Dungeon Crawl Stone Soup version 0.28-a0-563-gf77a47075d (webtiles) character file. Game seed: 972758828573612827 9744 sleeves the Destroyer (level 11, -2/61 HPs) Began as a Demonspawn Conjurer on Oct 1, 2021. Was a Priest of Hepliaklqana. Shot with an arrow by a centaur warrior (14 damage) ... on level 9 of the Dungeon. The game lasted 00:20:28 (12562 turns). sleeves the Destroyer (Demonspawn Conjurer) Turns: 12562, Time: 00:20:28 Health: -2/61 AC: 15 Str: 10 XL: 11 Next: 27% Magic: 31/33 EV: 12 Int: 20 God: Hepliaklqana [***...] Gold: 430 SH: 8 Dex: 20 Spells: 16/29 levels left rFire . . . SeeInvis + F - +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} rCold x . . Faith . v - +2 buckler rNeg . . . Spirit . m - +0 steam dragon scales rPois . Reflect . (no helmet) rElec . Harm . o - +0 cloak rCorr . Rampage . z - +1 pair of gloves {Stlth+} Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.20/turn e - ring of magical power MPRegen 0.23/turn D - +4 ring of slaying @: sanguine armoured A: reduced essence, hooves 3, demonic guardian 1, spiny 1, sanguine armour 1 a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference You were on level 9 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was most pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 430 gold pieces. Inventory: Hand Weapons F - the +9 spear "Jecaetes" (weapon) {vorpal, rC- Dex+8 SInv} (You found it on level 8 of the Dungeon) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Missiles a - a throwing net Armour m - +0 steam dragon scales (worn) (You found it on level 8 of the Dungeon) o - a +0 cloak (worn) (You found it on level 4 of the Dungeon) v - a +2 buckler (worn) (You found it on level 6 of the Dungeon) z - a +1 pair of gloves of stealth (worn) (You found it on level 7 of the Dungeon) Magical Staves i - a staff of poison (You found it on level 1 of the Dungeon) Jewellery d - a ring of resist corrosion (You found it on level 1 of the Dungeon) e - a ring of magical power (left hand) (You found it on level 6 of the Dungeon) h - a ring of fire (You found it on level 1 of the Dungeon) D - a +4 ring of slaying (right hand) (You found it on level 8 of the Dungeon) Wands u - a wand of paralysis (2) (You found it on level 6 of the Dungeon) A - a wand of iceblast (8) (You took it off a gnoll sergeant on level 9 of the Dungeon) E - a wand of flame (26) (You took it off a kobold on level 8 of the Dungeon) Scrolls b - 3 scrolls of teleportation {unknown} c - 2 scrolls of blinking {unknown} j - 5 scrolls of identify {unknown} k - 3 scrolls of enchant weapon {unknown} l - 2 scrolls of immolation {unknown} t - a scroll of fog {unknown} w - 3 scrolls of torment {unknown} y - a scroll of fear {unknown} C - a scroll of noise {unknown} Potions f - 5 potions of curing {unknown} g - a potion of resistance n - 3 potions of flight {unknown} p - a potion of heal wounds {unknown} q - a potion of mutation {unknown} r - a potion of might {unknown} s - 4 potions of berserk rage {unknown} x - a potion of haste {unknown} B - a potion of degeneration {unknown} Skills: + Level 4.1 Polearms + Level 4.1 Armour - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Shields + Level 9.8 Spellcasting + Level 11.2 Conjurations - Level 7.4 Invocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 32% 2d8 7% 4 d - Fulminant Prism Conj/Hex 16% 3d11 7% 4 e - Blink Tloc N/A N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 1% 3 Frozen Ramparts Ice 18% 1d3 22% 3 Lesser Beckoning Tloc 9% N/A 22% 3 Ice Form Ice/Tmut 9% N/A 56% 4 Summon Ice Beast Ice/Summ 9% N/A 56% 4 Manifold Assault Tloc 9% N/A 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:7 Lair: D:8-11 Orc: D:9-12 Altars: Cheibriados Hepliaklqana Sif Muna Yredelemnul Zin Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You have hooves in place of feet. A weak demonic guardian rushes to your aid. You are partially covered in sharp spines. When seriously injured, your bleeding wounds create armour. (AC +6) Message History A gnoll sergeant is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (asleep, 100% to hit) The searing ray hits the gnoll sergeant but does no damage. (Press . to maintain the ray.) You hear a loud, deep croak! A bullfrog comes into view. You hear a shout! You hear an angry buzzing noise. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. You hear a loud, deep croak! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The gnoll sergeant misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. You finish channelling your searing ray. You block the gnoll sergeant's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog, p - gnoll sergeant Aim: a bullfrog (79% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the bullfrog! The bullfrog is heavily wounded. (Press . to maintain the ray.) The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the bullfrog! The bullfrog is severely wounded. The gnoll sergeant hits you from afar with a +0 trident. A demonic guardian appears! The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The searing ray misses the bullfrog. The gnoll sergeant closely misses you. Your demonic guardian avoids your attack. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The searing ray hits the bullfrog! You kill the bullfrog! You finish channelling your searing ray. The gnoll sergeant closely misses you. Your quasit bites the gnoll sergeant but does no damage. Your quasit barely misses the gnoll sergeant. x2 Your demonic guardian avoids your attack. The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. Your quasit bites the gnoll sergeant. Your quasit claws the gnoll sergeant but does no damage. x2 The gnoll sergeant misses your quasit. Your demonic guardian avoids your attack. The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. Your quasit bites the gnoll sergeant but does no damage. The gnoll sergeant blocks your quasit's attack. Your quasit claws the gnoll sergeant but does no damage. The gnoll sergeant barely misses your quasit. The gnoll sergeant blocks your quasit's attack. Your quasit claws the gnoll sergeant but does no damage. x2 Your demonic guardian avoids your attack. The magic dart hits the gnoll sergeant. You kill the gnoll sergeant! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A cyclops comes into view. A cyclops is nearby! A cyclops is nearby! A cyclops is nearby! Your demonic guardian avoids your attack. The magic dart hits the cyclops. The cyclops is lightly wounded. The cyclops throws a large rock. The large rock completely misses your quasit. The large rock closely misses you. Your quasit disappears in a puff of smoke! You swap places. The cyclops throws a large rock. The large rock completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (lightly wounded, ally target, 98% to hit) Paullus avoids your attack. The searing ray hits the cyclops. The cyclops is lightly wounded. (Press . to maintain the ray.) Paullus hits the cyclops with a +0 quarterstaff!! Paullus avoids your attack. The searing ray hits the cyclops but does no damage. The cyclops is heavily wounded. Paullus hits the cyclops with a +0 quarterstaff! The cyclops hits Paullus!! Reach: F) +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} Press: ? - help, Dir - move target, f/p - cyclops Aim: a cyclops, quivering large rocks (severely wounded, ally target, about 10% to evade the +9 spear "Jecaetes") You reach to attack! You hit the cyclops. The cyclops is almost dead. Paullus hits the cyclops with a +0 quarterstaff! Reach: F) +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} Press: ? - help, Dir - move target, f/p - cyclops Aim: a cyclops, quivering large rocks (almost dead, ally target, about 10% to evade the +9 spear "Jecaetes") You could not reach far enough! The cyclops barely misses Paullus. Paullus hits the cyclops with a +0 quarterstaff! The cyclops dies! Your Polearms skill increases to level 2! Your Armour skill increases to level 2! HP restored. A hornet comes into view. The hornet moves out of view. A troll comes into view. A troll is nearby! A troll is nearby! A troll is nearby! A troll is nearby! A troll is nearby! You swap places. Items here: ( ) [[. You hit the troll. You kick the troll. The troll is moderately wounded. You block the troll's attack. The troll claws you! The troll claws you. Paullus points at the troll and mumbles some strange words. The stone arrow hits the troll! You strike the helpless troll from behind! You hit the troll but do no damage. You kick the troll! The troll is severely wounded. The troll bites you! The troll closely misses you. The troll claws you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Paullus hits the troll with a +0 quarterstaff!! The troll dies! Items here: ( ) [[. You start resting. Ancestor HP restored. An orc warrior comes into view. It is wielding a +0 morningstar. An orc warrior is nearby! An orc warrior is nearby! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 morningstar and wearing a +0 chain mail (100% to hit) Paullus avoids your attack. The magic dart hits the orc warrior. The orc warrior is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 morningstar and wearing a +0 chain mail (lightly wounded, ally target, 81% to hit) Paullus avoids your attack. The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc warrior hits Paullus with a +0 morningstar. Paullus closely misses the orc warrior. Paullus avoids your attack. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The orc warrior hits Paullus with a +0 morningstar! Paullus gestures at the orc warrior while chanting. The stone arrow hits the orc warrior! Paullus avoids your attack. The searing ray hits the orc warrior. The orc warrior is almost dead. The orc warrior hits Paullus with a +0 morningstar! Paullus hits the orc warrior with a +0 quarterstaff! The orc warrior dies! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet! The hornet is moderately wounded. The hornet is knocked back by the mystic blast. You hear a bellow! Paullus gestures at the hornet while chanting. The puff of frost hits the hornet. You hear a howl! Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (heavily wounded, ally target, 74% to hit) The searing ray hits the hornet! The hornet is severely wounded. (Press . to maintain the ray.) The hornet stings you but does no damage. Paullus points at the hornet and mumbles some strange words. The stone arrow hits the hornet! The searing ray hits the hornet! You kill the hornet! (D) Dungeon (T) Temple Where to? (Enter - D:9, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Paullus is recalled. You start resting. Magic restored. HP restored. Done exploring. Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up here. A yak comes into view. A yak is nearby! A yak is nearby! A yak is nearby! A yak is nearby! The magic dart hits the yak. The yak is lightly wounded. The magic dart hits the yak. The yak is lightly wounded. The magic dart hits the yak. The yak is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, ally target, 90% to hit) The searing ray hits the yak. The yak is moderately wounded. (Press . to maintain the ray.) Paullus points at the yak and mumbles some strange words. The stone arrow hits the yak! The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak. You kill the yak! You finish channelling your searing ray. A killer bee comes into view. A killer bee is nearby! A killer bee is nearby! A killer bee is nearby! Okay, then. You are a level 10 Demonspawn Conjurer. You are 72% of the way to level 11. Play time: 00:18:04 (11832 turns). Zot will find you in 26501 turns if you stay in this branch and explore no new floors. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the killer bee. The killer bee is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (moderately wounded, ally target, 65% to hit) The searing ray hits the killer bee! You kill the killer bee! (Press . to maintain the ray.) A troll comes into view. A troll is nearby! A troll is nearby! You see here a killer bee corpse. A troll is nearby! The magic dart hits the troll. The troll is lightly wounded. The magic dart hits the troll. The troll is lightly wounded. The magic dart hits the troll but does no damage. The troll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (lightly wounded, ally target, 83% to hit) The searing ray hits the troll! The troll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the troll! The troll is heavily wounded. The troll is struck by your spines. The troll bites you. The troll closely misses you. The troll barely misses you. The searing ray hits the troll! The troll is almost dead. The troll misses you. You block the troll's attack. The troll claws you. The searing ray hits the troll! You kill the troll! The troll leather armour is intact enough to wear. You finish channelling your searing ray. A brown ugly thing comes into view. Things that are here: a +0 troll leather armour; a troll corpse The magic dart hits the brown ugly thing. The brown ugly thing is lightly wounded. The brown ugly thing gurgles horribly! An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the brown ugly thing. The brown ugly thing is lightly wounded. The magic dart hits the brown ugly thing but does no damage. The brown ugly thing is lightly wounded. Paullus points at the brown ugly thing and mumbles some strange words. The puff of frost hits the brown ugly thing! You swap places. You see here a killer bee corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (moderately wounded, ally target, 83% to hit) Paullus avoids your attack. The searing ray hits the brown ugly thing. The brown ugly thing is moderately wounded. (Press . to maintain the ray.) Paullus closely misses the brown ugly thing. The brown ugly thing bites Paullus! Paullus is splashed with acid. Paullus avoids your attack. The searing ray hits the brown ugly thing! The brown ugly thing is heavily wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. A bullfrog comes into view. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. Paullus hits the brown ugly thing with a +0 quarterstaff. The brown ugly thing closely misses Paullus. Paullus avoids your attack. The searing ray hits the brown ugly thing. The brown ugly thing is heavily wounded. The searing ray hits the orc wizard! You kill the orc wizard! Paullus points at the brown ugly thing and mumbles some strange words. The stone arrow misses the brown ugly thing. The brown ugly thing bites Paullus! Paullus is splashed with acid. The acid corrodes Paullus! Paullus avoids your attack. The searing ray hits the brown ugly thing. The brown ugly thing is heavily wounded. You finish channelling your searing ray. Paullus casts a spell at the brown ugly thing. The puff of frost hits the brown ugly thing. The brown ugly thing bites Paullus. Paullus is destroyed! The brown ugly thing gurgles horribly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (severely wounded, 83% to hit) The searing ray hits the brown ugly thing. The brown ugly thing is severely wounded. (Press . to maintain the ray.) The searing ray hits the brown ugly thing! The brown ugly thing is almost dead. The bullfrog is struck by your spines. The bullfrog barely misses you. The searing ray hits the brown ugly thing. The brown ugly thing is almost dead. The bullfrog is struck by your spines. The bullfrog hits you but does no damage. You block the brown ugly thing's attack. The bullfrog closely misses you. The searing ray misses the brown ugly thing. You finish channelling your searing ray. You block the bullfrog's attack. You block the brown ugly thing's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (almost dead, 83% to hit) The searing ray misses the brown ugly thing. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The bullfrog is struck by your spines. The bullfrog hits you. The brown ugly thing is struck by your spines. The brown ugly thing bites you! You are splashed with acid! The bullfrog is struck by your spines. You kill the bullfrog! The searing ray hits the brown ugly thing! You kill the brown ugly thing! * * * LOW MAGIC WARNING * * * Your Polearms skill increases to level 3! Your Armour skill increases to level 3! Things that are here: a +0 troll leather armour; an ugly thing corpse; a troll corpse You see here a killer bee corpse. A howler monkey comes into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Paullus emerges from the mists of memory! You start resting. Magic restored. You climb downwards. The centaur shouts! The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a shout! You hear a roar! You hear a shout! You hear a horrible gurgling sound! You hear a bellow! You hear a