Dungeon Crawl Stone Soup version 0.29.0-10-g45618ea6d2 (webtiles) character file. Game seed: 16147593697639252275 7039 sleeves the Thaumaturge (level 11, -8/82 HPs) Began as a Djinni Wanderer on Sept 2, 2022. Was a Priest of Makhleb. Mangled by an orc warrior ... wielding a +0 battleaxe (20 damage) ... on level 10 of the Dungeon. The game lasted 00:20:54 (12558 turns). sleeves the Thaumaturge (Djinni Wanderer) Turns: 12558, Time: 00:20:55 Health: -8/82 AC: 6 Str: 14 XL: 11 Next: 29% Gold: 797 EV: 11 Int: 20 God: Makhleb [***...] SH: 5 Dex: 12 rFire + . . SeeInvis + u - +1 dagger (venom) rCold + + . Faith . (no shield) rNeg . . . Spirit . t - +0 ring mail of Aliomi {Str+4} rPois ∞ Reflect + Q - +1 hat rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth +......... I - amulet of reflection HPRegen 0.23/turn k - ring of wizardry MPRegen 0.00/turn D - ring "Boekuis" {rElec rPois rF- rC+++ SInv} @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Minor Destruction, Lesser Servant of Makhleb You were on level 10 of the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch of the dungeon, and saw 10 of its levels. You collected 797 gold pieces. Inventory: Hand Weapons d - a +0 whip of electrocution (You found it on level 8 of the Dungeon) n - a +0 trident (You found it on level 2 of the Dungeon) u - a +1 dagger of venom (weapon) (You found it on level 3 of the Dungeon) N - a +2 long sword (You took it off a wight on level 7 of the Dungeon) Missiles c - 6 curare-tipped darts v - 43 poisoned darts Armour g - a +0 buckler (You found it on level 10 of the Dungeon) t - the +0 ring mail of Aliomi (worn) {Str+4} (You found it on level 2 of the Dungeon) Str: It affects your strength (+4). Q - a +1 hat (worn) (You found it on level 8 of the Dungeon) S - a +0 troll leather armour (You found it on level 9 of the Dungeon) Magical Staves j - a staff of poison (You found it on level 1 of the Dungeon) Jewellery k - a ring of wizardry (left hand) (You found it on level 1 of the Dungeon) p - a ring of protection from cold (You found it on level 2 of the Dungeon) y - a ring of ice (You found it on level 3 of the Dungeon) A - a +4 ring of evasion (You found it on level 3 of the Dungeon) D - the ring "Boekuis" (right hand) {rElec rPois rF- rC+++ SInv} (You found it on level 4 of the Dungeon) [ring of poison resistance] rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. I - an amulet of reflection (around neck) (You found it on level 6 of the Dungeon) O - a ring of willpower (You found it on level 8 of the Dungeon) Wands K - a wand of flame (26) (You took it off Grinder on level 6 of the Dungeon) Scrolls b - 2 scrolls of blinking e - 2 scrolls of fog f - 2 scrolls of poison l - a scroll of immolation {unknown} m - a scroll of enchant weapon {unknown} o - 2 scrolls of teleportation {unknown} B - 2 scrolls of brand weapon {unknown} C - 2 scrolls of fear {unknown} E - 2 scrolls of enchant armour F - a scroll of silence H - 2 scrolls of magic mapping {unknown} J - 2 scrolls of vulnerability Potions a - 2 potions of might h - 3 potions of ambrosia i - a potion of lignification {unknown} q - 5 potions of heal wounds s - 5 potions of brilliance w - a potion of haste {unknown} z - a potion of degeneration {unknown} G - a potion of magic {unknown} L - 4 potions of curing M - a potion of berserk rage {unknown} P - 2 potions of cancellation {unknown} R - 4 potions of attraction {unknown} Skills: + Level 8.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.5 Shields + Level 11.2 Spellcasting - Level 1.0 Invocations - Level 1.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Corpse Rot Necr/Pois/Air 54% N/A 1% 4 c - Mephitic Cloud Conj/Pois/Air 54% N/A 1% 3 d - Magic Dart Conj 100% 1d8 1% 1 e - Searing Ray Conj 100% 2d8 1% 2 f - Lesser Beckoning Tloc 54% N/A 1% 3 g - Hailstorm Conj/Ice 54% 3d12 1% 4 h - Iskenderun's Battles Conj 54% 2d10 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:6 Lair (0/5) D:8 Orc (0/2) D:9 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Makhleb Nemelex Xobeh Trog Uskayaw Wu Jian Xom Yredelemnul Shops: D:5 ( Annotations: D:6 1 runed translucent door, Tollund's ghost, novice BaSu D:8 6 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the kobold. The kobold is severely wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. A kobold comes into view. It is wielding a +0 short sword. A kobold zombie comes into view. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. You finish channelling your searing ray. The kobold demonologist casts a spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the kobold brigand! You kill the kobold brigand! Makhleb accepts your kill. You feel better. The hail pelts the kobold!! You kill the kobold! Makhleb accepts your kill. The hail pelts the kobold. You kill the kobold! Makhleb accepts your kill. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (79% to hit) The searing ray hits the kobold! You kill the kobold! Makhleb accepts your kill. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the kobold!! You kill the kobold! Makhleb accepts your kill. The hail pelts the kobold demonologist!! The kobold demonologist is severely wounded. The kobold demonologist mumbles some strange words. The hellwing swoops through the air toward you! You block the hellwing's attack. The hellwing closely misses you. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the kobold demonologist! You kill the kobold demonologist! Makhleb accepts your kill. The hellwing disappears in a puff of smoke! The ice devil disappears in a puff of smoke! The kobold throws a stone. The stone closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (grey smoke, 67% to hit) The zap hits the kobold! You kill the kobold! Makhleb accepts your kill. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the kobold. The zap hits the kobold. The kobold is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the kobold. You kill the kobold! Makhleb accepts your kill. You feel better. A kobold comes into view. It is wielding a +0 whip. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the kobold zombie. The kobold zombie is moderately damaged. The zap hits the kobold skeleton. The kobold skeleton is moderately damaged. The zap hits the kobold skeleton. You destroy the kobold skeleton! Makhleb accepts your kill. The kobold shouts! You hear a shout! x2 The kobold zombie misses you. A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. You hear a shout! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the kobold zombie. The kobold zombie is heavily damaged. The kobold brigand shouts! You hear a shout! The kobold zombie closely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the kobold zombie! You destroy the kobold zombie! Makhleb accepts your kill. You feel better. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (67% to hit) The zap hits the kobold. You kill the kobold! Makhleb accepts your kill. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (67% to hit) The zap hits the kobold brigand! The kobold brigand is moderately wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (moderately wounded, 67% to hit) The zap hits the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (heavily wounded, 67% to hit) The zap hits the kobold brigand! The kobold brigand is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (severely wounded, 67% to hit) The zap hits the kobold brigand! You kill the kobold brigand! Makhleb accepts your kill. A kobold brigand comes into view. It is wielding a +0 club and quivering curare-tipped darts. You have reached level 11! The power to cast Iskenderun's Battlesphere wells up from within. Spell assigned to 'h'. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (67% to hit) The zap hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (lightly wounded, 67% to hit) The zap misses the kobold brigand. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (lightly wounded, 67% to hit) The zap misses the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (lightly wounded, 67% to hit) The zap hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (moderately wounded, 100% to hit) The magic dart hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the kobold brigand! The kobold brigand is severely wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your battlesphere. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (severely wounded, ally target, 100% to hit) The magic dart hits the kobold brigand. The kobold brigand is almost dead. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the kobold brigand! You kill the kobold brigand! Makhleb accepts your kill. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Makhleb accepts your kill. You feel better. * * * LOW HITPOINT WARNING * * * A kobold skeleton comes into view. A kobold skeleton is nearby! A kobold skeleton is nearby! A kobold skeleton is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold skeleton Aim: a kobold skeleton (100% to hit) The magic dart hits the kobold skeleton. The kobold skeleton is severely damaged. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the kobold skeleton! You destroy the kobold skeleton! Makhleb accepts your kill. You feel better. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Makhleb accepts your kill. You feel better. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! Makhleb accepts your kill. Your battlesphere wavers and loses cohesion. Key pressed, stopping explore. Key pressed, stopping explore. v - 28 poisoned darts (gained 6) Things that are here: a +0 vampiric dagger; a kobold skeleton Found three kobold skeletons. c - 5 curare-tipped darts (gained 1) Items here: ))) ÷÷÷. v - 36 poisoned darts (gained 8) Items here: ( )) ÷. R - 4 fizzy golden potions (gained 1) B - 2 scrolls labelled DEKUUR SIASOYW (gained 1) Things that are here: a +0 club; a +0 ring mail; a kobold skeleton v - 38 poisoned darts (gained 2) You see here a +0 short sword. c - 6 curare-tipped darts (gained 1) Things that are here: a +0 club; a kobold skeleton There is an open door here. Things that are here: a +0 whip; 4 stones; a kobold corpse Found two kobold skeletons. Found an ancient bone altar of Kikubaaqudgha. Found two kobold skeletons. There is an open door here. You see here a kobold skeleton. There is an ancient bone altar of Kikubaaqudgha here. You see here a kobold skeleton. There is an open door here. There is an open door here. There is an open gate, spattered with blood here. Things that are here: a +0 dagger; a +0 robe Items here: ))) ÷÷÷. There is an open gate here. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Makhleb accepts your kill. A kobold zombie comes into view. A kobold zombie is nearby! The magic dart hits the kobold zombie. The kobold zombie is moderately damaged. A kobold zombie is nearby! The magic dart hits the kobold zombie. You destroy the kobold zombie! Makhleb accepts your kill. You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. Okay, then. As you read the scroll labelled QEEBIG YH NUL, it crumbles to dust. It is a scroll of identify. f - 2 scrolls of poison As you read the scroll of identify, it crumbles to dust. e - 2 scrolls of fog As you read the scroll of identify, it crumbles to dust. q - 3 potions of heal wounds As you read the scroll of identify, it crumbles to dust. s - 5 potions of brilliance As you read the scroll of identify, it crumbles to dust. r - 2 scrolls of noise As you read the scroll of identify, it crumbles to dust. m - 3 scrolls of amnesia As you read the scroll of identify, it crumbles to dust. x - 2 potions of flight You drop 3 scrolls of amnesia. You drop 2 scrolls of noise. You drop 2 potions of flight. Okay, then. Unknown command. As you read the scroll of identify, it crumbles to dust. h - 3 potions of ambrosia As you read the scroll of identify, it crumbles to dust. a - 2 potions of might As you read the scroll of identify, it crumbles to dust. E - 2 scrolls of enchant armour As you read the scroll of identify, it crumbles to dust. F - a scroll of silence As you read the scroll of identify, it crumbles to dust. J - a scroll of vulnerability Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:8 @ (x,y), ? - help) You see here a +0 whip. You see here a +0 spear. Things that are here: a +0 spear; a +0 ring mail; a +0 buckler There is a stone staircase leading down here. You fly downwards. Found six items. Found a stone staircase leading up. There is a stone staircase leading up here. A gnoll is nearby! Unknown command. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll! You kill the gnoll! Makhleb accepts your kill. You feel better. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is almost dead. A killer bee comes into view. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The killer bee buzzes angrily. A killer bee comes into view. x2 The gnoll hits you but does no damage. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The killer bee buzzes angrily. x2; You hear a shout! You block the gnoll's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the killer bee! You kill the killer bee! Makhleb accepts your kill. The hail pelts the killer bee!! You kill the killer bee! Makhleb accepts your kill. You feel better. A gnoll comes into view. It is wielding a +0 spear of venom. The gnoll barely misses you. The magic dart hits the gnoll! You kill the gnoll! Makhleb accepts your kill. You feel better. The gnoll shouts! The magic dart hits the killer bee. The killer bee is moderately wounded. The killer bee closely misses you. A wyvern comes into view. A gnoll sergeant comes into view. It is wielding a +0 spear. The killer bee stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (moderately wounded, 65% to hit) The searing ray hits the killer bee! You kill the killer bee! Makhleb accepts your kill. (Press . to maintain the ray.) The gnoll sergeant shouts! A howler monkey comes into view. The magic dart hits the gnoll. The gnoll is moderately wounded. The howler monkey howls! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the gnoll!! You kill the gnoll! Makhleb accepts your kill. The hail pelts the wyvern! The wyvern is heavily wounded. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the wyvern!! You kill the wyvern! Makhleb accepts your kill. You feel better. The magic dart hits the howler monkey. The howler monkey is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the howler monkey!! You kill the howler monkey! Makhleb accepts your kill. Your Spellcasting skill increases to level 11! Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the gnoll sergeant. The gnoll sergeant is moderately wounded. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the gnoll sergeant! The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +0 spear! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing a +0 kite shield (almost dead, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll sergeant is engulfed in noxious fumes. The gnoll sergeant appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing a +0 kite shield (noxious fumes, almost dead, confused, 98% to hit) The searing ray hits the gnoll sergeant. You kill the gnoll sergeant! Makhleb accepts your kill. You can now summon a lesser servant of Makhleb. You feel better. (Press . to maintain the ray.) Unknown command. You start resting. A howler monkey comes into view. A howler monkey is nearby! You see here a scroll of vulnerability. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (81% to hit) The searing ray misses the howler monkey. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the howler monkey. The howler monkey is moderately wounded. * * * LOW HITPOINT WARNING * * * The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear a bellow! You hear a shout! You hear a bellow! x2 You hear a shout! You hear a bellow! You hear a howl! You hear a bellow! You hear an angry buzzing noise. x2 The searing ray hits the howler monkey! The howler monkey is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the howler monkey! You kill the howler monkey! Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Found 14 gold pieces. Things that are here: a +0 ring mail; a howler monkey corpse There is a stone staircase leading up here. You see here a +0 buckler. g - a +0 buckler There is a stone staircase leading up here. You start resting. A gnoll comes into view. It is wielding a +0 halberd. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll! The gnoll is almost dead. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A howler monkey comes into view. The magic dart hits the gnoll. You kill the gnoll! Makhleb accepts your kill. You feel better. The howler monkey howls! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A howler monkey is nearby! The magic dart hits the howler monkey but does no damage. The magic dart hits the howler monkey. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear an angry buzzing noise. You hear a shout! x2; You hear a bellow! You hear a shout! x2; You hear a bellow! x3; You hear a shout! x2 The magic dart hits the howler monkey. The howler monkey is severely wounded. The howler monkey hits you but does no damage. The magic dart hits the howler monkey. The howler monkey is almost dead. The howler monkey hits you. The magic dart hits the howler monkey. You kill the howler monkey! Makhleb accepts your kill. You feel better. A troll comes into view. Your Fighting skill increases to level 8! A troll is nearby! The magic dart hits the troll. The troll is lightly wounded. The troll shouts! The magic dart hits the troll but does no damage. The troll is lightly wounded. The magic dart hits the troll. The troll is moderately wounded. The magic dart hits the troll. The troll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (moderately wounded, 83% to hit) The searing ray hits the troll! The troll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the troll! The troll is severely wounded. The searing ray misses the troll. You block the troll's attack. The troll barely misses you. The troll closely misses you. The searing ray hits the troll! The troll is almost dead. You finish channelling your searing ray. You block the troll's attack. The troll claws you! The troll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (almost dead, 83% to hit) The searing ray hits the troll! You kill the troll! Makhleb accepts your kill. (Press . to maintain the ray.) Your Shields skill increases to level 1! A yak comes into view. A yak is nearby! A yak is nearby! The magic dart hits the yak. The yak is lightly wounded. The yak bellows! The magic dart hits the yak. The yak is lightly wounded. The magic dart hits the yak. The yak is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, 90% to hit) The searing ray hits the yak! The yak is heavily wounded. (Press . to maintain the ray.) The searing ray hits the yak. The yak is heavily wounded. A yak comes into view. The searing ray hits the yak! The yak is almost dead. The yak bellows! The searing ray misses the yak. You finish channelling your searing ray. A yak comes into view. The yak gores you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak. You kill the yak! Makhleb accepts your kill. (Press . to maintain the ray.) The yak bellows! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! A gnoll sergeant comes into view. It is wielding a +0 trident. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak. The yak is lightly wounded. You finish channelling your searing ray. The gnoll sergeant shouts! The yak gores you but does no damage. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded, 90% to hit) The searing ray hits the yak! The yak is heavily wounded. (Press . to maintain the ray.) The yak gores you. * * * LOW HITPOINT WARNING * * * The searing ray hits the yak! The yak is almost dead. * * * LOW HITPOINT WARNING * * * The yak gores you but does no damage. The searing ray hits the yak. The yak is almost dead. * * * LOW HITPOINT WARNING * * * The yak gores you. * * * LOW HITPOINT WARNING * * * The searing ray hits the yak. You kill the yak! Makhleb accepts your kill. You feel better. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You start resting. HP restored. Unknown command. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (85% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The searing ray hits the gnoll! You kill the gnoll! Makhleb accepts your kill. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is severely wounded. You block the yak's attack. The searing ray hits the yak! The yak is almost dead. You finish channelling your searing ray. You block the yak's attack. The yak gores you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak! You kill the yak! Makhleb accepts your kill. You feel better. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 trident. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 trident! A gnoll comes into view. It is wielding a +0 spear and carrying a wand of flame (11). The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 ring mail and wearing a +0 buckler (severely wounded, 87% to hit) The searing ray hits the gnoll sergeant! You kill the gnoll sergeant! Makhleb accepts your kill. You feel better. (Press . to maintain the ray.) Your Shields skill increases to level 2! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (85% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Makhleb accepts your kill. You feel better. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and carrying a wand of flame (11) (85% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. J - 2 scrolls of vulnerability (gained 1) You see here a +0 whip. K - a wand of flame (17) (gained 10 charges) You see here a +0 spear. You see here a +0 whip. K - a wand of flame (26) (gained 9 charges) Items here: )) [[[. You see here a +0 spear. You see here a +0 spear of venom. You now have 772 gold pieces (gained 11). Found 6 atropa-tipped darts. You now have 786 gold pieces (gained 14). Found 9 stones. Search for what [Enter for "weapo", or ? for help]? shie You see here a +0 spear of venom. Found a stone staircase leading down. L - 4 potions of curing (gained 1) m - a scroll labelled YNUOXI RAUBBOSH Found a stone staircase leading up. q - 4 potions of heal wounds (gained 1) Found a scroll of noise. P - 2 sedimented grey potions (gained 1) q - 5 potions of heal wounds (gained 1) You now have 797 gold pieces (gained 11). Key pressed, stopping explore. v - 43 poisoned darts (gained 5) A vampire mosquito comes into view. An orc priest comes into view. It is wielding a +0 club. The vampire mosquito moves out of view. An orc priest is nearby! The magic dart hits the orc priest! The orc priest is heavily wounded. The magic dart hits the orc priest. The orc priest is severely wounded. The magic dart hits the orc priest. You kill the orc priest! Makhleb accepts your kill. You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. The vampire mosquito buzzes angrily. A vampire mosquito comes into view. There are monsters nearby! There are monsters nearby! An orc wizard comes into view. It is wielding a +0 dagger. The vampire mosquito buzzes angrily. The orc wizard shouts! You hear a shout! x2 An orc warrior comes into view. It is wielding a +0 battleaxe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (72% to hit) The searing ray misses the vampire mosquito. The searing ray hits the vampire mosquito! The vampire mosquito is moderately damaged. (Press . to maintain the ray.) You block the vampire mosquito's attack. The vampire mosquito bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the vampire mosquito!! You destroy the vampire mosquito! Makhleb accepts your kill. The vampire mosquito bites you! The vampire mosquito barely misses you. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (72% to hit) The searing ray hits the vampire mosquito! The vampire mosquito is heavily damaged. (Press . to maintain the ray.) The vampire mosquito bites you. The vampire mosquito bites you! The searing ray hits the vampire mosquito! The vampire mosquito is almost destroyed. You block the vampire mosquito's attack. The orc wizard casts a spell at you. The puff of flame misses you. An orc wizard comes into view. It is wielding a +0 dagger. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the vampire mosquito. * * * LOW HITPOINT WARNING * * * The orc wizard shouts! The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 club. The vampire mosquito closely misses you. The searing ray misses the vampire mosquito. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The vampire mosquito barely misses you. The orc wizard closely misses you. The vampire mosquito bites you but does no damage. The orc wizard hits you but does no damage. The vampire mosquito barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (almost destroyed, 72% to hit) The searing ray misses the vampire mosquito. The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The vampire mosquito closely misses you. The vampire mosquito barely misses you. The orc wizard hits you but does no damage. Unknown command. The searing ray hits the vampire mosquito! You destroy the vampire mosquito! Makhleb accepts your kill. The searing ray misses the orc warrior. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard attacks as you move away! The orc wizard closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the orc wizard!! You kill the orc wizard! Makhleb accepts your kill. You feel better. The hail pelts the orc warrior! The orc warrior is heavily wounded. The hail pelts the orc! You kill the orc! Makhleb accepts your kill. You feel better. * * * LOW HITPOINT WARNING * * * The orc wizard gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The orc wizard attacks as you move away! The orc wizard completely misses you. The orc warrior attacks as you move away! You block the orc warrior's attack. The orc warrior attacks as you move away! The orc warrior hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. Casting: Hailstorm (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail (heavily wounded, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc warrior but does no damage. The orc warrior is heavily wounded. The stinking cloud engulfs the orc wizard but does no damage. The stinking cloud engulfs you but does no damage. * * * LOW HITPOINT WARNING * * * The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard hits the orc warrior but does no damage. The orc warrior is engulfed in noxious fumes. The orc warrior hits you with a +0 battleaxe!! You die... .... .........##..........##.#. .... ......................#.## ..... .....#................##. .....##.....................#.. y..................##.......... ...................####........ ...................####........ ..........###........##....<... ..........# #§@................ ..........###o#................ ##.........##o...#............. #........)†.....#............. ....###....)................... ............................... ...........#.##................ ............................. .........###................. You could see an orc warrior and an orc wizard (invisible, confused). Vanquished Creatures A two-headed ogre (D:9) Psyche (D:9) A kobold demonologist (D:9) 2 trolls Grinder (D:6) A jumping spider (D:8) 6 yaks 2 wyverns 3 wargs (D:8) 2 steam dragons (D:9) A redback (D:8) 2 vampire mosquitoes (D:10) A sky beast (D:7) An orc warrior (D:8) An ice beast (D:8) A centaur (D:9) 2 ogres 5 kobold brigands (D:9) 2 scorpions A necrophage (D:6) A bullfrog (D:7) 3 gnoll sergeants 3 wights (D:7) 13 killer bees 3 howler monkeys (D:10) A jelly (D:5) 4 hounds 7 orc priests 6 orc wizards An iguana (D:6) 11 adders 11 gnolls 4 shadow imps 2 white imps 2 dart slugs 13 orcs 8 endoplasms 3 giant cockroaches 6 hobgoblins 3 jackals (D:2) 32 kobolds 3 quokkas 8 ball pythons 10 bats 3 frilled lizards 6 goblins 6 kobold skeletons (D:9) 10 kobold zombies (D:9) 12 rats 232 creatures vanquished. Vanquished Creatures (collateral kills) A killer bee (D:9) 1 creature vanquished. Vanquished Creatures (others) 2 plants (D:8) 2 creatures vanquished. Grand Total: 235 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Djinni Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a +0 helmetthe following | spells memorised: Shock, Corpse Rot, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 253 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 448 | D:1 | Reached skill level 3 in Spellcasting 668 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 668 | D:1 | Learned a level 1 spell: Magic Dart 1671 | D:2 | Identified the +0 ring mail of Aliomi {Str+4} 1944 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 2489 | D:2 | Found a faded altar of an unknown god. 2956 | D:3 | Found a broken altar of Ashenzari. 2970 | D:3 | Found a blossoming altar of Fedhas. 2972 | D:3 | Found a snail-covered altar of Cheibriados. 3102 | D:3 | Found a shimmering altar of Xom. 3102 | D:3 | Found a bloodstained altar of Trog. 3102 | D:3 | Found a hide-covered altar of Uskayaw. 3106 | D:3 | Found an ornate altar of the Wu Jian Council. 3109 | D:3 | Found a basalt altar of Yredelemnul. 3109 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3110 | D:3 | Found a shadowy altar of Dithmenos. 3112 | D:3 | Reached skill level 4 in Spellcasting 3269 | D:3 | Reached XP level 5. HP: 27/35 MP: 0/0 3269 | D:3 | Learned a level 2 spell: Searing Ray 3677 | D:4 | Found a burning altar of Makhleb. 3709 | D:4 | Became a worshipper of Makhleb the Destroyer 4441 | D:4 | Identified the ring "Boekuis" {rElec rPois rF- rC+++ SInv} 4584 | D:4 | Found an opulent altar of Gozag. 4746 | D:5 | Entered Level 5 of the Dungeon 4771 | D:5 | Found Oraon's Antique Weapon Emporium. 