Dungeon Crawl Stone Soup version 0.28-a0-529-g3bad584f25 (webtiles) character file. Game seed: 15575594933557444947 1968 sleeves the Destroyer (level 9, -4/57 HPs) Began as a Demonspawn Conjurer on Sept 24, 2021. Was an Initiate of Sif Muna. Slain by Edmund (13 damage) ... on level 6 of the Dungeon. The game lasted 00:08:34 (7465 turns). sleeves the Destroyer (Demonspawn Conjurer) Turns: 7465, Time: 00:08:34 Health: -4/57 AC: 4 Str: 8 XL: 9 Next: 0% Magic: 10/19 EV: 12 Int: 22 God: Sif Muna [......] Gold: 194 SH: 0 Dex: 12 Spells: 18/21 levels left rFire + . . SeeInvis . h - +2 dagger (speed) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . q - scarf {rC+ rF+} rCorr . Rampage . (no gloves) Will ..... l - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.19/turn (no ring) MPRegen 0.16/turn (no ring) @: no status effects A: icemail 1, sharp scales 1, condensation shield, demonic magic 3 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 194 gold pieces. Inventory: Hand Weapons h - a +2 dagger of speed (weapon) (You took it off a goblin on level 2 of the Dungeon) k - a +1 dagger of protection (You found it on level 3 of the Dungeon) Missiles o - a throwing net Armour a - a +0 robe (worn) l - a +0 pair of boots (worn) (You found it on level 3 of the Dungeon) q - a scarf of resistance (worn) (You found it on level 4 of the Dungeon) Magical Staves c - a staff of fire (You found it on level 1 of the Dungeon) Wands g - a wand of polymorph (12) (You found it on level 2 of the Dungeon) Scrolls d - 2 scrolls of enchant armour {unknown} e - 2 scrolls of summoning {unknown} f - 3 scrolls of identify {unknown} n - a scroll of vulnerability {unknown} p - a scroll of teleportation {unknown} r - a scroll of blinking {unknown} t - a scroll of amnesia {unknown} v - a scroll of magic mapping {unknown} Potions b - 2 potions of heal wounds {unknown} i - a potion of mutation {unknown} j - a potion of haste {unknown} m - 3 potions of curing {unknown} s - a potion of magic {unknown} u - 3 potions of degeneration {unknown} w - a potion of lignification {unknown} Skills: + Level 3.5 Short Blades - Level 1.7 Dodging + Level 4.4 Stealth + Level 6.8 Spellcasting + Level 8.3 Conjurations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 4% 3 Fulminant Prism Conj/Hex 12% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 * Annotations: D:6 1 runed translucent door, Crazy Yiuf, Edmund Innate Abilities, Weirdness & Mutations A meltable icy envelope protects you from harm. (AC +0) You are partially covered in razor-sharp scales. (AC +1, Slay +1) A meltable shield of frost defends you. (SH +0) Spells you cast and wands you use may paralyse nearby enemies. Message History The adder is almost dead. Malevolent energies surge around you. The magic dart hits the adder. The adder is almost dead. Malevolent energies surge around you. The magic dart hits the adder. You kill the adder! Malevolent energies surge around you. Found a long sword. r - a scroll labelled RUNWAGR ROGUSCH Found 19 sling bullets. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is severely wounded. Malevolent energies surge around you. The magic dart hits the adder. You kill the adder! Malevolent energies surge around you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) s - a pink potion Found a stone staircase leading down. There is an open door here. An iguana comes into view. The iguana hisses angrily. An adder comes into view. There is a stone staircase leading down here. There are monsters nearby! The magic dart hits the iguana. The iguana is lightly wounded. Malevolent energies surge around you. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. Malevolent energies surge around you. The magic dart hits the adder. The adder is severely wounded. Malevolent energies surge around you. The magic dart hits the iguana but does no damage. The iguana is lightly wounded. Malevolent energies surge around you. The magic dart hits the iguana. The iguana is moderately wounded. Malevolent energies surge around you. The iguana suddenly stops moving! The magic dart hits the iguana. The iguana is heavily wounded. Malevolent energies surge around you. The magic dart hits the iguana but does no damage. The iguana is heavily wounded. Malevolent energies surge around you. The adder suddenly stops moving! The helpless iguana fails to defend itself. You hit the iguana. The iguana is severely wounded. The iguana is no longer paralysed. The iguana bites you but does no damage. The helpless adder fails to defend itself. You hit the adder. You kill the adder! The iguana bites you! The magic dart hits the iguana. The iguana is almost dead. Malevolent energies surge around you. The iguana suddenly stops moving! The magic dart hits the iguana. The iguana is almost dead. Malevolent energies surge around you. The helpless iguana fails to defend itself. You hit the iguana. You kill the iguana! Your