Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 4475129256292188746 112627 sleeves the Warrior (level 17, -6/131 HPs) Began as a Djinni Earth Elementalist on Aug 31, 2022. Was the Champion of Makhleb. Mangled by an alligator snapping turtle (41 damage) ... on level 3 of the Shoals. The game lasted 01:22:11 (29905 turns). sleeves the Warrior (Djinni Earth Elementalist) Turns: 29905, Time: 01:22:12 Health: -6/131 AC: 17 Str: 11 XL: 17 Next: 16% Gold: 2266 EV: 17 Int: 29 God: Makhleb [******] SH: 11 Dex: 22 rFire + + . SeeInvis . Q - +5 trident (freeze) rCold x . . Faith . l - +0 buckler rNeg . . . Spirit . o - quicksilver dragon scales rPois ∞ Reflect + y - +0 helmet rElec + Harm . A - +1 cloak {Will+} rCorr . Rampage . x - +0 pair of gloves Will +++.. (boots unavailable) Stlth ++........ G - amulet of reflection HPRegen 0.31/turn O - +6 ring of intelligence MPRegen 0.00/turn V - ring "Joucehyss" {rElec Str+4 Dex+6 Slay+3} @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb You were on level 3 of the Shoals. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 5 branches of the dungeon, and saw 26 of its levels. You also visited: Gauntlet and Volcano. You collected 2819 gold pieces. You spent 553 gold pieces at shops. Inventory: Hand Weapons c - a +0 sling of flaming (You took it off a faun on level 2 of the Shoals) k - a +5 broad axe of electrocution (You took it off a minotaur in a Gauntlet) I - the +1 war axe of Equilibrium {venom, rPois rN+ Str+6 Dex-2} (You found it on level 6 of the Dungeon) It poisons the flesh of those it strikes. Str: It affects your strength (+6). Dex: It affects your dexterity (-2). rPois: It protects you from poison. rN: It protects you from negative energy. Q - a +5 trident of freezing (weapon) (You took it off a wight on level 8 of the Dungeon) Armour l - a +0 buckler (worn) (You bought it in a shop on level 2 of the Orcish Mines) o - quicksilver dragon scales (worn) (You took it off a minotaur in a Gauntlet) x - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) y - a +0 helmet (worn) (You found it on level 5 of the Dungeon) A - a +1 cloak of willpower (worn) (You found it in a Gauntlet) P - a +2 robe of cold resistance (You took it off a wight on level 8 of the Dungeon) Magical Staves h - a staff of fire (You found it on level 2 of the Lair of Beasts) Jewellery i - a ring of positive energy (You found it on level 2 of the Dungeon) p - a ring of see invisible (You found it on level 2 of the Lair of Beasts) G - an amulet of reflection (around neck) (You found it on level 6 of the Dungeon) O - a +6 ring of intelligence (left hand) (You found it on level 2 of the Lair of Beasts) U - a ring of protection from cold (You found it on level 14 of the Dungeon) V - the ring "Joucehyss" (right hand) {rElec Str+4 Dex+6 Slay+3} (You found it on level 13 of the Dungeon) [ring of dexterity] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. Y - a ring of resist corrosion (You found it on level 1 of the Lair of Beasts) Z - a ring of protection from cold (You found it on level 1 of the Lair of Beasts) Wands a - a wand of mindburst (7) (You found it on level 2 of the Shoals) C - a wand of digging (9) (You found it on level 3 of the Lair of Beasts) S - a wand of acid (18) (You found it on level 8 of the Dungeon) X - a wand of roots (18) (You found it on level 1 of the Lair of Beasts) Scrolls g - 8 scrolls of fog j - 4 scrolls of blinking n - 5 scrolls of vulnerability q - 6 scrolls of poison r - 5 scrolls of enchant armour v - 5 scrolls of magic mapping z - 3 scrolls of brand weapon D - 8 scrolls of teleportation E - 2 scrolls of silence L - 3 scrolls of torment M - 2 scrolls of fear {unknown} T - 4 scrolls of enchant weapon W - 2 scrolls of acquirement {unknown} Potions d - a potion of experience {unknown} e - 2 potions of mutation f - 2 potions of cancellation {unknown} m - 3 potions of resistance s - 5 potions of invisibility t - 2 potions of heal wounds {unknown} u - 3 potions of flight {unknown} w - 4 potions of might B - 3 potions of curing H - 8 potions of brilliance J - 2 potions of haste K - 3 potions of magic {unknown} R - a potion of ambrosia {unknown} Miscellaneous b - a phantom mirror (You found it in a Gauntlet) F - a phantom mirror (You found it in a Gauntlet) N - a phial of floods (You found it on level 4 of the Lair of Beasts) Skills: - Level 15.1 Fighting - Level 12.0 Polearms + Level 8.7 Armour - Level 10.0 Dodging - Level 1.5 Stealth - Level 5.0 Shields - Level 13.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Passwall Tmut/Erth 64% N/A 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Petrify Tmut/Erth 77% N/A 1% 4 e - Necrotise Necr 100% 1d9 1% 1 f - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 g - Gell's Gravitas Tloc 77% N/A 1% 3 h - Summon Ice Beast Ice/Summ 77% N/A 1% 4 i - Iskenderun's Battles Conj 77% 2d13 1% 5 j - Manifold Assault Tloc 77% N/A 1% 5 k - Statue Form Tmut/Erth 51% N/A 4% 6 l - Simulacrum Ice/Necr 38% N/A 4% 6 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (3/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Volcano (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:13 [ Orc:2 [:?[ Annotations: D:5 1 runed translucent door, NinjaNoafa's ghost, novice FoFi Lair:1 3 runed translucent doors, gelatine's ghost, journeyman DsHu Shoals:1 3 runed translucent doors, sangerfol's ghost, adept FoFi; zenocrate's ghost, journeyman MiCK Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The stone arrow hits the merfolk avatar! The merfolk avatar is severely wounded. Your battlesphere fires! The barrage of energy hits the drowned soul! The drowned soul is almost destroyed. The merfolk avatar chants its luring song. The stone arrow hits the drowned soul! You destroy the drowned soul! The drowned soul returns to the deep! The pull of its song draws you forwards. Your battlesphere fires! The barrage of energy hits the merfolk avatar! The merfolk avatar is severely wounded. Your battlesphere expends the last of its energy and dissipates. The merfolk avatar chants its luring song. The stone arrow hits the merfolk avatar!! You break out of your daze! You kill the merfolk avatar! Makhleb accepts your kill. You feel better. The drowned soul returns to the deep! Key pressed, stopping explore. You have identified the last wand. D - 8 scrolls of teleportation (gained 1) Your pack is full. You see here a wand of mindburst (7). You can't carry that many items. You drop a +0 troll leather armour. a - a wand of mindburst (7) Okay, then. Unknown command. Unknown command. Unknown command. A wind drake comes into view. The wind drake moves out of view. A wind drake is nearby! You reach to attack! You hit the wind drake but do no damage. The wind drake exhales a fierce blast of wind! You are blown backwards! A centaur warrior comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The stone arrow misses the wind drake. Your battlesphere fires! The barrage of energy hits the wind drake!! The wind drake is moderately wounded. