Dungeon Crawl Stone Soup version 0.32-a0-732-ga344392067 (webtiles) character file. Game seed: 6162779936170815037 36516 sleeves the Thaumaturge (level 14, -1/103 HPs) Began as a Djinni Hedge Wizard on Mar 16, 2024. Was a High Priest of Makhleb. Slain by Jorgrun ... wielding a +0 heavy quarterstaff (28 damage) ... on level 13 of the Dungeon. The game lasted 01:08:59 (19522 turns). sleeves the Thaumaturge (Djinni Hedge Wizard) Turns: 19522, Time: 01:09:00 Health: -1/103 AC: 14 Str: 9 XL: 14 Next: 24% Gold: 1601 EV: 18 Int: 23 God: Makhleb [*****.] SH: 6 Dex: 22 rFire + + . r - staff of death rCold x . . O - +0 buckler rNeg + . . A - +2 leather armour {Will+} rPois ∞ Y - +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec + T - +2 cloak rCorr . X - +2 pair of gloves {Dex+3} SInv + (boots unavailable) Will ++... o - amulet of the acrobat Stlth ++ g - +6 ring of dexterity HPRegen 0.37/turn (no ring) MPRegen 0.00/turn %: acrobat, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb You were on level 13 of the Dungeon. You worshipped Makhleb. Makhleb was extremely pleased with you. You visited 4 branches of the dungeon, and saw 17 of its levels. You also visited: Ossuary, Bailey and Ice Cave. You collected 2933 gold pieces. You spent 1332 gold pieces at shops. Inventory: Hand Weapons w - a +1 dagger of venom (You took it off a goblin on level 3 of the Dungeon) D - a +1 trident of flaming (You took it off a gnoll sergeant on level 9 of the Dungeon) M - a +4 quarterstaff of chaos (You took it off Crazy Yiuf on level 7 of the Dungeon) U - the +5 scythe "Finisher" {speed, execute} (You found it on level 11 of the Dungeon) Missiles Q - 6 throwing nets Armour A - a +2 leather armour of willpower (worn) (You found it on level 4 of the Dungeon) K - a +0 kite shield (You found it on level 7 of the Dungeon) O - a +0 buckler (worn) (You took it off a gnoll sergeant on level 9 of the Dungeon) T - a +2 cloak (worn) (You found it on level 10 of the Dungeon) X - a +2 pair of gloves of dexterity (worn) (You bought it in a shop on level 2 of the Orcish Mines) Y - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv} (You bought it in a shop on level 12 of the Dungeon) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Magical Staves r - a staff of death (weapon) (You found it on level 2 of the Dungeon) B - a staff of cold (You found it on level 4 of the Dungeon) J - a staff of fire (You found it on level 6 of the Dungeon) Jewellery a - an amulet of reflection (You found it on level 13 of the Dungeon) d - a +6 ring of intelligence (You took it off an orc wizard on level 10 of the Dungeon) g - a +6 ring of dexterity (left hand) (You found it on level 1 of the Dungeon) o - an amulet of the acrobat (around neck) (You found it on level 2 of the Dungeon) W - a ring of see invisible (You found it on level 12 of the Dungeon) Wands L - a wand of warping (8) (You took it off Psyche on level 11 of the Dungeon) N - a wand of charming (8) (You took it off a wight on level 8 of the Dungeon) P - a wand of acid (4) (You took it off a gnoll sergeant on level 9 of the Dungeon) R - a wand of flame (9) (You found it on level 10 of the Dungeon) Scrolls b - a scroll of vulnerability {unknown} e - 6 scrolls of teleportation f - a scroll of silence h - 6 scrolls of fear i - 2 scrolls of amnesia k - 3 scrolls of revelation {unknown} m - 4 scrolls of fog t - 3 scrolls of torment u - 5 scrolls of enchant weapon y - 2 scrolls of brand weapon {unknown} C - a scroll of immolation {unknown} E - 2 scrolls of poison {unknown} G - 3 scrolls of blinking I - a scroll of enchant armour {unknown} Potions j - 6 potions of enlightenment n - 5 potions of curing p - 3 potions of berserk rage q - 2 potions of cancellation s - 4 potions of lignification v - 2 potions of attraction {unknown} x - 6 potions of mutation z - 3 potions of brilliance F - 2 potions of invisibility {unknown} H - 2 potions of ambrosia {unknown} Skills: - Level 10.0 Fighting + Level 8.0 Polearms - Level 11.1 Dodging - Level 1.5 Stealth - Level 4.0 Shields - Level 13.0 Spellcasting - Level 13.0 Conjurations - Level 13.0 Hexes - Level 13.0 Summonings - Level 13.0 Necromancy - Level 13.0 Translocations - Level 13.0 Fire Magic - Level 13.0 Ice Magic - Level 13.0 Air Magic - Level 13.0 Earth Magic - Level 13.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Slow Hex 100% N/A 1% 1 c - Blink Tloc 100% N/A 1% 2 d - Call Imp Summ 100% N/A 1% 2 e - Mephitic Cloud Conj/Alch/Air 65% N/A 1% 3 f - Sting Conj/Alch 100% 1d9 1% 1 g - Searing Ray Conj 100% 2d8 1% 2 h - Call Canine Familiar Summ 65% N/A 1% 3 i - Summon Ice Beast Ice/Summ 65% N/A 1% 3 j - Dimensional Bullseye Hex/Tloc 32% N/A 1% 4 k - Iskenderun's Battles Conj 65% 2d11 1% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:7 Lair (1/5) D:9 Orc (2/2) D:10 Elf (0/3) Orc:2 Ossuary (visited) Bailey (visited) IceCv (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:12 [ Orc:2 :([*: Annotations: D:10 1 runed translucent door D:13 Jorgrun Orc:1 Snorg Orc:2 exclusion: upstairs Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The magic dart hits the cyan ugly thing but does no damage. The cyan ugly thing is severely wounded. The magic dart hits the cyan ugly thing but does no damage. The cyan ugly thing is severely wounded. Your battlesphere fires! The barrage of energy hits the cyan ugly thing! The cyan ugly thing is severely wounded. The cyan ugly thing is engulfed in noxious fumes. The cyan ugly thing appears confused. The magic dart hits the cyan ugly thing. The cyan ugly thing is severely wounded. Your battlesphere fires! The barrage of energy hits the cyan ugly thing! The cyan ugly thing is almost dead. The cyan ugly thing is engulfed in noxious fumes. x2 The cyan ugly thing appears confused. The cyan ugly thing tentacle-slaps you but does no