Dungeon Crawl Stone Soup version 0.32-a0-616-g9348d4545b (webtiles) character file. Game seed: 5834202759753286219 4736 sleeves the Thaumaturge (level 10, -8/68 HPs) Began as a Djinni Chaos Knight on Mar 6, 2024. Was a Plaything of Xom. Mangled by a two-headed ogre ... wielding a +3 giant club of chaos (17 damage) ... on level 8 of the Dungeon. The game lasted 00:17:51 (9040 turns). sleeves the Thaumaturge (Djinni Chaos Knight) Turns: 9040, Time: 00:17:52 Health: -8/68 AC: 4 Str: 16 XL: 10 Next: 74% Gold: 558 EV: 11 Int: 23 God: Xom [......] SH: 5 Dex: 11 rFire + . . h - +2 dagger (venom) rCold . . . q - +0 buckler rNeg . . . L - +2 robe {Will+} rPois ∞ (helmet restricted) rElec . e - scarf {+Inv} rCorr . (no gloves) SInv . (boots unavailable) Will +++.. (no amulet) Stlth + D - ring of ice HPRegen 0.31/turn I - +6 ring of strength MPRegen 0.00/turn %: clarity, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 2, clarity, clever 1, strong-willed 1, screaming 1, wild magic 1, inability to drink after injury 1, MP-powered wands a: Renounce Religion, Evoke Invisibility You were on level 8 of the Dungeon. You worshipped Xom. You were a very special plaything of Xom. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Sewer and Ossuary. You collected 558 gold pieces. Inventory: Hand Weapons a - a +0 falchion of chaos c - a +2 short sword of flaming (You found it on level 2 of the Dungeon) h - a +2 dagger of venom (weapon) (You took it off a goblin on level 2 of the Dungeon) H - a +2 long sword of freezing (You took it off a wight on level 8 of the Dungeon) K - a +1 long sword of electrocution (You took it off a wight on level 8 of the Dungeon) Missiles b - 5 curare-tipped darts F - 2 atropa-tipped darts {god gift} Armour e - a scarf of invisibility (worn) (You found it on level 2 of the Dungeon) q - a +0 buckler (worn) (You found it on level 4 of the Dungeon) L - a +2 robe of willpower (worn) (You took it off a wight on level 8 of the Dungeon) Magical Staves m - a staff of earth (You found it on level 4 of the Dungeon) Jewellery D - a ring of ice (left hand) (You found it on level 6 of the Dungeon) I - a +6 ring of strength (right hand) (You found it on level 8 of the Dungeon) Wands E - a wand of charming (10) (You found it on level 7 of the Dungeon) J - a wand of flame (13) (You found it on level 8 of the Dungeon) Scrolls f - 4 scrolls of enchant armour {unknown} g - 2 scrolls of amnesia {unknown} i - 14 scrolls of identify {unknown} l - a scroll of immolation {unknown} p - 3 scrolls of teleportation {unknown} r - 6 scrolls of revelation {unknown} u - a scroll of enchant weapon {unknown} v - a scroll of silence {unknown} x - a scroll of fog {unknown} y - a scroll of fear {unknown} z - a scroll of torment {unknown} B - 2 scrolls of vulnerability {unknown} Potions d - 2 potions of degeneration {unknown} j - a potion of invisibility {unknown} k - 3 potions of brilliance {unknown} n - 3 potions of resistance {unknown} o - 2 potions of curing s - 3 potions of attraction t - 2 potions of mutation {unknown} w - a potion of haste {unknown} A - a potion of magic {unknown} C - 3 potions of lignification {god gift, unknown} G - a potion of heal wounds {unknown} Skills: + Level 4.2 Fighting - Level 5.0 Long Blades - Level 1.0 Armour - Level 2.1 Dodging - Level 5.0 Shields + Level 10.1 Spellcasting + Level 10.1 Conjurations + Level 10.1 Hexes Level 0.0 Charms + Level 10.1 Summonings + Level 10.1 Necromancy + Level 10.1 Translocations Level 0.0 Transmutations + Level 10.1 Fire Magic + Level 10.1 Ice Magic + Level 10.1 Air Magic + Level 10.1 Earth Magic + Level 10.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Hailstorm Conj/Ice 85% 3d14 1% 3 d - Summon Blazeheart Go Fire/Summ 66% N/A 2% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Sewer (visited) Ossuary (visited) Lair: D:8-11 Altars: Uskayaw Xom Shops: D:2 ( D:6 ( D:7 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of horns on your head. You possess an exceptional clarity of mind. Your mind is acute. (Int +4, Str/Dex -1) You are strong-willed. (Will+) You occasionally shout uncontrollably at your foes. Your spells are a little harder to cast, but a little more powerful. You occasionally lose the ability to drink potions when taking damage. You expend health (3 HP) to strengthen your wands. Message History Your Conjurations skill increases to level 9! Your Hexes skill increases to level 9! Your Summonings skill increases to level 9! Your Necromancy skill increases to level 9! Your Translocations skill increases to level 9! Your Fire Magic skill increases to level 9! Your Ice Magic skill increases to level 9! Your Air Magic skill increases to level 9! Your Earth Magic skill increases to level 9! Your Alchemy skill increases to level 9! A wight comes into view. It is wielding a +1 heavy morningstar. Found a falchion. A wight is nearby! A wight is nearby! The magic dart hits the wight. The wight is lightly damaged. The magic dart hits the wight but does no damage. The wight is lightly damaged. The magic dart hits the wight but does no damage. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 heavy morningstar and wearing a +0 robe (lightly damaged, 83% to hit) The searing ray hits the wight but does no damage. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +1 heavy morningstar! The searing ray hits the wight! You destroy the wight! You finish channelling your searing ray. A wight comes into view. It is wielding a +0 dagger. Things that are here: a +1 heavy morningstar; a +0 robe Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the wight. The wight is moderately damaged. The magic dart hits the wight! The wight is almost destroyed. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 dagger and wearing a +0 robe (almost destroyed, 83% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The searing ray hits the wight! You destroy the wight! An orc and a wight come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the wight. The wight is lightly damaged. The orc shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 flail and wearing a +0 robe (lightly damaged, 83% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The searing ray misses the wight. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is severely damaged. You finish channelling your searing ray. The wight hits you with a +4 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 flail and wearing a +0 robe (severely damaged, 83% to hit) The searing ray hits the wight! You destroy the wight! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Items here: ))) [[ †. Found an escape hatch in the ceiling. An orc comes into view. It is wielding a +0 war axe. Found a scroll labelled SASTRU KIT ZAOFENON. The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc wizard is nearby! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The magic dart hits the orc wizard! The orc wizard is almost dead. An orc comes into view. It is wielding a +0 club. The orc wizard points at you and mumbles some strange words. The magic dart hits you. The magic dart hits the orc wizard. You kill the orc wizard! The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Xom's generous nature manifests itself. Something appears before you! F - 2 atropa-tipped darts {god gift} i - 11 scrolls labelled SASTRU KIT ZAOFENON (gained 1) Xom grants you a gift! Something appears before you! You see here the +3 bardiche of the Neverending Olives {god gift, freeze, Str+4 Stlth+}. The +3 bardiche of the Neverending Olives erupts in a glittering mayhem of colour. You see here the +3 bardiche of the Neverending Olives {god gift, chaos, Str+4 Stlth+}. You see here the +3 bardiche of the Neverending Olives {god gift, chaos, Str+4 Stlth+}. A howler monkey comes into view. Found 10 gold pieces. The howler monkey howls! A howler monkey is nearby! A howler monkey is nearby! The magic dart hits the howler monkey. The howler monkey is moderately wounded. A scorpion comes into view. The magic dart hits the howler monkey. The howler monkey is heavily wounded. The magic dart hits the howler monkey. The howler monkey is heavily wounded. The magic dart hits the howler monkey. The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! The magic dart hits the howler monkey. You kill the howler monkey! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (83% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. "This might be better!" The scorpion evaporates and reforms as a naga! You are now a toy of Xom. The naga barely misses you. The naga grabs you. The naga constricts you. The searing ray hits the naga. The naga is moderately wounded. The naga hits you! The naga constricts you. The searing ray misses the naga. You finish channelling your searing ray. The naga hits you but does no damage. The naga constricts you! The naga's grasp on you weakens, but your attempt to escape fails. The naga spits poison at you. The splash of poison hits you but does no damage. You resist. The naga constricts you. You escape the naga's grasp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. Your blazeheart golem punches the naga! Your blazeheart golem's core grows cold and it stops moving. You see here a +0 falchion. The naga spits poison at you. The splash of poison hits you but does no damage. You resist. Xom smiles on you. You feel yourself speed up. Casting: Summon Blazeheart Golem (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. There is an escape hatch in the ceiling here. The naga spits poison at you. The splash of poison misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - naga Aim: a naga (heavily wounded, catching its breath, ally target) Attack! The naga hits your blazeheart golem!! The naga grabs your blazeheart golem. The naga constricts your blazeheart golem. Casting: Summon Blazeheart Golem (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your blazeheart golem punches the naga! The naga dies! The scorpion returns to its original shape as it dies. Your blazeheart golem's core grows cold and it stops moving. Your extra speed is starting to run out. You now have 330 gold pieces (gained 12). You feel yourself slow down. You now have 340 gold pieces (gained 10). Found a short sword. G - a white potion You now have 347 gold pieces (gained 7). A scorpion comes into view. A scorpion is nearby! The magic dart hits the scorpion! The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is severely wounded. The magic dart hits the scorpion. The scorpion is almost dead. The magic dart hits the scorpion. You kill the scorpion! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A white imp comes into view. Found a scroll labelled WAOWOTE IRENU. The white imp shouts! A white imp is nearby! A white imp is nearby! The magic dart hits the white imp! The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you! The magic dart hits the white imp. You kill the white imp! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 7 stones. B - 2 scrolls labelled WAOWOTE IRENU (gained 1) You now have 365 gold pieces (gained 18). Found Koyqolep's Weapon Shoppe. There is an entrance to Koyqolep's Weapon Shoppe here. Found a long sword. You now have 377 gold pieces (gained 12). g - 2 scrolls labelled KYCKOGG TOFON (gained 1) Found a staircase to the Ecumenical Temple. A jelly comes into view. The magic dart hits the jelly. The jelly is moderately wounded. The magic dart hits the jelly. The jelly is heavily wounded. The magic dart hits the jelly. The jelly is heavily wounded. The magic dart hits the jelly. The jelly is severely wounded. The magic dart hits the jelly. The jelly is almost dead. The magic dart hits the jelly. You kill the jelly! Found a robe. You now have 392 gold pieces (gained 15). You now have 407 gold pieces (gained 15). Found a stone staircase leading down. Found a stone staircase leading down. C - 3 fuming amethyst potions {god gift} (gained 1) You now have 420 gold pieces (gained 13). There is a stone staircase leading down here. Found a sling. You see here a +0 sling. You see here a +0 sling. There is a stone staircase leading down here. Key pressed, stopping explore. There is an entrance to Koyqolep's Weapon Shoppe here. You see here a +0 long sword. Done exploring. Done exploring. Done exploring. Done exploring. You almost hear Xom's maniacal laughter. Your leather armour briefly grows fur, then returns to normal. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found 6 stones. You now have 438 gold pieces (gained 18). Found a stone staircase leading down. Found a book of Necromancy. You see here a book of Necromancy. A water moccasin and a wight come into view. The water moccasin hisses angrily. A wight comes into view. It is wielding a +2 long sword of freezing. There are monsters nearby! There are monsters nearby! The magic dart hits the wight. The wight is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the wight! The wight is severely damaged. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! You kill the water moccasin! The searing ray hits the wight! You destroy the wight! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 long sword of freezing and wearing a +0 robe (83% to hit) The searing ray hits the wight! The wight is severely damaged. (Press . to maintain the ray.) The searing ray hits the wight. You destroy the wight! HP restored. You see here a water moccasin corpse. Things that are here: a +4 spear; a +0 robe Things that are here: a +2 long sword of freezing; a +0 robe H - a +2 long sword of freezing Your +2 dagger of venom stops dripping with poison. Your +2 long sword of freezing glows with a cold blue light! H - a +2 long sword of freezing (weapon) You swing at nothing. You swing at nothing. Your +2 long sword of freezing stops glowing. Your +2 dagger of venom begins to drip with poison! h - a +2 dagger of venom (weapon) You now have 450 gold pieces (gained 12). A wight comes into view. It is wielding a +0 heavy hand axe. A wight is nearby! A wight is nearby! A wight is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 heavy hand axe and wearing a +0 robe (83% to hit) The searing ray hits the wight but does no damage. (Press . to maintain the ray.) A wight comes into view. It is wielding a +4 battleaxe of freezing. The searing ray hits the wight. The wight is lightly damaged. "See what I see, my child!" You detect items! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. The wight hits you with a +0 heavy hand axe. You emit a cloud of colourful smoke! Your blazeheart golem punches the wight but does no damage. Xom almost notices you. Nothing appears to happen... Ominous! Your blazeheart golem's core grows cold and it stops moving. Xom's power flows through you! The wight is unaffected. x2 You see here a +0 robe. Things that are here: a +4 spear; a +0 robe The wight attacks as it pursues you! The wight barely misses you. You see here a water moccasin corpse. Casting: Summon Blazeheart Golem (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. The wight hits you with a +0 heavy hand axe! You swap places. Your blazeheart golem punches the wight! The wight hits your blazeheart golem but does no damage. The wight hits your blazeheart golem with a +0 heavy hand axe! Your blazeheart golem punches the wight. The wight is destroyed! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - wight Aim: a wight, wielding a +4 battleaxe of freezing and wearing a +0 robe (ally target) Attack! The wight barely misses your blazeheart golem. Your blazeheart golem punches the wight. Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs the wight!! You destroy the wight! You see here a water moccasin corpse. Items here: ))) [[[. A wight comes into view. It is wielding a +5 battleaxe. You see here a +0 robe. The magic dart hits the wight. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +5 battleaxe and wearing a +0 robe (lightly damaged, 83% to hit) The searing ray hits the wight! The wight is severely damaged. (Press . to maintain the ray.) The searing ray hits the wight! You destroy the wight! Things that are here: a +5 battleaxe; a +0 robe Found a leather armour. Found a stone staircase leading up. There is a stone staircase leading up here. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. Found a short sword. I - a +6 ring of strength You see here a +0 short sword. Found an escape hatch in the floor. You now have 460 gold pieces (gained 10). r - 6 scrolls labelled KEHYRU XOISS (gained 1) Found 5 stones. A centaur comes into view. Found a sling. The helpless centaur fails to defend itself. You puncture the centaur! The centaur looks as sick as possible! The centaur is moderately wounded. The centaur hits you but does no damage. The centaur barely misses you. You hit the centaur. The centaur looks as sick as possible! You headbutt the centaur, but do no damage. The centaur is heavily wounded. The centaur completely misses you. The centaur closely misses you. The centaur hits you. The centaur kicks you but does no damage. You hit the centaur. The centaur looks as sick as possible! The centaur is severely wounded. Xom smirks. You detect creatures! You are now Xom's teddy bear. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. The centaur is almost dead. You kill the centaur! No target in view! You see here a +0 shortbow. You see here a +0 shortbow. You see here 5 stones. Found a stone staircase leading down. A steam dragon comes into view. A steam dragon is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (asleep, 100% to hit) The searing ray hits the steam dragon! The steam dragon is moderately wounded. The steam dragon hisses angrily. (Press . to maintain the ray.) The steam dragon breathes steam at you. The ball of steam misses you. The searing ray misses the steam dragon. The searing ray misses the steam dragon. You finish channelling your searing ray. The steam dragon bites you! The steam dragon claws you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (moderately wounded, 83% to hit) The searing ray hits the steam dragon! The steam dragon is heavily wounded. (Press . to maintain the ray.) The steam dragon bites you. The steam dragon misses you. The searing ray hits the steam dragon! The steam dragon is almost dead. The steam dragon breathes steam at you. The ball of steam hits you. You resist. The searing ray hits the steam dragon. You kill the steam dragon! A wyvern comes into view. A wyvern is nearby! A wyvern is nearby! The magic dart hits the wyvern. The wyvern is lightly wounded. The magic dart hits the wyvern. The wyvern is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (lightly wounded, 83% to hit) The searing ray hits the wyvern. The wyvern is moderately wounded. (Press . to maintain the ray.) The searing ray hits the wyvern. The wyvern is moderately wounded. The wyvern bites you. The searing ray hits the wyvern. The wyvern is heavily wounded. The wyvern bites you! The searing ray hits the wyvern! The wyvern is severely wounded. You finish channelling your searing ray. The wyvern bites you! * * * LOW HITPOINT WARNING * * * The wyvern completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded, 83% to hit) The searing ray hits the wyvern! You kill the wyvern! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 10! Your Hexes skill increases to level 10! Your Summonings skill increases to level 10! Your Necromancy skill increases to level 10! Your Translocations skill increases to level 10! Your Fire Magic skill increases to level 10! Your Ice Magic skill increases to level 10! Your Air Magic skill increases to level 10! Your Earth Magic skill increases to level 10! Your Alchemy skill increases to level 10! Xom is getting BORED. You are now a BORING thing. You are now a very special plaything of Xom. Found a stone staircase leading down. Found a long sword. J - a wand of flame (13) You hear Xom's avuncular chuckle. Your body is suffused with distortional energy. You feel clumsy. Your rate of healing slows. You occasionally lose the ability to drink potions when taking damage. i - 12 scrolls labelled SASTRU KIT ZAOFENON (gained 1) k - 3 sedimented grey potions (gained 1) Found a stone staircase leading up. You hear Xom's maniacal laughter. You feel dopey. i - 14 scrolls labelled SASTRU KIT ZAOFENON (gained 2) Found a hand axe. A wight comes into view. It is wielding a +1 long sword of electrocution and wearing a +2 robe of willpower. A wight is nearby! The magic dart hits the wight. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 long sword of electrocution and wearing a +2 robe of willpower (lightly damaged, 83% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) A wight comes into view. It is wielding a +0 great sword. The searing ray hits the wight! The wight is severely damaged. The searing ray hits the wight! You destroy the wight! The searing ray hits the wight! The wight is severely damaged. The searing ray hits the wight! You destroy the wight! You finish channelling your searing ray. Things that are here: a +1 long sword of electrocution; a +2 robe of willpower K - a +1 long sword of electrocution Okay, then. L - a +2 robe of willpower You start removing your armour. You continue removing your +2 leather armour. x4 You finish removing your +2 leather armour. You start putting on your armour. You continue putting on your +2 robe of willpower. x5 You finish putting on your +2 robe of willpower. You feel strong-willed. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. You drop a +2 leather armour. You feel stronger. I - a +6 ring of strength (right hand) Things that are here: a +0 great sword; a +0 robe A wight comes into view. It is wielding a +0 long sword. A wight is nearby! A wight is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 long sword and wearing a +0 robe (83% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The searing ray misses the wight. A wight comes into view. It is wielding a +0 short sword. The wight completely misses you. The searing ray hits the wight but does no damage. The wight attacks as it pursues you! The wight completely misses you. Things that are here: a +0 great sword; a +0 robe The wight attacks as it pursues you! The wight hits you with a +0 long sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a +0 robe (83% to hit) The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight barely misses you. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight! The wight is heavily damaged. The wight closely misses you. The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight. The wight is almost destroyed. The wight hits you with a +0 long sword. The searing ray hits the wight. You destroy the wight! The searing ray hits the wight! You destroy the wight! You finish channelling your searing ray. Items here: )) [[. Things that are here: a +0 short sword; a +0 robe Things that are here: a +0 short sword; a +0 robe Items here: )) [[. You see here a +2 leather armour. You see here a +4 hand axe. You now have 472 gold pieces (gained 12). A wight comes into view. It is wielding a +0 hand axe. A wight is nearby! The magic dart hits the wight. The wight is lightly damaged. The magic dart hits the wight. The wight is moderately damaged. The magic dart hits the wight. The wight is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (heavily damaged, 83% to hit) The searing ray hits the wight! The wight is almost destroyed. (Press . to maintain the ray.) The searing ray hits the wight. You destroy the wight! A wight comes into view. It is wielding a +5 dire flail. A wight is nearby! A wight is nearby! The magic dart hits the wight. The wight is moderately damaged. The magic dart hits the wight but does no damage. The wight is moderately damaged. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +5 dire flail and wearing a +0 robe (moderately damaged, 83% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The searing ray misses the wight. The searing ray hits the wight. The wight is heavily damaged. The wight barely misses you. The searing ray hits the wight! The wight is almost destroyed. You finish channelling your searing ray. The wight hits you with a +5 dire flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +5 dire flail and wearing a +0 robe (almost destroyed, 83% to hit) The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) You feel your intelligence returning. Your magical contamination has completely faded away. "Time to have some fun!" An ufetubus is nearby! An ufetubus is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (summoned, 72% to hit) The searing ray hits the ufetubus! The ufetubus is almost dead. (Press . to maintain the ray.) The searing ray misses the ufetubus. You block the ufetubus's attack. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus hits you but does no damage. The searing ray misses the ufetubus. The ufetubus hits you but does no damage. You block the ufetubus's attack. An ufetubus is nearby! An ufetubus is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (almost dead, summoned, 72% to hit) The searing ray hits the ufetubus! You kill the ufetubus! The ufetubus disappears in a puff of smoke! (Press . to maintain the ray.) Items here: )) [[. Found a dire flail. A wight comes into view. It is wielding a +2 morningstar. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. The wight hits your blazeheart golem with a +2 morningstar! Your blazeheart golem punches the wight! The wight hits your blazeheart golem with a +2 morningstar! The wight hits your blazeheart golem with a +2 morningstar! Your blazeheart golem barely misses the wight. The wight hits your blazeheart golem with a +2 morningstar! Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs the wight!! You destroy the wight! Your Fighting skill increases to level 4! Things that are here: a +2 morningstar; a +0 robe You now have 483 gold pieces (gained 11). A wight comes into view. It is wielding a +0 dire flail. A wight is nearby! Casting: Summon Blazeheart Golem (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (wandering, hasn't noticed you, 83% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is moderately damaged. The wight closely misses you. The searing ray hits the wight! The wight is almost destroyed. The wight completely misses you. The searing ray hits the wight. You destroy the wight! You finish channelling your searing ray. Things that are here: a +0 dire flail; a +0 robe You see here a +0 robe. Items here: ))) [[[. You see here a water moccasin skeleton. You see here a book of Necromancy. "You have displeased me, mortal." Your body is wracked with pain! There is a stone staircase leading up here. You now have 499 gold pieces (gained 16). You hear Xom's maniacal laughter. Your body is wracked with pain! You hear Xom's avuncular chuckle. Your body is suffused with distortional energy. Your teeth shrink to normal size. You feel the urge to shout. You feel weaker. There is a stone staircase leading up here. You see here a +4 hand axe. An orc wizard comes into view. It is wielding a +0 dagger. Found 5 curare-tipped darts and 23 gold pieces. The orc wizard shouts! You hear a shout! x3 An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 club. The orc wizard moves out of view. The orc priest shouts! You hear a shout! There are monsters nearby! There are monsters nearby! There are monsters nearby! You hear a shout! An orc warrior comes into view. It is wielding a +2 trident of freezing. An orc priest comes into view. It is wielding a +0 flail. The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. You kill the orc! An orc warrior comes into view. It is wielding a +0 glaive. The magic dart hits the orc warrior but does no damage. The orc warrior shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. The orc priest begins to cast a cantrip, but forgets the words! You swap places. Your blazeheart golem punches the orc warrior. You see here a +4 hand axe. The orc warrior hits you from afar with a +2 trident of freezing! The orc warrior freezes you. The orc warrior barely misses you. Your blazeheart golem punches the orc warrior! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc warrior barely misses you. The orc warrior hits your blazeheart golem with a +2 trident of freezing. Your blazeheart golem punches the orc warrior. Your blazeheart golem falls apart and the last of its fire goes out. The orc warrior shouts! The orc priest calls upon Beogh to heal the orc warrior. The orc warrior is healed somewhat. The orc priest begins to cast a cantrip, but forgets the words! The orc priest miscasts a cantrip. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. There is a shaft here. Items here: )) [[. An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! The magic dart hits the orc priest. The orc priest is moderately wounded. The magic dart hits the orc priest. The orc priest is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (moderately wounded, 83% to hit) The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) An orc priest is nearby! An orc priest is nearby! The magic dart hits the orc priest! The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (heavily wounded, 83% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! HP restored. Things that are here: a +0 flail; an orc corpse Things that are here: a +0 scale mail; a +0 club An orc comes into view. It is wielding a +0 mace. An orc is nearby! An orc is nearby! The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 flail. Things that are here: 5 curare-tipped darts; 17 gold pieces An orc is nearby! An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is almost dead. The orc shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc is nearby! You see here 14 gold pieces. You hit the orc but do no damage. The orc is poisoned. You headbutt the orc, but do no damage. The orc is severely wounded. You block the orc's attack. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hit the orc. You kill the orc! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard is almost dead. You block the orc wizard's attack. You hit the orc wizard. You kill the orc wizard! You now have 516 gold pieces (gained 17). You see here 5 curare-tipped darts. b - 5 curare-tipped darts You now have 530 gold pieces (gained 14). You now have 543 gold pieces (gained 13). Items here: )) [[ ††. You now have 552 gold pieces (gained 9). You now have 558 gold pieces (gained 6). You see here a +0 mace. An orc comes into view. It is wielding a +0 flail. An orc is nearby! An orc is nearby! The magic dart hits the orc but does no damage. The orc shouts! You hear a shout! The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 whip. You see here a white potion. An orc is nearby! An orc is nearby! The magic dart hits the orc but does no damage. The orc shouts! The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc but does no damage. The orc is moderately wounded. The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc hits you with a +0 whip. You hit the orc but do no damage. The orc is poisoned. The orc is moderately wounded. The orc hits you with a +0 whip. You hit the orc but do no damage. The orc looks as sick as possible! You headbutt the orc. You kill the orc! No target in view! No target in view! An orc comes into view. It is wielding a +0 whip. An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is severely wounded. The orc shouts! The magic dart hits the orc. The orc is almost dead. A two-headed ogre comes into view. It is wielding two +0 giant clubs. The magic dart hits the orc. You kill the orc! A two-headed ogre is nearby! The two-headed ogre attacks as it pursues you! The two-headed ogre barely misses you. You block the two-headed ogre's attack. You see here a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. Your blazeheart golem punches the two-headed ogre! The two-headed ogre attacks as it pursues you! You block the two-headed ogre's attack. The two-headed ogre hits you with a +0 giant club!! Your blazeheart golem closely misses the two-headed ogre. Your blazeheart golem's core grows cold and it stops moving. "Have a taste of chaos, mortal." The two-headed ogre's +0 giant club erupts in a glittering mayhem of colour. Things that are here: a +0 scale mail; a +0 club Casting: Summon Blazeheart Golem (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. The two-headed ogre hits you with a +3 giant club of chaos!! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... Xom howls with laughter! # #..# # #[[# # #..# # ### #..# # ..# #..# ### # #.#########).# ######.## #.#.........)# ##.#.#.#.# #.#.########.#####....##..# ## ....# #.....)..9@O.#9#.)#.# . ...####.####.#######.###.## . .o...oo......# #..)...## ### ...########### ##..##..## #.. #.## #.##.##.###.. ..# ##.#..##..#.O ### ##.####.#.## #.## ###.# ### ### You could see a two-headed ogre (ally target) and a friendly blazeheart golem (summoned). Vanquished Creatures Grinder (D:5) A wyvern (D:8) A steam dragon (D:8) 2 water moccasins A sky beast (D:7) An orc warrior (D:6) 3 ice beasts A centaur (D:8) 3 phantoms 5 kobold brigands (Sewer) 2 water moccasin zombies (Ossuary) 4 scorpions 19 wights A howler monkey (D:7) A jelly (shapeshifter) (Sewer) A bullfrog zombie (Ossuary) 4 orc priests 2 hounds (D:5) 3 jellies 5 iguanas Natasha (thrice) (D:2) 6 orc wizards 3 scorpion zombies (Ossuary) 2 ogre zombies (Ossuary) A mummy (D:5) 6 gnolls 11 adders 6 river rats 2 white imps 6 ufetubi (D:6) 2 adder zombies (Ossuary) 3 dart slugs 6 ribbon worms 21 orcs 6 bats 9 endoplasms 6 giant cockroaches 3 gnoll zombies (Ossuary) 11 goblins 8 hobgoblins 2 jackals (D:1) 4 quokkas 14 ball pythons 3 frilled lizards 2 goblin zombies (Ossuary) A hobgoblin zombie (Ossuary) 6 kobolds 3 orc zombies (Ossuary) 15 rats 232 creatures vanquished. Vanquished Creatures (collateral kills) A wyvern (D:5) A naga (D:7) A wight (D:8) A bullfrog zombie (Ossuary) A centaur zombie (Ossuary) An adder zombie (Ossuary) A goblin zombie (Ossuary) A rat (D:2) 8 creatures vanquished. Vanquished Creatures (others) 3 blazeheart cores 3 creatures vanquished. Grand Total: 243 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Djinni Chaos Knight began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 35 | D:1 | XOM: potion effect (attraction) 138 | D:1 | Reached XP level 2. HP: 22/25 MP: 0/0 212 | D:1 | Reached skill level 3 in Long Blades 341 | D:1 | Reached skill level 1 in Spellcasting 341 | D:1 | Reached skill level 1 in Conjurations 341 | D:1 | Reached skill level 1 in Hexes 341 | D:1 | Reached skill level 1 in Summonings 341 | D:1 | Reached skill level 1 in Necromancy 341 | D:1 | Reached skill level 1 in Translocations 341 | D:1 | Reached skill level 1 in Fire Magic 341 | D:1 | Reached skill level 1 in Ice Magic 341 | D:1 | Reached skill level 1 in Air Magic 341 | D:1 | Reached skill level 1 in Earth Magic 341 | D:1 | Reached skill level 1 in Alchemy 345 | D:1 | XOM: fog 422 | D:1 | HP: 12/25 [frozen (7)] 424 | D:1 | Reached XP level 3. HP: 15/30 MP: 0/0 424 | D:1 | Learned a level 1 spell: Magic Dart 516 | D:1 | XOM: cloud trail 633 | D:1 | XOM: give mutations 633 | D:1 | Gained mutation: You have hidden genetic potential. [Xom's | grace] 633 | D:1 | Gained mutation: You are strong-willed. (Will+) [Xom's | grace] 849 | D:1 | You are sucked into a shaft and drop 1 floor! 