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur warrior! The centaur warrior shoots an arrow. The arrow closely misses you. The wind drake repels the stone arrow! Your battlesphere fires! The barrage of energy hits the wind drake! The wind drake is severely wounded. The centaur warrior shoots an arrow. The arrow hits you! The wind drake bites you. The stone arrow hits the wind drake!! You kill the wind drake! Makhleb accepts your kill. You feel better. The centaur warrior shoots an arrow. The arrow hits you! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a potion of resistance. The centaur warrior shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur warrior!! Found a scroll of magic mapping. The centaur warrior shoots an arrow. The arrow hits you. The centaur warrior shoots an arrow. The arrow hits you! You are too injured to fight recklessly! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow (heavily wounded, 84% to hit) The stone arrow hits the centaur warrior! The centaur warrior is severely wounded. Your battlesphere fires! The barrage of energy hits the centaur warrior! You kill the centaur warrior! Makhleb accepts your kill. You feel better. You hear a splash. Your Armour skill increases to level 8! Your battlesphere wavers and loses cohesion. A manticore comes into view. A manticore is nearby! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (87% to hit) The stone arrow hits the manticore! The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded, 87% to hit) The stone arrow misses the manticore. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded, 87% to hit) The stone arrow misses the manticore. The manticore flicks its tail. The volley of spikes misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded, 87% to hit) The stone arrow hits the manticore. The manticore is moderately wounded. You carefully extract the barbed spikes from your body. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded, 87% to hit) The stone arrow hits the manticore!! The manticore is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (almost dead, 87% to hit) The stone arrow hits the manticore!! You kill the manticore! Makhleb accepts your kill. You carefully extract the barbed spikes from your body. Key pressed, stopping explore. You see here a manticore corpse. m - 3 potions of resistance (gained 1) v - 4 scrolls of magic mapping (gained 1) There is a stone staircase leading down here. A wind drake and a merfolk come into view. The merfolk shouts! A snapping turtle comes into view. The wind drake hisses angrily. The stone arrow hits the merfolk!! The merfolk is moderately wounded. The snapping turtle hisses angrily. The wind drake flaps its wings at you. The air twists around and strikes you!! The stone arrow misses the merfolk. The merfolk throws a boomerang. The boomerang hits you. The wind drake flaps its wings at you. The air twists around and strikes you! The stone arrow misses the merfolk. The merfolk throws a boomerang. You reflect the boomerang off an invisible shield around you! The boomerang completely misses the merfolk. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The merfolk throws a boomerang. You reflect the boomerang off an invisible shield around you! The boomerang closely misses the merfolk. The wind drake exhales a fierce blast of wind! You are blown backwards! Your battlesphere and the merfolk are blown away by the wind. You are too injured to fight recklessly! Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. You are too injured to fight recklessly! Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake, p - merfolk Aim: a wind drake (repelling missiles, 38% to hit) The wind drake repels the stone arrow! Your battlesphere fires! The barrage of energy hits the snapping turtle! The snapping turtle is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (repelling missiles, 38% to hit) The stone arrow misses the wind drake. Your battlesphere fires! The barrage of energy hits the wind drake! The wind drake is lightly wounded. The wind drake exhales a fierce blast of wind! You are blown backwards! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (lightly wounded, repelling missiles, catching its breath, ally target, 38% to hit) The stone arrow hits the wind drake!! The wind drake is heavily wounded. Your battlesphere fires! The barrage of energy hits the wind drake! The wind drake is severely wounded. The merfolk throws a boomerang. The boomerang hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (severely wounded, repelling missiles, catching its breath, 38% to hit) The stone arrow hits the wind drake! The wind drake is almost dead. Your battlesphere fires! The barrage of energy hits the merfolk! The merfolk is heavily wounded. The wind drake flaps its wings at you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (almost dead, repelling missiles, catching its breath, 38% to hit) The wind drake repels the stone arrow! * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the snapping turtle but does no damage. The snapping turtle is lightly wounded. The snapping turtle misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (almost dead, repelling missiles, 38% to hit) The stone arrow misses the wind drake. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the merfolk! The merfolk is severely wounded. The wind drake exhales a fierce blast of wind! You are blown backwards! The snapping turtle is blown away by the wind. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - wind drake Aim: a wind drake (almost dead, repelling missiles, catching its breath) Gravity reorients around the wind drake. The merfolk collides with the wind drake! You kill the wind drake! Makhleb accepts your kill. You feel better. The merfolk is severely wounded. * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (water, severely wounded, ally target, 72% to hit) The stone arrow hits the merfolk!! You kill the merfolk! Makhleb accepts your kill. You feel better. You hear a splash. x2 * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is moderately wounded. The snapping turtle completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (moderately wounded, ally target, 92% to hit) The stone arrow hits the snapping turtle! The snapping turtle is heavily wounded. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the snapping turtle but does no damage. The snapping turtle is heavily wounded. The snapping turtle completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (heavily wounded, ally target, 92% to hit) The stone arrow hits the snapping turtle. The snapping turtle is heavily wounded. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is severely wounded. You block the snapping turtle's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded, ally target, 92% to hit) The stone arrow hits the snapping turtle! The snapping turtle is almost dead. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the snapping turtle. You kill the snapping turtle! Makhleb accepts your kill. You feel better. You have reached level 17! The power to cast Simulacrum wells up from within. Spell assigned to 'l'. Your battlesphere wavers and loses cohesion. Key pressed, stopping explore. You now have 2242 gold pieces (gained 20). X - a wand of roots (13) (gained 3 charges) Found a chain mail. Your pack is full. You see here a scroll of identify. Your pack is full. You see here a scroll of identify. Could not pick up a scroll of identify here; ([A]lways) ignore it? Okay, then. As you read the scroll of identify, it crumbles to dust. T - 4 scrolls of enchant weapon Found a stone staircase leading down. Your pack is full. You see here a scroll of identify. As you read the scroll of identify, it crumbles to dust. c - 3 scrolls of noise You drop 3 scrolls of noise. There is a stone staircase leading down here. A faun comes into view. It is wielding a +0 spear. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun! The faun shoots a sling bullet. The sling bullet hits you. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The faun casts a spell at you. Your willpower is stripped away! The stone arrow hits the faun! The faun is heavily wounded. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun. The stone arrow hits the faun! The faun is almost dead. The faun shoots a sling bullet. The sling bullet hits you. A faun is nearby! A faun is nearby! The stone arrow hits the faun!! You kill the faun! Makhleb accepts your kill. You feel better. You hear a splash. x2 You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel your willpower return. 2 fauns come into view. The faun shouts! The faun unwields a +0 spear. The faun wields a +0 sling of flaming. It bursts into flame! The faun shoots a sling bullet. The sling bullet hits you! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - faun Aim: a faun, wielding a +0 quarterstaff (wandering, hasn't noticed you) Gravity reorients around the faun. The faun collides with the faun! The faun shouts! The faun is moderately wounded. The faun is lightly wounded. You hear a shout! Something collides with the faun! The faun is moderately wounded. Something collides with the faun! The faun is heavily wounded. You hear a shout! The faun shoots a sling bullet. The sling bullet hits you! The sling bullet burns you. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 quarterstaff (heavily wounded) Gravity reorients around the faun. The faun collides with the faun! The faun is severely wounded. The faun is moderately wounded. Something collides with the faun! The faun is almost dead. Something collides with the faun! You kill the faun! Makhleb accepts your kill. You feel better. You hear a splash. x2 Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - faun Aim: a faun, wielding a +0 sling of flaming (moderately wounded) Gravity reorients around the faun. The satyr collides with the faun! The faun is heavily wounded. The satyr is almost dead. A satyr comes into view. It is wielding a +0 spear. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling of flaming (heavily wounded) Gravity reorients around the faun. The satyr collides with the faun! The faun is heavily wounded. The satyr is almost dead. Something collides with the satyr! You kill the satyr! Makhleb accepts your kill. You feel better. You hear a splash. x2 The faun shoots a sling bullet. The sling bullet hits you but does no damage. Your phial of floods has recharged. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling of flaming (heavily wounded) Gravity reorients around the faun. The faun collides with the faun! The faun is severely wounded. The faun is heavily wounded. A faun comes into view. It is wielding a +0 spear. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet closely misses the faun. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling of flaming (severely wounded) Gravity reorients around the faun. The faun collides with the faun! The faun is severely wounded. x2 The faun shoots a sling bullet. The sling bullet hits you! The sling bullet burns you. The faun shoots a sling bullet. The sling bullet misses you. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling of flaming (severely wounded) Gravity reorients around the faun. The faun collides with the faun! The faun is almost dead. x2 Something collides with the faun! The faun is almost dead. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling of flaming (almost dead) Gravity reorients around the faun. The faun collides with the faun! The faun is almost dead. You kill the faun! Makhleb accepts your kill. You hear a splash. x2 The faun collides with the faun! You kill the faun! Makhleb accepts your kill. You feel better. You hear a splash. x2 The faun is severely wounded. A faun comes into view. It is wielding a +0 club. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you! Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - faun Aim: a faun, wielding a +0 sling (severely wounded) Gravity reorients around the faun. The faun shoots a sling bullet. The sling bullet closely misses you. A faun is nearby! A faun is nearby! Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling (severely wounded) Gravity reorients around the faun. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling (heavily wounded) Gravity reorients around the faun. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling (heavily wounded) Gravity reorients around the faun. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling (heavily wounded) Gravity reorients around the faun. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun! Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 sling (severely wounded) Marked for pickup. Gravity reorients around the faun. The faun shoots a sling bullet. The sling bullet barely misses you. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - faun Gravity reorients around empty space. The faun casts a spell at you. You resist with almost no effort. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The faun shoots a sling bullet. The sling bullet hits you. The faun points at you and mumbles some strange words. You resist with almost no effort. You see here a ring of positive energy. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet completely misses the faun. You see here a ring of positive energy. c - a ring of positive energy The faun shoots a sling bullet. The sling bullet hits you. The faun shoots a sling bullet. The sling bullet hits you. You drop a ring of positive energy. You hear a splash. The faun gestures at you while chanting. You resist with almost no effort. A manticore comes into view. The manticore flicks its tail. The volley of spikes hits you!! The barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (water, lightly wounded, 87% to hit) The stone arrow misses the manticore. * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (water, lightly wounded, 87% to hit) The stone arrow hits the manticore! The manticore is moderately wounded. * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (water, moderately wounded, 87% to hit) The stone arrow hits the manticore!! The manticore is severely wounded. * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (water, severely wounded, 87% to hit) The stone arrow hits the manticore!! You kill the manticore! Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * You carefully extract the barbed spikes from your body. You start resting. You start resting. HP restored. c - a +0 sling of flaming You see here a +0 spear. The faun shouts! The faun gestures at you while chanting. You resist with almost no effort. The stone arrow hits the faun!! The faun is moderately wounded. The stone arrow hits the faun!! The faun is severely wounded. The stone arrow hits the faun!! You kill the faun! Makhleb accepts your kill. You feel better. You hear a splash. x2 Key pressed, stopping explore. Found a stone staircase leading up. You now have 2257 gold pieces (gained 15). A wind drake comes into view. A wind drake is nearby! A wind drake is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the wind drake!! The wind drake is heavily wounded. The wind drake hisses angrily. The wind drake repels the stone arrow! The stone arrow hits the wind drake! The wind drake is severely wounded. The wind drake flaps its wings at you. The air twists around and strikes you!! The stone arrow misses the wind drake. The wind drake completely misses you. The stone arrow hits the wind drake!! You kill the wind drake! Makhleb accepts your kill. You feel better. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Shoals:2, ? - help) There is a stone staircase leading down here. You fly downwards. Found a scroll of magic mapping. There is a stone staircase leading up here. v - 5 scrolls of magic mapping (gained 1) Found a robe. Found a stone staircase leading down. Found a stone staircase leading up. Found an escape hatch in the floor. There is a stone staircase leading down here. A merfolk siren comes into view. It is wielding a +0 trident. Found 9 gold pieces. The merfolk siren chants a haunting song. You resist with almost no effort. A merfolk siren is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren hits you from afar with a +0 trident. The stone arrow hits the merfolk siren!! You kill the merfolk siren! Makhleb accepts your kill. You feel better. You hear a splash. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. E - 2 scrolls labelled IMEROCR PYAGI (gained 1) You now have 2266 gold pieces (gained 9). Key pressed, stopping explore. Found a stone staircase leading down. Found 5 stones. Found a war axe. A dream sheep comes into view. A merfolk and a cyclops come into view. The merfolk shouts! The dream sheep bleats! You hear a bleat! A dream sheep comes into view. A sourceless malevolence fills the Shoals... and a teleportation trap spontaneously manifests! You are yanked towards some nearby monsters! Your surroundings suddenly seem different. A merfolk aquamancer, 3 water elementals and a manticore come into view. The merfolk aquamancer shouts! The merfolk aquamancer gestures at you while chanting. The shard of ice hits you!!! You feel a painful chill! The dream sheep moves out of view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - water elemental Aim: a water elemental Gravity reorients around the water elemental. The merfolk aquamancer collides with the water elemental! The water elemental is lightly damaged. The merfolk aquamancer is lightly wounded. The water elemental collides with the water elemental! The water elemental is moderately damaged. The water elemental is lightly damaged. The manticore flicks its tail. The volley of spikes misses you. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - water elemental Aim: a water elemental (moderately damaged) Gravity reorients around the water elemental. The water elemental collides with the water elemental! The water elemental is heavily damaged. The water elemental is moderately damaged. The merfolk aquamancer collides with the water elemental! The water elemental is almost destroyed. The merfolk aquamancer is moderately wounded. The water elemental collides with the water elemental! You destroy the water elemental! Makhleb accepts your kill. You feel better. The water elemental is lightly damaged. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (moderately wounded) Gravity reorients around the merfolk aquamancer. The water elemental collides with the merfolk aquamancer! The merfolk aquamancer is heavily wounded. The water elemental is heavily damaged. The manticore collides with the merfolk aquamancer! The merfolk aquamancer is heavily wounded. The manticore is lightly wounded. The water elemental collides with the merfolk aquamancer! The merfolk aquamancer is severely wounded. The water elemental is moderately damaged. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - merfolk aquamancer Gravity reorients around empty space. The manticore collides with the merfolk aquamancer! The merfolk aquamancer is severely wounded. The manticore is moderately wounded. The water elemental collides with the merfolk aquamancer! The merfolk aquamancer is almost dead. The water elemental is severely damaged. The water elemental collides with the merfolk aquamancer! You kill the merfolk aquamancer! Makhleb accepts your kill. You feel better. You hear a splash. x2 The water elemental is moderately damaged. You block the manticore's attack. x3 Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - water elemental Aim: a water elemental (severely damaged) Gravity reorients around the water elemental. The water elemental collides with the water elemental! The water elemental is almost destroyed. The water elemental is heavily damaged. The manticore collides with the water elemental! The water elemental is almost destroyed. The manticore is moderately wounded. The water elemental hits you. The water elemental engulfs you in water! The manticore misses you. x2; The manticore completely misses you. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - water elemental Gravity reorients around empty space. The water elemental collides with the water elemental! You destroy the water elemental! Makhleb accepts your kill. You feel better. The water elemental is severely damaged. You block the water elemental's attack. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - manticore Aim: a manticore (moderately wounded) Gravity reorients around the manticore. The water elemental collides with the manticore! The manticore is heavily wounded. The water elemental is almost destroyed. You block the water elemental's attack. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - manticore Gravity reorients around empty space. The water engulfing you falls away. The manticore collides with the water elemental! You destroy the water elemental! Makhleb accepts your kill. The manticore is severely wounded. The manticore closely misses you. You block the manticore's attack. The manticore barely misses you. Casting: Gell's Gravitas (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits the manticore! The manticore is almost dead. The manticore closely misses you. The manticore barely misses you. The manticore closely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits the manticore! You kill the manticore! Makhleb accepts your kill. You feel better. You carefully extract the barbed spikes from your body. Key pressed, stopping explore. HP restored. Found a stone staircase leading up. J - 2 potions of haste (gained 1) Key pressed, stopping explore. Found a scimitar and a book of Winter. Found a book of Power. You see here a book of Winter. Found 7 stones. Found a club. X - a wand of roots (18) (gained 5 charges) Found 6 stones. Your pack is full. You see here a scroll of identify. Your pack is full. You see here a scroll of identify. Could not pick up a scroll of identify here; ([A]lways) ignore it? Okay, then. Unknown command. Unknown command. As you read the scroll of identify, it crumbles to dust. z - 3 scrolls of brand weapon Found a book of Frost. You see here a book of Frost. A sea snake comes into view. The sea snake moves out of view. Found a potion of invisibility. A sea snake is nearby! A sea snake is nearby! A sea snake is nearby! The stone arrow hits the sea snake! The sea snake is moderately wounded. The sea snake bites you! The stone arrow hits the sea snake!! The sea snake is heavily wounded. You block the sea snake's attack. The stone arrow hits the sea snake! The sea snake is almost dead. The sea snake bites you but does no damage. You block the sea snake's attack. The stone arrow hits the sea snake! You kill the sea snake! Makhleb accepts your kill. You feel better. Search for what [Enter for "tri", or ? for help]? pole Key pressed, stopping explore. s - 5 potions of invisibility (gained 1) Your pack is full. You see here a scroll of identify. Your pack is full. You see here a scroll of identify. Could not pick up a scroll of identify here; ([A]lways) ignore it? Okay, then. Unknown command. Unknown command. As you read the scroll of identify, it crumbles to dust. E - 2 scrolls of silence Key pressed, stopping explore. A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! The stone arrow hits the merfolk! The merfolk is lightly wounded. The merfolk shouts! The stone arrow hits the merfolk!! The merfolk is heavily wounded. The merfolk closely misses you. The stone arrow hits the merfolk!! You kill the merfolk! Makhleb accepts your kill. You feel better. You hear a splash. x2 You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! A merfolk is nearby! The merfolk shouts! The stone arrow hits the merfolk! The merfolk is lightly wounded. The merfolk closely misses you. The stone arrow misses the merfolk. You block the merfolk's attack. The stone arrow hits the merfolk!! The merfolk is heavily wounded. The merfolk hits you from afar with a +0 trident! The stone arrow hits the merfolk! The merfolk is severely wounded. You block the merfolk's attack. The stone arrow hits the merfolk!! You kill the merfolk! Makhleb accepts your kill. You feel better. You hear a splash. x2 Training target 10.0 for Dodging reached! Your Dodging skill increases to level 10! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An alligator snapping turtle comes into view. An alligator snapping turtle is nearby! An alligator snapping turtle is nearby! An alligator snapping turtle is nearby! The alligator snapping turtle hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle (water, 100% to hit) The stone arrow hits the alligator snapping turtle!! The alligator snapping turtle is lightly wounded. Your battlesphere fires! The barrage of energy hits the alligator snapping turtle. The alligator snapping turtle is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded, ally target, 100% to hit) The stone arrow hits the alligator snapping turtle but does no damage. The alligator snapping turtle is moderately wounded. Your battlesphere fires! The barrage of energy hits the alligator snapping turtle! The alligator snapping turtle is moderately wounded. The alligator snapping turtle bites you from afar! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded, ally target, 100% to hit) The stone arrow hits the alligator snapping turtle! The alligator snapping turtle is moderately wounded. Your battlesphere fires! The barrage of energy hits the alligator snapping turtle. The alligator snapping turtle is heavily wounded. You block the alligator snapping turtle's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded, ally target, 100% to hit) The stone arrow hits the alligator snapping turtle! The alligator snapping turtle is heavily wounded. Your battlesphere fires! The barrage of energy hits the alligator snapping turtle! The alligator snapping turtle is heavily wounded. Your battlesphere expends the last of its energy and dissipates. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, heavily wounded, 100% to hit) The stone arrow hits the alligator snapping turtle! The alligator snapping turtle is severely wounded. The alligator snapping turtle bites you from afar!! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The alligator snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, severely wounded, 100% to hit) The stone arrow hits the alligator snapping turtle! The alligator snapping turtle is severely wounded. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the alligator snapping turtle but does no damage. The alligator snapping turtle is severely wounded. The alligator snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gravitas (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - alligator snapping turtle Gravity reorients around empty space. * * * LOW HITPOINT WARNING * * * The alligator snapping turtle bites your battlesphere!!! Your battlesphere is destroyed! A merfolk javelineer comes into view. It is wielding a +0 spear and quivering silver javelins. You see here 7 stones. There is a stone staircase leading up here. The alligator snapping turtle bites you from afar!!! You die... ≈≈≈≈~..~~~~..~~~...~~~~~≈≈≈≈≈≈≈≈≈ ≈≈≈≈~...~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈~ ≈≈≈≈≈~.~~~~)~~~~~...~~~~~≈≈≈≈≈≈~~ ≈≈≈≈≈≈~~~.~..~~~....~~~~~≈≈≈≈≈~~~ ≈≈≈≈~~~~~..#..~~~.~~~~~~~~≈≈≈≈~~~ ≈≈≈≈~~~~..###..~~...~~~~~~~≈≈~~~~ ≈≈≈~~.....###.........~~~~~~~~~~. ≈≈≈≈~.....##.....~~...~~~~~~~~~.. ≈≈≈≈~~~..###.##.@~...~~~~~~~~~~~. ≈≈≈≈~~~.....####....~~~~~~≈~~~~~~ ≈≈≈~~.~....#####..t~~~~≈≈≈≈≈~~~~~ ≈≈≈≈~~~~~..##...~~~~~~~≈≈≈≈≈~~~≈~ ≈≈≈≈≈~~~~.....~~~~~~~~~≈≈≈~~~≈≈≈~ ≈≈≈≈≈~~..~..~.~~~~~≈≈≈≈≈≈~~~~~~≈≈ ≈≈≈≈≈~~~~..~~~~~~~~~≈≈≈≈~~~~~~~~~ ≈≈≈≈≈≈≈≈~~~~~~~~.~~~≈≈≈≈~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈~~......~~~~~~~~~~~~~~~ You could see an alligator snapping turtle. Vanquished Creatures A minotaur (Gauntlet) Josephine (Shoals:1) 2 fire dragons (D:15) 9 hydras Erolcha (D:12) A boulder beetle (D:14) A vault guard (D:13) 2 catoblepae 4 merfolk avatars 7 centaur warriors 2 ogre magi (Orc:2) A merfolk aquamancer (Shoals:3) A two-headed ogre (D:11) A satyr (Shoals:2) Nergalle (Orc:2) Sonja (D:12) An orc high priest (Orc:1) 3 sea snakes Amaemon (D:10) A deep troll (D:13) A shadow wraith (D:13) 3 lindwurms 4 deep elf pyromancers 7 manticores An orc knight (Orc:1) A wolf spider (Lair:5) 8 orc sorcerers 15 ugly things 5 fauns (Shoals:2) 23 elephants 5 cyclopes 2 ice statues (D:14) An elephant (shapeshifter) (D:13) 2 black mambas Maurice (Orc:2) 7 merfolk sirens 2 water nymphs 14 cane toads An orange demon (D:10) 3 rime drakes An unseen horror (D:13) A yaktaur (Volcano) 13 komodo dragons A yaktaur (shapeshifter) (D:15) 2 freezing wraiths (D:15) 9 polar bears (Lair:5) A burning bush (Lair:5) 4 trolls 12 blink frogs 9 merfolk 4 raiju 7 wind drakes 19 slime creatures 2 hornets (D:9) A hornet (shapeshifter) (D:15) 6 snapping turtles Sigmund (D:4) 4 wyverns 64 yaks A vampire (D:11) A shadow (D:12) 4 basilisks 8 wraiths 4 water elementals A yak (shapeshifter) (D:15) Eustachio (D:6) 2 golden eyes (shapeshifter) (D:14) 4 nagas (Lair:2) 11 vampire mosquitoes Edmund (D:6) 9 wargs An acid dragon (D:11) 23 water moccasins 16 hell hounds (Lair:5) An ice beast (D:5) 15 black bears 19 orc warriors 15 wolves 8 ogres 9 centaurs 5 boggarts (D:15) A phantom (D:6) 2 kobold brigands 10 bullfrogs A necrophage (D:4) 2 gnoll sergeants 5 scorpions 5 wights (D:8) 14 killer bees 4 howler monkeys An electric eel (Lair:3) 4 jellies 3 hounds 15 orc priests A gnoll bouda (D:3) Jessica (D:3) An iguana (D:5) 37 orc wizards A lightning spire (Gauntlet) 6 adders 13 gnolls 3 white imps (D:5) 2 ufetubi A worm (D:2) 2 dart slugs (D:2) 66 orcs 4 ball pythons 4 bats 6 endoplasms 2 giant cockroaches 9 goblins 10 hobgoblins 6 jackals 14 kobolds 4 quokkas 2 frilled lizards 5 rats 735 creatures vanquished. Vanquished Creatures (others) A hydra (Lair:5) A steam dragon (Gauntlet) 2 orc wizards (Orc:2) 19 fungi 84 plants 107 creatures vanquished. Grand Total: 842 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Djinni Earth Elementalist began the quest for | the Orb. 0 | D:1 | sleeves set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 143 | D:1 | HP: 8/21 [hobgoblin (2)] 454 | D:1 | Reached skill level 3 in Spellcasting 626 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 626 | D:1 | Learned a level 1 spell: Necrotise 806 | D:1 | Found a faded altar of an unknown god. 1343 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1924 | D:3 | Reached skill level 4 in Spellcasting 1989 | D:3 | Noticed Jessica 1993 | D:3 | Killed Jessica 1994 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 1994 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2554 | D:3 | Found a glowing golden altar of the Shining One. 2686 | D:4 | Reached XP level 6. HP: 35/40 MP: 0/0 2764 | D:4 | Reached skill level 5 in Spellcasting 2990 | D:4 | Noticed Sigmund 3004 | D:4 | Killed Sigmund 3005 | D:4 | Reached skill level 6 in Spellcasting 3005 | D:4 | Reached XP level 7. HP: 45/45 MP: 0/0 3005 | D:4 | Learned a level 3 spell: Gell's Gravitas 3151 | D:4 | Found a staircase to the Ecumenical Temple. 