Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 3215406173104693119 486 sleeves the Magician (level 7, -7/50 HPs) Began as a Meteoran Hedge Wizard on Sept 30, 2022. Shot with an arrow by a centaur (13 damage) ... on level 6 of the Dungeon. The game lasted 00:15:05 (2556 turns). sleeves the Magician (Meteoran Hedge Wizard) Turns: 2556, Time: 00:15:06 Health: -7/50 AC: 6 Str: 12 XL: 7 Next: 62% Magic: 8/18 EV: 11 Int: 18 God: Gold: 213 SH: 4 Dex: 13 Spells: 17/20 levels left rFire + . . SeeInvis . a - +0 dagger rCold . . . Faith . B - +0 buckler rNeg . . . Spirit . y - +2 leather armour {rPois} rPois + Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . n - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.16/turn z - ring of protection from fire MPRegen 0.16/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles g - 2 throwing nets h - 4 curare-tipped darts Armour c - a +0 hat (worn) n - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) y - a +2 leather armour of poison resistance (worn) (You found it on level 3 of the Dungeon) B - a +0 buckler (worn) (You found it on level 5 of the Dungeon) Jewellery z - a ring of protection from fire (left hand) (You found it on level 4 of the Dungeon) Wands o - a wand of mindburst (12) (You found it on level 2 of the Dungeon) r - a wand of flame (8) (You took it off Jessica on level 2 of the Dungeon) Scrolls b - 3 scrolls of enchant armour {unknown} e - 2 scrolls of noise {unknown} i - 7 scrolls of identify {unknown} k - 2 scrolls of teleportation {unknown} m - a scroll of brand weapon {unknown} w - a scroll of enchant weapon {unknown} x - a scroll of poison {unknown} A - 2 scrolls of amnesia {unknown} Potions d - a potion of magic f - 3 potions of heal wounds {unknown} j - 4 potions of attraction {unknown} l - 3 potions of resistance {unknown} p - 2 potions of invisibility {unknown} q - a potion of mutation {unknown} s - 4 potions of curing {unknown} t - 3 potions of degeneration {unknown} u - a potion of might {unknown} v - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 1.4 Stealth + Level 1.0 Shields + Level 7.3 Spellcasting + Level 6.1 Conjurations - Level 1.2 Summonings - Level 1.2 Translocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 5% 1 Conjure Flame Conj/Fire 17% 6-21 16% 3 Blink Tloc 20% N/A 17% 2 Call Imp Summ 10% N/A 17% 2 Slow Hex 24% N/A 19% 1 Mephitic Cloud Conj/Pois/Air 13% N/A 24% 3 Gell's Gravitas Tloc 10% N/A 34% 3 Lesser Beckoning Tloc 10% N/A 34% 3 Teleport Other Tloc 10% N/A 34% 3 Flame Wave Conj/Fire 17% 2d7 47% 4 Fulminant Prism Conj/Hex 8% 3d7 47% 4 Ignite Poison Fire/Tmut/Pois 6% N/A 50% 3 Inner Flame Hex/Fire 6% N/A 50% 3 Freezing Cloud Conj/Ice/Air 6% 6-21 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 1030 Temple: D:4-7 Altars: Xom Annotations: D:4 exclusion: downstairs D:5 Dowan Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Found an escape hatch in the ceiling. An adder comes into view. The jackal attacks as you move away! The jackal barely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The adder hisses angrily. The jackal closely misses you. The searing ray hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is severely wounded. Your Conjurations skill increases to level 4! The searing ray hits the jackal. You kill the jackal! You finish channelling your searing ray. The endoplasm hits you but does no damage. Unknown command. The endoplasm barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The endoplasm hits you but does no damage. The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the adder. The adder is heavily wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray misses the adder. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The adder bites you but does no damage. The adder misses you. The searing ray hits the adder. The adder is almost dead. The adder bites you but does no damage. The searing ray hits the adder! You kill the adder! Found 13 gold pieces. Found a stone staircase leading down. Found an amethyst potion and a ring mail. Found a metallic silvery potion. Found an escape hatch in the floor. There is an escape hatch in the ceiling here. You now have 115 gold pieces (gained 13). An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! s - 4 metallic silvery potions (gained 1) t - 3 amethyst potions (gained 1) There is a stone staircase leading down here. You climb downwards. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found a scroll labelled ACWAGH AXUCZIQ. The orc wizard gestures at you while chanting. The magic dart hits you. The orc wizard casts a spell at you. The puff of flame hits you! Something unseen opens the door. There is an escape hatch in the ceiling here. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 72% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc wizard. You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe; an orc corpse An iguana is nearby! An iguana is nearby! An iguana is nearby! The magic dart hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. The magic dart hits the iguana. The iguana is moderately wounded. The magic dart hits the iguana. The iguana is heavily wounded. The magic dart hits the iguana. The iguana is heavily wounded. The magic dart hits the iguana. The iguana is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, 81% to hit) The searing ray hits the iguana. You kill the iguana! (Press . to maintain the ray.) Your Spellcasting skill increases to level 6! You have reached level 6! You feel clever. k - 2 scrolls labelled ACWAGH AXUCZIQ (gained 1) The orc shouts! x2; You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (78% to hit) The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! * * * LOW MAGIC WARNING * * * Things that are here: a +0 flail; an orc corpse Your magical contamination has completely faded away. Things that are here: a +0 club; a +0 leather armour There is a stone staircase leading up here. There is a stone staircase leading up here. Things that are here: a +0 club; a +0 leather armour Things that are here: a +0 flail; an orc corpse Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (78% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! The orc shouts! Items here: $ )) ††. Things that are here: a +0 club; a +0 ring mail; an orc corpse Items here: $ )) ††. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (78% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray hits the orc. You kill the orc! * * * LOW MAGIC WARNING * * * Your magical contamination has completely faded away. Things that are here: a +0 club; a +0 ring mail; an orc corpse Things that are here: a +0 dagger; a +0 club; a +0 leather armour The magic dart hits the adder. The adder is moderately wounded. * * * LOW MAGIC WARNING * * * An adder comes into view. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. * * * LOW MAGIC WARNING * * * The adder attacks as you move away! The adder bites you but does no damage. The adder closely misses you. The adder attacks as you move away! The adder bites you. Things that are here: a +0 dagger; a +0 club; a +0 leather armour Things that are here: a +0 club; a +0 ring mail; an orc corpse The adder attacks as you move away! The adder bites you but does no damage. The adder barely misses you. Items here: $ )) ††. The adder attacks as you move away! The adder barely misses you. The adder attacks as you move away! The adder bites you but does no damage. You miss the adder. The adder is moderately wounded. The adder bites you but does no damage. The adder bites you. The adder attacks as you move away! The adder bites you but does no damage. The adder attacks as you move away! The adder bites you but does no damage. x2 The adder attacks as you move away! The adder closely misses you. The adder attacks as you move away! The adder bites you but does no damage. The adder barely misses you. There is an escape hatch in the floor here. Really walk into that dispersal trap? The adder attacks as you move away! The adder closely misses you. You enter a dispersal trap! The adder blinks! x5; You blink. You barely miss the adder. The adder closely misses you. You hit the adder but do no damage. The adder closely misses you. The adder bites you. You closely miss the adder. The adder bites you. You barely miss the adder. The adder closely misses you. You barely miss the adder. The adder bites you. You hit the adder. The adder is moderately wounded. The adder barely misses you. The adder bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW MAGIC WARNING * * * The adder bites you but does no damage. The adder closely misses you. The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW MAGIC WARNING * * * The adder closely misses you. The adder barely misses you. You see here an adder corpse. You closely miss the adder. The adder is lightly wounded. The adder closely misses you. You closely miss the adder. The adder is lightly wounded. The adder completely misses you. You closely miss the adder. The adder is lightly wounded. The adder bites you. The adder closely misses you. You miss the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder but do no damage. The adder is lightly wounded. The adder misses you. You completely miss the adder. Your punch misses the adder. The adder is lightly wounded. The adder bites you but does no damage. The adder closely misses you. You closely miss the adder. The adder is lightly wounded. The adder closely misses you. You hit the adder but do no damage. The adder is lightly wounded. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is lightly wounded. The adder closely misses you. You miss the adder. Your punch misses the adder. The adder is lightly wounded. The adder bites you but does no damage. You miss the adder. The adder is lightly wounded. The adder closely misses you. The adder completely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. * * * LOW MAGIC WARNING * * * The adder bites you but does no damage. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. * * * LOW MAGIC WARNING * * * The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW MAGIC WARNING * * * The adder barely misses you. You hit the adder but do no damage. The adder is severely wounded. The adder misses you. x2 You hit the adder but do no damage. The adder is severely wounded. The adder bites you. You miss the adder. The adder is severely wounded. The adder bites you but does no damage. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW MAGIC WARNING * * * The adder completely misses you. You miss the adder. The adder is almost dead. The adder bites you. The adder closely misses you. You closely miss the adder. Your punch misses the adder. The adder is almost dead. The adder misses you. You closely miss the adder. The adder is almost dead. The adder misses you. You closely miss the adder. The adder is almost dead. The adder closely misses you. The adder misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW MAGIC WARNING * * * You open the door. There is an open door here. There is an open door here. You open the door. Found 13 gold pieces. There is an open door here. You now have 128 gold pieces (gained 13). You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. Found a scroll labelled TUETAIVIRPH and a leather armour. An adder comes into view. Found a book of Displacement. The adder hisses angrily. There is an open door here. A goblin comes into view. It is wielding a +0 club. Found a scroll labelled TUETAIVIRPH. The adder attacks as you move away! The adder barely misses you. There is an open door here. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray misses the adder. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The adder bites you. The searing ray hits the adder. The adder is heavily wounded. The adder closely misses you. The adder barely misses you. The searing ray hits the adder. You kill the adder! There is an open door here. i - 5 scrolls labelled TUETAIVIRPH (gained 1) Found a scroll labelled EROMUA NELE. You pick up a book of Displacement and begin reading... You add the spells Lesser Beckoning, Gell's Gravitas and Teleport Other to your library. b - a scroll labelled EROMUA NELE i - 6 scrolls labelled TUETAIVIRPH (gained 1) As you open the door, it creaks loudly! There is an open door here. Found a stone staircase leading down. The ball python hisses angrily. The magic dart hits the ball python! You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You climb downwards. The ogre shouts! Found a metallic silvery potion and a glowing ruby potion. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. The gnoll shouts! The gnoll shouts! x2; You hear a shout! The gnoll hits you with a +1 whip of venom. The gnoll attacks as you move away! The gnoll hits you with a +1 whip of venom. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 whip of venom (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +1 whip of venom. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! There is an open door here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you but does no damage. Your Conjurations skill increases to level 5! The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. There is an open door here. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. You see here a +0 whip. You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 sling and quivering stones (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 sling and quivering stones (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a +0 spear. You see here a +1 whip of venom. Things that are here: a +0 sling; a +0 dagger; 2 stones A ball python comes into view. The ball python hisses angrily. The ball python moves out of view. You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! You see here a ball python corpse. You now have 146 gold pieces (gained 18). You see here 6 stones. b - 2 scrolls labelled EROMUA NELE (gained 1) A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The magic dart hits the goblin. You kill the goblin! b - 3 scrolls labelled EROMUA NELE (gained 1) There is a stone staircase leading down here. j - 4 golden potions (gained 1) Found a gilded ring. z - a ring of protection from fire z - a ring of protection from fire (left hand) Unknown command. You can't go down here! There is a stone staircase leading down here. You climb downwards. Duvessa shouts! Found four items. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +2 leather armour of poison resistance (82% to hit) The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) Dowan casts a spell at you. The puff of flame hits you. You resist. Duvessa says, "Where magic fails, the sword succeeds!" The searing ray hits Duvessa. Duvessa is lightly wounded. The searing ray hits Duvessa. Duvessa is moderately wounded. The searing ray misses Duvessa. You finish channelling your searing ray. Duvessa hits you but does no damage. Duvessa hits you with a +0 short sword. You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. Found 2 stones. You see here a ball python corpse. Things that are here: 2 stones; a +0 dagger; a +0 sling Found a chain mail. Unknown command. You see here a +1 whip of venom. You see here a +0 spear. You see here a +0 whip. There is an open door here. You see here a +0 club. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Dowan, Duvessa There is a stone staircase leading up here. You open the door. Found a leather armour. There is an open door here. Found 10 gold pieces. You now have 156 gold pieces (gained 10). Found a mace. You see here a +0 mace. An ufetubus comes into view. The ufetubus shouts! An ufetubus is nearby! An ufetubus is nearby! The magic dart hits the ufetubus. The ufetubus is almost dead. The magic dart hits the ufetubus. You kill the ufetubus! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found 19 gold pieces. You now have 175 gold pieces (gained 19). Found a shimmering altar of Xom. You feel as though Xom is toying with you. Suddenly, the walls become transparent! You open the door. An iguana comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The iguana hisses angrily. The iguana closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (82% to hit) The searing ray misses the iguana. (Press . to maintain the ray.) The iguana closely misses you. The searing ray hits the iguana! You kill the iguana! There is an open door, spattered with blood here. The jelly quivers. You open the door. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The jelly hits you but does no damage. The searing ray hits the jelly. The jelly is severely wounded. The jelly hits you but does no damage. The searing ray hits the jelly. You kill the jelly! There is an open door here. A white imp comes into view. Found a club. The white imp shouts, "Slither away, thou goatish fool-born death-token!" You hear an angry hiss. The white imp gestures at you. The puff of frost hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (79% to hit) The searing ray hits the white imp. The white imp is lightly wounded. (Press . to maintain the ray.) The searing ray hits the white imp! The white imp is almost dead. The white imp gestures at you. The puff of frost misses you. An iguana comes into view. The searing ray hits the white imp! You kill the white imp! The magic dart hits the iguana. The iguana is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 82% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 82% to hit) The searing ray hits the iguana. The iguana is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The iguana bites you. The searing ray hits the iguana. You kill the iguana! * * * LOW MAGIC WARNING * * * You have reached level 7! Found 5 stones. Your magical contamination has completely faded away. An orc comes into view. It is wielding a +0 short sword. The orc shouts! Found 12 gold pieces. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc but does no damage. The orc is severely wounded. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! You now have 187 gold pieces (gained 12). Found 10 gold pieces. Found an escape hatch in the floor. Dowan says, "Stay away from my face!" Dowan points at you and mumbles some strange words. The puff of frost hits you! Dowan gestures at you while chanting. The puff of flame hits you. You resist. Dowan casts a spell. Dowan blinks! There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: downstairs The orc shouts! There is a stone staircase leading down here. The magic dart hits the orc but does no damage. The orc hits you but does no damage. The magic dart hits the orc. The orc is almost dead. The orc barely misses you. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 hand axe; a +0 chain mail There is an escape hatch in the floor here. Magic restored. HP restored. You now have 193 gold pieces (gained 6). Things that are here: a +0 flail; a +0 whip Things that are here: a +0 ring mail; a +0 club Things that are here: a +0 leather armour; a +0 club; a +0 dagger There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: Dowan, Duvessa There is a stone staircase leading up here. A - a scroll labelled RURONG DATRAU Duvessa shouts! Duvessa gestures with her weapon. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +2 leather armour of poison resistance (82% to hit) The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) The searing ray misses Duvessa. Duvessa hits you with a +0 short sword! The searing ray hits Duvessa but does no damage. Duvessa is lightly wounded. Duvessa barely misses you. The searing ray hits Duvessa! Duvessa is moderately wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +2 leather armour of poison resistance (moderately wounded, 82% to hit) The searing ray misses Duvessa. (Press . to maintain the ray.) Duvessa hits you but does no damage. The searing ray hits Duvessa. Duvessa is heavily wounded. Duvessa hits you with a +0 short sword. The searing ray hits Duvessa. Duvessa is severely wounded. Duvessa hits you with a +0 short sword. The searing ray hits Duvessa. Duvessa is severely wounded. You finish channelling your searing ray. Duvessa closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +2 leather armour of poison resistance (severely wounded, 82% to hit) The searing ray misses Duvessa. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Duvessa. Duvessa is almost dead. Duvessa closely misses you. The searing ray hits Duvessa. Duvessa is almost dead. Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Duvessa. You kill Duvessa! You hear a distant wail of despair. You finish channelling your searing ray. Your Spellcasting skill increases to level 7! You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You climb downwards. Level annotation: Dowan There is a stone staircase leading up, spattered with blood here. Things that are here: a +2 leather armour of poison resistance; a +0 short sword; the elf corpse of Duvessa Okay, then. You see here a +0 buckler. B - a +0 buckler Found a stone staircase leading down. You now have 203 gold pieces (gained 10). Magic restored. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. HP restored. Found a hand axe. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. You see here a +0 hand axe. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. Found 4 stones. There is a stone staircase leading up here. You climb upwards. Level annotation: Dowan There is a stone staircase leading down here. You see here a +0 hand axe. There is an escape hatch in the ceiling here. There is an escape hatch in the floor here. You now have 213 gold pieces (gained 10). You see here a +0 club. Found a scroll labelled TUETAIVIRPH. i - 7 scrolls labelled TUETAIVIRPH (gained 1) Found a scroll labelled RURONG DATRAU. A - 2 scrolls labelled RURONG DATRAU (gained 1) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear an angry hiss. You hear a shout! A gnoll comes into view. It is wielding a +0 club. An iguana comes into view. You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the iguana! The iguana is almost dead. The gnoll hits you with a +0 flail. A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the iguana! You kill the iguana! Your Conjurations skill increases to level 6! The searing ray misses the gnoll. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. The gnoll hits you with a +0 flail. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Your Shields skill increases to level 1! Okay, then. An orc comes into view. It is wielding a +0 morningstar. The orc shouts! The orc moves out of view. An orc priest comes into view. It is wielding a +0 flail. An orc priest comes into view. It is wielding a +0 club. The orc priest shouts! You hear a shout! The magic dart hits the orc. The orc is heavily wounded. The orc priest begins to cast a cantrip, but forgets the words! You hear a shout! The magic dart hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 whip. The orc priest miscasts a cantrip. A centaur comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the orc priest. The orc priest is moderately wounded. The centaur shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (moderately wounded, 79% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Unknown command. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. You hear a shout! There is a stone staircase leading up here. The centaur shoots an arrow. The arrow hits you! You die... #...#* *, #....## * , ,* #.....######..# , , #....))....# * *#...######## * ##.## * #.# . , *##.#######.. ..., #..o@......# , , .....####.........## , ....o)o.oc..####### ##.....##...# ** , #..###*##..# , #. * * #..# * ,, *#..# * * , 8 #..# , , ...#* , You could see a centaur, 2 orc priests and an orc. Vanquished Creatures Duvessa (D:5) A jelly (D:5) Jessica (D:2) 4 iguanas An orc wizard (D:4) 7 gnolls 5 adders A white imp (D:5) An ufetubus (D:5) 4 dart slugs 10 orcs 6 ball pythons 7 endoplasms 3 giant cockroaches 10 goblins 6 hobgoblins 3 jackals (D:4) 3 quokkas 4 bats A frilled lizard (D:1) 9 kobolds 5 rats 93 creatures vanquished. Vanquished Creatures (others) 18 plants (D:3) 18 creatures vanquished. Grand Total: 111 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Meteoran Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 102 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/8 126 | D:1 | HP: 6/20 [quokka (5)] 130 | D:1 | HP: 2/20 [quokka (4)] 135 | D:1 | Reached skill level 2 in Conjurations 143 | D:1 | HP: 6/20 [kobold/+0 dagger (1)] 149 | D:1 | You fall into a shaft and drop 1 floor! 210 | D:2 | HP: 10/20 [adder (2)] 213 | D:2 | Reached XP level 3. HP: 11/26 MP: 1/10 375 | D:2 | Noticed Jessica 379 | D:2 | Killed Jessica 380 | D:2 | Reached skill level 5 in Spellcasting 380 | D:2 | Reached skill level 3 in Conjurations 380 | D:2 | Reached XP level 4. HP: 27/33 MP: 8/12 578 | D:2 | Found a faded altar of an unknown god. 612 | D:2 | Learned a level 2 spell: Searing Ray 854 | D:3 | Reached XP level 5. HP: 38/38 MP: 8/13 1382 | D:4 | Reached skill level 4 in Conjurations 1420 | D:5 | Entered Level 5 of the Dungeon 1473 | D:4 | Reached skill level 6 in Spellcasting 1473 | D:4 | Reached XP level 6. HP: 38/45 MP: 3/16 1697 | D:5 | Noticed an ogre 1717 | D:4 | Reached skill level 5 in Conjurations 1832 | D:5 | Noticed Duvessa 1832 | D:5 | Noticed Dowan 2085 | D:5 | Found a shimmering altar of Xom. 2133 | D:5 | Reached XP level 7. HP: 45/50 MP: 0/18 2306 | D:5 | HP: 25/50 [Duvessa/+0 short sword (3)] 2309 | D:5 | Killed Duvessa 2310 | D:5 | Reached skill level 7 in Spellcasting 2533 | D:6 | Reached skill level 6 in Conjurations 2538 | D:6 | Reached skill level 1 in Shields 2552 | D:6 | HP: 25/50 [orc priest/divine providence (13)] 2554 | D:6 | HP: 5/50 [orc priest/divine providence (10)] 2556 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_rooms D:2: layout_loops_cross, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, dreamdust_ecumenical_altar_angels_and_demons, cheibrodos_gnoll_hut, uniq_jessica D:3: layout_basic, grunt_ministairs_10, serial_bayou_lagoon_a D:4: layout_basic, st_stairs_8 D:5: layout_basic, dk_xom_monty_hall, uniq_duvessa D:6: layout_layer_cave, trog_antimagical Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 2 3 4 5 6 | 6.1 Spellcasting | 5 6 7 | 7.3 Shields | 1 | 1.0 Dodging | | 2.4 Stealth | | 1.4 Summonings | | 1.2 Translocations | | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 29 | || 29 Cast: Magic Dart | 58 | 101 | 10 || 169 Searing Ray | | 20 | 6 || 26 Armor: Robe | 9 | 3 | || 12 Leather armour | | 37 | 2 || 39 Dodge: Dodged | 26 | 63 | 5 || 94