shout! You hear a bellow! x2; You hear a horrible gurgling sound! You hear a shout! x2 You hear two shouts! You hear a horrible gurgling sound! There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! You reach to attack! You hit the howler monkey. The howler monkey is heavily wounded. You puncture the howler monkey! You kill the howler monkey! The centaur wields a +0 shortbow. The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow. The arrow hits you! A demonic guardian appears! Paullus casts a spell at the centaur. The puff of frost hits the centaur. You hit the centaur. Your kick misses the centaur. The centaur is heavily wounded. The centaur unwields a +0 shortbow. The centaur is struck by your spines. The centaur misses you. The centaur kicks you but does no damage. Paullus hits the centaur with a +0 quarterstaff! The centaur dies! No target in view! No target in view! No target in view! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc wizard is nearby! You reach to attack! You closely miss the orc wizard. You puncture the orc wizard! You kill the orc wizard! A wight comes into view. It is wielding a +0 morningstar. An orc warrior comes into view. It is wielding a +0 dire flail. You swap places. There are monsters nearby! An orc comes into view. It is wielding a +0 hand axe. The orc shouts! There are monsters nearby! An orc comes into view. It is wielding a +0 short sword. You puncture the orc warrior! The orc warrior is heavily wounded. The wight hits you with a +0 morningstar. The orc warrior is struck by your spines. The orc warrior hits you with a +0 dire flail! You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Really blast near your white imp? Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Really blast near your white imp? You erupt in a blast of force! Paullus avoids your attack. Your demonic guardian avoids your attack. The mystic blast hits the wight! The wight is heavily damaged. The wight is knocked back by the mystic blast. The mystic blast hits the orc warrior! The orc warrior is severely wounded. The orc warrior is knocked back by the mystic blast. The orc throws a boomerang. The boomerang barely misses you. The orc warrior closely misses your white imp. Your white imp hits the orc warrior but does no damage. Paullus hits the orc warrior with a +0 quarterstaff! The orc warrior dies! Reach: F) +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} Press: ? - help, Dir - move target, f - wight Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (heavily damaged, about 25% to evade the +9 spear "Jecaetes") You reach to attack! You barely miss the wight. The wight is heavily damaged. Your white imp gestures at the wight. The puff of frost hits the wight but does no damage. Reach: F) +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (heavily damaged, ally target, about 25% to evade the +9 spear "Jecaetes") You catch the helpless wight completely off-guard! You puncture the wight! You destroy the wight! The orc throws a boomerang. You block the boomerang. Your white imp hits the orc. Your white imp freezes the orc. Paullus hits the orc with a +0 quarterstaff! The orc dies! Reach: F) +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Your white imp hits the orc. Your white imp freezes the orc. The orc closely misses your white imp. There is a stone staircase leading up, spattered with blood here. Reach: F) +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Your white imp completely misses the orc. The orc hits your white imp but does no damage. Paullus gestures at the orc while chanting. The stone arrow hits the orc. The orc dies! Reach: F) +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Unknown command. Your white imp disappears in a puff of smoke! Magic restored. Key pressed, stopping explore. A two-headed ogre comes into view. It is wielding two +0 giant clubs. A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! The magic dart hits the two-headed ogre but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, 92% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) Paullus hits the two-headed ogre with a +0 quarterstaff! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Paullus avoids your attack. The mystic blast hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. You hear a bellow! The two-headed ogre hits Paullus with a +0 giant club! The two-headed ogre closely misses Paullus. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, ally target, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Paullus hits the two-headed ogre with a +0 quarterstaff! The two-headed ogre hits Paullus with a +0 giant club!! Paullus is destroyed! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 92% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The two-headed ogre is struck by your spines. You kill the two-headed ogre! Your Conjurations skill increases to level 11! You have reached level 11! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your magical contamination has completely faded away. Paullus emerges from the mists of memory! HP restored. Found a scroll labelled LEVASUSH WUPN. Things that are here: a +0 giant club; a +0 giant club Things that are here: a +0 dire flail; a +0 plate armour; an orc corpse Things that are here: a +0 short sword; a +0 leather armour Items here: ( ) [ †. Things that are here: a +0 morningstar; a +0 robe A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! The magic dart hits the howler monkey. The howler monkey is lightly wounded. The magic dart hits the howler monkey. The howler monkey is moderately wounded. The magic dart hits the howler monkey. The howler monkey is heavily wounded. The howler monkey hits Paullus. Paullus avoids your attack. The magic dart hits the howler monkey. The howler monkey is severely wounded. Paullus hits the howler monkey with a +0 quarterstaff! The howler monkey dies! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Ancestor HP restored. A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! Paullus avoids your attack. The magic dart hits the howler monkey. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a horrible gurgling sound! You hear a shout! x3 Paullus avoids your attack. The magic dart hits the howler monkey. The howler monkey is moderately wounded. A gnoll sergeant comes into view. It is wielding a +0 war axe and carrying a wand of iceblast (9). Paullus avoids your attack. The magic dart hits the howler monkey. The howler monkey is heavily wounded. The gnoll sergeant shouts! The howler monkey hits Paullus. Paullus gestures at the howler monkey while chanting. The stone arrow hits the howler monkey! The howler monkey dies! The magic dart hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant zaps a wand. The mass of ice explodes! The iceblast engulfs you. You hear a shout! The magic dart hits the gnoll sergeant. The gnoll sergeant is moderately wounded. A gnoll sergeant is nearby! A gnoll sergeant is nearby! The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. Paullus casts a spell at the gnoll sergeant. The puff of frost hits the gnoll sergeant! The magic dart hits the gnoll sergeant. The gnoll sergeant is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 war axe, wearing a +0 ring mail and carrying a wand of iceblast (8) (almost dead, ally target, 87% to hit) The searing ray hits the gnoll sergeant. You kill the gnoll sergeant! (Press . to maintain the ray.) An orc priest comes into view. It is wielding a +0 whip. An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The magic dart hits the orc priest! The orc priest is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the orc priest. The orc priest is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! The magic dart hits the orc priest! You kill the orc priest! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. f - 5 lumpy silvery potions (gained 1) Items here: ( ) ÷ †. Things that are here: a +0 dagger; a +0 robe You see here a +0 whip. Items here: ( ) [[. An acid dragon comes into view. Things that are here: a +0 chain mail; a smoky cyan potion; a +0 morningstar An acid dragon is nearby! An acid dragon is nearby! An acid dragon is nearby! The magic dart hits the acid dragon. The acid dragon is lightly wounded. The acid dragon roars! You hear an angry hiss. The acid dragon spits acid at you. The splash of acid hits you! The acid corrodes you! A water moccasin comes into view. The magic dart hits the acid dragon but does no damage. The acid dragon is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (lightly wounded, catching its breath, ally target, 83% to hit) The searing ray hits the acid dragon! The acid dragon is moderately wounded. (Press . to maintain the ray.) The searing ray hits the acid dragon. The acid dragon is heavily wounded. The searing ray misses the acid dragon. The acid dragon spits acid at you. The splash of acid misses you. You hear a horrible gurgling sound! x2; You hear a shout! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, p - acid dragon You conjure a prism of explosive energy! A fulminant prism comes into view. The acid dragon is struck by your spines. The acid dragon barely misses you. You block the acid dragon's attack. Paullus points at the acid dragon and mumbles some strange words. The stone arrow hits the acid dragon! You hit the water moccasin. Your kick misses the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. The acid dragon spits acid at Paullus. The splash of acid hits you!! * * * LOW HITPOINT WARNING * * * Your blood congeals into armour. Paullus points at the acid dragon and mumbles some strange words. The puff of frost hits the acid dragon! The acid dragon dies! The acid dragon scales are intact enough to wear. Your fulminant prism crackles loudly. You block the water moccasin's attack. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Paullus avoids your attack. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the stone wall! Your fulminant prism explodes! You hear a shout! Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Paullus avoids your attack. The mystic blast hits the water moccasin. The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the stone wall! The water moccasin misses you. Unknown command. You barely miss the water moccasin. Your kick misses the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. You puncture the water moccasin! You kill the water moccasin! Found a chain mail. Things that are here: +0 acid dragon scales; an acid dragon corpse A - +0 acid dragon scales Unknown command. You drop +0 acid dragon scales. You are no longer corroded. A vampire comes into view. A vampire is nearby! A vampire is nearby! A vampire is nearby! You swap places. Things that are here: a +0 chain mail; a smoky cyan potion; a +0 morningstar Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire Aim: a vampire, quivering javelins (83% to hit) Paullus avoids your attack. The searing ray hits the vampire but does no damage. (Press . to maintain the ray.) Paullus casts a spell at the vampire. The puff of frost hits the vampire. The vampire resists. Paullus avoids your attack. The searing ray misses the vampire. Paullus closely misses the vampire. The vampire barely misses Paullus. The vampire bites Paullus! Paullus avoids your attack. The searing ray hits the vampire! The vampire is heavily damaged. Paullus hits the vampire with a +0 quarterstaff. The vampire hits Paullus. The vampire bites Paullus! Paullus avoids your attack. The searing ray misses the vampire. You finish channelling your searing ray. Paullus hits the vampire but does no damage. The vampire barely misses Paullus. The vampire bites Paullus. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire Aim: a vampire, quivering javelins (heavily damaged, ally target, 83% to hit) Paullus avoids your attack. The searing ray hits the vampire! The vampire is severely damaged. (Press . to maintain the ray.) Paullus closely misses the vampire. The vampire throws a javelin. The javelin barely misses Paullus. The javelin pierces through you but does no damage. Paullus avoids your attack. The searing ray hits the vampire! You destroy the vampire! A howler monkey zombie comes into view. A howler monkey zombie is nearby! A howler monkey zombie is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey zombie Aim: a howler monkey zombie (92% to hit) Paullus avoids your attack. The searing ray hits the howler monkey zombie! The howler monkey zombie is heavily damaged. (Press . to maintain the ray.) The volley of spikes hits Paullus! Paullus avoids your attack. The searing ray hits the howler monkey zombie! The howler monkey zombie is almost destroyed. Paullus hits the howler monkey zombie with a +0 quarterstaff!! The howler monkey zombie is destroyed! The volley of spikes hits Paullus. Paullus avoids your attack. A volley of spikes appears from out of your range of vision. The volley of spikes hits Paullus!! Paullus is destroyed! A manticore comes into view. A manticore is nearby! A manticore is nearby! A manticore is nearby! A manticore is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (wandering, hasn't noticed you, 90% to hit) The searing ray hits the manticore. The manticore is lightly wounded. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. The searing ray hits the manticore! The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes misses you. The searing ray hits the manticore. The manticore is moderately wounded. The manticore is struck by your spines. The manticore bites you. The manticore barely misses you. The manticore closely misses you. The searing ray hits the manticore. The manticore is heavily wounded. You finish channelling your searing ray. The manticore is struck by your spines. The manticore bites you! * * * LOW HITPOINT WARNING * * * The manticore claws you but does no damage. The manticore closely misses you. The manticore barely misses you. You block the manticore's attack. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (heavily wounded, 90% to hit) The searing ray hits the manticore. The manticore is severely wounded. (Press . to maintain the ray.) You block the manticore's attack. The manticore misses you. The manticore claws you but does no damage. The searing ray hits the manticore! The manticore is almost dead. You block the manticore's attack. The manticore closely misses you. You block the manticore's attack. The searing ray hits the manticore! You kill the manticore! * * * LOW MAGIC WARNING * * * You carefully extract the barbed spikes from your body. Paullus emerges from the mists of memory! You hear a twanging sound. An arrow appears from out of your range of vision. The arrow hits Paullus!! A centaur warrior comes into view. It is wielding a +0 shortbow. The centaur warrior unwields a +0 shortbow. The centaur warrior wields a +0 quarterstaff. The centaur warrior barely misses Paullus. The centaur warrior kicks Paullus. Paullus gestures at the centaur warrior while chanting. The stone arrow hits the centaur warrior! A centaur warrior is nearby! A centaur warrior is nearby! A centaur warrior is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 quarterstaff and quivering arrows (moderately wounded, ally target, 87% to hit) Paullus avoids your attack. The searing ray hits the centaur warrior. The centaur warrior is moderately wounded. (Press . to maintain the ray.) The centaur warrior unwields a +0 quarterstaff. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits Paullus!! Paullus is destroyed! The searing ray hits the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur warrior! The centaur warrior is severely wounded. The centaur warrior shoots an arrow. You block the arrow. The searing ray hits the centaur warrior. The centaur warrior is severely wounded. You finish channelling your searing ray. The centaur warrior unwields a +0 shortbow. The centaur warrior wields a +0 quarterstaff. You block the centaur warrior's attack. The centaur warrior closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 quarterstaff and quivering arrows (severely wounded, 87% to hit) The searing ray hits the centaur warrior! The centaur warrior is almost dead. (Press . to maintain the ray.) The centaur warrior is struck by your spines. The centaur warrior hits you with a +0 quarterstaff. * * * LOW HITPOINT WARNING * * * The centaur warrior barely misses you. The searing ray hits the centaur warrior! The centaur warrior is almost dead. The centaur warrior closely misses you. The centaur warrior kicks you but does no damage. The centaur warrior is struck by your spines. You kill the centaur warrior! Your Polearms skill increases to level 4! Your Armour skill increases to level 4! (D) Dungeon (T) Temple Where to? (Enter - D:8, ? - help) Items here: ( ) [[. You see here a +0 whip. Things that are here: a +0 dagger; a +0 robe Items here: ( ) ÷÷. You see here a howler monkey skeleton. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Paullus emerges from the mists of memory! Magic restored. Your blood armour dries and flakes away. Key pressed, stopping explore. HP restored. Done exploring. Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up, spattered with blood here. You swap places. Things that are here: 28 arrows; a +0 shortbow; a howler monkey skeleton You swap places. Things that are here: a +0 robe; a +0 morningstar Things that are here: a +0 leather armour; a boomerang; a +0 hand axe You now have 430 gold pieces (gained 8). A - a wand of iceblast (8) Items here: )) [[ ÷. Things that are here: a +0 plate armour; a +0 dire flail j - 5 scrolls labelled LEVASUSH WUPN (gained 1) A centaur warrior comes into view. It is wielding a +0 dagger. A centaur warrior is nearby! A centaur warrior is nearby! A centaur warrior is nearby! The magic dart hits the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior unwields a +0 dagger. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you! The magic dart hits the centaur warrior but does no damage. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. You block the arrow. The magic dart hits the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow misses you. The centaur warrior shoots an arrow. The arrow hits you! Your blood congeals into armour. You are too injured to fight recklessly! The centaur warrior unwields a +0 shortbow. The centaur warrior wields a +0 dagger. The centaur warrior hits Paullus with a +0 dagger! The centaur warrior kicks Paullus. The centaur warrior unwields a +0 dagger. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! Paullus closely misses the centaur warrior. The centaur warrior shoots an arrow. The arrow hits Paullus!! Paullus is destroyed! The centaur warrior shoots an arrow. The arrow hits you! You die... ##### ###...## ###......### #......##..##### ##.........###.>## #..........#<....# ###.......)......## #....@.....[..<..##### #......c...)[[..(##.## .......5............[)..[ .......#####.#########.## ........# #.... #(## ...#....# ...###. #... #..#.#..#.##. #....#. #.##.# .. #.##.#) ## .. #!#( You could see a centaur warrior (ally target) and a friendly iron imp (summoned). Vanquished Creatures A centaur warrior (D:9) 2 two-headed ogres An ugly thing (D:9) A manticore (D:9) A cyclops (D:7) A gargoyle (D:7) 2 trolls A hornet (D:9) A vampire (D:9) A yak (D:9) A vampire mosquito (D:7) A water moccasin (D:9) 2 ogres (D:4) 4 centaurs A phantom (D:3) Blork the orc (D:4) 2 gnoll sergeants (D:9) 2 scorpions (D:4) 3 bullfrogs A killer bee (D:9) 2 wights A howler monkey (D:9) A centaur zombie (D:6) 5 hounds 5 jellies 3 orc priests A bullfrog skeleton (D:6) 3 gnoll shamans 7 orc wizards A scorpion zombie (D:5) A hound skeleton (D:5) A hound zombie (D:5) 8 gnolls 13 adders A shadow imp (D:6) A white imp (D:8) An ufetubus (D:5) 2 adder skeletons (D:4) 2 dart slugs 36 orcs 8 endoplasms 4 giant cockroaches 5 hobgoblins 6 kobolds 3 quokkas 5 ball pythons 10 bats 3 frilled lizards 5 goblins 8 rats 182 creatures vanquished. Vanquished Creatures (collateral kills) 2 ugly things A cyclops (D:9) A troll (D:9) Prince Ribbit (D:5) A vampire mosquito (D:7) 2 steam dragons An acid dragon (D:9) 4 orc warriors A centaur (D:9) A kobold brigand (D:8) A wyvern zombie (D:3) 2 howler monkeys (D:9) 2 centaur zombies A jelly (D:8) An orc priest (D:9) 2 iguanas 2 orc wizards A scorpion zombie (D:5) 2 howler monkey zombies (D:9) 7 gnolls A shadow imp (D:5) An ufetubus (D:7) 9 orcs 47 creatures vanquished. Vanquished Creatures (others) 10 battlemagi 5 fulminant prisms 20 plants (D:7) 35 creatures vanquished. Grand Total: 264 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 172 | D:1 | HP: 6/13 [giant cockroach (1)] 506 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 506 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 1488 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/7 1893 | D:2 | Reached skill level 3 in Spellcasting 2579 | D:3 | Gained mutation: You have large cloven feet. [demonic | ancestry] 2579 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 2581 | D:3 | Noticed a phantom 2650 | D:3 | Killed a phantom 2651 | D:3 | Reached skill level 5 in Conjurations 2651 | D:3 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 2651 | D:3 | Reached XP level 5. HP: 19/35 MP: 1/10 2808 | D:3 | HP: 14/35 [wyvern zombie (10)] 2814 | D:3 | HP: 10/52 [wyvern zombie (8)] 2816 | D:3 | HP: 4/52 [wyvern zombie (2)] 2819 | D:3 | Reached skill level 4 in Spellcasting 3132 | D:3 | Found a hazy altar of Hepliaklqana. 