938 | D:1 | Reached XP level 4. HP: 35/35 MP: 0/0 1200 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [hidden potential] 1290 | D:2 | Noticed Natasha 1299 | D:2 | HP: 16/35 [Natasha (4)] 1300 | D:2 | Killed Natasha 1301 | D:2 | Reached skill level 2 in Spellcasting 1301 | D:2 | Reached skill level 2 in Conjurations 1301 | D:2 | Reached skill level 2 in Hexes 1301 | D:2 | Reached skill level 2 in Summonings 1301 | D:2 | Reached skill level 2 in Necromancy 1301 | D:2 | Reached skill level 2 in Translocations 1301 | D:2 | Reached skill level 2 in Fire Magic 1301 | D:2 | Reached skill level 2 in Ice Magic 1301 | D:2 | Reached skill level 2 in Air Magic 1301 | D:2 | Reached skill level 2 in Earth Magic 1301 | D:2 | Reached skill level 2 in Alchemy 1389 | D:2 | Reached XP level 5. HP: 40/40 MP: 0/0 1389 | D:2 | Learned a level 2 spell: Searing Ray 1454 | D:2 | Reached skill level 4 in Long Blades 1460 | D:2 | Gained mutation: You have a pair of small horns on your | head. [hidden potential] 1460 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 1553 | D:2 | Noticed Natasha 1559 | D:2 | HP: 13/40 [gnoll/+0 halberd (9)] 1564 | D:2 | XOM: blink monster(s) 1571 | D:2 | HP: 3/40 [Natasha/magic dart (7)] 1615 | D:1 | XOM: silly message 1717 | D:2 | Killed Natasha 1844 | D:2 | Noticed Natasha 1850 | D:2 | Killed Natasha 1860 | D:2 | Noticed Sigmund 1864 | D:2 | XOM: cast spell 'Summon Ice Beast' 1872 | D:2 | Reached XP level 6. HP: 37/46 MP: 0/0 1896 | D:2 | HP: 23/46 [something/rupture (10)] 2089 | D:2 | Found Ykoug's Weapon Boutique. 2321 | D:2 | XOM: noise 2331 | D:3 | XOM: silly message 2448 | D:3 | XOM: 11-stop teleportation journey 2715 | D:3 | Reached skill level 3 in Spellcasting 2715 | D:3 | Reached skill level 3 in Conjurations 2715 | D:3 | Reached skill level 3 in Hexes 2715 | D:3 | Reached skill level 3 in Summonings 2715 | D:3 | Reached skill level 3 in Necromancy 2715 | D:3 | Reached skill level 3 in Translocations 2715 | D:3 | Reached skill level 3 in Fire Magic 2715 | D:3 | Reached skill level 3 in Ice Magic 2715 | D:3 | Reached skill level 3 in Air Magic 2715 | D:3 | Reached skill level 3 in Earth Magic 2715 | D:3 | Reached skill level 3 in Alchemy 2749 | D:3 | XOM: 11-stop teleportation journey 3178 | D:4 | XOM: give mutations 3178 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [Xom's grace] 3178 | D:4 | Gained mutation: You have very sharp teeth. [Xom's grace] 3178 | D:4 | Gained mutation: Your natural rate of healing is unusually | fast. [Xom's grace] 3178 | D:4 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [Xom's grace] 3197 | D:4 | Reached skill level 5 in Long Blades 3396 | D:4 | Found a hide-covered altar of Uskayaw. 3480 | D:4 | Reached skill level 1 in Shields 3480 | D:4 | Reached XP level 7. HP: 50/50 MP: 0/0 3480 | D:4 | Learned a level 3 spell: Hailstorm 3667 | D:4 | Found a shimmering altar of Xom. 3675 | D:5 | Entered Level 5 of the Dungeon 3754 | D:5 | Noticed a wyvern 3778 | D:5 | Found a sand-covered staircase. 3790 | Ossuary | Entered an ossuary 3832 | Ossuary | XOM: scenery: create altars 3837 | Ossuary | XOM: confuse monster(s) 3853 | Ossuary | XOM: summons 7 friendly demons 3857 | Ossuary | Reached skill level 2 in Shields 3945 | Ossuary | Reached skill level 3 in Shields 3945 | Ossuary | Reached skill level 4 in Spellcasting 3945 | Ossuary | Reached skill level 4 in Conjurations 3945 | Ossuary | Reached skill level 4 in Hexes 3945 | Ossuary | Reached skill level 4 in Summonings 3945 | Ossuary | Reached skill level 4 in Necromancy 3945 | Ossuary | Reached skill level 4 in Translocations 3945 | Ossuary | Reached skill level 4 in Fire Magic 3945 | Ossuary | Reached skill level 4 in Ice Magic 3945 | Ossuary | Reached skill level 4 in Air Magic 3945 | Ossuary | Reached skill level 4 in Earth Magic 3945 | Ossuary | Reached skill level 4 in Alchemy 3993 | Ossuary | XOM: summons friendly quasit 4008 | Ossuary | Reached XP level 8. HP: 47/56 MP: 0/0 4066 | Ossuary | XOM: potion effect (invisibility) 4079 | Ossuary | HP: 27/56 [wight/+3 halberd (14)] 4134 | Ossuary | Noticed a silent spectre 4190 | D:5 | Reached skill level 4 in Shields 4327 | D:5 | XOM: potion effect (invisibility) 4332 | D:5 | XOM: cast spell 'Summon Horrible Things' 4334 | D:5 | Killed a wyvern 4419 | D:5 | Reached skill level 5 in Spellcasting 4419 | D:5 | Reached skill level 5 in Conjurations 4419 | D:5 | Reached skill level 5 in Hexes 4419 | D:5 | Reached skill level 5 in Summonings 4419 | D:5 | Reached skill level 5 in Necromancy 4419 | D:5 | Reached skill level 5 in Translocations 4419 | D:5 | Reached skill level 5 in Fire Magic 4419 | D:5 | Reached skill level 5 in Ice Magic 4419 | D:5 | Reached skill level 5 in Air Magic 4419 | D:5 | Reached skill level 5 in Earth Magic 4419 | D:5 | Reached skill level 5 in Alchemy 4499 | D:5 | XOM: silly message 4528 | D:5 | Reached skill level 5 in Shields 4660 | D:5 | Noticed Grinder 4675 | D:5 | Killed Grinder 4676 | D:5 | Reached skill level 6 in Spellcasting 4676 | D:5 | Reached skill level 6 in Conjurations 4676 | D:5 | Reached skill level 6 in Hexes 4676 | D:5 | Reached skill level 6 in Summonings 4676 | D:5 | Reached skill level 6 in Necromancy 4676 | D:5 | Reached skill level 6 in Translocations 4676 | D:5 | Reached skill level 6 in Fire Magic 4676 | D:5 | Reached skill level 6 in Ice Magic 4676 | D:5 | Reached skill level 6 in Air Magic 4676 | D:5 | Reached skill level 6 in Earth Magic 4676 | D:5 | Reached skill level 6 in Alchemy 4676 | D:5 | Reached XP level 9. HP: 58/60 MP: 0/0 4676 | D:5 | Learned a level 4 spell: Summon Blazeheart Golem 5000 | D:5 | XOM: summons 3 hostile shadow creatures 5309 | D:6 | Reached skill level 7 in Spellcasting 5309 | D:6 | Reached skill level 7 in Conjurations 5309 | D:6 | Reached skill level 7 in Hexes 5309 | D:6 | Reached skill level 7 in Summonings 5309 | D:6 | Reached skill level 7 in Necromancy 5309 | D:6 | Reached skill level 7 in Translocations 5309 | D:6 | Reached skill level 7 in Fire Magic 5309 | D:6 | Reached skill level 7 in Ice Magic 5309 | D:6 | Reached skill level 7 in Air Magic 5309 | D:6 | Reached skill level 7 in Earth Magic 5309 | D:6 | Reached skill level 7 in Alchemy 5386 | D:6 | Found a glowing drain. 5392 | Sewer | Entered a sewer 5421 | Sewer | XOM: god gift: fuming amethyst potion {god gift} 5443 | Sewer | XOM: enchant monster (bad) 5446 | Sewer | XOM: polymorph kobold brigand -> shapeshifter 5615 | Sewer | XOM: 6-stop teleportation journey 5744 | Sewer | XOM: silly message 6010 | D:6 | Reached skill level 8 in Spellcasting 6010 | D:6 | Reached skill level 8 in Conjurations 6010 | D:6 | Reached skill level 8 in Hexes 6010 | D:6 | Reached skill level 8 in Summonings 6010 | D:6 | Reached skill level 8 in Necromancy 6010 | D:6 | Reached skill level 8 in Translocations 6010 | D:6 | Reached skill level 8 in Fire Magic 6010 | D:6 | Reached skill level 8 in Ice Magic 6010 | D:6 | Reached skill level 8 in Air Magic 6010 | D:6 | Reached skill level 8 in Earth Magic 6010 | D:6 | Reached skill level 8 in Alchemy 6038 | D:6 | Found Cudwu's Weapon Emporium. 