4807 | D:5 | Reached XP level 6. HP: 29/40 MP: 0/0 4974 | D:5 | Reached skill level 5 in Spellcasting 5622 | D:5 | Reached XP level 7. HP: 38/45 MP: 0/0 5622 | D:5 | Learned a level 3 spell: Lesser Beckoning 6058 | D:6 | Reached skill level 6 in Spellcasting 6404 | D:6 | Noticed Grinder 6412 | D:6 | HP: 20/45 [Grinder/nerve-wracking pain (9)] 6414 | D:6 | HP: 8/45 [Grinder (2)] 6414 | D:6 | HP: 3/45 [Grinder (5)] 6415 | D:6 | Killed Grinder 6416 | D:6 | Reached skill level 7 in Spellcasting 6416 | D:6 | Reached XP level 8. HP: 3/50 MP: 0/0 7118 | D:6 | Noticed Tollund's ghost (novice BaSu) 7122 | D:6 | Found a runed translucent door. 7163 | D:6 | Found a staircase to the Ecumenical Temple. 7633 | D:7 | Noticed a red ugly thing 7635 | D:7 | Reached skill level 8 in Spellcasting 8127 | D:8 | Reached XP level 9. HP: 46/55 MP: 0/0 8127 | D:8 | Learned a level 4 spell: Hailstorm 8254 | D:8 | Reached skill level 9 in Spellcasting 8509 | D:8 | Found a staircase to the Lair. 8522 | D:8 | Reached skill level 1 in Fighting 8522 | D:8 | HP: 26/57 [yak (4)] 8525 | D:8 | Reached skill level 2 in Fighting 8722 | D:8 | Reached skill level 3 in Fighting 9267 | D:8 | Found a runed translucent door. 9279 | D:8 | Found a runed translucent gate. 9285 | D:8 | Reached skill level 4 in Fighting 9317 | D:8 | Noticed a boulder beetle 9318 | D:8 | Found a runed translucent gate. 9340 | D:8 | Found a runed translucent gate. 9340 | D:8 | Found a runed translucent gate. 9340 | D:8 | Found a runed translucent gate. 9340 | D:8 | Noticed a boulder beetle 9341 | D:8 | Found a runed translucent gate. 9341 | D:8 | Noticed a lindwurm 9385 | D:9 | Found a staircase to the Orcish Mines. 9391 | D:9 | Reached XP level 10. HP: 41/68 MP: 0/0 9391 | D:9 | HP: 33/68 [wyvern (8)] 9597 | D:9 | Noticed a two-headed ogre 9609 | D:9 | Noticed Psyche 9613 | D:9 | Killed a two-headed ogre 9614 | D:9 | Reached skill level 5 in Fighting 9614 | D:9 | Reached skill level 10 in Spellcasting 9626 | D:9 | Killed Psyche 9627 | D:9 | Reached skill level 6 in Fighting 9806 | D:9 | Reached * piety under Makhleb 9809 | D:9 | HP: 31/72 [killer bee (6)] 10164 | D:9 | HP: 32/73 [killer bee (6)] 10637 | D:9 | Reached skill level 7 in Fighting 11197 | D:9 | Reached ** piety under Makhleb 11237 | D:9 | Noticed a kobold demonologist 11245 | D:9 | Noticed an ice devil 11245 | D:9 | Killed a kobold demonologist 11257 | D:9 | Reached XP level 11. HP: 43/79 MP: 0/0 11257 | D:9 | Learned a level 5 spell: Iskenderun's Battlesphere 11673 | D:10 | Entered Level 10 of the Dungeon 11696 | D:10 | Reached skill level 11 in Spellcasting 11699 | D:10 | Reached *** piety under Makhleb 11910 | D:10 | Reached skill level 8 in Fighting 11919 | D:10 | Reached skill level 1 in Shields 11933 | D:9 | HP: 37/81 [yak (6)] 12179 | D:10 | Reached skill level 2 in Shields 12181 | D:10 | HP: 36/82 [gnoll/puff of flame[a gnoll sergeant] (6)] 12547 | D:10 | HP: 40/82 [vampire mosquito (9)] 12553 | D:10 | HP: 29/82 [orc wizard/+0 dagger (2)] 12557 | D:10 | HP: 14/82 [orc warrior/+0 battleaxe (11)] 12558 | D:10 | Mangled by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, st_stairs_9, minmay_cupped D:2: layout_basic, ebering_ecumenical_altar_mist, amcnicky_mini_rare_corridor_liquid D:3: layout_rooms, nicolae_overflow_hallway_of_the_gods, feat_on_display D:4: layout_basic, mainiacjoe_overflow_tiny_flanked, grunt_gozag_breadcrumbs, kennysheep_generic_room_9 D:5: layout_basic, serial_shops, shop, hangedman_abyss_or_decor_stabs, nicolae_elevator_lobby_plus D:6: layout_cave_pods, temple_hall_moat, hellmonk_ghost_happy_afterlife, minivault_11, abandoned_shop, uniq_grinder D:7: layout_cave_pods, st_stairs_4, grunt_ogre_cave D:8: gammafunk_indiana_jones, layout_loops_ring, erik_lair_orcish_takeover, minmay_misc_feat_tiny D:9: wander_kiku_kobolds, layout_small_grid, david_orc_3, moated_statue, uniq_psyche D:10: layout_cave_pools Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Spellcasting | 3 4 5 7 8 9 10 11 | 11.2 Fighting | 4 7 8 | 8.4 Shields | 2 | 2.5 Dodging | | 2.1 Stealth | | 1.5 Invocations | | 1.0 Evocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Staff | | 1 | | || 1 Dagger | | | 10 | 5 || 15 Cast: Shock | 39 | 8 | 4 | 27 || 78 Magic Dart | 39 | 107 | 87 | 107 || 340 Searing Ray | | 8 | 35 | 39 || 82 Mephitic Cloud | | | 4 | 9 || 13 Hailstorm | | | 3 | 14 || 17 Iskenderun's Batt | | | | 1 || 1 Use: Scroll | | | | 12 || 12 Armor: Robe | 2 | | | || 2 Ring mail | | 14 | 7 | 21 || 42 Dodge: Dodged | 9 | 31 | 29 | 50 || 119 Block: Other | | | 11 | 16 || 27 Reflection | | | | 2 || 2