3318 | Temple | Entered the Ecumenical Temple 3403 | Temple | Became a worshipper of Makhleb the Destroyer 3599 | D:5 | Entered Level 5 of the Dungeon 3645 | D:5 | Found a runed translucent door. 3713 | D:5 | HP: 23/46 [iguana (8)] 3715 | D:5 | Reached skill level 1 in Fighting 3904 | D:5 | Reached skill level 2 in Fighting 3904 | D:5 | Reached XP level 8. HP: 40/55 MP: 0/0 4063 | D:5 | Noticed NinjaNoafa's ghost (novice FoFi) 4145 | D:5 | Reached skill level 3 in Fighting 4742 | D:6 | Reached skill level 7 in Spellcasting 4749 | D:6 | Noticed Eustachio 4808 | D:6 | Killed Eustachio 4809 | D:6 | Reached skill level 4 in Fighting 4975 | D:6 | Noticed Edmund 4991 | D:6 | Killed Edmund 5022 | D:6 | Reached XP level 9. HP: 35/64 MP: 0/0 5022 | D:6 | Learned a level 4 spell: Summon Ice Beast 5163 | D:6 | Reached skill level 5 in Fighting 5255 | D:6 | Identified the +1 war axe of Equilibrium {venom, rPois rN+ | Str+6 Dex-2} 5548 | D:6 | Found a sparkling altar of Nemelex Xobeh. 6254 | D:7 | Reached skill level 6 in Fighting 6464 | D:6 | Reached skill level 8 in Spellcasting 7171 | D:8 | Reached skill level 7 in Fighting 7171 | D:8 | Reached * piety under Makhleb 7347 | D:8 | Reached XP level 10. HP: 62/75 MP: 0/0 7863 | D:9 | Reached skill level 8 in Fighting 7892 | D:9 | Reached skill level 9 in Spellcasting 8698 | D:9 | Reached skill level 9 in Fighting 8846 | D:10 | Entered Level 10 of the Dungeon 8928 | D:10 | Reached ** piety under Makhleb 8968 | D:10 | Found Zin's Purification Station. 8973 | D:10 | Found a glowing silver altar of Zin. 8976 | D:10 | Bought 2 potions of curing for 180 gold pieces 9096 | D:10 | Reached skill level 1 in Polearms 9169 | D:10 | HP: 37/78 [killer bee (4)] 9298 | D:10 | Noticed Amaemon 9302 | D:10 | Reached skill level 2 in Polearms 9307 | D:10 | Noticed an orange demon 9308 | D:10 | Killed Amaemon 9309 | D:10 | Reached XP level 11. HP: 52/84 MP: 0/0 9309 | D:10 | Learned a level 5 spell: Iskenderun's Battlesphere 9381 | D:10 | Reached skill level 3 in Polearms 9482 | D:10 | HP: 39/85 [scorpion (5)] 9741 | D:10 | Found a staircase to the Lair. 9784 | D:10 | Reached skill level 10 in Fighting 9784 | D:10 | Reached skill level 10 in Spellcasting 9853 | D:10 | Found a staircase to the Orcish Mines. 9952 | D:10 | Reached skill level 4 in Polearms 10047 | D:11 | Noticed a brown ugly thing 10057 | D:11 | Killed a brown ugly thing 10075 | D:11 | Reached *** piety under Makhleb 10079 | D:11 | Noticed a manticore 10089 | D:11 | Killed a manticore 10126 | D:11 | Noticed a cyclops 10146 | D:11 | Killed a cyclops 10159 | D:11 | Noticed a cyclops 10173 | D:11 | Killed a cyclops 10251 | D:11 | Noticed a five-headed hydra 10255 | D:11 | Killed a five-headed hydra 10256 | D:11 | Reached skill level 5 in Polearms 10556 | D:11 | Noticed a two-headed ogre 10562 | D:11 | Killed a two-headed ogre 10563 | D:11 | Reached skill level 11 in Fighting 10563 | D:11 | Reached XP level 12. HP: 93/94 MP: 0/0 10876 | D:12 | Noticed a four-headed hydra 10916 | D:12 | Noticed Sonja 10924 | D:12 | Killed Sonja 10979 | D:12 | HP: 15/94 [large slime creature (35)] 11339 | Lair:1 | Entered Level 1 of the Lair of Beasts 11378 | Lair:1 | Found a runed translucent gate. 11378 | Lair:1 | Found a runed translucent gate. 11380 | Lair:1 | Found a runed translucent gate. 11384 | Lair:1 | Noticed gelatine's ghost (journeyman DsHu) 11584 | Lair:1 | Reached skill level 6 in Polearms 11591 | Lair:1 | Reached skill level 11 in Spellcasting 11621 | Lair:1 | Noticed a four-headed hydra 11844 | Lair:1 | Reached skill level 12 in Fighting 11962 | Lair:1 | Killed a four-headed hydra 11963 | Lair:1 | Reached skill level 7 in Polearms 11963 | Lair:1 | Reached XP level 13. HP: 101/101 MP: 0/0 11963 | Lair:1 | Learned a level 5 spell: Manifold Assault 11988 | Lair:1 | Reached **** piety under Makhleb 12349 | Lair:2 | Found a staircase to the Shoals. 12677 | Lair:2 | Noticed a six-headed hydra 12683 | Lair:2 | Killed a six-headed hydra 12684 | Lair:2 | Reached skill level 8 in Polearms 12709 | Lair:2 | Reached skill level 13 in Fighting 12788 | Lair:2 | Found a staircase to the Snake Pit. 13375 | Lair:3 | Reached skill level 12 in Spellcasting 13495 | Lair:3 | HP: 50/103 [elephant (1)] 13496 | Lair:3 | Reached ***** piety under Makhleb 13504 | Lair:3 | HP: 41/103 [elephant (13)] 13523 | Lair:3 | HP: 38/103 [rime drake/flash freeze (21)] 14284 | Lair:4 | Reached XP level 14. HP: 108/110 MP: 0/0 14451 | Lair:4 | Reached skill level 9 in Polearms 14695 | Lair:4 | Found a viscous altar of Jiyva. 14697 | Lair:4 | Found a staircase to the Slime Pits. 14826 | Lair:5 | Entered Level 5 of the Lair of Beasts 14850 | Lair:4 | HP: 52/111 [komodo dragon (11)] 14939 | Lair:5 | HP: 53/111 [cane toad (23)] 15107 | Lair:5 | HP: 35/111 [catoblepas (25)] 15109 | Lair:5 | Reached skill level 14 in Fighting 15294 | Lair:5 | Found a dark tunnel. 15304 | Volcano | Entered a volcano 16283 | Lair:5 | Reached skill level 10 in Polearms 16521 | Lair:5 | Reached skill level 13 in Spellcasting 16659 | Lair:5 | Reached ****** piety under Makhleb 16662 | Lair:5 | Reached XP level 15. HP: 118/118 MP: 0/0 16662 | Lair:5 | Learned a level 6 spell: Statue Form 16752 | Lair:5 | HP: 57/118 [polar bear (8)] 16853 | Lair:5 | Reached skill level 15 in Fighting 17315 | Orc:1 | Entered Level 1 of the Orcish Mines 17408 | Orc:1 | You are sucked into a shaft and drop 1 floor! 17408 | Orc:2 | Entered Level 2 of the Orcish Mines 17410 | Orc:2 | Paralysed by an orc sorcerer for 4 turns 17422 | Orc:2 | Reached skill level 1 in Armour 17462 | Orc:2 | Found Zeseow's Antique Armour Shop. 17506 | Orc:2 | Noticed Nergalle 17516 | Orc:2 | Killed Nergalle 17530 | Orc:2 | Reached skill level 3 in Dodging 17531 | Orc:2 | Found Plog's Magic Scroll Shop. 17548 | Orc:2 | Reached skill level 2 in Armour 17571 | Orc:2 | Found Gixkurphoyt's Book Boutique. 17574 | Orc:2 | Paralysed by an orc sorcerer for 4 turns 17595 | Orc:2 | Found Xiddef's Antique Armour Boutique. 17776 | Orc:2 | Reached skill level 4 in Dodging 17918 | Orc:2 | Reached skill level 3 in Armour 17949 | Orc:2 | Found a staircase to the Elven Halls. 17960 | Orc:2 | Noticed Maurice 17964 | Orc:2 | Killed Maurice 18370 | Orc:1 | Reached skill level 11 in Polearms 18636 | Orc:1 | Found a runed translucent door. 19097 | Orc:2 | Bought a buckler for 121 gold pieces 19120 | Orc:2 | Bought a scroll of blinking for 90 gold pieces 19120 | Orc:2 | Bought a scroll of teleportation for 36 gold pieces 19120 | Orc:2 | Bought a scroll of teleportation for 36 gold pieces 19120 | Orc:2 | Bought a scroll of magic mapping for 90 gold pieces 19331 | D:12 | Reached skill level 5 in Dodging 19431 | D:12 | Reached skill level 4 in Armour 19431 | D:12 | Reached skill level 1 in Shields 19680 | D:12 | Noticed Erolcha 19686 | D:12 | Killed Erolcha 19976 | D:13 | Reached skill level 2 in Shields 20009 | D:13 | HP: 77/156 [centaur warrior (1)] 20014 | D:13 | HP: 67/156 [shadow wraith (11)] 20229 | D:13 | Found Kodimuco's Armour Shop. 20579 | D:13 | Found a gate to the Vaults. 