Spellcasting skill increases to level 5! An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! An ogre is nearby! An ogre is nearby! The magic dart hits the ogre. The ogre is moderately wounded. The ogre shouts! Malevolent energies surge around you. The magic dart hits the ogre! The ogre is heavily wounded. Malevolent energies surge around you. The magic dart hits the ogre. The ogre is severely wounded. Malevolent energies surge around you. The magic dart hits the ogre! The ogre is almost dead. Malevolent energies surge around you. The magic dart hits the ogre. You kill the ogre! Malevolent energies surge around you. You have reached level 7! Your demonic ancestry asserts itself... Your magic grows more menacing. You see here a +0 giant spiked club. You now have 171 gold pieces (gained 13). An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! There is an open door here. An ogre is nearby! An ogre is nearby! An ogre is nearby! The magic dart hits the ogre. The ogre is lightly wounded. Malevolent energies surge around you. The magic dart hits the ogre. The ogre is lightly wounded. Malevolent energies surge around you. The ogre barely misses you. The magic dart hits the ogre. The ogre is moderately wounded. Malevolent energies surge around you. The ogre suddenly stops moving! The magic dart hits the ogre. The ogre is moderately wounded. Malevolent energies surge around you. The helpless ogre fails to defend itself. You hit the ogre. The ogre is heavily wounded. The helpless ogre fails to defend itself. You puncture the ogre! The ogre is severely wounded. The helpless ogre fails to defend itself. You puncture the ogre! You kill the ogre! Things that are here: a +0 giant club; an ogre corpse Things that are here: a +0 giant club; an ogre corpse There is an open door here. You open the door. Found 20 sling bullets. There is an open door here. A water moccasin comes into view. The water moccasin hisses angrily. The water moccasin moves out of view. There is an open door here. A water moccasin is nearby! The magic dart hits the water moccasin but does no damage. Malevolent energies surge around you. The magic dart hits the water moccasin but does no damage. Malevolent energies surge around you. The magic dart hits the water moccasin. The water moccasin is lightly wounded. Malevolent energies surge around you. The water moccasin suddenly stops moving! The magic dart hits the water moccasin. The water moccasin is moderately wounded. Malevolent energies surge around you. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You puncture the water moccasin! The water moccasin is severely wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is almost dead. The helpless water moccasin fails to defend itself. You hit the water moccasin. You kill the water moccasin! Your Conjurations skill increases to level 7! Okay, then. Found 5 boomerangs. A bullfrog zombie comes into view. A bullfrog zombie is nearby! A bullfrog zombie is nearby! The magic dart hits the bullfrog zombie. The bullfrog zombie is lightly damaged. Malevolent energies surge around you. The magic dart hits the bullfrog zombie! The bullfrog zombie is moderately damaged. Malevolent energies surge around you. The magic dart hits the bullfrog zombie. The bullfrog zombie is moderately damaged. Malevolent energies surge around you. The magic dart hits the bullfrog zombie. The bullfrog zombie is heavily damaged. Malevolent energies surge around you. The magic dart hits the bullfrog zombie. The bullfrog zombie is heavily damaged. Malevolent energies surge around you. The bullfrog zombie suddenly stops moving! The magic dart hits the bullfrog zombie. The bullfrog zombie is severely damaged. Malevolent energies surge around you. The magic dart hits the bullfrog zombie. The bullfrog zombie is severely damaged. Malevolent energies surge around you. The helpless bullfrog zombie fails to defend itself. You hit the bullfrog zombie. The bullfrog zombie is almost destroyed. The helpless bullfrog zombie fails to defend itself. You puncture the bullfrog zombie! You destroy the bullfrog zombie! No target in view! No target in view! There is an open door here. There is an open door here. Found a mace. Found 27 arrows. You open the door. There is an open door here. You see here a +0 mace. You see here 20 sling bullets. There is an open door here. You see here a +0 giant spiked club. There is a stone staircase leading down here. You see here an adder skeleton. Found a stone staircase leading up. Found a glowing golden altar of the Shining One. You open the door. Found a plate armour. There is an open door here. Found an escape hatch in the ceiling. You open the door. There is an open door here. Found a stone staircase leading down. A jackal comes into view. A jackal is nearby! A jackal is nearby! The magic dart hits the jackal! You kill the jackal! Malevolent energies surge around