Dungeon Crawl Stone Soup version 0.30-a0-358-g0d69a1922f (webtiles) character file. Game seed: 8197497020749028335 464 sleeves the Gusty (level 7, 0/61 HPs) Began as an Octopode Air Elementalist on Nov 8, 2022. Succumbed to a scorpion's poison ... on level 5 of the Dungeon. The game lasted 00:08:32 (5487 turns). sleeves the Gusty (Octopode Air Elementalist) Turns: 5487, Time: 00:08:33 Health: 0/61 AC: 23 Str: 8 XL: 7 Next: 7% Magic: 7/11 EV: 2 Int: 19 God: Gold: 224 SH: 5 Dex: 12 Spells: 3/11 levels left rFire . . . SeeInvis . p - +3 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect + r - amulet of reflection rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -16), tree-form, hasted, invisible, very quick A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 5 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 224 gold pieces. Inventory: Hand Weapons p - a +3 dagger (weapon) (You took it off a goblin on level 3 of the Dungeon) Armour d - a +0 buckler (You found it on level 3 of the Dungeon) Magical Staves k - a staff of poison (You found it on level 2 of the Dungeon) q - a staff of cold (You found it on level 3 of the Dungeon) Jewellery r - an amulet of reflection (around neck) (You took it off a gnoll on level 4 of the Dungeon) Wands v - a wand of iceblast (5) (You found it on level 5 of the Dungeon) Scrolls b - 2 scrolls of blinking {unknown} c - 4 scrolls of teleportation {unknown} g - 4 scrolls of identify {unknown} h - 2 scrolls of magic mapping {unknown} j - 2 scrolls of vulnerability {unknown} l - a scroll of fear {unknown} n - a scroll of immolation {unknown} Potions a - a potion of magic e - a potion of brilliance {unknown} f - a potion of haste i - a potion of lignification m - 2 potions of flight {unknown} o - a potion of might {unknown} s - a potion of attraction {unknown} t - a potion of curing {unknown} u - a potion of berserk rage {unknown} w - a potion of invisibility x - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting - Level 1.0 Conjurations + Level 7.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 b - Airstrike Air 15% 2d(3-19) 8% 4 c - Swiftness Air 31% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 2-4/arc 4% 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Qazlal Shops: D:3 * Annotations: D:4 3 runed translucent doors, MrSquiggles's ghost, amateur OpCj D:5 exclusion: centaur, Eustachio Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History You climb downwards. Found 7 gold pieces. There is a stone staircase leading up here. You now have 147 gold pieces (gained 7). An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! The zap hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! Magic restored. As you open the door, it creaks loudly! You hear a shout! x4 You hear an angry hiss. x2 There is an open door here. You see here a +1 leather armour of cold resistance. g - 3 scrolls labelled PEBRIBLI GOTY (gained 1) You now have 160 gold pieces (gained 13). An orc comes into view. It is wielding a +0 quarterstaff. Found a club. The zap hits the orc. You kill the orc! An ufetubus comes into view. The zap hits the ufetubus. The ufetubus is moderately wounded. The zap hits the ufetubus. The ufetubus is almost dead. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the ufetubus. You kill the ufetubus! A jackal comes into view. A jackal is nearby! A jackal is nearby! The zap misses the jackal. The jackal barks! You hear an angry hiss. Your magical contamination has completely faded away. The zap hits the jackal. You kill the jackal! A jackal comes into view. An orc wizard comes into view. It is wielding a +0 dagger. There are monsters nearby! A jackal is nearby! A jackal is nearby! You closely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! No target in view! You start resting. Magic restored. Found a mace. You now have 164 gold pieces (gained 4). You see here a +0 club. You see here a +0 quarterstaff. A jackal comes into view. A jackal is nearby! The zap misses the jackal. The jackal barks! You hear an angry hiss. You hear a shout! You hear an angry hiss. x2; You hear a shout! A jackal comes into view. The jackal barks! You hit the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. You hear an angry hiss. The jackal closely misses you. You hit the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The zap hits the jackal. The jackal is severely wounded. You closely miss the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal. The jackal bites you but does no damage. A ball python comes into view. The jackal closely misses you. You hit the jackal. You kill the jackal! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the ball python. The ball python is heavily wounded. The zap misses the ball python. An orc wizard comes into view. It is wielding a +0 dagger. You hit the ball python. You grab the ball python. You squeeze the ball python. You kill the ball python! No target in view! Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. An orc wizard is nearby! The zap hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! You hear a shout! You miss the orc wizard. Your grab misses the orc wizard. Your squeeze misses the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell at you. You resist with some effort. You hit the orc wizard but do no damage. Your grab misses the orc wizard. The orc wizard is moderately wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You barely miss the orc wizard. Your grab misses the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You are too injured to fight recklessly! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 64% to hit) The zap hits the orc wizard. The orc wizard is heavily wounded. The orc wizard completely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 64% to hit) The zap hits the orc wizard. The orc wizard is severely wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Something hits you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits something. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits something. Reactivating autopickup. You feel a bit more experienced. * * * LOW MAGIC WARNING * * * A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A ball python comes into view. The ball python moves out of view. You see here a +0 quarterstaff. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (64% to hit) The zap misses the goblin. * * * LOW MAGIC WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (64% to hit) The zap misses the goblin. * * * LOW MAGIC WARNING * * * The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You puncture the goblin! You kill the goblin! Things that are here: a +0 club; a goblin corpse A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! The zap hits the goblin. The goblin is heavily wounded. The goblin shouts! You hear a shout! x2 The zap hits the goblin. You kill the goblin! You hear a shout! x4 A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! The zap misses the gnoll. A gnoll comes into view. It is wielding a +0 spear. You see here a jackal corpse. You see here a +1 leather armour of cold resistance. A gnoll comes into view. It is wielding a +0 halberd. The gnoll hits you with a +0 halberd. There is an open door, spattered with blood here. You hit the gnoll but do no damage. You grab the gnoll. The gnoll blocks your attack. You constrict the gnoll. The gnoll hits you with a +0 halberd! You hit the gnoll. You squeeze the gnoll, but do no damage. The gnoll is moderately wounded. You constrict the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. You constrict the gnoll. The gnoll hits you with a +0 halberd. You completely miss the gnoll. The gnoll is almost dead. You constrict the gnoll. You kill the gnoll! Your Air Magic skill increases to level 6! An orc comes into view. It is wielding a +0 mace. The orc moves out of view. r - an amulet of reflection You now have 179 gold pieces (gained 15). Things that are here: a +0 halberd; a gnoll corpse An orc comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; 3 stones There is a stone staircase leading up here. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (71% to hit) The zap hits the orc. The orc is lightly wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (lightly wounded, 71% to hit) The zap misses the orc. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (lightly wounded, 71% to hit) The zap misses the orc. The zap hits the orc. The orc is almost dead. The orc barely misses you. You hit the orc. You kill the orc! No target in view! Key pressed, stopping explore. HP restored. Key pressed, stopping explore. Magic restored. There is a stone staircase leading up here. You see here a +0 dagger. Things that are here: a +0 dagger; 3 stones A gnoll is nearby! The zap hits the gnoll but does no damage. The gnoll shouts! The zap misses the gnoll. The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The zap hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The zap hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The zap hits the gnoll. You kill the gnoll! * * * LOW MAGIC WARNING * * * You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc is nearby! An orc is nearby! An orc is nearby! The zap misses the orc. The zap hits the orc. The orc is almost dead. The orc shouts! The zap hits the orc. You kill the orc! You see here a ball python corpse. Found an escape hatch in the floor. A giant cockroach comes into view. A giant cockroach is nearby! The zap hits the giant cockroach. The giant cockroach is severely wounded. The zap hits the giant cockroach. You kill the giant cockroach! A ball python is nearby! A ball python is nearby! A ball python is nearby! The zap hits the ball python. The ball python is severely wounded. The zap misses the ball python. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. A ball python is nearby! The zap misses the ball python. A ball python is nearby! A ball python is nearby! The ball python closely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. You barely miss the ball python. Your grab misses the ball python. The ball python is heavily wounded. The ball python closely misses you. The ball python constricts you. You hit the ball python. You kill the ball python! No target in view! Your magical contamination has completely faded away. An adder comes into view. An adder is nearby! An adder is nearby! The zap misses the adder. The adder hisses angrily. The zap hits the adder. The adder is lightly wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the adder. The adder is moderately wounded. * * * LOW MAGIC WARNING * * * The zap hits the adder. The adder is almost dead. * * * LOW MAGIC WARNING * * * You are out of magic! You miss the adder. You grab the adder. Your squeeze misses the adder. The adder is almost dead. You constrict the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You hit the adder. You kill the adder! You feel sick. No target in view! You feel sick. You feel sick. Your magical contamination has completely faded away. You feel sick. You feel sick. You feel sick. You are no longer poisoned. An orc priest comes into view. It is wielding a +0 falchion. An orc priest is nearby! An orc priest is nearby! You see here a ball python corpse. You see here a +0 quarterstaff. An orc comes into view. It is wielding a +0 hand axe. You see here a +0 club. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You see here a +1 leather armour of cold resistance. There is an open door, spattered with blood here. You see here a +0 mace. Things that are here: a +0 halberd; a gnoll skeleton Things that are here: a +0 dagger; 3 stones You see here a +0 dagger. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. You see here a +0 dagger. Things that are here: a +0 dagger; 3 stones You see here a ball python corpse. You see here a ball python corpse. You now have 185 gold pieces (gained 6). You see here a +0 dagger. g - 4 scrolls labelled PEBRIBLI GOTY (gained 1) You now have 201 gold pieces (gained 16). Things that are here: a +0 dagger; a +0 robe; an orc skeleton An orc wizard is nearby! The zap hits the orc wizard but does no damage. The orc wizard shouts! The zap hits the orc wizard. The orc wizard is lightly wounded. The orc wizard casts a spell at you. You are confused. You're too confused to cast spells. Found a stone staircase leading up. The orc wizard hits you with a +0 dagger. The orc wizard hits you with a +0 dagger. The orc wizard hits you with a +0 dagger. You bump into the stone wall. The orc wizard gestures at you while chanting. The puff of flame hits you! You feel less confused. The orc wizard barely misses you. You closely miss the orc wizard. Your grab misses the orc wizard. Your squeeze misses the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the orc wizard. Your grab misses the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 64% to hit) The zap hits the orc wizard. The orc wizard is moderately wounded. The zap misses the orc wizard. The orc wizard closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 64% to hit) The zap hits the orc wizard. The orc wizard is moderately wounded. The zap hits the orc wizard. The orc wizard is heavily wounded. The orc wizard barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 64% to hit) The zap hits the orc wizard. The orc wizard is severely wounded. The zap hits the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 64% to hit) The zap hits the orc wizard but does no damage. The orc wizard is almost dead. The zap hits the orc wizard. You kill the orc wizard! You have reached level 6! (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. HP restored. Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up here. You now have 210 gold pieces (gained 9). s - a sapphire potion Things that are here: a +0 robe; a +0 dagger; an orc corpse A kobold comes into view. It is wielding a +0 dagger. The zap hits the kobold. The kobold is severely wounded. The kobold shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold is nearby! A kobold is nearby! A kobold is nearby! The zap hits the kobold. You kill the kobold! An orc comes into view. It is wielding a +0 flail. An orc is nearby! An orc is nearby! The zap hits the orc. The orc is lightly wounded. The orc shouts! The zap hits the orc. You kill the orc! Magic restored. t - an inky potion Items here: ( ) [ †. You see here a +0 dagger. You see here a +0 dagger. An endoplasm comes into view. There is an open door here. The zap hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. There is an open door here. An orc priest is nearby! The zap misses the orc priest. The orc priest shouts! You hear a shout! You hear a loud, deep croak! You see here a +0 dagger. The zap hits the orc priest. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (lightly wounded, 71% to hit) The zap hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest looks braver for a moment. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. The zap hits the orc priest. The orc priest is lightly wounded. The zap hits the orc priest. The orc priest is moderately wounded. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You climb downwards. Found a metallic red potion. There is a stone staircase leading up here. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the hobgoblin. You kill the hobgoblin! Magic restored. u - a metallic red potion Found a leather armour. An adder comes into view. The zap misses the adder. The zap hits the adder. The adder is lightly wounded. The zap misses the adder. An adder comes into view. The zap hits the adder. The adder is moderately wounded. The zap misses the adder. The adder hisses angrily. The adder bites you. The zap hits the adder. The adder is heavily wounded. The zap hits the adder. The adder is lightly wounded. The adder closely misses you. The zap misses the adder. The zap hits the adder. The adder is moderately wounded. The adder bites you. The zap misses the adder. x2; The adder closely misses you. x2 The zap hits the adder! You kill the adder! The zap misses the adder. * * * LOW MAGIC WARNING * * * The adder bites you. You are poisoned. The adder poisons you! The zap hits the adder. The adder is heavily wounded. * * * LOW MAGIC WARNING * * * You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 53% to hit) The zap hits the adder. The adder is severely wounded. * * * LOW MAGIC WARNING * * * You feel sick. The adder bites you but does no damage. You miss the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder misses you. You closely miss the adder. Your grab misses the adder. You squeeze the adder. You kill the adder! You feel sick. You start resting. You feel sick. x5 You are no longer poisoned. You start resting. Magic restored. HP restored. You see here an adder corpse. Found an escape hatch in the ceiling. Found a flail. Found a runed translucent gate. A bullfrog comes into view. A bullfrog is nearby! The zap misses the bullfrog. The bullfrog croaks. The zap hits the bullfrog! The bullfrog is moderately wounded. The zap misses the bullfrog. The zap hits the bullfrog. The bullfrog is moderately wounded. The zap hits the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you. x2 The zap misses the bullfrog. The bullfrog barely misses you. The zap misses the bullfrog. The bullfrog hits you! The bullfrog closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the bullfrog. Your grab misses the bullfrog. Your tentacle-slap misses the bullfrog. You squeeze the bullfrog. The bullfrog is almost dead. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * You hit the bullfrog. You kill the bullfrog! Your Air Magic skill increases to level 7! There is an escape hatch in the ceiling here. You start resting. Magic restored. Unknown command. Unknown command. Unknown command. This spell is quite dangerous to cast! Memorise Airstrike, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. This spell is dangerous to cast! Memorise Swiftness, consuming 3 spell levels and leaving 1? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. HP restored. An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! There is an escape hatch in the ceiling here. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! The zap hits the orc priest. The orc priest is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc priest. The orc priest is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (severely wounded, 71% to hit) The zap hits the orc priest. The orc priest is almost dead. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (almost dead, 71% to hit) The zap hits the orc priest. You kill the orc priest! There is an open door here. Found a +0 hand axe and 4 stones. An orc is nearby! An orc is nearby! The zap misses the orc. The orc shouts! The zap hits the orc! You kill the orc! Energy condenses in front of MrSquiggles's ghost, but quickly dissipates. MrSquiggles's ghost screams, "They lied to you. The Dungeon just goes down and down forever." Key pressed, stopping explore. There is an open door here. Found a stone staircase leading down. You see here a +0 flail. You see here a +0 flail. You see here an adder skeleton. You see here an adder skeleton. Things that are here: a +0 falchion; a +0 leather armour Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Okay, then. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. r - an amulet of reflection (around mantle) Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. (D) Dungeon Where to? (Enter - D:3 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! The zap hits the scorpion. The scorpion is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 71% to hit) The zap misses the scorpion. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - scorpion The zap hits the scorpion. The scorpion is moderately wounded. The zap hits the scorpion. The scorpion is heavily wounded. The scorpion misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the scorpion. The scorpion is severely wounded. The zap hits the scorpion. You kill the scorpion! Magic restored. You open the door. Found an escape hatch in the floor. There is an open door here. You open the door. Eustachio the Magnificent comes into view. He is wielding a +0 rapier. Found 16 gold pieces. Eustachio is nearby! Eustachio is nearby! There is an open door here. There is an open door here. A scorpion comes into view. A scorpion is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The zap hits the scorpion. The scorpion is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 71% to hit) The zap hits the scorpion. The scorpion is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 71% to hit) The zap hits the scorpion! The scorpion is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 71% to hit) The zap hits the scorpion but does no damage. The scorpion is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 71% to hit) The zap misses the scorpion. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 71% to hit) The zap misses the scorpion. You block the scorpion's attack. The scorpion misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 71% to hit) The zap misses the scorpion. The scorpion misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 71% to hit) The zap hits the scorpion but does no damage. The scorpion is heavily wounded. * * * LOW MAGIC WARNING * * * The scorpion barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 71% to hit) The zap hits the scorpion. The scorpion is severely wounded. * * * LOW MAGIC WARNING * * * The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion. You grab the scorpion. You squeeze the scorpion. You kill the scorpion! You feel sick. You have reached level 7! You feel sick. You feel sick. You feel sick. There is an open door here. You feel sick. You feel sick. There's nothing to close nearby. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. HP restored. Magic restored. There is an open door here. There is an open door here. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. (D) Dungeon Where to? (Enter - D:5, ? - help) There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, MrSquiggles's ghost, amateur OpCj There is a stone staircase leading down here. You see here a +0 flail. There is an escape hatch in the floor here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Eustachio There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 mace. Found a green potion. An orc is nearby! The zap hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 morningstar. The zap hits the orc. The orc is lightly wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc is nearby! The zap hits the orc. The orc is heavily wounded. The zap hits the orc. You kill the orc! Magic restored. Found 6 large rocks. m - 2 green potions (gained 1) Found a stone staircase leading down. Found a club. v - a wand of iceblast (5) As you open the door, it creaks loudly! Found 14 gold pieces. There is an open door here. You now have 224 gold pieces (gained 14). Found 5 stones. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. An orc comes into view. It is wielding a +0 hand axe. Found 2 black potions. The zap hits the orc. The orc is severely wounded. The zap hits the orc. You kill the orc! You see here 6 large rocks. An orc comes into view. It is wielding a +1 vampiric hand axe. Found a metallic purple potion. The zap hits the orc. You kill the orc! You see here 5 stones. w - 2 black potions You see here a +0 hand axe. Things that are here: a +1 vampiric hand axe; a +0 leather armour; an orc corpse x - a metallic purple potion You open the door. There is an open door here. A centaur comes into view. A centaur is nearby! A centaur is nearby! A centaur is nearby! A centaur is nearby! A centaur is nearby! You open the door. There is an open door here. As you open the door, it creaks loudly! A scorpion comes into view. The