Dungeon Crawl Stone Soup version 0.32-a0-468-g38b2580584 (webtiles) character file. Game seed: 17042558893188215316 25901 sleeves the Blocker (level 12, -2/81 HPs) Began as a Demigod Alchemist on Feb 24, 2024. Slain by a tyrant leech (32 damage) ... in a Gauntlet. The game lasted 00:47:56 (15571 turns). sleeves the Blocker (Demigod Alchemist) Turns: 15571, Time: 00:47:56 Health: -2/81 AC: 7 Str: 9 XL: 12 Next: 57% Magic: 29/39 EV: 11 Int: 33 God: Gold: 717 SH: 13 Dex: 14 Spells: 22/31 levels left rFire . . . d - +2 dagger (venom) rCold . . . c - +0 kite shield rNeg . . . E - +2 robe {Will+} rPois . o - +0 helmet rElec . (no cloak) rCorr . F - +0 pair of gloves SInv . C - +0 pair of boots {Fly} Will +++.. r - amulet of magic regeneration Stlth ++ u - ring of willpower HPRegen 0.33/turn J - ring of magical power MPRegen 0.66/turn %: no teleportation @: radiating poison, flying, invisible A: high MP 1, forlorn, divine attributes a: no special abilities You were in a Gauntlet. You visited 2 branches of the dungeon, and saw 14 of its levels. You also visited: Sewer, Bailey, Gauntlet and Ice Cave. You collected 717 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) (You took it off a goblin on level 1 of the Dungeon) g - a +5 dagger (You took it off a wight on level 7 of the Dungeon) H - the +5 shortbow "Zussaf" {drain, rN++ Str-3 Int+5} (You took it off a kobold on level 7 of the Dungeon) Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). rN++: It greatly protects you from negative energy. Missiles m - 3 throwing nets Armour c - a +0 kite shield (worn) (You took it off a gnoll sergeant on level 7 of the Dungeon) o - a +0 helmet (worn) (You found it on level 4 of the Dungeon) y - a +1 ring mail of cold resistance (You found it in a bailey) C - a +0 pair of boots of flying (worn) (You found it in a bailey) E - a +2 robe of willpower (worn) (You took it off a wight on level 7 of the Dungeon) F - a +0 pair of gloves (worn) (You found it on level 7 of the Dungeon) I - a +1 robe of resistance (You took it off a wight on level 9 of the Dungeon) Magical Staves L - a staff of conjuration (You found it on level 9 of the Dungeon) Jewellery r - an amulet of magic regeneration (around neck) (You found it on level 7 of the Dungeon) u - a ring of willpower (left hand) (You found it in a sewer) J - a ring of magical power (right hand) (You found it on level 7 of the Dungeon) Q - a ring of protection from cold (You found it on level 1 of the Lair of Beasts) T - the ring "Limia" {rPois rC- Str+6 Int+3 Stlth+} (You found it in a Gauntlet) [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. V - a ring of flight (You found it on level 2 of the Lair of Beasts) Wands a - a wand of quicksilver (19) (You found it on level 3 of the Dungeon) n - a wand of iceblast (12) (You found it on level 3 of the Dungeon) s - a wand of digging (5) (You found it on level 4 of the Dungeon) R - a wand of polymorph (4) (You found it on level 1 of the Lair of Beasts) S - a wand of paralysis (7) (You found it on level 1 of the Lair of Beasts) U - a wand of flame (11) (You found it on level 2 of the Lair of Beasts) Scrolls e - 5 scrolls of amnesia i - 4 scrolls of fear p - a scroll of poison q - 3 scrolls of teleportation v - a scroll of enchant weapon w - 4 scrolls of enchant armour x - a scroll of summoning M - a scroll of torment {unknown} X - a scroll of vulnerability Potions b - 3 potions of magic h - a potion of heal wounds j - 3 potions of mutation {unknown} k - 8 potions of curing l - 3 potions of brilliance {unknown} t - 2 potions of ambrosia {unknown} z - 3 potions of haste {unknown} A - a potion of degeneration {unknown} B - 5 potions of enlightenment D - a potion of attraction {unknown} G - a potion of cancellation {unknown} K - 3 potions of might {unknown} N - 2 potions of berserk rage {unknown} O - 2 potions of lignification {unknown} Miscellaneous P - a box of beasts (You found it on level 11 of the Dungeon) W - a phantom mirror (inert) (You found it on level 2 of the Lair of Beasts) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 14.6 Shields - Level 10.0 Spellcasting - Level 1.1 Conjurations - Level 5.0 Fire Magic - Level 8.0 Alchemy You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 1% 1 b - Olgreb's Toxic Radia Alch 62% N/A 2% 4 c - Sticky Flame Fire/Alch 56% 2d10 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 84% N/A 1% 2 Mephitic Cloud Conj/Alch/Air 36% N/A 5% 3 Freeze Ice 64% 1d7 6% 1 Hailstorm Conj/Ice 20% 3d7 16% 3 Frozen Ramparts Ice 32% 1d5 19% 3 Gell's Gravitas Tloc 16% N/A 19% 3 Teleport Other Tloc 16% N/A 19% 3 Passage of Golubria Tloc 16% N/A 54% 4 Silence Hex/Air 8% N/A 87% 5 Dispersal Tloc 8% N/A 100% 6 Ozocubu's Refrigeration Ice 8% 4d9 100% 7 Discord Hex 8% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:4 Lair (3/5) D:10 Shoals (0/4) Lair:2 Orc (0/2) D:11 Sewer (visited) Bailey (visited) IceCv (visited) Gauntlet (1/1) Snake: Lair:2-3 Spider: Lair:2-3 Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 exclusion: kobold, Grinder D:9 1 runed translucent door Lair:2 exclusions: ice devil and ice statue Gauntlet 7 transporters Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast The sticky flame hits the ice beast! The ice beast melts! The ice beast is heavily wounded. The ice beast burns! The ice beast hits you but does no damage. The ice beast burns! You kill the ice beast! Found a stone staircase leading down. You see here a +0 dagger. V - a ring of flight Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast The sticky flame hits the ice beast!! The ice beast melts! The ice beast is severely wounded. The ice beast burns! You kill the ice beast! An ice beast comes into view. An ice beast is nearby! Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast You miscast Sticky Flame. You are very lightly contaminated with residual magic. There is a flash of cinnabar. You are poisoned. You feel very sick. You block the ice beast's attack. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast The sticky flame hits the ice beast!! The ice beast melts! The ice beast is severely wounded. You feel sick. The ice beast burns! You block the ice beast's attack. You feel sick. The ice beast burns! You kill the ice beast! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Your magical contamination has completely faded away. A white imp comes into view. A white imp is nearby! There is a fountain of sparkling water here. There is a fountain of clear blue water here. A water moccasin comes into view. The water moccasin hisses angrily. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The sticky flame hits the water moccasin! The water moccasin is heavily wounded. The water moccasin burns! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You block the water moccasin's attack. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, covered in liquid flames) The sticky flame hits the water moccasin! You kill the water moccasin! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Found 4 gold pieces. Found a phantom mirror. You now have 645 gold pieces (gained 4). 2 water moccasins come into view. The water moccasin hisses angrily. A black mamba comes into view. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The sticky flame hits the water moccasin! The water moccasin is moderately wounded. The water moccasin burns! The water moccasin bites you but does no damage. The water moccasin bites you. The water moccasin burns! You kill the water moccasin! The water moccasin hisses angrily. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The sticky flame hits the water moccasin! The water moccasin is moderately wounded. The water moccasin burns! The water moccasin bites you but does no damage. You block the water moccasin's attack. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, covered in liquid flames) The sticky flame hits the water moccasin! The water moccasin is almost dead. The water moccasin burns! You kill the water moccasin! W - a phantom mirror A seven-headed hydra comes into view. The seven-headed hydra roars! You hear a bellow! x2 A seven-headed hydra is nearby! A seven-headed hydra is nearby! A yak comes into view. Found a scroll labelled WIMEBA TIOH. The yak bellows! The yak moves out of view. A yak comes into view. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak is poisoned. Press: ? - help, v - describe, . - travel Here: a seven-headed hydra The floor. Okay, then. The yak looks even sicker. The yak looks even sicker. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak looks even sicker. You kill the yak! Your toxic aura wanes. There is a stone staircase leading up here. Aiming: Phantom Mirror Press: ? - help, Dir - move target, f - seven-headed hydra Aim: a seven-headed hydra You reflect the seven-headed hydra with the mirror! The mirror clouds! The seven-headed hydra bites your seven-headed hydra! x2 The seven-headed hydra bites your seven-headed hydra. The seven-headed hydra bites your seven-headed hydra! The seven-headed hydra bites your seven-headed hydra. The seven-headed hydra bites your seven-headed hydra! x2 Your seven-headed hydra bites the seven-headed hydra. Your seven-headed hydra bites the seven-headed hydra! x3 Your seven-headed hydra bites the seven-headed hydra. x2 Your seven-headed hydra bites the seven-headed hydra! The seven-headed hydra bites your seven-headed hydra. The seven-headed hydra bites your seven-headed hydra! Your seven-headed hydra dies! Your seven-headed hydra's corpse shimmers and vanishes! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - seven-headed hydra The mass of ice explodes! The iceblast engulfs the seven-headed hydra! You kill the seven-headed hydra! A yak comes into view. A yak is nearby! A yak is nearby! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak bellows! The yak is poisoned. You hear a bellow! Your toxic aura wanes. A yak is nearby! The sting hits the yak. The yak looks even sicker. The yak is moderately wounded. The sting hits the yak. The yak looks even sicker. The yak is moderately wounded. The sting hits the yak. The yak looks as sick as possible! The yak is heavily wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak looks as sick as possible! x2 The yak gores you! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, extremely poisoned) The sticky flame hits the yak! The yak is almost dead. The yak looks as sick as possible! You kill the yak! Your toxic aura wanes. The yak bellows! You hear a bellow! A yak comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak is poisoned. x2 The yak looks even sicker. The yak looks even sicker. x2 Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak looks even sicker. The yak looks as sick as possible! You block the yak's attack. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak looks as sick as possible! Your toxic aura wanes. The yak gores you. You hit the yak. You kill the yak! x2 No target in view! A catoblepas comes into view. A catoblepas is nearby! A catoblepas is nearby! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The catoblepas bellows! The catoblepas is poisoned. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits the fungus. The fungus begins to die. The blast of calcifying dust hits you. The fungus is engulfed in calcifying dust. The fungus is engulfed in calcifying dust. The fungus turns to stone! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The catoblepas looks even sicker. x2 The fungus is engulfed in calcifying dust. The sting hits the catoblepas but does no damage. The catoblepas looks as sick as possible! The catoblepas is lightly wounded. The fungus is engulfed in calcifying dust. The sting hits the catoblepas but does no damage. The catoblepas looks as sick as possible! The catoblepas is lightly wounded. The fungus is engulfed in calcifying dust. A nearby fungus withers and dies. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The sting hits the catoblepas but does no damage. The catoblepas looks as sick as possible! The catoblepas is moderately wounded. The catoblepas looks as sick as possible! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - catoblepas Aim: a catoblepas (moderately wounded, extremely poisoned) You miscast Sticky Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. Your toxic aura wanes. The catoblepas gores you. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - catoblepas Aim: a catoblepas (moderately wounded, extremely poisoned) The sticky flame hits the catoblepas. The catoblepas is moderately wounded. The catoblepas burns! The catoblepas barely misses you. The catoblepas burns! The catoblepas shakes off the sticky flame as it moves. The catoblepas attacks as it pursues you! You block the catoblepas's attack. The catoblepas attacks as it pursues you! The catoblepas gores you! Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - catoblepas Aim: a catoblepas (severely wounded, very poisoned) The sticky flame hits the catoblepas. The catoblepas is severely wounded. The catoblepas burns! The catoblepas barely misses you. The catoblepas burns! The catoblepas shakes off the sticky flame as it moves. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - catoblepas Aim: a catoblepas (almost dead, very poisoned) The sticky flame hits the catoblepas. The catoblepas is almost dead. The catoblepas burns! You kill the catoblepas! Your magical contamination has completely faded away. A black mamba is nearby! A black mamba is nearby! The black mamba hisses angrily. You hit the plant. The plant begins to die. The plant is lightly damaged. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba The sticky flame hits the black mamba. The black mamba is lightly wounded. The black mamba burns! You block the black mamba's attack. The black mamba closely misses you. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (moderately wounded, covered in liquid flames) The sticky flame hits the black mamba! The black mamba is severely wounded. The black mamba burns! You block the black mamba's attack. x2 A nearby plant withers and dies. The black mamba burns! You kill the black mamba! You now have 657 gold pieces (gained 12). Found a stone staircase leading down. There is a stone staircase leading down here. X - a scroll labelled WIMEBA TIOH A blink frog comes into view. Found a stone staircase leading down. The blink frog gives a loud, deep croak! A blink frog comes into view. The blink frog blinks! A blink frog comes into view. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The blink frog is poisoned. x2 The blink frog gives a loud, deep croak! The blink frog is poisoned. The blink frog looks even sicker. x2 The blink frog blinks! The blink frog blinks! The blink frog looks even sicker. Your toxic aura wanes. The blink frog blinks! You hit the blink frog. The blink frog is moderately wounded. The blink frog hits you but does no damage. The blink frog hits you. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The blink frog looks even sicker. x2 You block the blink frog's attack. The blink frog looks even sicker. Your toxic aura wanes. The blink frog attacks as it pursues you! The blink frog completely misses you. The blink frog hits you but does no damage. The blink frog hits you! The blink frog blinks! The blink frog hits you. You block the blink frog's attack. You hit the blink frog. You kill the blink frog! The blink frog hits you. You see here a blink frog corpse. You barely miss the blink frog. The blink frog is almost dead. You kill the blink frog! 2 blink frogs come into view. The blink frog gives a loud, deep croak! You hear a croak. There are monsters nearby! There are monsters nearby! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The blink frog gives a loud, deep croak! The blink frog is poisoned. x2; The blink frog blinks! The blink frog is poisoned. The sting hits the blink frog! The blink frog looks even sicker. The blink frog is moderately wounded. You block the blink frog's attack. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The blink frog looks even sicker. x2 You block the blink frog's attack. Okay, then. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog, p - blink frog Aim: a blink frog (moderately wounded, very poisoned) The sticky flame hits the blink frog! The blink frog is severely wounded. The blink frog looks even sicker. The blink frog burns! You kill the blink frog! The blink frog barely misses you. Your Shields skill increases to level 14! Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (lightly wounded, poisoned) The sticky flame hits the blink frog! The blink frog is heavily wounded. The blink frog looks as sick as possible! The blink frog burns! You block the blink frog's attack. The blink frog blinks! You block the blink frog's attack. x2 You completely miss the blink frog. The blink frog is almost dead. You kill the blink frog! x2 No target in view! Your toxic aura wanes. You see here a blink frog corpse. There is a stone staircase leading down here. Found a stone staircase leading up. T - 2 scrolls of identify (gained 1) You now have 675 gold pieces (gained 18). A bullfrog comes into view. The bullfrog gives a loud, deep croak! A bullfrog is nearby! Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The bullfrog is poisoned. Your toxic aura wanes. The bullfrog hits you! You hit the bullfrog. The bullfrog looks even sicker. The bullfrog is severely wounded. The bullfrog hits you. You kill the bullfrog! Found an escape hatch in the ceiling. Found 3 darts of dispersal. You see here 3 darts of dispersal. A water moccasin comes into view. The water moccasin hisses angrily. A water moccasin is nearby! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is lightly wounded. The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is lightly wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded) The sticky flame hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin burns! The water moccasin closely misses you. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, covered in liquid flames) The sticky flame hits the water moccasin. You kill the water moccasin! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. k - 7 potions of curing (gained 1) You reach down and open the door. Found a stone staircase leading up. There is an open door here. N - 2 sedimented puce potions (gained 1) There is an open door here. Found a There-And-Back Book. You see here a There-And-Back Book. You now have 683 gold pieces (gained 8). A white imp is nearby! A white imp is nearby! There is a fountain of sparkling water here. There is a fountain of clear blue water here. You see here a +0 war axe. There is a stone staircase leading down here. You fly downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Found a puce potion. There is a stone staircase leading up here. K - 3 puce potions (gained 1) A water moccasin comes into view. You see here a potion of curing. The sting hits the water moccasin. The water moccasin is poisoned. The water moccasin is lightly wounded. The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is lightly wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, poisoned) The sticky flame hits the water moccasin! The water moccasin is heavily wounded. The water moccasin burns! You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin burns! You kill the water moccasin! k - 8 potions of curing (gained 1) Magic restored. O - 2 bubbling red potions (gained 1) Found 14 gold pieces. A bullfrog comes into view. You now have 697 gold pieces (gained 14). The sting hits the bullfrog. The bullfrog is poisoned. The bullfrog is moderately wounded. The sting hits the bullfrog. The bullfrog looks even sicker. The bullfrog is moderately wounded. The sting misses the bullfrog. The bullfrog closely misses you. The bullfrog hits you. You miss the bullfrog. The bullfrog is moderately wounded. You block the bullfrog's attack. x2 You closely miss the bullfrog. The bullfrog is heavily wounded. You hear the beating of a very distant drum. You block the bullfrog's attack. You barely miss the bullfrog. The bullfrog is heavily wounded. You block the bullfrog's attack. The bullfrog hits you. You hit the bullfrog. The bullfrog is severely wounded. You block the bullfrog's attack. x2 You hit the bullfrog. The bullfrog is almost dead. You kill the bullfrog! You see here a bullfrog corpse. HP restored. Found a stone staircase leading up. A water moccasin comes into view. Found a rapier. The water moccasin hisses angrily. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The sticky flame hits the water moccasin! The water moccasin is moderately wounded. The water moccasin burns! The water moccasin closely misses you. You hit the water moccasin. The water moccasin is almost dead. The water moccasin burns! You kill the water moccasin! You hear the loud beating of a very distant drum. A water moccasin comes into view. The water moccasin hisses angrily. You hear a howl! A wolf comes into view. The wolf moves out of view. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The sticky flame hits the water moccasin! The water moccasin is moderately wounded. The water moccasin burns! The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. A wolf comes into view. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, covered in liquid flames) The sticky flame hits the water moccasin! You kill the water moccasin! The wolf howls! You feel very sick. You feel very sick. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The wolf is poisoned. The wolf looks even sicker. You feel sick. A wolf comes into view. You feel sick. The wolf stops to sniff the ground. A wolf comes into view. You feel sick. The wolf looks even sicker. The wolf howls! The wolf is poisoned. Your toxic aura wanes. You feel sick. You block the wolf's attack. There is a stone staircase leading up here. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The wolf looks as sick as possible! The wolf howls! The wolf is poisoned. The wolf howls! The wolf is poisoned. The wolf looks even sicker. x3; You feel sick. You kill the wolf! A wolf comes into view. The wolf looks even sicker. x2 The wolf howls! The wolf is poisoned. The wolf looks even sicker. You feel sick. The wolf looks as sick as possible! Your toxic aura wanes. You feel sick. You are no longer poisoned. The wolf closely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The wolf looks as sick as possible! The wolf looks even sicker. You kill the wolf! x2 You block the wolf's attack. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (heavily wounded, very poisoned) The sticky flame hits the wolf. The wolf is severely wounded. You kill the wolf! The wolf burns! You kill the wolf! Your toxic aura wanes. You see here a wolf corpse. Found 3 stones. A black bear comes into view. The black bear growls angrily. Found 20 gold pieces. The sting hits the black bear. The black bear is poisoned. The black bear is lightly wounded. The sting hits the black bear. The black bear looks even sicker. The black bear is lightly wounded. The sting misses the black bear. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (lightly wounded, very poisoned) The sticky flame hits the black bear! The black bear is severely wounded. The black bear burns! You block the black bear's attack. The black bear claws you but does no damage. The black bear claws you. The sting hits the black bear. The black bear looks even sicker. You kill the black bear! You hear the loud beating of a drum very nearby. Found a gate leading to a gauntlet. You now have 717 gold pieces (gained 20). Found a scroll of identify. Found two stone staircases leading down. A yak comes into view. A yak comes into view. The yak bellows! You hear a bellow! x2 A yak comes into view. x2 Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak is poisoned. x4 The yak looks even sicker. The yak looks even sicker. x2 The yak looks even sicker. x2 Your toxic aura wanes. A yak comes into view. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak looks as sick as possible! The yak bellows! The yak is poisoned. The yak looks even sicker. The yak looks as sick as possible! x2; The yak looks even sicker. x2 A yak comes into view. The yak looks as sick as possible! Your toxic aura wanes. The yak snorts and paws the ground. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak looks as sick as possible! The yak looks even sicker. You kill the yak! The yak looks as sick as possible! You kill the yak! The yak looks even sicker. The yak bellows! The yak is poisoned. The yak looks as sick as possible! The yak looks even sicker. Your toxic aura wanes. You kill the yak! x2 The yak attacks as it pursues you! The yak gores you but does no damage. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak looks even sicker. The yak looks as sick as possible! The yak looks even sicker. The yak gores you but does no damage. The yak attacks as it pursues you! You block the yak's attack. You kill the yak! Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded, very poisoned, 87% to hit) The sting hits the yak. The yak looks as sick as possible! The yak is heavily wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, extremely poisoned) The sticky flame hits the yak! The yak is severely wounded. The yak burns! You block the yak's attack. You hit the yak. You kill the yak! A bullfrog comes into view. The bullfrog croaks. You block the bullfrog's attack. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog The sticky flame hits the bullfrog! The bullfrog is heavily wounded. The bullfrog burns! You block the bullfrog's attack. x2 The bullfrog burns! You kill the bullfrog! You see here a yak corpse. You see here a yak corpse. T - 3 scrolls of identify (gained 1) You hear the loud beating of a drum. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! As you read the scroll of identify, it crumbles to dust. f - 2 potions of invisibility As you read the scroll of identify, it crumbles to dust. X - a scroll of vulnerability As you read the scroll of identify, it crumbles to dust. p - a scroll of poison The world spins around you as you enter the gateway. You enter a gauntlet! The nature of this place prevents you from teleporting. Found a blue potion and a lightning rod (4/4). Found a gate leading back out of this place. Found two transporters. There is an empty arch of ancient stone here. Found two transporters. The white imp shouts! Found two transporters. The crimson imp shouts! The smoke demon roars! The crimson imp shouts! Key pressed, stopping explore. The crimson imp laughs crazily. The crimson imp grinds its teeth. The hell beast roars deafeningly! Found a transporter. The hell beast screeches, "Thy spine shall be my snacklet!" Found a transporter. Found a shortbow. The death yak bellows! x2 The death yak bellows! You hear a bellow! Found a gate leading back out of this place. Press: ? - help, v - describe, . - travel Here: a death yak (fire blocked by a translucent stone wall) The floor. The death yak snorts and paws the ground. Found a transporter. The necromancer shouts! There is a transporter here. There is a transporter here. The white imp shouts! The white imp shouts! Found 4 stones. The death drake hisses angrily. Found a transporter. Found a transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Press: ? - help, . - travel You can't see that place. [the floor.] Found a transporter. The death yak bellows! Press: ? - help, v - describe, . - travel The floor. There is a cloud of black smoke here. Press: ? - help, v - describe, . - travel The floor. The white imp shouts! The necromancer shouts! The death yak bellows! The death drake hisses angrily. The death yak snorts and paws the ground. The hell beast gurgles horribly! The white imp shouts, "Scamper hence, thou euchred bat-fowling wastrel!" The white imp shouts, "Flee, thou unhinged fob-snatching wagtail!" The crimson imp shouts! The crimson imp lashes its tail. The white imp shouts, "Scamper hence, thou euchred mumble-news toady!" The crimson imp grins evilly. The white imp summons a swarm of flies. The white imp shouts, "Get thee hence, thou feeble rump-fed slabber!" There is a transporter here. Press: ? - help, v - describe, . - travel Here: an ice devil (fire blocked by a translucent stone wall) The floor. Okay, then. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: an ice devil (fire blocked by a translucent stone wall) The floor. Unknown command. Unknown command. Unknown command. You fade into invisibility! You enter the transporter and appear at another place. You see here 4 stones. You see here the ring "Limia" {rPois rC- Str+6 Int+3 Stlth+}. T - the ring "Limia" {rPois rC- Str+6 Int+3 Stlth+} There is a transporter here. You enter the transporter and appear at another place. There is a transporter here. You enter the transporter and appear at another place. You block the spectral centaur warrior's attack. x2 Press: ? - help, v - describe, . - travel, g - get item Item here: a pair of runed boots. The floor. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spectral centaur warrior Aim: a spectral centaur warrior (unstickable) Okay, then. Okay, then. You see here a +1 pair of boots of rampaging. The spectral centaur warrior hits you but does no damage. The spectral centaur warrior kicks you but does no damage. There is a transporter here. You enter the transporter and appear at another place. You block the spectral centaur warrior's attack. The spectral centaur warrior kicks you but does no damage. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spectral centaur warrior Aim: a spectral centaur warrior (unstickable) The sticky flame hits the spectral centaur warrior! The spectral centaur warrior is lightly damaged. The spectral centaur warrior hits you. You feel drained. You block the spectral centaur warrior's attack. x2 The spectral centaur warrior kicks you but does no damage. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (lightly damaged, unstickable) The sticky flame hits the spectral centaur warrior. The spectral centaur warrior is lightly damaged. The spectral centaur warrior hits you. You feel drained. The spectral centaur warrior barely misses you. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (lightly damaged, unstickable) The sticky flame hits the spectral centaur warrior! The spectral centaur warrior is moderately damaged. The spectral centaur warrior closely misses you. The spectral centaur warrior kicks you but does no damage. The spectral centaur warrior hits you but does no damage. The spectral centaur warrior kicks you but does no damage. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (moderately damaged, unstickable) The sticky flame hits the spectral centaur warrior! The spectral centaur warrior is moderately damaged. The spectral centaur warrior closely misses you. You block the spectral centaur warrior's attack. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (moderately damaged, unstickable) The sticky flame hits the spectral centaur warrior! The spectral centaur warrior is heavily damaged. The death drake hisses angrily. You block the spectral centaur warrior's attack. x3 The spectral centaur warrior barely misses you. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (heavily damaged, unstickable) The sticky flame hits the spectral centaur warrior! The spectral centaur warrior is severely damaged. You block the spectral centaur warrior's attack. x2 Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (severely damaged, unstickable) The sticky flame hits the spectral centaur warrior! The spectral centaur warrior is severely damaged. You flicker for a moment. You block the spectral centaur warrior's attack. x2 The spectral centaur warrior misses you. You block the spectral centaur warrior's attack. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (severely damaged, unstickable) The sticky flame hits the spectral centaur warrior! The spectral centaur warrior is almost destroyed. The spectral centaur warrior closely misses you. You block the spectral centaur warrior's attack. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral centaur warrior Aim: a spectral centaur warrior (almost destroyed, unstickable) The sticky flame hits the spectral centaur warrior! You destroy the spectral centaur warrior! * * * LOW MAGIC WARNING * * * Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. You flicker back into view. You start resting. HP restored. You start resting. Magic restored. There is a transporter here. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the transporter and appear at another place. The swamp worm fires a harpoon shot at you. You block the harpoon shot. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. Casting: Sticky Flame (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The swamp worm is poisoned. x3 The swamp worm looks even sicker. You block the swamp worm's attack. The swamp worm bites you! The swamp worm looks even sicker. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. The swamp worm bites you!! * * * LOW HITPOINT WARNING * * * Okay, then. You fade into invisibility! The tyrant leech is poisoned. The swamp worm looks even sicker. The swamp worm closely misses you. x2; The swamp worm bites you! * * * LOW HITPOINT WARNING * * * You feel much better. The tyrant leech looks even sicker. The swamp worm looks even sicker. x2 Your toxic aura wanes. The swamp worm closely misses you. The swamp worm barely misses you. The swamp worm closely misses you. The swamp worm fires a harpoon shot at the swamp worm. The harpoon shot hits the swamp worm! The tyrant leech bites you but does no damage. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The tyrant leech looks even sicker. The swamp worm looks as sick as possible! The swamp worm looks even sicker. The swamp worm looks as sick as possible! You block the swamp worm's attack. You kill the swamp worm! Your life force feels restored. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The tyrant leech looks as sick as possible! x2 The swamp worm fires a harpoon shot at you. The harpoon shot hits the tyrant leech! Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (heavily wounded, unable to see you, extremely poisoned) The sticky flame hits the tyrant leech. The tyrant leech is severely wounded. You kill the swamp worm! The tyrant leech burns! The tyrant leech bites you!! You die... #.....#.©.#....§....#.©. ###...ß.#...#...≈ß≈...#... #ß#.....#.©.#....≈....#.©. ###..###########...####### #..#...#.#...#...#Y)##.. ###..#..#..†#..#...#[##.## #ß#..#.##.w.##.#...#.#.##. ###..##..#w#..##...#.#.#.# #..#...@©....#...#.#p#©# ###..##..#.#..##...#.#.#.# #ß#..#.#######.#...#.##.## ###..#..#...#..#...#..###Y #..#..:.©)"..#...#....Y# ###..###########...####### #ß#....................... ###≈............≈§≈§...... ######################## You could see a tyrant leech (unable to see you, burning, extremely poisoned) and a swamp worm (unable to see you, very poisoned). Vanquished Creatures Snorg (D:11) Erolcha (D:10) A hydra (Lair:2) 2 catoblepae 2 cyclopes A spectral centaur (Gauntlet) 3 black mambas 5 cane toads 3 komodo dragons A rime drake (Lair:2) 6 trolls A polar bear (Lair:2) A hornet (D:9) 10 blink frogs 2 shadows A human (D:11) 2 wyverns 27 yaks 3 basilisks (Lair:1) A warg (D:11) 4 steam dragons 2 swamp worms (Gauntlet) An acid dragon (D:10) 8 water moccasins 6 ice beasts (Lair:2) 6 black bears 15 orc warriors Pargi (Sewer) A sky beast (D:7) 6 wolves 7 centaurs A phantom (D:4) 3 kobold brigands 12 bullfrogs A brain worm (Sewer) 2 scorpions 3 gnoll sergeants 16 wights 3 killer bees (D:9) 3 howler monkeys 3 electric eels (D:10) 10 hounds A bombardier beetle (D:5) A gnoll bouda (D:8) 11 orc priests A sleepcap (D:7) 2 iguanas 11 orc wizards 6 hell rats (Lair:1) Robin (D:4) 22 gnolls 8 adders 14 white imps 4 ufetubi (D:5) 3 ribbon worms 4 dart slugs 41 orcs 10 endoplasms 2 giant cockroaches 23 goblins 15 hobgoblins 6 jackals (D:1) 3 quokkas (D:5) 7 ball pythons 6 bats 4 frilled lizards 32 kobolds 5 rats 431 creatures vanquished. Vanquished Creatures (others) A bullfrog (D:7) An orc (D:7) 2 creatures vanquished. Grand Total: 433 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demigod Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 108 | D:1 | Reached skill level 3 in Alchemy 222 | D:1 | Reached XP level 2. HP: 19/20 MP: 7/7 263 | D:1 | HP: 9/20 [jackal (3)] 269 | D:1 | HP: 4/20 [jackal (1)] 828 | D:1 | Reached XP level 3. HP: 25/26 MP: 6/8 1060 | D:2 | Reached skill level 4 in Alchemy 1475 | D:2 | Found a runed translucent door. 1476 | D:2 | Noticed Crazy Yiuf 1772 | D:3 | Identified the +0 leather armour of the Heron {Str+5} 1979 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/9 2012 | D:3 | Noticed Grinder 2304 | D:4 | Found a staircase to the Ecumenical Temple. 2362 | D:4 | Noticed a phantom 2456 | D:4 | Reached skill level 5 in Alchemy 2456 | D:4 | Reached skill level 1 in Conjurations 2509 | D:4 | Noticed Robin 2534 | D:4 | Reached skill level 2 in Spellcasting 2568 | D:4 | Killed Robin 2708 | D:4 | Noticed a black bear 2776 | D:4 | Reached XP level 5. HP: 27/38 MP: 2/11 3022 | D:4 | HP: 14/38 [phantom (6)] 3032 | D:4 | HP: 8/38 [endoplasm (1)] 3323 | D:4 | HP: 18/38 [black bear (4)] 3324 | D:4 | Killed a black bear 3325 | D:4 | Reached skill level 3 in Spellcasting 3325 | D:4 | Reached XP level 6. HP: 16/45 MP: 6/13 3804 | D:5 | Entered Level 5 of the Dungeon 3853 | D:5 | Reached skill level 6 in Alchemy 3903 | D:5 | HP: 19/45 [orc priest/divine providence (12)] 3913 | D:5 | HP: 13/45 [orc priest/nerve-wracking pain (7)] 4049 | D:5 | HP: 22/45 [gnoll/+0 halberd (13)] 4051 | D:5 | HP: 10/45 [gnoll/+0 halberd (9)] 4197 | D:5 | Found a glowing drain. 4201 | Sewer | Entered a sewer 4295 | Sewer | Reached skill level 4 in Spellcasting 4295 | Sewer | Reached XP level 7. HP: 33/50 MP: 6/16 4400 | Sewer | Noticed Pargi 4409 | Sewer | Killed Pargi 4644 | D:5 | Reached skill level 7 in Alchemy 4821 | D:5 | Noticed a yak 4821 | D:5 | Noticed a troll 4924 | D:5 | Reached skill level 5 in Spellcasting 5168 | D:5 | Learned a level 4 spell: Olgreb's Toxic Radiance 5173 | D:5 | Learned a level 4 spell: Sticky Flame 5541 | D:6 | HP: 22/50 [centaur/arrow (9)] 5548 | D:6 | HP: 17/50 [centaur (6)] 5554 | D:6 | HP: 17/50 [centaur/arrow (10)] 5558 | D:6 | Reached XP level 8. HP: 21/57 MP: 16/19 5857 | D:6 | Reached skill level 8 in Alchemy 5878 | D:6 | Reached skill level 1 in Fire Magic 5930 | D:7 | Reached skill level 2 in Fire Magic 6077 | D:7 | Found a flagged portal. 6103 | Bailey | Entered a bailey 6148 | Bailey | Reached skill level 3 in Fire Magic 6417 | Bailey | Reached skill level 4 in Fire Magic 6576 | Bailey | Reached skill level 5 in Fire Magic 7039 | D:7 | Reached skill level 6 in Spellcasting 7162 | D:7 | Reached XP level 9. HP: 41/62 MP: 13/22 7444 | D:7 | Reached skill level 7 in Spellcasting 7655 | D:7 | Identified the +5 shortbow "Zussaf" {drain, rN++ Str-3 | Int+5} 7950 | D:8 | Reached skill level 8 in Spellcasting 7950 | D:8 | Noticed a +0 dagger 7950 | D:8 | Noticed a +0 hand axe 7955 | D:8 | HP: 29/62 [steam dragon (4)] 8019 | D:8 | HP: 26/62 [orc priest/divine providence (10)] 9024 | D:9 | Reached skill level 9 in Spellcasting 9042 | D:9 | Reached skill level 1 in Shields 9059 | D:9 | HP: 27/61 [orc warrior/arrow (4)] 9271 | D:9 | Reached skill level 2 in Shields 9273 | D:9 | Reached XP level 10. HP: 61/69 MP: 26/27 9503 | D:9 | Reached skill level 3 in Shields 9587 | D:9 | HP: 