3440 | D:3 | Reached XP level 6. HP: 41/41 MP: 5/12 3486 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 3732 | D:3 | Reached skill level 6 in Conjurations 4523 | D:4 | Reached skill level 5 in Spellcasting 4666 | D:4 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 4666 | D:4 | Reached XP level 7. HP: 46/46 MP: 8/14 4725 | D:4 | Noticed Blork the orc 4735 | D:4 | Killed Blork the orc 4741 | D:4 | Learned a level 2 spell: Searing Ray 4965 | D:4 | Reached skill level 7 in Conjurations 5261 | D:4 | Reached * piety under Hepliaklqana 5751 | D:5 | Entered Level 5 of the Dungeon 5800 | D:5 | Reached skill level 6 in Spellcasting 5997 | D:5 | HP: 14/41 [orc priest/divine providence (11)] 6534 | D:5 | Noticed Prince Ribbit 6543 | D:5 | Killed Prince Ribbit 6544 | D:5 | Reached XP level 8. HP: 46/46 MP: 8/17 6622 | D:5 | Reached skill level 8 in Conjurations 6899 | D:5 | Found a shimmering blue altar of Sif Muna. 6974 | D:5 | Reached ** piety under Hepliaklqana 7125 | D:5 | Remembered your ancestor Paullus as a battlemage 7405 | D:6 | HP: 23/46 [iguana (8)] 7931 | D:6 | Reached skill level 7 in Spellcasting 8340 | D:7 | Reached skill level 1 in Invocations 8444 | D:7 | Reached skill level 1 in Shields 8518 | D:7 | Reached skill level 2 in Invocations 8793 | D:7 | Reached skill level 2 in Shields 8793 | D:7 | Reached skill level 3 in Invocations 8793 | D:7 | Gained mutation: You have hooves in place of feet. [demonic | ancestry] 8793 | D:7 | Reached XP level 9. HP: 51/51 MP: 20/20 8952 | D:7 | Reached *** piety under Hepliaklqana 8968 | D:7 | Reached skill level 9 in Conjurations 9039 | D:7 | Noticed a gargoyle 9048 | D:7 | Killed a gargoyle 9049 | D:7 | Reached skill level 3 in Shields 9049 | D:7 | Reached skill level 4 in Invocations 9111 | D:7 | Noticed a cyclops 9112 | D:7 | HP: 11/51 [cyclops/large rock (40)] 9115 | D:7 | Noticed a troll 9135 | D:7 | Found a staircase to the Ecumenical Temple. 9404 | D:7 | Killed a troll 9581 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 9586 | D:6 | Learned a level 4 spell: Fulminant Prism 9589 | D:6 | Learned a level 2 spell: Blink 9603 | D:7 | Killed a cyclops 9604 | D:7 | Reached skill level 8 in Spellcasting 9604 | D:7 | Reached skill level 5 in Invocations 9605 | D:7 | Noticed a red ugly thing 9610 | D:7 | Noticed a purple ugly thing 9638 | D:6 | HP: 18/51 [red ugly thing (14)] 9639 | D:6 | HP: 3/51 [red ugly thing (8)] 9668 | D:6 | Killed a red ugly thing 9669 | D:6 | Reached skill level 4 in Shields 9669 | D:6 | Reached skill level 6 in Invocations 9948 | D:7 | Killed a purple ugly thing 9949 | D:7 | Reached XP level 10. HP: 56/56 MP: 22/22 10021 | D:7 | Noticed a two-headed ogre 10027 | D:7 | Killed a two-headed ogre 10028 | D:7 | Reached skill level 10 in Conjurations 10028 | D:7 | Reached skill level 7 in Invocations 10763 | D:8 | Found a snail-covered altar of Cheibriados. 10763 | D:8 | Found a basalt altar of Yredelemnul. 10882 | D:8 | Identified the +9 spear "Jecaetes" {vorpal, rC- Dex+8 SInv} 11086 | D:8 | Reached skill level 1 in Polearms 11086 | D:8 | Reached skill level 1 in Armour 11086 | D:8 | Reached skill level 9 in Spellcasting 11356 | D:9 | HP: 23/56 [troll (8)] 11361 | D:9 | HP: 13/56 [troll (10)] 11640 | D:9 | Noticed a cyclops 11653 | D:9 | Killed a cyclops 11654 | D:9 | Reached skill level 2 in Polearms 11654 | D:9 | Reached skill level 2 in Armour 11854 | D:9 | Noticed a brown ugly thing 11869 | D:9 | Killed a brown ugly thing 11870 | D:9 | Reached skill level 3 in Polearms 11870 | D:9 | Reached skill level 3 in Armour 12059 | D:9 | Noticed a two-headed ogre 12068 | D:9 | Killed a two-headed ogre 12069 | D:9 | Reached skill level 11 in Conjurations 12069 | D:9 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 12069 | D:9 | Reached XP level 11. HP: 51/61 MP: 22/24 12229 | D:9 | HP: 30/61 [acid dragon/splash of acid (20)] 12277 | D:9 | HP: 21/61 [manticore (10)] 12341 | D:9 | Noticed a centaur warrior 12343 | D:9 | HP: 25/61 [centaur warrior/arrow (9)] 12347 | D:9 | Killed a centaur warrior 12348 | D:9 | Reached skill level 4 in Polearms 12348 | D:9 | Reached skill level 4 in Armour 12555 | D:9 | Noticed a centaur warrior 12561 | D:9 | HP: 12/61 [centaur warrior/arrow (19)] 12562 | D:9 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_six_doors_small D:4: layout_basic, nrook_mini_vaults, uniq_blork_the_orc D:5: layout_layer_cave, mainiacjoe_overflow_cross_hatched, uniq_prince_ribbit1 D:6: layout_basic D:7: layout_loops_ring, mainiacjoe_overflow_surrounded_room, minmay_temple_entry_gardened_gates, minmay_shattered_shrine D:8: layout_loops_ring, gammafunk_temple_overflow_elements, mrwooster_statue_mirror D:9: minmay_the_grid_3x3 [minmay_the_grid_armoury, minmay_the_grid_diamond_grid, minmay_the_grid_tiny_cups, minmay_the_grid_slots, minmay_the_grid_embedded, minmay_the_grid_paths, minmay_the_grid_minigrid_medium, minmay_the_grid_small_cups, minmay_the_grid_prize_four_corners], layout_cave_pools, mainiacjoe_overflow_large_starburst, nemelex_xobeh_ov_fountains_minmay, mainiacjoe_overflow_swirl, minmay_microvault Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Spellcasting | 3 4 5 6 7 8 9 | 9.8 Conjurations | 5 6 7 8 9 11 | 11.2 Invocations | 3 6 7 | 7.4 Shields | 2 4 | 4.0 Polearms | 3 4 | 4.1 Armour | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 10 | | | || 10 Dagger | 2 | | | || 2 Staff | 1 | 18 | 16 | 1 || 36 Kick | | 5 | 2 | 6 || 13 Spear | | | | 32 || 32 Cast: Magic Dart | 81 | 116 | 211 | 66 || 474 Searing Ray | | | 13 | 27 || 40 Iskenderun's Myst | | | 4 | 6 || 10 Fulminant Prism | | | 2 | 3 || 5 Invok: Ancestor Life: Ba | | | 1 | || 1 Recall Ancestor | | | | 2 || 2 Evoke: Wand | | | 4 | || 4 Use: Potion | | 2 | | || 2 Stab: Sleeping | 1 | | | 3 || 4 Distracted | | | | 2 || 2 Armor: Robe | 6 | 4 | 4 | 7 || 21 Skin | | 6 | | || 6 Steam dragon scal | | | | 13 || 13 Dodge: Dodged | 10 | 22 | 37 | 43 || 112 Block: Buckler | | | 4 | 38 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12571 | 12049 | 522 | 1244 | 9290 | 9 | 1396.8 | Dungeon | 12571 | 12049 | 522 | 1244 | 9290 | 9 | 1396.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1755 daAuts D:6: 1691 daAuts D:5: 1607 daAuts D:7: 1590 daAuts D:4: 1506 daAuts D:1: 1441 daAuts D:8: 1345 daAuts D:2: 1050 daAuts D:9: 585 daAuts