6186 | D:6 | XOM: divination: magic mapping 6361 | D:6 | HP: 30/60 [orc warrior/+0 glaive (9)] 6555 | D:6 | Reached XP level 10. HP: 52/67 MP: 0/0 6673 | D:7 | XOM: give mutations 6673 | D:7 | Gained mutation: You have a pair of horns on your head. | [Xom's grace] 6673 | D:7 | Gained mutation: You possess an exceptional clarity of | mind. [Xom's grace] 6673 | D:7 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [Xom's grace] 6673 | D:7 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [Xom's grace] 6717 | D:7 | Reached skill level 9 in Spellcasting 6717 | D:7 | Reached skill level 9 in Conjurations 6717 | D:7 | Reached skill level 9 in Hexes 6717 | D:7 | Reached skill level 9 in Summonings 6717 | D:7 | Reached skill level 9 in Necromancy 6717 | D:7 | Reached skill level 9 in Translocations 6717 | D:7 | Reached skill level 9 in Fire Magic 6717 | D:7 | Reached skill level 9 in Ice Magic 6717 | D:7 | Reached skill level 9 in Air Magic 6717 | D:7 | Reached skill level 9 in Earth Magic 6717 | D:7 | Reached skill level 9 in Alchemy 6781 | D:7 | XOM: god gift: 2 atropa-tipped darts {god gift} 6799 | D:7 | Identified the +3 bardiche of the Neverending Olives {god | gift, freeze, Str+4 Stlth+} (Xom gifted it to you on level | 7 of the Dungeon) 6799 | D:7 | XOM: god gift: +3 bardiche of the Neverending Olives {god | gift, chaos, Str+4 Stlth+} 6834 | D:7 | XOM: polymorph scorpion -> naga 6849 | D:7 | XOM: potion effect (haste) 7010 | D:7 | Found Koyqolep's Weapon Shoppe. 7077 | D:7 | Found a staircase to the Ecumenical Temple. 7502 | D:7 | XOM: silly message 7624 | D:8 | XOM: divination: detect items 7625 | D:8 | XOM: smoke on damage 7627 | D:8 | XOM: silly message 7628 | D:8 | XOM: cast spell 'Cause Fear' 7790 | D:8 | XOM: divination: detect creatures 7849 | D:8 | HP: 32/67 [wyvern (7)] 7851 | D:8 | Reached skill level 10 in Spellcasting 7851 | D:8 | Reached skill level 10 in Conjurations 7851 | D:8 | Reached skill level 10 in Hexes 7851 | D:8 | Reached skill level 10 in Summonings 7851 | D:8 | Reached skill level 10 in Necromancy 7851 | D:8 | Reached skill level 10 in Translocations 7851 | D:8 | Reached skill level 10 in Fire Magic 7851 | D:8 | Reached skill level 10 in Ice Magic 7851 | D:8 | Reached skill level 10 in Air Magic 7851 | D:8 | Reached skill level 10 in Earth Magic 7851 | D:8 | Reached skill level 10 in Alchemy 7883 | D:8 | XOM is BORED! 7909 | D:8 | XOM: give mutations 7909 | D:8 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [Xom's | mischief] 7909 | D:8 | Lost mutation: Your natural rate of healing is unusually | fast. [Xom's mischief] 7909 | D:8 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [Xom's mischief] 7928 | D:8 | XOM: stat loss: -1 Int (21/22) 8138 | D:8 | XOM: summons 1 hostile demon 8224 | D:8 | Reached skill level 4 in Fighting 8370 | D:8 | XOM: torment (35/67 hp) 8555 | D:8 | XOM: torment (35/67 hp) 8586 | D:8 | XOM: give mutations 8586 | D:8 | Lost mutation: You have very sharp teeth. [Xom's mischief] 8586 | D:8 | Gained mutation: You occasionally shout uncontrollably at | your foes. [Xom's mischief] 8586 | D:8 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [Xom's mischief] 8723 | D:8 | HP: 30/67 [orc priest/divine providence (16)] 9020 | D:8 | Noticed a two-headed ogre 9038 | D:8 | XOM: chaos upgrade 9040 | D:8 | HP: 9/68 [two-headed ogre/+3 giant club of chaos (27)] 9040 | D:8 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_b D:2: layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond, grunt_decor_resistance, chequers_jeans, minmay_misc_feat_iff, serial_bayou_crossing, uniq_sigmund, uniq_natasha D:3: kennysheep_the_goblin_king, layout_loops_ring, corexii_leaking_fountain D:4: nicolae_cairo_tiling_large, layout_basic, chequers_temple_overflow_statue_of_worship D:5: layout_cave_pods, gup_ossuary_entry_pyramid, eino_curves_03, chequers_serial_rivers_small_b, uniq_grinder D:6: layout_basic, lightli_sewer_entry_pipes, serial_shops, shop_statue D:7: layout_cave_pods, minmay_temple_entry_statues, serial_shops, nicolae_shop_crystal D:8: minmay_goldmine, layout_loops_ring Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Long Blades | 3 4 5 | 5.0 Spellcasting | 1 2 3 4 6 8 10 | 10.1 Conjurations | 1 2 3 4 6 8 10 | 10.1 Hexes | 1 2 3 4 6 8 10 | 10.1 Summonings | 1 2 3 4 6 8 10 | 10.1 Necromancy | 1 2 3 4 6 8 10 | 10.1 Translocations | 1 2 3 4 6 8 10 | 10.1 Fire Magic | 1 2 3 4 6 8 10 | 10.1 Ice Magic | 1 2 3 4 6 8 10 | 10.1 Air Magic | 1 2 3 4 6 8 10 | 10.1 Earth Magic | 1 2 3 4 6 8 10 | 10.1 Alchemy | 1 2 3 4 6 8 10 | 10.1 Shields | 1 3 5 | 5.0 Fighting | 4 | 4.2 Armour | | 1.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Falchion | 80 | 7 | | || 87 Dagger | | 102 | 104 | 12 || 218 Headbutt | | 11 | 48 | 3 || 62 Bite | | 2 | 25 | || 27 Short sword | | | 89 | || 89 Cast: Magic Dart | 23 | 26 | 182 | 88 || 319 Searing Ray | | 6 | 34 | 28 || 68 Summon Blazeheart | | | 4 | 8 || 12 Use: Potion | | 3 | | || 3 Scroll | | 1 | | || 1 Stab: Confused | 1 | | 1 | || 2 Sleeping | | 4 | 1 | 1 || 6 Armour: Leather armour | 63 | 75 | 140 | 30 || 308 Robe | | | | 12 || 12 Dodge: Dodged | 40 | 72 | 159 | 21 || 292 Block: Buckler | | | | 6 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9001 | 8543 | 458 | 420 | 6309 | 10 | 900.1 | Dungeon | 8067 | 7609 | 458 | 420 | 5757 | 8 | 1008.4 | Sewer | 565 | 565 | 0 | 0 | 403 | 1 | 565.0 | Ossuary | 368 | 368 | 0 | 0 | 149 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1428 daAuts D:8: 1419 daAuts D:7: 1022 daAuts D:5: 984 daAuts D:6: 953 daAuts D:2: 918 daAuts D:3: 797 daAuts Sewer: 565 daAuts D:4: 541 daAuts Ossuary: 368 daAuts