33/69 [poisoned by a gnoll sergeant] 9592 | D:9 | HP: 22/69 [poisoned by a gnoll sergeant] 9597 | D:9 | HP: 19/69 [poisoned by a gnoll sergeant] 9904 | D:9 | Reached skill level 4 in Shields 10000 | D:9 | Found a runed translucent door. 10006 | D:9 | Found the +0 toga "Victory" {*Victory Clar} 10133 | D:9 | Reached skill level 10 in Spellcasting 10138 | D:9 | Reached skill level 5 in Shields 10153 | D:9 | Reached skill level 6 in Shields 10367 | D:10 | Entered Level 10 of the Dungeon 10375 | D:10 | Noticed a cyclops 10670 | D:10 | Killed a cyclops 10671 | D:10 | Reached skill level 7 in Shields 10673 | D:9 | HP: 34/68 [wight/+4 war axe of freezing (3)] 10980 | D:10 | Noticed Erolcha 11001 | D:10 | Killed Erolcha 11002 | D:10 | Reached skill level 8 in Shields 11002 | D:10 | Reached XP level 11. HP: 64/74 MP: 20/29 11430 | D:10 | Found a staircase to the Lair. 11743 | D:11 | Reached skill level 9 in Shields 11835 | D:11 | Noticed Snorg 11857 | D:11 | Killed Snorg 12044 | D:11 | Found a staircase to the Orcish Mines. 12082 | D:11 | Reached skill level 10 in Shields 12192 | D:11 | Noticed a skeletal warrior 12230 | Lair:1 | Entered Level 1 of the Lair of Beasts 12265 | D:10 | HP: 25/74 [cane toad (16)] 12454 | Lair:1 | Found a frozen archway. 12474 | Lair:1 | HP: 33/74 [white imp (5)] 12702 | IceCv | Entered an ice cave 12714 | Lair:1 | Reached skill level 11 in Shields 12838 | Lair:1 | Noticed a catoblepas 12868 | Lair:1 | Killed a catoblepas 13039 | Lair:1 | Reached skill level 12 in Shields 13765 | Lair:2 | Found a staircase to the Shoals. 13772 | Lair:2 | Reached XP level 12. HP: 80/81 MP: 30/30 13927 | Lair:2 | Reached skill level 13 in Shields 14230 | Lair:2 | Noticed a seven-headed hydra 14275 | Lair:2 | Killed a seven-headed hydra 14372 | Lair:2 | Noticed a catoblepas 14387 | Lair:2 | Killed a catoblepas 14587 | Lair:2 | Reached skill level 14 in Shields 15171 | Lair:3 | Found a gate leading to a gauntlet. 15226 | Gauntlet | Entered a Gauntlet 15226 | Gauntlet | Found a transporter. 15226 | Gauntlet | Found a transporter. 15227 | Gauntlet | Found a transporter. 15227 | Gauntlet | Found a transporter. 15230 | Gauntlet | Found a transporter. 15230 | Gauntlet | Found a transporter. 15239 | Gauntlet | Noticed a hell beast 15240 | Gauntlet | Found a transporter. 15244 | Gauntlet | Found a transporter. 15266 | Gauntlet | Found a transporter. 15360 | Gauntlet | Found a transporter. 15362 | Gauntlet | Found a transporter. 15377 | Gauntlet | Found a transporter. 15489 | Gauntlet | Identified the ring "Limia" {rPois rC- Str+6 Int+3 Stlth+} 15563 | Gauntlet | HP: 23/80 [swamp worm (19)] 15564 | Gauntlet | HP: 10/80 [swamp worm (13)] 15571 | Gauntlet | Slain by a tyrant leech Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_rooms, kennysheep_nub, uniq_grinder D:4: corexii_shack_village, layout_basic, lemuel_coloured_pillars_altar, minmay_temple_entry_slanted, amcnicky_mini_corridor_feature, uniq_robin D:5: layout_basic, general_overflow_altar, mainiacjoe_overflow_catwalk, led_sif_pool, gup_sewer_entry_spiral, nicolae_ossuary_entry_false_entrances, lightli_corner_chamber D:6: layout_cave_pods, marbit_many_paths, minmay_holes, nicolae_elevator_lobby_plus D:7: layout_basic, enter_bailey_4, serial_library_hellmonk_open_square, corner_web_ring D:8: layout_gridville, dancing_weapons_uskayaw D:9: minmay_general_purpose_star, layout_loops_ring, kennysheep_slug_shrine, fedhas_altar_fruit_tree, nicolae_overflow_guarded_unrand_okawaru_victory, trog_ov_bears_minmay D:10: layout_basic, erik_lair_island, uniq_erolcha D:11: layout_long_grid, erik_orc_4, nicolae_hepliaklqana_hazy_memory, uniq_snorg Lair:1: layout_chaotic_city, portal_ice_cave_entry_imps Lair:2: layout_loops_ring, minmay_shoals_entry_centaurs, ice2_lemuel, grunt_megastairs_2, serial_bayou_shore_a Lair:3: layout_regular_city, alex1729_snake_entry_snake, gauntlet_entry_generic, infiniplex_staircase_pool_2 Gauntlet: gammafunk_gauntlet_hard_choice [nicolae_gauntlet_arena_quarters, gammafunk_gauntlet_arena_grid, nicolae_gauntlet_arena_blocks, gammafunk_gauntlet_arena_mazey, gammafunk_gauntlet_arena_chambers, gammafunk_gauntlet_arena_spirals, nicolae_gauntlet_exit_dead_adventurers] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Alchemy | 3 4 5 6 7 8 | 8.0 Conjurations | 1 | 1.1 Spellcasting | 2 3 4 5 6 9 10 | 10.0 Fire Magic | 5 | 5.0 Shields | 2 8 12 14 | 14.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 74 | 55 | 76 | 62 || 267 Unarmed | 1 | | | || 1 Whip | | 20 | | || 20 Cast: Sting | 63 | 129 | 130 | 125 || 447 Olgreb's Toxic Ra | | | 39 | 119 || 158 Sticky Flame | | | 19 | 107 || 126 Evoke: Wand | | | 1 | 1 || 2 Phantom mirror | | | | 1 || 1 Use: Scroll | | | 6 | 5 || 11 Potion | | | 1 | 3 || 4 Stab: Sleeping | 3 | | | || 3 Armour: Robe | 52 | | 52 | 143 || 247 Leather armour | 3 | 73 | 78 | || 154 Dodge: Dodged | 71 | 61 | 115 | 90 || 337 Block: Kite shield | | | | 94 || 94 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15631 | 14229 | 1402 | 1483 | 9627 | 18 | 868.4 | Dungeon | 11313 | 10262 | 1051 | 1115 | 7175 | 11 | 1028.5 | Lair | 2839 | 2488 | 351 | 168 | 1647 | 3 | 946.3 | Sewer | 344 | 344 | 0 | 0 | 285 | 1 | 344.0 | Bailey | 784 | 784 | 0 | 154 | 378 | 1 | 784.0 | Ice Cave | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Gauntlet | 344 | 344 | 0 | 46 | 140 | 1 | 344.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:9: 1642 daAuts D:4: 1563 daAuts Lair:1: 1368 daAuts D:5: 1300 daAuts D:7: 1289 daAuts Lair:2: 1263 daAuts D:10: 1141 daAuts D:8: 1043 daAuts D:1: 997 daAuts D:3: 847 daAuts Bailey: 784 daAuts D:11: 615 daAuts D:2: 530 daAuts Gauntlet: 344 daAuts Sewer: 344 daAuts