scorpion moves out of view. Found a scroll labelled IGEAXI RIXT. There is an open door here. A scorpion is nearby! A scorpion is nearby! The zap misses the scorpion. The scorpion stings you. The zap hits the scorpion. The scorpion is lightly wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The zap misses the scorpion. You feel very sick. The scorpion stings you! You are more poisoned. The scorpion poisons you! Okay, then. Okay, then. Okay, then. You hit the scorpion but do no damage. You grab the scorpion. You squeeze the scorpion. The scorpion is lightly wounded. You constrict the scorpion. You feel very sick. The scorpion barely misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, constricted by you, 100% to hit) The zap hits the scorpion. The scorpion is moderately wounded. You constrict the scorpion, but do no damage. You feel very sick. The scorpion barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of haste. You feel yourself speed up. You constrict the scorpion, but do no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion completely misses you. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. You lose your grip on the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. You block the scorpion's attack. It was a potion of invisibility. You fade into invisibility! You die... ##### #.... #.### #.# # ##### #######'### #.... #.......... #.... #.......... #....#######......)..) +....♣.....'.......... #...s#######.......... #...? #.......... #.... #...####### ##### #...# #.... #....# ##...# #.. You could see a scorpion (unable to see you). Vanquished Creatures A bullfrog (D:4) 2 scorpions (D:5) An orc priest (D:4) 2 orc wizards (D:4) 2 gnolls (D:4) 5 adders An ufetubus (D:4) 2 worms A dart slug (D:1) 9 orcs 10 ball pythons 4 bats 8 endoplasms 2 giant cockroaches 13 goblins 6 hobgoblins 17 jackals 6 quokkas 13 frilled lizards 11 kobolds A rat (D:2) 117 creatures vanquished. Vanquished Creatures (others) 3 plants (D:2) 3 creatures vanquished. Grand Total: 120 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Octopode Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 417 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 695 | D:1 | Reached skill level 4 in Air Magic 778 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1636 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/7 1937 | D:2 | Reached skill level 5 in Air Magic 3323 | D:3 | Found Cekilyze's Assorted Antiques. 3328 | D:3 | Reached XP level 5. HP: 31/31 MP: 4/8 3384 | D:3 | Found a stormy altar of Qazlal. 3386 | D:3 | Found an iron altar of Okawaru. 3742 | D:4 | HP: 15/31 [something (3)] 3819 | D:4 | Reached skill level 6 in Air Magic 4156 | D:4 | HP: 14/31 [orc wizard/+0 dagger (5)] 4162 | D:4 | Reached XP level 6. HP: 13/36 MP: 3/9 4405 | D:4 | HP: 12/36 [orc priest/divine providence (10)] 4570 | D:4 | HP: 18/36 [poisoned by an adder] 4674 | D:4 | Found a runed translucent gate. 4674 | D:4 | Found a runed translucent gate. 4675 | D:4 | Found a runed translucent gate. 4685 | D:4 | HP: 18/36 [bullfrog (3)] 4687 | D:4 | Reached skill level 7 in Air Magic 4747 | D:4 | Learned a level 4 spell: Airstrike 4751 | D:4 | Learned a level 3 spell: Swiftness 4809 | D:4 | Noticed MrSquiggles's ghost (amateur OpCj) 4967 | D:5 | Entered Level 5 of the Dungeon 5032 | D:5 | Noticed Eustachio 5077 | D:5 | Reached XP level 7. HP: 34/41 MP: 1/11 5483 | D:5 | HP: 19/41 [poisoned by a scorpion] 5484 | D:5 | HP: 9/41 [scorpion (6)] 5485 | D:5 | HP: 4/41 [poisoned by a scorpion] 5487 | D:5 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic, chequers_serial_rivers_micro_a D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, chequers_hall_statues_wall_a, chequers_hall_statues_corner_a, chequers_hall_statues_wall_a, corexii_hall_statues_s, corexii_hall_statues_i, minmay_lizard_king D:3: layout_rooms, chequers_temple_overflow_statue_of_worship, serial_shops, shop D:4: layout_gridville, gammafunk_ghost_necromancy, minmay_misc_feat_enclosed, bh_walls_and_bars D:5: layout_basic, minmay_temple_entry_statues_pillars, serial_shops, nicolae_shop_behind_doors, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Air Magic | 4 5 6 7 | 7.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 28 | 30 | 1 || 59 Unarmed | 4 | | || 4 Constrict | 10 | 7 | 1 || 18 Tentacles | 3 | 6 | 1 || 10 Cast: Shock | 73 | 174 | 11 || 258 Use: Potion | | | 3 || 3 Stab: Sleeping | 1 | 1 | || 2 Armor: Skin | 4 | 3 | || 7 Dodge: Dodged | 29 | 25 | 3 || 57 Block: Other | | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5487 | 5253 | 234 | 398 | 4105 | 5 | 1097.4 | Dungeon | 5487 | 5253 | 234 | 398 | 4105 | 5 | 1097.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1411 daAuts D:1: 1366 daAuts D:4: 1292 daAuts D:3: 943 daAuts D:5: 473 daAuts