20582 | D:13 | Identified the ring "Joucehyss" {rElec Str+4 Dex+6 Slay+3} 20906 | D:13 | Reached XP level 16. HP: 126/126 MP: 0/0 20968 | D:14 | Reached skill level 6 in Dodging 21000 | D:14 | Reached skill level 5 in Armour 21000 | D:14 | Reached skill level 3 in Shields 21007 | D:14 | HP: 60/126 [acid (8)] 21663 | D:14 | HP: 62/126 [catoblepas (29)] 21681 | D:14 | Found a frozen archway. 22372 | D:14 | HP: 59/126 [ice statue/shard of ice (6)] 23069 | D:14 | HP: 62/126 [something (11)] 23486 | D:15 | Entered Level 15 of the Dungeon 23586 | D:15 | Reached skill level 4 in Shields 23629 | D:15 | Reached skill level 7 in Dodging 23741 | D:15 | HP: 62/126 [slime creature (14)] 23861 | D:15 | Reached skill level 6 in Armour 23918 | D:15 | Found a gate leading to a gauntlet. 23925 | Gauntlet | Entered a Gauntlet 23925 | Gauntlet | Found a transporter. 23925 | Gauntlet | Found a transporter. 23936 | Gauntlet | Found a transporter. 23940 | Gauntlet | Found a transporter. 23953 | Gauntlet | Found a transporter. 23954 | Gauntlet | Found a transporter. 23961 | Gauntlet | Found a transporter. 23981 | Gauntlet | Found a transporter. 23998 | Gauntlet | Found a transporter. 24002 | Gauntlet | Found a transporter. 24011 | Gauntlet | Found a transporter. 24015 | Gauntlet | Found a transporter. 24094 | Gauntlet | Found a runed translucent door. 24164 | Gauntlet | Identified the +4 kite shield "Ehineoga" {*Slow Fly rF- | SInv} 24176 | Gauntlet | HP: 49/126 [minotaur/+5 broad axe of electrocution (15)] 24181 | Gauntlet | HP: 55/163 [minotaur/+5 broad axe of electrocution (2)] 24189 | Gauntlet | HP: 22/163 [minotaur/javelin (14)] 24723 | D:15 | Found a staircase to the Depths. 24928 | D:15 | Reached skill level 5 in Shields 25192 | Shoals:1 | Entered Level 1 of the Shoals 25320 | Shoals:1 | Found a runed translucent gate. 25320 | Shoals:1 | Found a runed translucent gate. 25320 | Shoals:1 | Found a runed translucent gate. 25320 | Shoals:1 | Noticed sangerfol's ghost (adept FoFi) 25321 | Shoals:1 | Noticed zenocrate's ghost (journeyman MiCK) 25532 | Shoals:1 | Reached skill level 12 in Polearms 25835 | Shoals:1 | Reached skill level 8 in Dodging 25964 | Shoals:1 | Noticed Josephine 25975 | Shoals:1 | Killed Josephine 25982 | Shoals:1 | Reached skill level 7 in Armour 27204 | Shoals:2 | Reached skill level 9 in Dodging 27554 | Shoals:2 | Reached skill level 8 in Armour 27851 | Shoals:2 | HP: 53/126 [wind drake/the air (12)] 27859 | Shoals:2 | Reached XP level 17. HP: 47/131 MP: 0/0 27859 | Shoals:2 | Learned a level 6 spell: Simulacrum 28300 | Shoals:2 | HP: 52/131 [manticore/volley of spikes (23)] 29779 | Shoals:3 | Reached skill level 10 in Dodging 29849 | Shoals:3 | HP: 44/131 [alligator snapping turtle (22)] 29850 | Shoals:3 | HP: 21/131 [alligator snapping turtle (21)] 29905 | Shoals:3 | Mangled by an alligator snapping turtle Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_basic, kennysheep_generic_room_8 D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, kennysheep_nub, st_stairs_14, nicolae_grassy_gnolls, uniq_jessica D:4: layout_basic, minmay_temple_entry_wispy, minmay_misc_feat_tiny, uniq_sigmund D:5: layout_cave_pools, ebering_ghost_inner_flame D:6: layout_rooms, mainiacjoe_overflow_paths, serial_co_window_serial, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_2corner, co_window_2corner, co_window_2corner, co_window_of_opportunity_b, co_window_corner_cb, co_window_2corner, uniq_edmund, uniq_eustachio D:7: layout_gridville D:8: layout_rooms, kennysheep_mini D:9: layout_big_octagon, hangedman_fish_farm D:10: layout_basic, zin_purify, grunt_lair_entry_orc_guard_hut, enter_bailey_5, eino_jars, uniq_amaemon D:11: layout_long_grid D:12: layout_rooms, uniq_sonja, uniq_erolcha D:13: layout_basic, david_vaults_4, serial_shops, nicolae_shop_stone D:14: layout_basic, portal_ice_cave_entry_ice_statue_two, serial_bayou_pond_d D:15: grunt_enter_depths_hoard, layout_irregular_city, gauntlet_entry_generic Temple: nicolae_temple_two_arcs Lair:1: layout_loops_ring, gammafunk_ghost_necromancy, beast_lair_carwin_5 Lair:2: layout_long_grid, minmay_shoals_entry_beasts, guppyfry_snake_entry_garden, serial_bayou_shore_b Lair:3: layout_gridlike, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, lemuel_another_geyser, lemuel_fruit_tree, serial_bayou_shore_b Lair:4: layout_loops_ring, slime_entry_1 Lair:5: hangedman_lair_caniforms_friends, layout_regular_city, wormcave, enter_volcano_3, evilmike_ambush [evilmike_ambush_outer_corners, evilmike_ambush_inner_pond] Shoals:1: layout_shoals, gammafunk_ghost_cemetery, uniq_josephine Shoals:2: layout_shoals Shoals:3: layout_shoals Orc:1: layout_caves, lightli_church_of_beogh Orc:2: kennysheep_orc_mage_school, layout_diamond_mine, uniq_maurice Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | ---------------+----------------------------------------------------+----- Spellcasting | 3 4 6 7 8 9 10 11 12 13 | 13.3 Fighting | 2 4 7 9 11 12 13 14 15 | 15.1 Polearms | 2 5 7 8 10 11 12 | 12.0 Armour | 4 8 | 8.7 Dodging | 5 9 10 | 10.0 Shields | 2 5 | 5.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total -------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Short sword | 4 | 2 | | | | || 6 War axe | | | 3 | 8 | 29 | 1 || 41 Trident | | | | | 4 | 14 || 18 Cast: Sandblast | 45 | 50 | 68 | 68 | 2 | || 233 Stone Arrow | | 6 | 49 | 203 | 638 | 396 || 1292 Gell's Gravitas | | | 1 | | 70 | 32 || 103 Summon Ice Beast | | | | 1 | 1 | 2 || 4 Iskenderun's Batt | | | | 16 | 40 | 25 || 81 Petrify | | | | | 1 | || 1 Manifold Assault | | | | | 7 | || 7 Statue Form | | | | | 1 | 1 || 2 Evoke: Phial of floods | | | | | | 1 || 1 Use: Scroll | | | | | 18 | 5 || 23 Potion | | | | | | 3 || 3 Armor: Robe | 3 | 7 | 20 | 12 | | 4 || 46 Troll leather arm | | | | 18 | 70 | 8 || 96 Skin | | | | | 12 | 6 || 18 Quicksilver drago | | | | | | 18 || 18 Dodge: Dodged | 35 | 8 | 62 | 53 | 182 | 97 || 437 Block: Other | | | 12 | 21 | 50 | || 83 Reflection | | | | 1 | 1 | 19 || 21 Buckler | | | | | | 114 || 114