Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 8312329203573749424 315 sleeves the Conjurer (level 6, 0/41 HPs) Began as a Barachi Hedge Wizard on Sept 24, 2022. Was an Initiate of Vehumet. Slain by Pikel ... wielding a +2 whip of flaming (2 damage) ... on level 4 of the Dungeon. The game lasted 00:15:45 (5218 turns). sleeves the Conjurer (Barachi Hedge Wizard) Turns: 5218, Time: 00:15:46 Health: 0/41 AC: 6 Str: 11 XL: 6 Next: 43% Magic: 2/11 EV: 27 Int: 17 God: Vehumet [......] Gold: 207 SH: 0 Dex: 11 Spells: 6/12 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +1 robe rPois . Reflect . o - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ i - amulet of the acrobat HPRegen 0.13/turn (no ring) MPRegen 0.12/turn (no ring) @: on berserk cooldown, acrobatic, slowed, very slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles t - 3 poisoned darts (quivered) Armour b - a +1 robe (worn) o - a +2 helmet (worn) (You found it on level 3 of the Dungeon) r - a +0 buckler (You found it on level 3 of the Dungeon) u - the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} (You took it off an orc on level 4 of the Dungeon) Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Jewellery i - an amulet of the acrobat (around neck) (You found it on level 1 of the Dungeon) Scrolls e - 2 scrolls of identify g - a scroll of enchant armour h - a scroll of magic mapping k - 2 scrolls of amnesia Potions c - a potion of mutation d - a potion of magic f - 2 potions of berserk rage l - a potion of haste {unknown} m - a potion of brilliance {unknown} p - a potion of resistance {unknown} q - a potion of degeneration {unknown} s - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 6.5 Conjurations - Level 1.2 Summonings - Level 1.1 Translocations + Level 1.0 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Mephitic Cloud Conj/Pois/Air 11% N/A 17% 3 c - Blink Tloc 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 14% 6-21 13% 3 Call Imp Summ 7% N/A 14% 2 Slow Hex 12% N/A 16% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 24% 2 Passwall Tmut/Erth 2% N/A 24% 2 Swiftness Air 6% N/A 32% 3 Freezing Cloud Conj/Ice/Air 5% 6-21 85% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Altars: Elyvilon Vehumet Annotations: D:3 2 runed translucent doors D:4 exclusion: downstairs, Pikel D:5 Edmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The jackal is severely wounded. The jackal barely misses you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you but does no damage. The jackal barely misses you. The magic dart hits the jackal. You kill the jackal! A jackal is nearby! The magic dart hits the jackal. The jackal is severely wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. A jackal is nearby! The magic dart hits the jackal but does no damage. The jackal is severely wounded. The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. A jackal comes into view. The jackal completely misses you. The jackal completely misses you. The jackal attacks as you move away! The jackal barely misses you. The jackal closely misses you. The jackal completely misses you. The jackal attacks as you move away! The jackal completely misses you. The jackal barks! The jackal completely misses you. The jackal misses you. The jackal completely misses you. The jackal attacks as you move away! The jackal misses you. The jackal bites you but does no damage. The jackal misses you. The jackal completely misses you. There is a stone staircase leading up here. The jackal misses you. The jackal bites you. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. You block the jackal's attack. You barely miss the jackal. The jackal is severely wounded. You block the jackal's attack. The jackal closely misses you. You hit the jackal. You kill the jackal! You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 runed translucent doors There is a stone staircase leading up here. There is a stone staircase leading up here. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear a shout! The magic dart hits the jackal. The jackal is severely wounded. The magic dart hits the jackal. You kill the jackal! What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You start resting. An orc wizard is nearby! The magic dart hits the orc wizard. The orc wizard is lightly wounded. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. The magic dart hits the orc wizard. The orc wizard is almost dead. * * * LOW MAGIC WARNING * * * The magic dart hits the orc wizard. The orc wizard is almost dead. * * * LOW MAGIC WARNING * * * The orc wizard casts a spell at you. The magic dart hits you. You hit the orc wizard. You kill the orc wizard! Your Conjurations skill increases to level 5! You have reached level 5! Things that are here: a +0 dagger; a +0 robe; an orc corpse There is a stone staircase leading up, spattered with blood here. You start resting. HP restored. Magic restored. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 leather armour; a +0 mace Key pressed, stopping explore. You now have 153 gold pieces (gained 14). A phantom comes into view. A phantom is nearby! Okay, then. Unknown command. The magic dart hits the phantom. The phantom is lightly damaged. The magic dart hits the phantom. The phantom is lightly damaged. The magic dart hits the phantom. The phantom is moderately damaged. The magic dart hits the phantom. The phantom is heavily damaged. The magic dart hits the phantom. The phantom is heavily damaged. The magic dart hits the phantom. The phantom is heavily damaged. The phantom hits you. The magic dart hits the phantom. The phantom is severely damaged. The phantom hits you. The magic dart hits the phantom. The phantom is almost destroyed. * * * LOW MAGIC WARNING * * * The phantom hits you. The magic dart hits the phantom! You destroy the phantom! * * * LOW MAGIC WARNING * * * Your Conjurations skill increases to level 6! Found a radiant altar of Vehumet. There is an open door here. Search for what [Enter for "shie", or ? for help]? veh There is an open door here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is an open door here. Could not explore, unopened runed door. Could not explore, unopened runed door. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 14 gold pieces. There is a stone staircase leading up here. You now have 167 gold pieces (gained 14). A kobold comes into view. It is wielding a +0 club. The kobold shouts! A kobold is nearby! The magic dart hits the kobold. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. Magic restored. Things that are here: a +0 club; 4 stones; a kobold corpse An endoplasm comes into view. Found a bubbling green potion. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a dagger. Found a chain mail. c - a bubbling green potion A scorpion comes into view. A scorpion is nearby! 2 worms and an orc priest come into view. The orc priest shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You hear a shout! Hop to where? Press: ? - help, Dir - move target Boing! There is a stone staircase leading up here. You start resting. An orc priest is nearby! The magic dart hits the orc priest but does no damage. The magic dart hits the orc priest. The orc priest is lightly wounded. The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. The magic dart hits the orc priest. The orc priest is moderately wounded. You climb upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down here. You start resting. You are ready to hop once more. Magic restored. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. The endoplasm quivers. The endoplasm closely misses you. Found 2 gold pieces and a scroll labelled ROHYORO YDI. Found a stone staircase leading up. There is a stone staircase leading up here. You hit the endoplasm. The endoplasm is almost dead. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Vehumet accepts your kill. No target in view! HP restored. You now have 169 gold pieces (gained 2). e - 3 scrolls labelled ROHYORO YDI (gained 1) An endoplasm comes into view. Found 6 gold pieces. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. Magic restored. You now have 175 gold pieces (gained 6). Found a ring mail. Okay, then. You start removing your armour. You continue taking off your +0 buckler. x4 You finish taking off your +0 buckler. This spell is quite dangerous to cast! Memorise Mephitic Cloud, consuming 3 spell levels and leaving 6? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Memorise Blink, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. You open the door. There is an open door here. You open the door. An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. There is an open door here. There is an open door here. There is an open door here. Found a stone staircase leading down. There is an open door here. There is an open door here. You open the door. There is an open door here. Found a scale mail. Found a red potion. Found a stone staircase leading down. s - a red potion A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Things that are here: a +0 whip; 8 poisoned darts t - 8 poisoned darts A kobold comes into view. It is wielding a +3 hand axe of freezing. The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. A giant cockroach comes into view. The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. The magic dart hits the giant cockroach. You kill the giant cockroach! Vehumet accepts your kill. An adder comes into view. The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the adder! You kill the adder! Vehumet accepts your kill. The goblin shouts! You have reached level 6! The magic dart hits the goblin! You kill the goblin! Vehumet accepts your kill. You see here a +0 whip. You start resting. Magic restored. An endoplasm comes into view. The magic dart hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There's nothing to open nearby. Magic restored. You see here a +0 whip. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm! You kill the endoplasm! Vehumet accepts your kill. You start resting. Magic restored. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic restored. Found a staircase to the Ecumenical Temple. You see here a +0 dagger. Found a scale mail. You see here a +0 scale mail. A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. Magic restored. Things that are here: a +0 club; a +0 leather armour Things that are here: a +3 hand axe of freezing; a kobold corpse Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of flaming. Pikel shouts! You hear a shout! Pikel moves out of view. Hop to where? Press: ? - help, Dir - move target Boing! Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (22% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 22% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. You feel a sudden electric shock! Casting: Mephitic Cloud (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (22% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (chance to affect: 72%) The ball explodes into a vile cloud! The stinking cloud engulfs Pikel but does no damage. You hear a shout! x2; You hear a bark! Pikel is engulfed in noxious fumes. Pikel appears confused. Pikel is engulfed in noxious fumes. Pikel appears confused. There is an open door here. You close the door. A jackal comes into view. The jackal barks! Your magical contamination has completely faded away. A jackal comes into view. The jackal barks! The jackal completely misses you. The jackal attacks as you move away! The jackal misses you. The jackal completely misses you. The jackal misses you. Casting: Mephitic Cloud (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! Vehumet accepts your kill. The jackal bites you but does no damage. The jackal misses you. The jackal misses you. The jackal closely misses you. The jackal completely misses you. The jackal misses you. The jackal completely misses you. The jackal completely misses you. The jackal completely misses you. The jackal attacks as you move away! The jackal completely misses you. The jackal misses you. The jackal attacks as you move away! The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Vehumet accepts your kill. You start resting. You are ready to hop once more. You start resting. HP restored. You climb downwards. Found a bubbling clear potion, a red potion and a ring mail. Found a stone staircase leading down. There is a stone staircase leading up here. Edmund the Younger comes into view. He is wielding a +0 flail of draining. There is a stone staircase leading up here. You climb upwards. Level annotation: Pikel There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 short sword and wearing the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2}. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} (100% to hit) The magic dart hits the orc but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} (severely wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. k - 3 scrolls labelled QETYEM UMORIEFOG (gained 2) You now have 196 gold pieces (gained 21). Things that are here: a +0 short sword; the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} u - the +1 ring mail of Sif Muna's Grace {rPois rF- rN++ Dex+2} You start resting. HP restored. You start resting. Magic restored. An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! You hear a shout! The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 trident. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. Okay, then. You start resting. An orc priest is nearby! Magic restored. You see here a +0 short sword. There is a stone staircase leading up here. You climb upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. You climb upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear a shout! What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear a shout! What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear a shout! x2 A lemure comes into view. The magic dart hits the lemure. The lemure is lightly wounded. The magic dart hits the lemure. The lemure is lightly wounded. The magic dart hits the lemure. The lemure is moderately wounded. The magic dart hits the lemure. The lemure is moderately wounded. The magic dart hits the lemure but does no damage. The lemure is moderately wounded. A lemure comes into view. The magic dart hits the lemure. The lemure is heavily wounded. You climb upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down here. You start resting. Magic restored. There is a stone staircase leading down here. Unknown command. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. A worm is nearby! The magic dart hits the worm. The worm is lightly wounded. The magic dart hits the worm. The worm is lightly wounded. The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is heavily wounded. The magic dart hits the worm. The worm is almost dead. The magic dart hits the worm. The worm is almost dead. The magic dart hits the worm. You kill the worm! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) You see here a +0 chain mail. Found a club. Found 11 gold pieces. There is a stone staircase leading down here. You see here a +0 club. Magic restored. You now have 207 gold pieces (gained 11). You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund The orc shouts! The orc wizard shouts! The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 whip. x2 The orc wizard points at you and mumbles some strange words. You resist with some effort. Found a scroll labelled FECHEN EPTU. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +0 whip (wandering, hasn't noticed you) The floor. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The orc wizard gestures at you while chanting. You resist with some effort. An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The orc shouts! A sky beast comes into view. You climb upwards. Level annotation: Pikel There is a stone staircase leading down here. Unknown command. Magic restored. A hobgoblin comes into view. The hobgoblin shouts! The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Magic restored. You see here a hobgoblin corpse. The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is severely wounded. The magic dart hits the scorpion. You kill the scorpion! Vehumet accepts your kill. Your Air Magic skill increases to level 1! There is an open door here. There is an open door here. You see here a +0 dagger. There is an open door here. There is an open door here. A lemure is nearby! A lemure is nearby! (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) A worm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (100% to hit) The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 100% to hit) The magic dart hits the worm! The worm is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The worm bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. The worm closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. The worm is almost dead. You hit the worm. You kill the worm! Vehumet accepts your kill. You see here a worm corpse. There is a stone staircase leading up here. You start resting. HP restored. You start resting. Magic restored. Unknown command. You climb upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down here. You see here a +0 scale mail. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: downstairs, Pikel There is a stone staircase leading up here. You see here a hobgoblin skeleton. There is an open door here. Pikel is nearby! Pikel shouts! You aren't carrying any items that you can evoke. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (100% to hit) Okay, then. Throw: 8 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (45% to hit) You throw a poisoned dart. The poisoned dart hits Pikel. Pikel is poisoned. Throw: 7 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (poisoned, 45% to hit) You throw a poisoned dart. The poisoned dart barely misses Pikel. Throw: 6 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (lightly wounded, poisoned, 45% to hit) You throw a poisoned dart. The poisoned dart closely misses Pikel. Throw: 5 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (lightly wounded, poisoned, 45% to hit) You throw a poisoned dart. The poisoned dart hits Pikel. Pikel looks even sicker. Pikel is lightly wounded. Throw: 4 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (lightly wounded, very poisoned, 45% to hit) You throw a poisoned dart. The poisoned dart hits Pikel. Pikel looks even sicker. Pikel is lightly wounded. Pikel drinks a potion. Pikel goes berserk! Hop to where? Press: ? - help, Dir - move target, p - Pikel A lemure comes into view. Boing! You hear a shout! The lemure shouts! Okay, then. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (lightly wounded, berserk, very poisoned, chance to affect: 72%) The ball explodes into a vile cloud! The stinking cloud engulfs Pikel but does no damage. Pikel is lightly wounded. You hear a shout! x2 Pikel is engulfed in noxious fumes. Casting: Mephitic Cloud (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (lightly wounded, berserk, very poisoned, chance to affect: 72%) You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. Nothing appears to happen. Pikel rages. Pikel barely misses you. Casting: Mephitic Cloud (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Pikel The ball explodes into a vile cloud! The stinking cloud engulfs Pikel but does no damage. Pikel is lightly wounded. You hear a shout! Pikel hits you with a +2 whip of flaming! Pikel burns you. Really walk into that cloud of noxious fumes? Pikel attacks as you move away! Pikel hits you with a +2 whip of flaming! * * * LOW HITPOINT WARNING * * * Pikel burns you! * * * LOW HITPOINT WARNING * * * You are engulfed in noxious fumes. You choke on the stench! You are confused. The lemure completely misses you. Pikel is engulfed in noxious fumes. Pikel misses you. The lemure hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! You are engulfed in noxious fumes. You choke on the stench! You are more confused. Pikel is engulfed in noxious fumes. Pikel appears confused. Pikel rages. The lemure misses you. Unknown command. Okay, then. Unknown command. Unknown command. It was a potion of curing. You feel better. The lemure misses you. You hear a shout! Pikel rages. There is an open door here. The lemure completely misses you. Your magical contamination has completely faded away. The lemure attacks as you move away! The lemure misses you. Pikel seems less confused. Pikel looks more healthy. The lemure attacks as you move away! The lemure completely misses you. You aren't carrying any items that you can evoke. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The lemure hits you but does no damage. You feel a strong urge to attack something. There is an open door here. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Pikel rages. Pikel barely misses you. Unknown command. Unknown command. Casting: Mephitic Cloud (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Pikel is no longer berserk. Pikel attacks as you move away! Pikel hits you with a +2 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Blink (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Okay, then. You feel stable enough to blink again. Casting: Mephitic Cloud (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (chance to affect: 77%) You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * Pikel barely misses you. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Unknown command. Unknown command. As you read the scroll labelled ERHYBB YRIAR, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The lemure hits you. * * * LOW HITPOINT WARNING * * * Pikel says, "Dispater doesn't talk much, but I know they dig me." Pikel hits you with a +2 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * The lemure hits you but does no damage. As you read the scroll labelled QETYEM UMORIEFOG, it crumbles to dust. It is a scroll of amnesia. Really abort (and waste the scroll)? [Y]es or [N]o only, please. Really abort (and waste the scroll)? [Y]es or [N]o only, please. Really abort (and waste the scroll)? Okay, then. You are ready to hop once more. The lemure completely misses you. Pikel misses you. Unknown command. Okay, then. As you read the scroll labelled GECOP IRA RITY, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. A lemure comes into view. The lemure closely misses you. The lemure barely misses you. Pikel hits you but does no damage. The lemure moves out of view. As you read the scroll labelled ROHYORO YDI, it crumbles to dust. It is a scroll of identify. c - a potion of mutation The lemure barely misses you. As you read the scroll labelled ETEHEO DOMOXT, it crumbles to dust. It is a scroll of enchant weapon. Your +0 dagger glows red for a moment. Pikel looks more energetic. The lemure misses you. Pikel hits you with a +2 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * The lemure hits you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You aren't carrying any items that you can evoke. Unknown command. You feel better. Pikel says, "Hell isn't that bad." Pikel closely misses you. x2 The lemure hits you but does no damage. The lemure barely misses you. Pikel attacks as you move away! Pikel hits you with a +2 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * Pikel attacks as you move away! Pikel hits you but does no damage. Pikel completely misses you. The lemure attacks as you move away! The lemure completely misses you. Pikel attacks as you move away! Pikel hits you with a +2 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. You die... #.# ##........) #.# ##...######. ##### #.# #..#.# #. ...<######.# ##.##.# #. ...........# #[.##.# #. ..##########*########.###.####### ..# *,,,,,,,.............##..... ..####,##############.##..##..... .....#,#..).....@K......5.##..... .###.#,#.#######>55...5#...'..... .###.#,#.# ####'###.#####...## .#...#,#.# #........# #...## ####.#,#.######........#####...## .....#,#......'...............## ######,########........######..## *,,,,,,,,,,..'........# ##... *,,,********##.......## ###. You could see Pikel and 4 lemures. Vanquished Creatures A phantom (D:3) A scorpion (D:4) An orc wizard (D:3) 5 adders 3 worms A dart slug (D:1) 7 orcs 2 ball pythons 9 endoplasms 4 giant cockroaches 7 goblins 10 hobgoblins 11 jackals 4 quokkas 4 bats 4 frilled lizards 7 kobolds 2 rats (D:3) 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Barachi Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 122 | D:1 | HP: 6/13 [hobgoblin (4)] 126 | D:1 | Reached skill level 2 in Conjurations 303 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 373 | D:1 | HP: 9/19 [jackal (3)] 926 | D:1 | Reached skill level 3 in Conjurations 1108 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1545 | D:1 | Found a faded altar of an unknown god. 2112 | D:2 | Reached skill level 4 in Conjurations 2188 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 2281 | D:2 | Found a white marble altar of Elyvilon. 3175 | D:3 | Found a large runed translucent door. 3176 | D:3 | Found a large runed translucent door. 3402 | D:3 | Reached skill level 5 in Conjurations 3402 | D:3 | Reached XP level 5. HP: 28/35 MP: 0/9 3528 | D:3 | Noticed a phantom 3537 | D:3 | Killed a phantom 3538 | D:3 | Reached skill level 6 in Conjurations 3614 | D:3 | Found a radiant altar of Vehumet. 3722 | D:3 | Became a worshipper of Vehumet 4134 | D:4 | Learned a level 3 spell: Mephitic Cloud 4137 | D:4 | Learned a level 2 spell: Blink 4309 | D:4 | Reached XP level 6. HP: 41/41 MP: 3/11 4430 | D:4 | Found a staircase to the Ecumenical Temple. 4492 | D:4 | Noticed Pikel 4574 | D:5 | Entered Level 5 of the Dungeon 4575 | D:5 | Noticed Edmund 4601 | D:4 | Identified the +1 ring mail of Sif Muna's Grace {rPois rF- | rN++ Dex+2} 4876 | D:5 | Noticed a sky beast 4920 | D:4 | Reached skill level 1 in Air Magic 5187 | D:4 | HP: 15/41 [Pikel/+2 whip of flaming (13)] 5187 | D:4 | HP: 5/41 [lemure[Pikel] (3)] 5204 | D:4 | HP: 14/41 [Pikel/+2 whip of flaming (5)] 5211 | D:4 | HP: 7/41 [Pikel/+2 whip of flaming (2)] 5218 | D:4 | HP: 2/41 [Pikel/+2 whip of flaming (5)] 5218 | D:4 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, ebering_ecumenical_altar_ruins D:2: layout_rooms, basic_altar D:3: layout_rooms, lemuel_coloured_pillars_altar, jmf_multi_god_temple2, hangedman_decor_peaks_small, minmay_misc_feat_doors D:4: layout_basic, temple_fountains, uniq_pikel D:5: layout_gridville, chequers_temple_overflow_statue_of_worship, uniq_edmund, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 3 4 5 6 | 6.5 Air Magic | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 3.8 Summonings | | 1.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 39 | 29 || 68 Punch | 2 | || 2 Throw: Dart | | 5 || 5 Cast: Magic Dart | 95 | 135 || 230 Mephitic Cloud | | 3 || 3 Blink | | 1 || 1 Abil: Hop | 2 | 5 || 7 Use: Scroll | | 5 || 5 Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armor: Robe | 8 | 16 || 24 Dodge: Dodged | 33 | 82 || 115 Block: Buckler | | 2 || 2