you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 jackals come into view. Found 9 gold pieces. There are monsters nearby! There are monsters nearby! The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! Malevolent energies surge around you. The magic dart hits the jackal. The jackal is severely wounded. Malevolent energies surge around you. The magic dart hits the jackal. The jackal is heavily wounded. Malevolent energies surge around you. The magic dart hits the jackal. You kill the jackal! Malevolent energies surge around you. The magic dart hits the jackal. The jackal is almost dead. Malevolent energies surge around you. The magic dart hits the jackal. You kill the jackal! Malevolent energies surge around you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. There is a stone staircase leading down here. You see here a jackal corpse. You see here a jackal corpse. You now have 180 gold pieces (gained 9). You open the door. There is an open door here. 2 skeletons come into view. There is an open door here. There are monsters nearby! There are monsters nearby! The magic dart hits the water moccasin skeleton! The water moccasin skeleton is moderately damaged. Malevolent energies surge around you. The water moccasin skeleton suddenly stops moving! The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. Malevolent energies surge around you. The helpless water moccasin skeleton fails to defend itself. You puncture the water moccasin skeleton! The water moccasin skeleton is heavily damaged. The helpless water moccasin skeleton fails to defend itself. You puncture the water moccasin skeleton! The water moccasin skeleton is severely damaged. The water moccasin skeleton is no longer paralysed. You hit the water moccasin skeleton. The water moccasin skeleton is almost destroyed. The water moccasin skeleton closely misses you. The bullfrog skeleton closely misses you. The magic dart hits the water moccasin skeleton. You destroy the water moccasin skeleton! Malevolent energies surge around you. You block the bullfrog skeleton's attack. Your Stealth skill increases to level 2! You hit the bullfrog skeleton. The bullfrog skeleton is lightly damaged. The bullfrog skeleton closely misses you. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Malevolent energies surge around you. The bullfrog skeleton suddenly stops moving! The magic dart hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Malevolent energies surge around you. The helpless bullfrog skeleton fails to defend itself. You puncture the bullfrog skeleton! The bullfrog skeleton is severely damaged. The helpless bullfrog skeleton fails to defend itself. You puncture the bullfrog skeleton! The bullfrog skeleton is almost destroyed. The helpless bullfrog skeleton fails to defend itself. You puncture the bullfrog skeleton! You destroy the bullfrog skeleton! No target in view! No target in view! No target in view! Found a stone staircase leading down. You open the door. An adder zombie comes into view. An adder zombie is nearby! An adder zombie is nearby! The magic dart hits the adder zombie. The adder zombie is lightly damaged. Malevolent energies surge around you. The magic dart hits the adder zombie! The adder zombie is severely damaged. Malevolent energies surge around you. The magic dart hits the adder zombie! You destroy the adder zombie! Malevolent energies surge around you. No target in view! No target in view! No target in view! There is an open door here. You open the door. There is an open door here. There is an escape hatch in the ceiling here. There is an open door here. There is a stone staircase leading down here. You see here a jackal corpse. You see here a jackal skeleton. There is an open door here. There is an open door here. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! A bullfrog skeleton comes into view. Found an escape hatch in the floor. There is an open door here. An orc warrior comes into view. It is wielding a +0 trident. A centaur skeleton comes into view. An orc comes into view. It is wielding a +0 hand axe. The magic dart hits the orc warrior. The orc warrior is lightly wounded. Malevolent energies surge around you. The orc shouts! The orc warrior hits you from afar with a +0 trident! The orc jeers noisily. The centaur skeleton closely misses you. The centaur skeleton kicks you but does no damage. The orc warrior hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * A bullfrog skeleton comes into view. The orc warrior misses you. The centaur skeleton closely misses you. You block the centaur skeleton's attack. There is an open door here. The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. There is an open door here. The centaur skeleton hits you but does no damage. The centaur skeleton barely misses you. The centaur skeleton closely misses you. The centaur skeleton barely misses you. The centaur skeleton misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton closely misses you. x2 The centaur skeleton closely misses you. x2 There is an open door here. The centaur skeleton hits you but does no damage. The centaur skeleton barely misses you. There is a stone staircase leading up here. The centaur skeleton hits you but does no damage. The centaur skeleton closely misses you. You block the orc warrior's attack. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Unknown command. You see here a +0 halberd. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Key pressed, stopping explore. The orc shouts! You hear a shout! An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. Malevolent energies surge around you. The magic dart hits the orc. You kill the orc! Malevolent energies surge around you. The magic dart hits the orc warrior. The orc warrior is lightly wounded. Malevolent energies surge around you. The magic dart hits the orc warrior but does no damage. The orc warrior is lightly wounded. Malevolent energies surge around you. The magic dart hits the orc warrior. The orc warrior is moderately wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (moderately wounded, 81% to hit) The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The searing ray misses the orc warrior. The orc warrior barely misses you. The searing ray misses the orc warrior. The searing ray misses the orc. You finish channelling your searing ray. The orc warrior hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (heavily wounded, 81% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. The searing ray misses the orc. (Press . to maintain the ray.) Malevolent energies surge around you. The orc warrior suddenly stops moving! The searing ray hits the orc warrior. The orc warrior is heavily wounded. The searing ray misses the orc. The searing ray hits the orc warrior! You kill the orc warrior! The searing ray hits the orc! You kill the orc! * * * LOW MAGIC WARNING * * * Your Short Blades skill increases to level 1! HP restored. A centaur skeleton is nearby! A centaur skeleton is nearby! A centaur skeleton is nearby! Items here: $ ) [ †. The centaur skeleton hits you but does no damage. The centaur skeleton completely misses you. The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. You see here a +0 hand axe. You hit the centaur skeleton. The centaur skeleton is lightly damaged. You hit the centaur skeleton. The centaur skeleton is moderately damaged. You block the centaur skeleton's attack. The centaur skeleton kicks you. The magic dart hits the centaur skeleton. The centaur skeleton is moderately damaged. Malevolent energies surge around you. The centaur skeleton suddenly stops moving! The helpless centaur skeleton fails to defend itself. You puncture the centaur skeleton! The centaur skeleton is almost destroyed. The helpless centaur skeleton fails to defend itself. You puncture the centaur skeleton! You destroy the centaur skeleton! No target in view! Magic restored. You now have 188 gold pieces (gained 8). Things that are here: a +0 trident; a +0 plate armour; an orc corpse t - a scroll labelled UKLUDEUWEE Things that are here: a +0 club; a +0 leather armour; an orc corpse There is an open door here. There is an open door here. There is an open door here. There are monsters nearby! The magic dart hits the bullfrog skeleton. The bullfrog skeleton is lightly damaged. Malevolent energies surge around you. The bullfrog skeleton suddenly stops moving! The magic dart hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Malevolent energies surge around you. The bullfrog skeleton hits you. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Malevolent energies surge around you. The bullfrog skeleton hits you. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. Malevolent energies surge around you. The bullfrog skeleton hits you but does no damage. The bullfrog skeleton misses you. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. Malevolent energies surge around you. The bullfrog skeleton closely misses you. You barely miss the bullfrog skeleton. The bullfrog skeleton is heavily damaged. The bullfrog skeleton is no longer paralysed. The bullfrog skeleton hits you but does no damage. The magic dart hits the bullfrog skeleton! The bullfrog skeleton is almost destroyed. Malevolent energies surge around you. The bullfrog skeleton suddenly stops moving! The bullfrog skeleton closely misses you. The magic dart hits the bullfrog skeleton! You destroy the bullfrog skeleton! Malevolent energies surge around you. The bullfrog skeleton suddenly stops moving! Your Spellcasting skill increases to level 6! You have reached level 8! You feel agile. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is lightly damaged. Malevolent energies surge around you. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Malevolent energies surge around you. The helpless bullfrog skeleton fails to defend itself. You puncture the bullfrog skeleton! The bullfrog skeleton is severely damaged. The helpless bullfrog skeleton fails to defend itself. You puncture the bullfrog skeleton! You destroy the bullfrog skeleton! No target in view! You open the door. There is an open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A necrophage comes into view. Found a wand of polymorph (7). A necrophage is nearby! A necrophage is nearby! The magic dart hits the necrophage. The necrophage is lightly damaged. Malevolent energies surge around you. The magic dart hits the necrophage! The necrophage is moderately damaged. Malevolent energies surge around you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the necrophage. The necrophage is heavily damaged. Malevolent energies surge around you. The necrophage suddenly stops moving! The helpless necrophage fails to defend itself. You puncture the necrophage! You destroy the necrophage! No target in view! Your magical contamination has completely faded away. Magic restored. A black bear comes into view. The black bear growls angrily. A black bear is nearby! A black bear is nearby! The magic dart hits the black bear. The black bear is lightly wounded. Malevolent energies surge around you. A water moccasin comes into view. The magic dart hits the black bear. The black bear is lightly wounded. Malevolent energies surge around you. The water moccasin hisses angrily. The magic dart hits the black bear. The black bear is moderately wounded. Malevolent energies surge around you. The magic dart hits the black bear. The black bear is moderately wounded. Malevolent energies surge around you. The black bear bites you but does no damage. The black bear claws you but does no damage. You block the black bear's attack. The water moccasin bites you but does no damage. The magic dart hits the black bear. The black bear is heavily wounded. Malevolent energies surge around you. The water moccasin suddenly stops moving! The black bear bites you. You block the black bear's attack. The black bear closely misses you. The magic dart hits the water moccasin. The water moccasin is moderately wounded. Malevolent energies surge around you. The black bear bites you. The black bear closely misses you. The black bear barely misses you. The helpless water moccasin fails to defend itself. You puncture the water moccasin! The water moccasin is severely wounded. The water moccasin is no longer paralysed. The water moccasin barely misses you. The black bear bites you. The black bear completely misses you. The black bear closely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. The magic dart hits the water moccasin. The water moccasin is almost dead. Malevolent energies surge around you. The black bear suddenly stops moving! The water moccasin bites you. You are poisoned. The water moccasin poisons you! The helpless black bear fails to defend itself. You puncture the black bear! You kill the black bear! You feel very sick. You block the water moccasin's attack. Your Short Blades skill increases to level 2! Your Stealth skill increases to level 3! The magic dart hits the water moccasin. You kill the water moccasin! Malevolent energies surge around you. You feel very sick. You start resting. You feel sick. You feel very sick. You feel sick. x7 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. g - a wand of polymorph (13) (gained 7 charges) You open the door. There is an open door here. Found Zin's Purification Station. Found a stone staircase leading down. Found a glowing silver altar of Zin. There is an entrance to Zin's Purification Station here. You see here a black bear skeleton. You open the door. There is an open door here. Found a staircase to the Ecumenical Temple. Found a hand axe. u - 2 puce potions Menkaure, Prince of Dust comes into view. Found a scroll labelled XUWUCWIRHAAGO. Found 6 gold pieces. The helpless Menkaure fails to defend himself. You impale Menkaure!! Menkaure is severely damaged. Menkaure gestures wildly while chanting. Menkaure seems to speed up. The magic dart hits Menkaure but does no damage. Menkaure is severely damaged. Malevolent energies surge around you. Menkaure calls on the powers of darkness! Your body is wracked with pain! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Menkaure Aim: Menkaure (severely damaged, fast, 100% to hit) The magic dart hits Menkaure. You destroy Menkaure! Malevolent energies surge around you. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) A water moccasin skeleton comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (wandering, hasn't noticed you, 100% to hit) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is lightly damaged. Malevolent energies surge around you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is a staircase to the Ecumenical Temple here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 100% to hit) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. Malevolent energies surge around you. The water moccasin skeleton suddenly stops moving! The helpless water moccasin skeleton fails to defend itself. You impale the water moccasin skeleton!! The water moccasin skeleton is severely damaged. The helpless water moccasin skeleton fails to defend itself. You impale the water moccasin skeleton!! You destroy the water moccasin skeleton! You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. Magic restored. HP restored. Found three altars. Found an ancient bone altar of Kikubaaqudgha and a broken altar of Ashenzari. There is a hide-covered altar of Uskayaw here. Key pressed, stopping explore. There is a staircase back to the Dungeon here. Found three altars. Found a hazy altar of Hepliaklqana and a white marble altar of Elyvilon. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! (D) Dungeon (T) Temple Where to? (Enter - Temple, ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Unknown command. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Malevolent energies surge around you. The magic dart hits the adder. The adder is lightly wounded. Malevolent energies surge around you. The magic dart hits the adder. The adder is heavily wounded. Malevolent energies surge around you. The magic dart hits the adder! You kill the adder! Sif Muna accepts your kill. Malevolent energies surge around you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! An ogre is nearby! The ogre shouts! A sky beast comes into view. The magic dart hits the ogre. The ogre is lightly wounded. Malevolent energies surge around you. The magic dart hits the ogre. The ogre is moderately wounded. Malevolent energies surge around you. The ogre suddenly stops moving! The magic dart hits the ogre. The ogre is heavily wounded. Malevolent energies surge around you. The helpless ogre fails to defend itself. You impale the ogre!! You kill the ogre! Sif Muna accepts your kill. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you. Something shocks you. Found a fuming grey potion. Something hits you but does no damage. A sky beast appears from thin air! Reactivating autopickup. The sky beast barely misses you. The magic dart hits the sky beast. The sky beast is lightly wounded. Malevolent energies surge around you. The sky beast suddenly stops moving! The magic dart hits the sky beast. The sky beast is moderately wounded. Malevolent energies surge around you. The helpless sky beast fails to defend itself. You impale the sky beast!! You kill the sky beast! Sif Muna accepts your kill. Your Short Blades skill increases to level 3! Your Stealth skill increases to level 4! Your Conjurations skill increases to level 8! Magic restored. HP restored. You now have 194 gold pieces (gained 6). v - a scroll labelled XUWUCWIRHAAGO You open the door. There is an open door here. w - a fuming grey potion You open the door. There is an open door here. u - 3 puce potions (gained 1) You open the door. Found a mace. There is an open door here. Found a stone staircase leading down. No target in view! There is a stone staircase leading down here. There is a stone staircase leading down here. You open the door. There is an open door here. Found 10 arrows. You see here 10 arrows. You open the door. Found 14 poisoned darts and a dagger. Found an escape hatch in the ceiling. There is an open door here. You open the door. There is an open door here. A black bear comes into view. A black bear is nearby! A black bear is nearby! A black bear is nearby! The helpless black bear fails to defend itself. You impale the black bear!! The black bear is almost dead. The black bear goes berserk! The magic dart hits the black bear. The black bear is almost dead. Malevolent energies surge around you. The black bear suddenly stops moving! The helpless black bear fails to defend itself. You impale the black bear!! You kill the black bear! Sif Muna accepts your kill. A bullfrog skeleton comes into view. A bullfrog skeleton is nearby! A bullfrog skeleton is nearby! A bullfrog skeleton is nearby! Found an escape hatch in the floor. Found a spear. Found a stone staircase leading down. You block the bullfrog skeleton's attack. You hit the bullfrog skeleton. The bullfrog skeleton is lightly damaged. The bullfrog skeleton closely misses you. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Malevolent energies surge around you. The bullfrog skeleton barely misses you. You hit the bullfrog skeleton. The bullfrog skeleton is heavily damaged. The bullfrog skeleton closely misses you. The magic dart hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. Malevolent energies surge around you. The bullfrog skeleton suddenly stops moving! The helpless bullfrog skeleton fails to defend itself. You impale the bullfrog skeleton!! You destroy the bullfrog skeleton! Sif Muna accepts your kill. No target in view! There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 spear. You open the door. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! You hear an angry hiss. An adder comes into view. Sigmund gestures at you while chanting. You are confused. There are monsters nearby! There are monsters nearby! There are monsters nearby! Sigmund closely misses you. You bump into the rock wall. Sigmund hits you from afar with a +0 scythe. You feel less confused. You see here a +0 spear. The magic dart hits Sigmund but does no damage. Malevolent energies surge around you. Sigmund suddenly stops moving! The helpless Sigmund fails to defend himself. You impale Sigmund!! Sigmund is severely wounded. The helpless Sigmund fails to defend himself. You impale Sigmund!! You kill Sigmund! Sif Muna accepts your kill. The magic dart hits the adder. The adder is moderately wounded. Malevolent energies surge around you. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder! You kill the adder! Sif Muna accepts your kill. Malevolent energies surge around you. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. m - 3 fizzy yellow potions (gained 1) Things that are here: a +0 scythe; a +0 robe; the human corpse of Sigmund There is an open door here. There is an open door here. Things that are here: a +0 scythe; a +0 robe; the human corpse of Sigmund There is an escape hatch in the floor here. There is an escape hatch in the floor here. You see here a +0 dagger. Found a mace. Found a runed translucent door. Crazy Yiuf shouts! There is an open door here. There is an open door here. There is an open door here. A hound and Edmund come into view. Edmund is wielding a +3 flail of holy wrath, wearing a +1 leather armour of willpower and carrying a wand of flame (22). There are monsters nearby! There are monsters nearby! There are monsters nearby! Edmund shouts! Edmund closely misses you. You hit Edmund. Edmund is lightly wounded. Edmund misses you. The magic dart hits Edmund. Edmund is lightly wounded. Malevolent energies surge around you. Edmund says, "People think my brother is the best. I think he's crazy." Edmund hits you with a +3 flail of holy wrath. You convulse. The magic dart hits Edmund. Edmund is lightly wounded. Malevolent energies surge around you. Edmund hits you with a +3 flail of holy wrath! You convulse. The magic dart hits Edmund. Edmund is lightly wounded. Malevolent energies surge around you. The hound suddenly stops moving! Edmund barely misses you. The magic dart hits Edmund. Edmund is lightly wounded. Malevolent energies surge around you. Edmund hits you with a +3 flail of holy wrath! You convulse. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +3 flail of holy wrath, wearing a +1 leather armour of willpower and carrying a wand of flame (22) (lightly wounded, 100% to hit) The magic dart hits Edmund! Edmund is moderately wounded. Malevolent energies surge around you. The hound is no longer paralysed. Edmund zaps a wand. The puff of flame hits you. Your icy defenses dissipate! You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +3 flail of holy wrath, wearing a +1 leather armour of willpower and carrying a wand of flame (21) (moderately wounded, 82% to hit) The searing ray hits Edmund! Edmund is severely wounded. The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The hound suddenly stops moving! Edmund hits you with a +3 flail of holy wrath! * * * LOW HITPOINT WARNING * * * You convulse! * * * LOW HITPOINT WARNING * * * Unknown command. Edmund zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Edmund says, "You wouldn't believe how much I paid for this flail." Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +3 flail of holy wrath, wearing a +1 leather armour of willpower and carrying a wand of flame (20) (severely wounded, will become a jelly, a scorpion, or a gnoll, chance to affect: 15%) Edmund resists with almost no effort. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +3 flail of holy wrath, wearing a +1 leather armour of willpower and carrying a wand of flame (20) (severely wounded, 82% to hit) The searing ray misses Edmund. The searing ray hits the hound! You kill the hound! Sif Muna accepts your kill. (Press . to maintain the ray.) Malevolent energies surge around you. Edmund completely misses you. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Your wands become infused with your menacing aura. The searing ray hits Edmund! Edmund is almost dead. Edmund hits you with a +3 flail of holy wrath! You die... ####....#............# #........#######.## #................# #........########### #........# #......# #........####.####.# #................#.# #.........###.#.##.# #...........#@#.##.# #........##.#@#.##.# #....##.###.#.#....# ##'####.# #.#.###### #.# #.# #.#....h.# # #.# #.# #.######.# # #.# #.# #.# #####.# #+ #.# ...##.# #.