damage. The magic dart hits the cyan ugly thing but does no damage. The cyan ugly thing is almost dead. Your battlesphere fires! The barrage of energy hits the cyan ugly thing. You kill the cyan ugly thing! Makhleb accepts your kill. You feel better. Training target 13.0 for Spellcasting reached! Your Spellcasting skill increases to level 13! Your Conjurations skill increases to level 13! Your Hexes skill increases to level 13! Your Summonings skill increases to level 13! Your Necromancy skill increases to level 13! Your Translocations skill increases to level 13! Your Fire Magic skill increases to level 13! Your Ice Magic skill increases to level 13! Your Air Magic skill increases to level 13! Your Earth Magic skill increases to level 13! Your Alchemy skill increases to level 13! Unknown command. s - 4 potions of lignification (gained 1) You hear the faint crackling of a melting archway nearby. You swap places. There is an open door, spattered with blood here. Things that are here: a polar bear corpse; a wolf corpse A slime creature comes into view. The slime creature quivers. A slime creature comes into view. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is moderately wounded. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires! The barrage of energy hits the slime creature. The slime creature is moderately wounded. The slime creature hits your battlesphere. The magic dart hits the slime creature! The slime creature is moderately wounded. Your battlesphere fires! The barrage of energy hits the slime creature!! The slime creature is severely wounded. Your battlesphere expends the last of its energy and dissipates. The magic dart hits the slime creature. The slime creature is moderately wounded. The slime creature completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You block the slime creature's attack. The slime creature closely misses you. The magic dart hits the slime creature! The slime creature is severely wounded. Your battlesphere fires! The barrage of energy hits the slime creature. The slime creature is almost dead. The slime creature misses you. You block the slime creature's attack. The magic dart hits the slime creature. The slime creature is almost dead. Your battlesphere fires! The barrage of energy hits the slime creature! You kill the slime creature! Makhleb accepts your kill. You feel better. The slime creature hits you but does no damage. The magic dart hits the slime creature. The slime creature is moderately wounded. The slime creature hits you but does no damage. The magic dart hits the slime creature! The slime creature is moderately wounded. Your battlesphere fires! The barrage of energy hits the slime creature. The slime creature is heavily wounded. The slime creature hits you! The magic dart hits the slime creature. The slime creature is heavily wounded. The slime creature hits you! The magic dart hits the slime creature. The slime creature is heavily wounded. You block the slime creature's attack. The magic dart hits the slime creature! The slime creature is severely wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is almost dead. The slime creature hits you. The magic dart hits the slime creature. The slime creature is almost dead. Your battlesphere fires! The barrage of energy hits the slime creature! You kill the slime creature! Makhleb accepts your kill. You feel better. Your Polearms skill increases to level 7! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear the faint crackling of a melting archway very nearby. Your battlesphere wavers and loses cohesion. Found a rapier. A rime drake comes into view. The rime drake hisses angrily. A rime drake comes into view. The rime drake hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (chance to affect: 72%) The ball explodes into a vile cloud! The stinking cloud engulfs the rime drake. x2 You hear a shout! The rime drake is engulfed in noxious fumes. x2 The rime drake breathes ice at you. The icy flash freeze hits you! You feel a painful chill! You are encased in ice. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The magic dart hits the rime drake but does no damage. The ice encasing you melts away. Your battlesphere fires! The barrage of energy hits the rime drake. The rime drake is lightly wounded. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The magic dart hits the rime drake. The rime drake is moderately wounded. Your battlesphere fires! The barrage of energy hits the rime drake! The rime drake is severely wounded. You block the rime drake's attack. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The magic dart hits the rime drake. The rime drake is severely wounded. Your battlesphere fires! The barrage of energy hits the rime drake! The rime drake is almost dead. The rime drake is engulfed in noxious fumes. The rime drake appears confused. A seven-headed hydra comes into view. The rime drake barely misses you. The rime drake is engulfed in noxious fumes. The magic dart hits the rime drake but does no damage. The rime drake is almost dead. The seven-headed hydra roars! Your battlesphere fires! The barrage of energy hits the rime drake!! You kill the rime drake! Makhleb accepts your kill. You feel better. The rime drake is engulfed in noxious fumes. The magic dart hits the rime drake. The rime drake is lightly wounded. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The magic dart hits the rime drake. The rime drake is lightly wounded. Your battlesphere fires! The barrage of energy hits the seven-headed hydra! The seven-headed hydra is moderately wounded. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The rime drake closely misses you. The magic dart hits the rime drake. The rime drake is lightly wounded. Your battlesphere fires! The barrage of energy hits the seven-headed hydra! The seven-headed hydra is heavily wounded. The rime drake is engulfed in noxious fumes. The rime drake appears confused. The magic dart hits the rime drake. The rime drake is lightly wounded. Your battlesphere fires! The barrage of energy hits the seven-headed hydra! The seven-headed hydra is heavily wounded. An ufetubus comes into view. The rime drake misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (lightly wounded, confused, 92% to hit) Okay, then. The rime drake bites the seven-headed hydra. There is a stone staircase leading up here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. You hear the faint crackling of a melting archway very nearby. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - seven-headed hydra, p - rime drake Aim: a seven-headed hydra (moderately wounded, ally target, 94% to hit) The searing ray hits the seven-headed hydra! The seven-headed hydra is heavily wounded. The searing ray hits the ufetubus. The ufetubus is heavily wounded. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the ufetubus! You kill the ufetubus! Makhleb accepts your kill. The seven-headed hydra barely misses you. The seven-headed hydra bites you! x2 The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you but does no damage. The searing ray hits the seven-headed hydra! The seven-headed hydra is heavily wounded. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the seven-headed hydra! The seven-headed hydra is severely wounded. The seven-headed hydra misses you. The seven-headed hydra closely misses you. The seven-headed hydra completely misses you. x2 The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra misses you. The searing ray hits the seven-headed hydra! The seven-headed hydra is almost dead. * * * LOW HITPOINT WARNING * * * Your battlesphere fires! The barrage of energy hits the seven-headed hydra! The seven-headed hydra is almost dead. The seven-headed hydra completely misses you. x2 The seven-headed hydra bites you but does no damage. You block the seven-headed hydra's attack. The seven-headed hydra misses you. The seven-headed hydra completely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - seven-headed hydra Aim: a seven-headed hydra (almost dead, ally target, 94% to hit) The searing ray hits the seven-headed hydra! You kill the seven-headed hydra! Makhleb accepts your kill. You feel better. (Press . to maintain the ray.) A rime drake is nearby! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (lightly wounded, confused, 100% to hit) The magic dart hits the rime drake! The rime drake is moderately wounded. Your battlesphere fires! The barrage of energy hits the rime drake! The rime drake is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (severely wounded, confused, ally target, 100% to hit) The magic dart hits the rime drake but does no damage. The rime drake is severely wounded. Your battlesphere fires! The barrage of energy hits the rime drake! You kill the rime drake! Makhleb accepts your kill. You feel better. You swap places. You see here a hydra corpse. A centaur warrior simulacrum comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior simulacrum Aim: a centaur warrior simulacrum (98% to hit) The searing ray hits the centaur warrior simulacrum. The centaur warrior simulacrum is lightly damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the centaur warrior simulacrum! The centaur warrior simulacrum is heavily damaged. The searing ray hits the centaur warrior simulacrum. The centaur warrior simulacrum is heavily damaged. Your battlesphere fires! The barrage of energy hits the centaur warrior simulacrum! The centaur warrior simulacrum is almost destroyed. The searing ray hits the centaur warrior simulacrum. The centaur warrior simulacrum vaporises! Makhleb accepts your kill. You feel better. Found a frozen archway. There is a frozen archway here. You start resting. Your battlesphere wavers and loses cohesion. You start resting. You hear the crackling of a melting archway. You start resting. You hear the crackling of a melting archway. The world spins around you as you enter the gateway. You enter an ice cave! Found a scroll of teleportation. Found an ice covered gate leading back out of this place. There is an ice choked empty arch of ancient stone here. There is an ice covered gate leading back out of this place here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad simulacrum Aim: a cane toad simulacrum (96% to hit) The searing ray hits the cane toad simulacrum! The cane toad simulacrum is heavily damaged. (Press . to maintain the ray.) The white ugly thing gurgles horribly! Your battlesphere fires! The barrage of energy hits the death yak simulacrum!! The death yak simulacrum is heavily damaged. The wolf simulacrum closely misses you. The wolf simulacrum bites you but does no damage. Welcome back to the Dungeon! Your battlesphere wavers and loses cohesion. There is a collapsed entrance here. HP restored. You see here a book of Iron. You now have 1590 gold pieces (gained 17). You reach down and open the door. Found a book of Conjurations. There is an open door here. An ice beast comes into view. The ice beast moves out of view. An ice beast is nearby! The magic dart hits the ice beast. The ice beast is moderately wounded. The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The magic dart hits the ice beast. The ice beast is moderately wounded. Your battlesphere fires! The barrage of energy hits the ice beast! The ice beast is severely wounded. The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. Your battlesphere fires! The barrage of energy hits the ice beast!! You kill the ice beast! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 1601 gold pieces (gained 11). A wraith comes into view. Your battlesphere wavers and loses cohesion. A wraith is nearby! A wraith is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The magic dart hits the wraith but does no damage. Your battlesphere fires! The barrage of energy hits the wraith. The wraith is lightly damaged. The magic dart hits the wraith but does no damage. The wraith is lightly damaged. Your battlesphere fires! The barrage of energy hits the wraith. The wraith is moderately damaged. The magic dart hits the wraith. The wraith is heavily damaged. Your battlesphere fires! The barrage of energy hits the wraith! The wraith is almost destroyed. The magic dart hits the wraith. You destroy the wraith! Makhleb accepts your kill. You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A brown ugly thing comes into view. A brown ugly thing is nearby! A brown ugly thing is nearby! A brown ugly thing is nearby! The magic dart hits the brown ugly thing. The brown ugly thing is lightly wounded. The brown ugly thing gurgles horribly! The magic dart hits the brown ugly thing. The brown ugly thing is lightly wounded. The magic dart hits the brown ugly thing. The brown ugly thing is lightly wounded. Your battlesphere fires! The barrage of energy hits the brown ugly thing. The brown ugly thing is lightly wounded. The magic dart hits the brown ugly thing. The brown ugly thing is lightly wounded. Your battlesphere fires! The barrage of energy hits the brown ugly thing! The brown ugly thing is moderately wounded. The magic dart hits the brown ugly thing. The brown ugly thing is moderately wounded. Your battlesphere fires! The barrage of energy hits the brown ugly thing! The brown ugly thing is heavily wounded. Your battlesphere expends the last of its energy and dissipates. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (heavily wounded, chance to affect: 43%) The ball explodes into a vile cloud! The stinking cloud engulfs the brown ugly thing. The brown ugly thing is heavily wounded. The stinking cloud engulfs you. The brown ugly thing is engulfed in noxious fumes. The brown ugly thing appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The brown ugly thing is engulfed in noxious fumes. The brown ugly thing appears confused. The magic dart hits the brown ugly thing but does no damage. The brown ugly thing is heavily wounded. Your battlesphere fires! The barrage of energy hits the brown ugly thing. The brown ugly thing is heavily wounded. The brown ugly thing is engulfed in noxious fumes. The brown ugly thing misses you. The brown ugly thing tentacle-slaps itself! The magic dart hits the brown ugly thing. The brown ugly thing is severely wounded. Your battlesphere fires! The barrage of energy hits the brown ugly thing! The brown ugly thing is almost dead. The magic dart hits the brown ugly thing. The brown ugly thing is almost dead. Your battlesphere fires! The barrage of energy hits the brown ugly thing. The brown ugly thing is almost dead. A salamander comes into view. The brown ugly thing is engulfed in noxious fumes. The magic dart hits the brown ugly thing. The brown ugly thing is almost dead. Your battlesphere fires! The barrage of energy hits the brown ugly thing! You kill the brown ugly thing! Makhleb accepts your kill. You feel better. Your battlesphere expends the last of its energy and dissipates. A slime creature comes into view. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - salamander Aim: a salamander (chance to affect: 62%) The ball explodes into a vile cloud! The stinking cloud engulfs the salamander. The salamander is engulfed in noxious fumes. The salamander appears confused. The magic dart hits the salamander but does no damage. A slime creature comes into view. The salamander is engulfed in noxious fumes. You block the salamander's attack. The magic dart hits the salamander but does no damage. The salamander is engulfed in noxious fumes. The salamander hits you but does no damage. The salamander hits itself. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - salamander Aim: a salamander (noxious fumes, lightly wounded, confused, 98% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. A slime creature comes into view. Unknown command. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - salamander Aim: a salamander (noxious fumes, lightly wounded, confused, 98% to hit) The searing ray hits the salamander. The salamander is lightly wounded. The searing ray hits the slime creature. The slime creature is lightly wounded. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is moderately wounded. The salamander is engulfed in noxious fumes. You block the salamander's attack. The salamander hits itself. The searing ray hits the salamander! The salamander is moderately wounded. The searing ray hits the slime creature! The slime creature is heavily wounded. The searing ray hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is severely wounded. A slime creature comes into view. The searing ray hits the salamander but does no damage. The salamander is moderately wounded. The searing ray hits the slime creature. The slime creature is lightly wounded. The salamander seems less confused. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is almost dead. The salamander is engulfed in noxious fumes. The salamander appears confused. The searing ray hits the salamander! The salamander is heavily wounded. You finish channelling your searing ray. Your battlesphere fires! The barrage of energy hits the slime creature! You kill the slime creature! Makhleb accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The slime creature closely misses you. The salamander barely misses you. The slime creature closely misses you. Two slime creatures merge to form a large slime creature. The salamander barely misses you. The salamander hits itself. Two slime creatures merge to form a very large slime creature. Your inugami hits the salamander. The salamander seems less confused. The very large slime creature hits your inugami!!! Your inugami dies! Your inugami disappears in a puff of smoke! The salamander hits your battlesphere. Your battlesphere is engulfed in flames. Your battlesphere resists. The salamander changes into a wyvern! Unknown command. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern shaped shifter (lightly wounded, ally target, chance to affect: 77%) The ball explodes into a vile cloud! The stinking cloud engulfs the wyvern. The wyvern is lightly wounded. Your battlesphere fires! The barrage of energy hits the very large slime creature! The very large slime creature is lightly wounded. The wyvern is engulfed in noxious fumes. The wyvern appears confused. The wyvern is engulfed in noxious fumes. The wyvern appears confused. Something bites the very large slime creature!! Your familiar recovers from its injuries. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is moderately wounded. The magic dart hits the slime creature. The slime creature is heavily wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is severely wounded. The magic dart hits the slime creature. The slime creature is severely wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is severely wounded. The magic dart hits the slime creature. The slime creature is severely wounded. Your battlesphere fires! The barrage of energy hits the slime creature! You kill the slime creature! Makhleb accepts your kill. You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A slime creature is nearby! The magic dart hits the slime creature. The slime creature is moderately wounded. The slime creature quivers. The magic dart hits the slime creature! The slime creature is moderately wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is heavily wounded. The magic dart hits the slime creature. The slime creature is heavily wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is severely wounded. The magic dart hits the slime creature. The slime creature is severely wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is almost dead. The magic dart hits the slime creature. You kill the slime creature! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! The magic dart hits the slime creature but does no damage. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is moderately wounded. The magic dart hits the slime creature. The slime creature is moderately wounded. Your battlesphere wavers and loses cohesion. A raiju comes into view. The magic dart hits the slime creature. The slime creature is moderately wounded. The raiju barks! The magic dart hits the slime creature. The slime creature is heavily wounded. The magic dart hits the slime creature. The slime creature is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - slime creature The ball explodes into a vile cloud! The stinking cloud engulfs the raiju. The raiju is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The raiju is engulfed in noxious fumes. The raiju appears confused. The slime creature closely misses you. The magic dart hits the slime creature. The slime creature is heavily wounded. Your battlesphere fires! The barrage of energy hits the slime creature! The slime creature is severely wounded. The raiju is engulfed in noxious fumes. The raiju appears confused. The raiju bites itself! You block the slime creature's attack. The magic dart hits the slime creature. The slime creature is severely wounded. The raiju is engulfed in noxious fumes. The raiju appears confused. The raiju falls into the water! The raiju drowns. Makhleb accepts your kill. You feel better. The slime creature hits you. The magic dart hits the slime creature. The slime creature is almost dead. The slime creature misses you. The magic dart hits the slime creature. The slime creature is almost dead. Your battlesphere fires! The barrage of energy hits the slime creature! You kill the slime creature! Makhleb accepts your kill. You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. a - an amulet of reflection You can't see any susceptible monsters within range! (Use Z to cast anyway.) A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a shout! You hear an angry growl. You hear a shout! x2 You hear a bellow! You hear a hideous shriek! You hear a bellow! You hear a hideous shriek! You hear an angry growl. You hear an angry hiss. You hear a grinding noise. You hear a grinding noise. Your battlesphere wavers and loses cohesion. You reach down and open the door. A troll comes into view. A laughing skull comes into view. There are monsters nearby! Jorgrun Earthshaker comes into view. He is wielding a +0 heavy quarterstaff and wearing a +1 robe of willpower. A laughing skull comes into view. An ufetubus comes into view. Jorgrun points at you and mumbles some strange words. Roots burst forth from the earth! The grasping roots grab you! The grasping roots constrict you. You escape the roots' grasp. The laughing skull gibbers with scorn. The bolt of negative energy misses you. The laughing skull cackles spitefully. The bolt of negative energy misses you. Your +1 trident of flaming stops flaming. r - a staff of death (weapon) The laughing skull cackles spitefully. The bolt of negative energy misses you. You hear a grinding noise. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The magic dart hits the laughing skull. The laughing skull is lightly damaged. Your battlesphere fires! The barrage of energy hits the ufetubus! You kill the ufetubus! Makhleb accepts your kill. You feel better. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - laughing skull Aim: a laughing skull (lightly damaged, 65% to hit) The searing ray hits the laughing skull! The laughing skull is heavily damaged. (Press . to maintain the ray.) The laughing skull lets out a vicious peal of laugher. The bolt of negative energy misses you. A skeletal warrior comes into view. It is wielding a +0 war axe. The searing ray hits the laughing skull! The laughing skull is almost destroyed. The searing ray hits the troll. The troll is lightly wounded. You block the laughing skull's attack. A polar bear comes into view. The searing ray hits the laughing skull! You destroy the laughing skull! Makhleb accepts your kill. You feel better. The searing ray hits the troll! The troll is heavily wounded. Your battlesphere fires! The barrage of energy hits the troll. The troll is severely wounded. You hear a grinding noise. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (severely wounded, chance to affect: 67%) The ball explodes into a vile cloud! The stinking cloud engulfs the troll. The troll is severely wounded. The stinking cloud engulfs the laughing skull. The troll is engulfed in noxious fumes. The troll appears confused. The troll bites the laughing skull! The troll claws the laughing skull! The troll completely misses the laughing skull. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Jorgrun, p - troll Aim: Jorgrun, wielding a +0 heavy quarterstaff and wearing a +1 robe of willpower (noxious fumes, 72% to hit) The searing ray hits the laughing skull! You destroy the laughing skull! Makhleb accepts your kill. You feel better. The searing ray hits the troll! The troll is severely wounded. The searing ray hits Jorgrun! Jorgrun is lightly wounded. (Press . to maintain the ray.) Jorgrun is engulfed in noxious fumes. Jorgrun gestures next to the troll while chanting. You hear a grinding noise. A skeletal warrior comes into view. It is wielding a +0 long sword. The troll is engulfed in noxious fumes. The troll appears confused. Your Polearms skill increases to level 8! A skeletal warrior comes into view. It is wielding a +0 short sword. Jorgrun is engulfed in noxious fumes. Jorgrun appears confused. The troll is engulfed in noxious fumes. The troll appears confused. The polar bear is engulfed in noxious fumes. The polar bear appears confused. The troll says, "Why is everything spinning?" The polar bear is engulfed in noxious fumes. The polar bear appears confused. The polar bear is engulfed in noxious fumes. The polar bear appears confused. The troll yells, "Get them off me!" A basilisk comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (chance to affect: 72%) The ball explodes into a vile cloud! The stinking cloud engulfs the basilisk. The sentinel's mark upon you fades away. Your battlesphere fires! The barrage of energy hits the troll! The troll is severely wounded. A skeletal warrior comes into view. It is wielding a +0 trident. A death yak comes into view. The skeletal warrior hits your battlesphere with a +0 war axe! The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk is engulfed in noxious fumes. The basilisk appears confused. Makhleb accepts your kill. You feel better. You feel a bit more experienced. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. There is a stone staircase leading up here. You fly upwards. Your summoned ally is left behind. Your battlesphere wavers and loses cohesion. There is a stone staircase leading down here. There is an open door here. There is an open door here. As you open the door, it creaks loudly! Saving game... please wait. Welcome back, sleeves the Djinni Hedge Wizard. Blood and souls for Makhleb! Press ? for a list of commands and other information. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You fly downwards. Level annotation: Jorgrun There is a stone staircase leading up here. You hear a grinding noise. You hear a grinding noise. Jorgrun is nearby! There is a stone staircase leading up here. Cast which spell? (? or * to list) You conjure a globe of magical energy. You hear a grinding noise. You hear an angry hiss. You hear a grinding noise. The magic dart hits Jorgrun. Jorgrun is lightly wounded. Your battlesphere fires! The barrage of energy hits Jorgrun!! Jorgrun is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Jorgrun The ball explodes into a vile cloud! The stinking cloud engulfs Jorgrun. Jorgrun is lightly wounded. Your battlesphere fires! The barrage of energy hits Jorgrun! Jorgrun is moderately wounded. Jorgrun is engulfed in noxious fumes. Jorgrun points at you and mumbles some strange words. Roots burst forth from the earth! The grasping roots grab you! The grasping roots constrict you. The magic dart hits Jorgrun. Jorgrun is moderately wounded. Your battlesphere fires! The barrage of energy hits Jorgrun. Jorgrun is moderately wounded. Jorgrun is engulfed in noxious fumes. Jorgrun points at the rock wall and mumbles some strange words. You hear a grinding noise. The grasping roots constrict you. The magic dart hits Jorgrun but does no damage. Jorgrun is moderately wounded. Your battlesphere fires! The barrage of energy hits Jorgrun. Jorgrun is moderately wounded. Jorgrun is engulfed in noxious fumes. Jorgrun says, "A few more walls knocked out 'ere an' thar an' 'tis whole place will come crashin' down." The grasping roots constrict you. The magic dart hits Jorgrun but does no damage. Jorgrun is moderately wounded. Your battlesphere fires! The barrage of energy hits Jorgrun! Jorgrun is heavily wounded. Your battlesphere expends the last of its energy and dissipates. Jorgrun is engulfed in noxious fumes. Jorgrun appears confused. The grasping roots constrict you. The magic dart hits Jorgrun. Jorgrun is heavily wounded. The basilisk hisses angrily. The grasping roots constrict you. The basilisk is engulfed in noxious fumes. The basilisk appears confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The grasping roots constrict you. A polar bear comes into view. The magic dart hits Jorgrun. Jorgrun is heavily wounded. The grasping roots constrict you. The magic dart hits Jorgrun. Jorgrun is heavily wounded. The basilisk bites the polar bear. The grasping roots constrict you. The magic dart hits Jorgrun but does no damage. Jorgrun is heavily wounded. Jorgrun seems less confused. Your battlesphere fires! The barrage of energy hits the basilisk! The basilisk is moderately wounded. The grasping roots constrict you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jorgrun Aim: Jorgrun, wielding a +0 heavy quarterstaff and wearing a +1 robe of willpower (heavily wounded, 63% to hit) The sting misses Jorgrun. Your battlesphere fires! The barrage of energy hits Jorgrun! Jorgrun is heavily wounded. Jorgrun points at you and mumbles some strange words. You resist with almost no effort. The grasping roots constrict you. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jorgrun Aim: Jorgrun, wielding a +0 heavy quarterstaff and wearing a +1 robe of willpower (heavily wounded, ally target, 63% to hit) The sting hits Jorgrun but does no damage. Jorgrun is poisoned. Jorgrun is heavily wounded. Your battlesphere fires! The barrage of energy hits Jorgrun! Jorgrun is severely wounded. Jorgrun says, "Yer just na down-ta-earth enough." The grasping roots constrict you. The polar bear is engulfed in noxious fumes. The polar bear appears confused. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jorgrun Aim: Jorgrun, wielding a +0 heavy quarterstaff and wearing a +1 robe of willpower (severely wounded, poisoned, ally target, chance to affect: 29%) The ball explodes into a vile cloud! The stinking cloud engulfs Jorgrun. Jorgrun is severely wounded. Your battlesphere fires! The barrage of energy hits Jorgrun. Jorgrun is severely wounded. Your battlesphere expends the last of its energy and dissipates. Jorgrun is engulfed in noxious fumes. Jorgrun appears confused. The grasping roots constrict you. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jorgrun Aim: Jorgrun, wielding a +0 heavy quarterstaff and wearing a +1 robe of willpower (noxious fumes, severely wounded, confused, poisoned, 87% to hit) The sting misses Jorgrun. * * * LOW HITPOINT WARNING * * * Jorgrun is engulfed in noxious fumes. Jorgrun hits you with a +0 heavy quarterstaff!! * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The polar bear is engulfed in noxious fumes. The polar bear appears confused. The roots' grasp on you weakens, but your attempt to escape fails. Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Jorgrun Aim: Jorgrun, wielding a +0 heavy quarterstaff and wearing a +1 robe of willpower (noxious fumes, severely wounded, confused, poisoned, 83% to hit) The bolt of acid hits Jorgrun! The acid corrodes Jorgrun! Jorgrun is almost dead. Jorgrun is engulfed in noxious fumes. Jorgrun hits you with a +0 heavy quarterstaff!! * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * You escape the roots' grasp. Jorgrun seems less confused. Jorgrun is engulfed in noxious fumes. The polar bear bites itself but does no damage. The polar bear claws itself but does no damage. The polar bear claws itself. You feel much better. Jorgrun hits you with a +0 heavy quarterstaff!! You die... ####### #.....# #.....# #.....# #.....# #.....# #.....####### #........@..# #........g<.# #.........§§# #........§☼○# #........☼§○h ## #...........#., ≈# #...........##..###~###### #.................~....... #.................~....... You could see Jorgrun (poisoned, corroded) and a polar bear (confused). Vanquished Creatures 2 hydras A boulder beetle (D:12) 4 two-headed ogres 3 orc high priests (Orc:2) Lodul (D:10) 3 orc knights (Orc:2) 3 ugly things 2 orc sorcerers (Orc:2) A cyclops (D:11) 3 gargoyles 2 rime drakes (D:13) Psyche (D:11) 4 trolls A polar bear (D:13) 3 blink frogs A raiju (shapeshifter) (D:13) A centaur simulacrum (D:13) 15 slime creatures 2 shadows 3 wraiths 9 yaks 3 wargs 4 steam dragons 2 humans (D:10) 5 vampire mosquitoes (D:11) A water moccasin (Lair:1) 2 acid dragons (D:12) 19 orc warriors A black bear (D:4) 2 laughing skulls (D:13) 2 ice beasts (D:13) A sky beast (D:7) 9 ogres 9 centaurs 5 wolves 2 phantoms A weeping skull (Ossuary) A kobold brigand (D:11) 6 gnoll sergeants 9 bullfrogs A scorpion (D:6) 6 wights 5 killer bees (D:11) A bombardier beetle (D:5) 7 hounds 3 jellies A lava snake (D:10) 4 gnoll boudas (Bailey) Crazy Yiuf (D:7) A centaur skeleton (Ossuary) 19 orc priests 2 iguanas 22 orc wizards 10 mummies (Ossuary) 17 gnolls 6 adders A shadow imp (D:6) A white imp (D:6) 4 ufetubi 3 ribbon worms (D:2) 2 dart slugs 56 orcs 9 endoplasms 4 giant cockroaches 9 goblins 9 hobgoblins 2 quokkas 5 ball pythons 10 bats 6 frilled lizards A gnoll skeleton (Ossuary) 6 kobolds 5 kobold skeletons (Ossuary) An orc skeleton (Ossuary) 2 rats A spectral goblin (D:7) 10 spectral rats (Ossuary) 402 creatures vanquished. Vanquished Creatures (collateral kills) An orc warlord (Orc:2) Erolcha (Orc:1) 2 orc high priests (Orc:2) An orc sorcerer (Orc:2) A cyclops (D:6) An ugly thing (D:9) A black mamba (Lair:1) 2 kobold blastminers (Orc:2) A troll (Orc:2) 2 blink frogs (Lair:1) 3 wraiths (D:11) 2 basilisks (Lair:1) Grum (Bailey) A vampire mosquito (D:11) A steam dragon (D:9) 2 ice beasts 3 orc warriors A sky beast (D:6) 5 wolves A centaur (D:7) 4 gnoll sergeants (Bailey) A wight (D:8) 3 orc priests 3 gnoll boudas (Bailey) A hound (Bailey) A sleepcap (D:6) 9 orc wizards 2 mummies (Ossuary) 10 gnolls 17 orcs 2 goblins (D:9) 86 creatures vanquished. Vanquished Creatures (others) A blink frog (Lair:1) An orc wizard (D:9) 2 orcs (D:9) 4 creatures vanquished. Grand Total: 492 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | sleeves set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 194 | D:1 | HP: 9/21 [bat (1)] 374 