resistance burns away. You feel sick. You are no longer poisoned. The killer bee misses you. The killer bee stings you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. The killer bee is burned terribly! You kill the killer bee! The killer bee stings you! * * * LOW HITPOINT WARNING * * * The killer bee closely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. The killer bee is burned terribly! You kill the killer bee! The killer bee barely misses you. The killer bee completely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. The killer bee is almost dead. The killer bee's fire resistance burns away. The killer bee barely misses you. x2 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. The killer bee is burned terribly! You kill the killer bee! Things that are here: a +0 short sword; a kobold corpse There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. A centaur zombie comes into view. A centaur zombie is nearby! A centaur zombie is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Flames lash the centaur zombie. The centaur zombie is moderately damaged. The centaur zombie's fire resistance burns away. The foxfire hits the centaur zombie. The centaur zombie is burned terribly! The centaur zombie is moderately damaged. The foxfire hits the centaur zombie! The centaur zombie is burned terribly! The centaur zombie is heavily damaged. Flames lash the centaur zombie. The centaur zombie is burned terribly! You destroy the centaur zombie! A steam dragon comes into view. A steam dragon is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the steam dragon. The steam dragon is lightly wounded. The foxfire hits the steam dragon but does no damage. The steam dragon is lightly wounded. The steam dragon breathes steam at you. The ball of steam hits your foxfire. Your foxfire resists. The ball of steam hits your foxfire. Your foxfire resists. The ball of steam hits you. You resist. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the steam dragon. The steam dragon is moderately wounded. The foxfire hits the steam dragon but does no damage. The steam dragon is moderately wounded. The foxfire hits the steam dragon. The steam dragon is moderately wounded. The foxfire hits the steam dragon. The steam dragon is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the steam dragon. The steam dragon is severely wounded. The foxfire hits the steam dragon. The steam dragon is almost dead. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the steam dragon but does no damage. The steam dragon is almost dead. The foxfire hits the steam dragon but does no damage. The steam dragon is almost dead. The foxfire hits the steam dragon. You kill the steam dragon! Your foxfire dissipates! Magic restored. A two-headed ogre comes into view. It is wielding two +0 giant clubs. A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear two shouts! x2 You start waiting. A killer bee comes into view. The killer bee moves out of view. (D) Dungeon (T) Temple Where to? (Enter - D:8 @ (x,y), ? - help) There is a stone staircase leading up here. You climb upwards. Level annotation: 2 transporters, willcat's ghost, amateur OpDe There is a stone staircase leading down here. Unknown command. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 short sword; a kobold skeleton Things that are here: 4 poisoned darts; a +0 club An orc wizard is nearby! An orc wizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard shouts! You hear two shouts! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard but does no damage. Your foxfire dissipates! x2 Your foxfire dissipates! You start waiting. A two-headed ogre is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The two-headed ogre shouts in stereo! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the two-headed ogre! The two-headed ogre is lightly wounded. The foxfire hits the two-headed ogre! The two-headed ogre is moderately wounded. Flames lash the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre's fire resistance burns away. The foxfire hits the two-headed ogre! The two-headed ogre is burned terribly! The two-headed ogre is heavily wounded. The foxfire hits the two-headed ogre. The two-headed ogre is heavily wounded. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is severely wounded. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! You kill the two-headed ogre! Your Spellcasting skill increases to level 10! Your Fire Magic skill increases to level 11! A killer bee zombie comes into view. A killer bee zombie is nearby! A killer bee zombie is nearby! A killer bee zombie is nearby! A killer bee zombie is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A killer bee zombie is nearby! Flames lash the killer bee zombie. The killer bee zombie is moderately damaged. The killer bee zombie's fire resistance burns away. The foxfire hits the killer bee zombie. The killer bee zombie is moderately damaged. The foxfire hits the killer bee zombie! The killer bee zombie is burned terribly! The killer bee zombie is severely damaged. Flames lash the killer bee zombie. The killer bee zombie is burned terribly! You destroy the killer bee zombie! Magic restored. Things that are here: a +0 giant club; a +0 giant club An orc wizard is nearby! An orc wizard is nearby! A centaur comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The centaur shouts! The orc wizard shouts! The orc wizard casts a spell at you. You easily resist. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur! The centaur is moderately wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. Flames lash the centaur. The centaur is severely wounded. The centaur's fire resistance burns away. The foxfire hits the orc wizard! The orc wizard is severely wounded. The foxfire hits the centaur. The centaur is burned terribly! The centaur is almost dead. The foxfire hits the centaur. The centaur is burned terribly! You kill the centaur! The orc wizard casts a spell at you. You are confused. Unknown command. You bump into the rock wall. Harold the Weathered comes into view. He is wielding a +0 long sword. Harold shouts! You bump into the rock wall. Harold points at you and mumbles some strange words. A sentinel's mark forms upon you. Found 6 gold pieces. The orc wizard hits you with a +0 dagger. You feel less confused. The orc wizard barely misses you. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel A rock wall. Unknown command. Unknown command. You fade into invisibility! The orc wizard barely misses you. You are very lightly contaminated with residual magic. Unknown command. Flames lash Harold. Harold is lightly wounded. Harold's fire resistance burns away. The orc wizard completely misses you. Flames lash Harold. Harold is burned terribly! Harold is moderately wounded. The orc wizard hits you with a +0 dagger. Harold gestures at you while chanting. You barely resist. Flames lash Harold. Harold is burned terribly! Harold is heavily wounded. The orc wizard points at you and mumbles some strange words. You easily resist. Flames lash Harold. Harold is burned terribly! Harold is severely wounded. The orc wizard hits you with a +0 dagger. Harold closely misses you. Flames lash the orc wizard. You kill the orc wizard! Harold hits you with a +0 long sword! Flames lash Harold. Harold is burned terribly! Harold is almost dead. Harold is no longer more vulnerable to fire. Harold says, "Bounty hunting has been great, but I can't wait to retire." Harold hits you with a +0 long sword! You are too injured to fight recklessly! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Harold misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Harold. Harold is almost dead. Harold's fire resistance burns away. The foxfire hits Harold. Harold is burned terribly! You kill Harold! A killer bee comes into view. Your foxfire dissipates! There are monsters nearby! You are too injured to fight recklessly! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The killer bee completely misses you. A killer bee comes into view. The killer bee barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the killer bee. The killer bee is lightly wounded. The foxfire hits the killer bee. The killer bee is heavily wounded. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee barely misses you. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel very sick. The foxfire hits the killer bee! The killer bee is heavily wounded. The foxfire hits the killer bee. The killer bee is heavily wounded. The killer bee misses you. The killer bee barely misses you. The killer bee closely misses you. The killer bee completely misses you. The killer bee closely misses you. The killer bee barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. The killer bee is almost dead. The killer bee's fire resistance burns away. You feel sick. The foxfire hits the killer bee. The killer bee is severely wounded. The foxfire hits the killer bee. The killer bee is almost dead. The killer bee barely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! The killer bee misses you. The killer bee closely misses you. x2 You feel better. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! The killer bee barely misses you. The killer bee misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! The killer bee barely misses you. You feel much better. You feel very sick. The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! The killer bee closely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee closely misses you. The killer bee stings you! * * * LOW HITPOINT WARNING * * * The killer bee closely misses you. You feel better. The killer bee barely misses you. The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! The killer bee barely misses you. The killer bee stings you! You die... # #.# ### #.# ..###### #.# ......<####.# ########## ##....()....###......... #####.(().............. #########..###.......... ......# ##..#..yy....... ......# ##.)..y@....... ......# #..#.#)....... ......#####.##.#........ ...§..#...@.##.......... ....§§#.#####........... ####...§# .#......... # ##§.§# ..........$. # ##... ...##....... ...#. You could see 3 killer bees. Vanquished Creatures Harold (D:8) A two-headed ogre (D:8) 3 orc knights (Bailey) 2 steam dragons A water moccasin (D:8) 9 orc warriors An ice beast (D:5) A sky beast (D:7) A black bear (D:7) A necrophage (D:6) 2 ogres A centaur (D:8) 2 kobold brigands A bullfrog (D:7) A wyvern zombie (D:6) A scorpion (D:7) A wyvern skeleton (D:6) 7 killer bees 4 wights (D:7) A howler monkey (D:8) 2 bullfrog zombies 2 centaur zombies 2 jellies (D:7) 5 orc priests 2 centaur skeletons (D:7) 2 iguanas 8 orc wizards A killer bee zombie (D:8) A howler monkey zombie (D:7) A howler monkey skeleton (D:7) 8 adders An ufetubus (D:5) 2 worms 3 dart slugs 44 orcs 8 ball pythons 4 bats 5 endoplasms 3 giant cockroaches 10 goblins 5 hobgoblins 12 jackals 7 quokkas 7 frilled lizards 18 kobolds 7 rats 212 creatures vanquished. Vanquished Creatures (collateral kills) An orc (Bailey) 1 creature vanquished. Vanquished Creatures (others) 276 foxfires A plant (D:4) 277 creatures vanquished. Grand Total: 490 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Octopode Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 30 | D:1 | Reached skill level 1 in Stealth 32 | D:1 | HP: 7/16 [quokka (2)] 313 | D:1 | Reached skill level 2 in Stealth 375 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 382 | D:1 | Learned a level 2 spell: Scorch 436 | D:1 | HP: 10/21 [constriction (1)] 444 | D:1 | HP: 8/21 [kobold (2)] 673 | D:1 | Reached skill level 3 in Stealth 716 | D:1 | Found a faded altar of an unknown god. 730 | D:1 | Reached XP level 3. HP: 21/26 MP: 2/5 1223 | D:2 | HP: 13/26 [adder (3)] 1485 | D:2 | Reached skill level 2 in Spellcasting 1548 | D:2 | Learned a level 1 spell: Foxfire 1627 | D:2 | Reached skill level 4 in Stealth 1627 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/7 2547 | D:3 | You fall into a shaft and drop 2 floors! 2547 | D:5 | Entered Level 5 of the Dungeon 2757 | D:5 | Reached XP level 5. HP: 20/36 MP: 0/9 2894 | D:5 | Identified the amulet "Vistryng" {Spirit *Corrode rF- rN+++ | Int+4} 2973 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3400 | D:4 | Reached skill level 3 in Spellcasting 3532 | D:3 | Reached skill level 4 in Fire Magic 4579 | D:4 | Found a broken altar of Ashenzari. 4587 | D:4 | Found a shimmering blue altar of Sif Muna. 4587 | D:4 | Found a blossoming altar of Fedhas. 4765 | D:4 | Found a hide-covered altar of Uskayaw. 4962 | D:5 | Noticed an ice beast 4971 | D:5 | Killed an ice beast 4972 | D:5 | Reached XP level 6. HP: 24/42 MP: 9/11 5202 | D:5 | Reached skill level 4 in Spellcasting 5565 | D:5 | Found a radiant altar of Vehumet. 