# You could see Edmund. Vanquished Creatures Sigmund (D:6) Menkaure (D:6) 2 water moccasins A sky beast (D:6) An orc warrior (D:5) A necrophage (D:6) 2 black bears (D:6) 3 ogres A scorpion (D:4) 2 water moccasin skeletons A crimson imp (D:4) A bullfrog zombie (D:5) A hound (D:6) A centaur skeleton (D:5) 4 bullfrog skeletons An iguana (D:5) Natasha (thrice) (D:3) A hound skeleton (D:5) 7 gnolls 14 adders An adder zombie (D:5) 2 dart slugs 3 orcs (D:5) 9 ball pythons 3 endoplasms (D:1) 2 giant cockroaches 5 goblins 6 hobgoblins 9 jackals 10 kobolds 5 quokkas 9 bats 6 frilled lizards 6 rats 125 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 83 | D:1 | HP: 6/13 [dart slug/slug dart (4)] 497 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 497 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 694 | D:1 | HP: 9/19 [jackal (3)] 1223 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +0) [demonic ancestry] 1223 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1967 | D:2 | Learned a level 2 spell: Searing Ray 2149 | D:2 | Reached skill level 3 in Spellcasting 2923 | D:3 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 2923 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 3139 | D:3 | Found a shadowy altar of Dithmenos. 3150 | D:3 | Reached skill level 5 in Conjurations 3506 | D:3 | Noticed Natasha 3511 | D:3 | Killed Natasha 3512 | D:3 | Reached XP level 5. HP: 31/35 MP: 4/10 3639 | D:3 | Noticed Natasha 3642 | D:3 | Killed Natasha 3659 | D:3 | Noticed Natasha 3662 | D:3 | Killed Natasha 3663 | D:3 | Reached skill level 4 in Spellcasting 3845 | D:4 | Found a sacrificial altar of Ru. 3865 | D:4 | Found a snail-covered altar of Cheibriados. 4082 | D:4 | Gained mutation: A meltable icy envelope protects you from | harm. (AC +0) [demonic ancestry] 4082 | D:4 | Reached XP level 6. HP: 41/41 MP: 9/12 4198 | D:4 | Reached skill level 6 in Conjurations 4313 | D:4 | Found a radiant altar of Vehumet. 4486 | D:4 | Found a shimmering altar of Xom. 4486 | D:4 | Found a burning altar of Makhleb. 4629 | D:4 | Found a blossoming altar of Fedhas. 4630 | D:4 | Found an opulent altar of Gozag. 4868 | D:5 | Entered Level 5 of the Dungeon 5085 | D:5 | Reached skill level 5 in Spellcasting 5135 | D:5 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 5135 | D:5 | Reached XP level 7. HP: 46/46 MP: 7/14 5268 | D:5 | Reached skill level 7 in Conjurations 5588 | D:5 | Reached skill level 2 in Stealth 5729 | D:5 | HP: 16/46 [orc warrior (14)] 6002 | D:5 | Reached skill level 1 in Short Blades 6144 | D:5 | Reached skill level 6 in Spellcasting 6144 | D:5 | Reached XP level 8. HP: 46/52 MP: 9/17 6371 | D:6 | Reached skill level 2 in Short Blades 6371 | D:6 | Reached skill level 3 in Stealth 6375 | D:6 | HP: 25/52 [poisoned by a water moccasin] 6380 | D:6 | HP: 21/52 [poisoned by a water moccasin] 6585 | D:6 | Found Zin's Purification Station. 6630 | D:6 | Found a staircase to the Ecumenical Temple. 6638 | D:6 | Noticed Menkaure 6644 | D:6 | Killed Menkaure 6656 | Temple | Entered the Ecumenical Temple 6846 | Temple | Became a worshipper of Sif Muna the Loreminder 6895 | D:6 | Reached skill level 3 in Short Blades 6895 | D:6 | Reached skill level 4 in Stealth 6895 | D:6 | Reached skill level 8 in Conjurations 7204 | D:6 | Noticed Sigmund 7213 | D:6 | Killed Sigmund 7355 | D:6 | Found a runed translucent door. 7356 | D:6 | Noticed Crazy Yiuf 7448 | D:6 | Noticed Edmund 7457 | D:6 | HP: 20/52 [Edmund (7)] 7459 | D:6 | HP: 7/52 [Edmund/puff of flame (4)] 7465 | D:6 | Gained mutation: Spells you cast and wands you use may | paralyse nearby enemies. [demonic ancestry] 7465 | D:6 | Reached XP level 9. HP: 9/57 MP: 11/19 7465 | D:6 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, patterned_corridor D:2: wander_river, layout_basic, minmay_heptomino_o4 D:3: layout_rooms, mainiacjoe_overflow_boulevard, st_stairs_2, uniq_natasha D:4: layout_basic, grunt_temple_overflow_champion_of_chaos, kennysheep_mini, old_standard_altar, nicolae_ru_path_of_blood, minitemple, minmay_fountain_box, minmay_snake_closets D:5: layout_basic, lemuel_tele_altar D:6: layout_basic, zin_purify, minmay_temple_entry_tees, uniq_menkaure, uniq_sigmund, uniq_edmund, uniq_crazy_yiuf_cottage Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 6 | 6.8 Conjurations | 5 6 7 8 | 8.3 Stealth | 2 4 | 4.4 Short Blades | 1 3 | 3.5 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Staff | 25 | | || 25 Dagger | | 30 | 40 || 70 Cast: Magic Dart | 105 | 127 | 81 || 313 Searing Ray | | | 4 || 4 Evoke: Wand | | | 1 || 1 Stab: Paralysed | | 4 | 29 || 33 Sleeping | | | 2 || 2 Armor: Robe | 19 | 9 | 15 || 43 Dodge: Dodged | 39 | 14 | 39 || 92 Block: Other | 2 | 2 | 8 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7463 | 7186 | 277 | 699 | 5637 | 7 | 1066.1 | Dungeon | 7257 | 6995 | 262 | 699 | 5456 | 6 | 1209.5 | Temple | 205 | 190 | 15 | 0 | 181 | 1 | 205.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1895 daAuts D:4: 1304 daAuts D:5: 1208 daAuts D:2: 1074 daAuts D:6: 949 daAuts D:3: 823 daAuts Temple: 205 daAuts