5813 | D:6 | Reached skill level 5 in Fire Magic 5978 | D:6 | Noticed a necrophage 5981 | D:6 | Killed a necrophage 5982 | D:6 | Reached XP level 7. HP: 42/46 MP: 13/13 6018 | D:6 | Found a hazy altar of Hepliaklqana. 6064 | D:6 | Learned a level 3 spell: Conjure Flame 6267 | D:6 | Reached skill level 5 in Spellcasting 6279 | D:6 | Found a staircase to the Ecumenical Temple. 6287 | Temple | Entered the Ecumenical Temple 6290 | Temple | Reached skill level 6 in Fire Magic 6483 | D:6 | HP: 21/46 [orc (4)] 6494 | Temple | HP: 15/46 [orc (4)] 7040 | D:6 | Reached XP level 8. HP: 51/52 MP: 16/16 7085 | D:6 | Found an iron altar of Okawaru. 7547 | D:6 | Reached skill level 6 in Spellcasting 7657 | D:7 | Found a flagged portal. 7671 | D:7 | Reached skill level 7 in Fire Magic 7814 | Bailey | Entered a bailey 7833 | Bailey | HP: 26/52 [orc (2)] 8034 | Bailey | Reached skill level 7 in Spellcasting 8034 | Bailey | Reached skill level 8 in Fire Magic 8099 | Bailey | Reached XP level 9. HP: 56/56 MP: 19/19 8458 | Bailey | HP: 21/56 [orc priest/divine providence[an orc warrior] | (12)] 8594 | Bailey | HP: 10/56 [orc warrior (26)] 8749 | Bailey | Noticed an orc knight 8781 | Bailey | Killed an orc knight 8782 | Bailey | Reached skill level 8 in Spellcasting 8782 | Bailey | Reached skill level 9 in Fire Magic 8878 | Bailey | Noticed an orc knight 8892 | Bailey | Killed an orc knight 8968 | Bailey | Noticed an orc knight 9009 | Bailey | Killed an orc knight 9010 | Bailey | Reached skill level 9 in Spellcasting 9010 | Bailey | Reached skill level 10 in Fire Magic 9010 | Bailey | Reached XP level 10. HP: 44/63 MP: 23/23 9319 | D:7 | Noticed willcat's ghost (amateur OpDe) 9322 | D:7 | Found a transporter. 9324 | D:7 | Found a transporter. 9393 | D:7 | Found an opulent altar of Gozag. 9662 | D:7 | Found Zin's Purification Station. 9667 | D:7 | Found a glowing silver altar of Zin. 9685 | D:7 | Found a shadowy altar of Dithmenos. 10551 | D:8 | Noticed a two-headed ogre 10670 | D:8 | HP: 29/63 [killer bee (8)] 10907 | D:8 | Noticed a two-headed ogre 11054 | D:8 | Killed a two-headed ogre 11055 | D:8 | Reached skill level 10 in Spellcasting 11055 | D:8 | Reached skill level 11 in Fire Magic 11110 | D:8 | Noticed Harold 11122 | D:8 | Killed Harold 11126 | D:8 | HP: 30/63 [poisoned by a killer bee] 11129 | D:8 | HP: 14/63 [killer bee (9)] 11129 | D:8 | HP: 2/63 [killer bee (7)] 11130 | D:8 | Slain by a killer bee Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, st_stairs_1 D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: layout_basic, serial_curves, eino_curves_02, eino_curves_01, hangedman_abyss_or_decor_stabs, roderic_roman_lattice, minmay_misc_feat_pillars D:4: minmay_general_purpose_star, layout_cave_pods, lemuel_coloured_pillars_altar, lemuel_tele_altar, gammafunk_temple_overflow_forgotten D:5: layout_loops_ring, vehumet_crystals D:6: layout_basic, okawaru_gym_becter, nicolae_hepliaklqana_hippocampus, minmay_temple_entry_offerings D:7: layout_basic, zin_purify, nicolae_dithmenos_through_a_glass_darkly, grunt_gozag_statues, enter_bailey_3, gammafunk_ghost_mausoleum, hangedman_decor_opposing, kennysheep_nondescript, chequers_serial_rivers_room_b D:8: layout_rooms, nicolae_overflow_hidden_temple, uniq_harold Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 2 3 4 | 4.0 Spellcasting | 2 3 4 5 7 9 10 | 10.4 Fire Magic | 4 5 6 8 10 11 | 11.4 Fighting | | 3.0 Short Blades | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Short sword | 62 | 1 | | || 63 Constrict | 11 | 15 | | || 26 Tentacles | 1 | 8 | | || 9 Dagger | | 74 | 3 | || 77 Cast: Scorch | 10 | 60 | 85 | 55 || 210 Foxfire | | 2 | 102 | 58 || 162 Conjure Flame | | | 15 | 2 || 17 Evoke: Wand | | | 16 | || 16 Use: Scroll | | | 5 | 1 || 6 Potion | | | 1 | 4 || 5 Stab: Sleeping | 7 | 9 | | || 16 Armor: Skin | 2 | 7 | 2 | 1 || 12 Dodge: Dodged | 50 | 41 | 28 | 39 || 158 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11119 | 10747 | 372 | 2324 | 6536 | 10 | 1111.9 | Dungeon | 9286 | 8932 | 354 | 1280 | 6335 | 8 | 1160.8 | Temple | 411 | 393 | 18 | 310 | 50 | 1 | 411.0 | Bailey | 1421 | 1421 | 0 | 734 | 151 | 1 | 1421.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1510 daAuts Bailey: 1421 daAuts D:6: 1420 daAuts D:4: 1285 daAuts D:2: 1243 daAuts D:5: 1150 daAuts D:1: 1106 daAuts D:3: 1023 daAuts D:8: 546 daAuts Temple: 411 daAuts