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 374 | D:1 | Learned a level 1 spell: Sting 383 | D:1 | Found a faded altar of an unknown god. 1043 | D:2 | Reached skill level 4 in Spellcasting 1043 | D:2 | Reached skill level 4 in Conjurations 1043 | D:2 | Reached skill level 4 in Hexes 1043 | D:2 | Reached skill level 4 in Summonings 1043 | D:2 | Reached skill level 4 in Necromancy 1043 | D:2 | Reached skill level 4 in Translocations 1043 | D:2 | Reached skill level 4 in Fire Magic 1043 | D:2 | Reached skill level 4 in Ice Magic 1043 | D:2 | Reached skill level 4 in Air Magic 1043 | D:2 | Reached skill level 4 in Earth Magic 1043 | D:2 | Reached skill level 4 in Alchemy 1089 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1621 | D:3 | Found a sacrificial altar of Ru. 1922 | D:3 | Reached XP level 5. HP: 20/35 MP: 0/0 1922 | D:3 | Learned a level 2 spell: Searing Ray 2344 | D:4 | Reached skill level 5 in Spellcasting 2344 | D:4 | Reached skill level 5 in Conjurations 2344 | D:4 | Reached skill level 5 in Hexes 2344 | D:4 | Reached skill level 5 in Summonings 2344 | D:4 | Reached skill level 5 in Necromancy 2344 | D:4 | Reached skill level 5 in Translocations 2344 | D:4 | Reached skill level 5 in Fire Magic 2344 | D:4 | Reached skill level 5 in Ice Magic 2344 | D:4 | Reached skill level 5 in Air Magic 2344 | D:4 | Reached skill level 5 in Earth Magic 2344 | D:4 | Reached skill level 5 in Alchemy 2354 | D:4 | Reached XP level 6. HP: 27/40 MP: 0/0 2432 | D:4 | Found a stormy altar of Qazlal. 2558 | D:4 | Noticed a black bear 2598 | D:4 | Killed a black bear 2599 | D:4 | Reached skill level 6 in Spellcasting 2599 | D:4 | Reached skill level 6 in Conjurations 2599 | D:4 | Reached skill level 6 in Hexes 2599 | D:4 | Reached skill level 6 in Summonings 2599 | D:4 | Reached skill level 6 in Necromancy 2599 | D:4 | Reached skill level 6 in Translocations 2599 | D:4 | Reached skill level 6 in Fire Magic 2599 | D:4 | Reached skill level 6 in Ice Magic 2599 | D:4 | Reached skill level 6 in Air Magic 2599 | D:4 | Reached skill level 6 in Earth Magic 2599 | D:4 | Reached skill level 6 in Alchemy 2599 | D:4 | Reached XP level 7. HP: 25/45 MP: 0/0 2599 | D:4 | Learned a level 3 spell: Call Canine Familiar 3139 | D:5 | Entered Level 5 of the Dungeon 3260 | D:5 | Found a sand-covered staircase. 3262 | D:5 | Found a blossoming altar of Fedhas. 3265 | Ossuary | Entered an ossuary 3942 | Ossuary | Reached skill level 7 in Spellcasting 3942 | Ossuary | Reached skill level 7 in Conjurations 3942 | Ossuary | Reached skill level 7 in Hexes 3942 | Ossuary | Reached skill level 7 in Summonings 3942 | Ossuary | Reached skill level 7 in Necromancy 3942 | Ossuary | Reached skill level 7 in Translocations 3942 | Ossuary | Reached skill level 7 in Fire Magic 3942 | Ossuary | Reached skill level 7 in Ice Magic 3942 | Ossuary | Reached skill level 7 in Air Magic 3942 | Ossuary | Reached skill level 7 in Earth Magic 3942 | Ossuary | Reached skill level 7 in Alchemy 4034 | Ossuary | HP: 20/45 [mummy (15)] 4036 | Ossuary | Reached XP level 8. HP: 20/50 MP: 0/0 4501 | D:5 | HP: 25/50 [centaur/arrow (8)] 4823 | D:5 | Noticed a yak 4823 | D:5 | Noticed a yak 4823 | D:5 | Noticed a yak 4902 | D:5 | HP: 22/50 [ice beast (15)] 4903 | D:5 | Reached skill level 8 in Spellcasting 4903 | D:5 | Reached skill level 8 in Conjurations 4903 | D:5 | Reached skill level 8 in Hexes 4903 | D:5 | Reached skill level 8 in Summonings 4903 | D:5 | Reached skill level 8 in Necromancy 4903 | D:5 | Reached skill level 8 in Translocations 4903 | D:5 | Reached skill level 8 in Fire Magic 4903 | D:5 | Reached skill level 8 in Ice Magic 4903 | D:5 | Reached skill level 8 in Air Magic 4903 | D:5 | Reached skill level 8 in Earth Magic 4903 | D:5 | Reached skill level 8 in Alchemy 5203 | D:5 | Killed a yak 5233 | D:5 | Killed a yak 5234 | D:5 | Reached XP level 9. HP: 33/55 MP: 0/0 5234 | D:5 | Learned a level 3 spell: Summon Ice Beast 5344 | D:5 | Reached skill level 9 in Spellcasting 5344 | D:5 | Reached skill level 9 in Conjurations 5344 | D:5 | Reached skill level 9 in Hexes 5344 | D:5 | Reached skill level 9 in Summonings 5344 | D:5 | Reached skill level 9 in Necromancy 5344 | D:5 | Reached skill level 9 in Translocations 5344 | D:5 | Reached skill level 9 in Fire Magic 5344 | D:5 | Reached skill level 9 in Ice Magic 5344 | D:5 | Reached skill level 9 in Air Magic 5344 | D:5 | Reached skill level 9 in Earth Magic 5344 | D:5 | Reached skill level 9 in Alchemy 5427 | D:5 | Found a bloodstained altar of Trog. 5744 | D:6 | Reached skill level 1 in Fighting 5828 | D:6 | Found a hide-covered altar of Uskayaw. 5957 | D:6 | Reached skill level 3 in Dodging 6268 | D:6 | Found a glowing golden altar of the Shining One. 6365 | D:6 | Reached skill level 2 in Fighting 6716 | D:6 | Noticed a cyclops 6989 | D:6 | Killed a cyclops 6990 | D:6 | Reached skill level 3 in Fighting 6990 | D:6 | Reached skill level 4 in Dodging 7100 | D:7 | Reached XP level 10. HP: 54/67 MP: 0/0 7150 | D:7 | Found a staircase to the Ecumenical Temple. 7160 | Temple | Entered the Ecumenical Temple 7178 | Temple | Became a worshipper of Makhleb the Destroyer 7220 | D:7 | Reached skill level 5 in Dodging 7318 | D:7 | Reached skill level 4 in Fighting 7526 | D:7 | Reached skill level 10 in Spellcasting 7526 | D:7 | Reached skill level 10 in Conjurations 7526 | D:7 | Reached skill level 10 in Hexes 7526 | D:7 | Reached skill level 10 in Summonings 7526 | D:7 | Reached skill level 10 in Necromancy 7526 | D:7 | Reached skill level 10 in Translocations 7526 | D:7 | Reached skill level 10 in Fire Magic 7526 | D:7 | Reached skill level 10 in Ice Magic 7526 | D:7 | Reached skill level 10 in Air Magic 7526 | D:7 | Reached skill level 10 in Earth Magic 7526 | D:7 | Reached skill level 10 in Alchemy 7773 | D:7 | Found a hazy altar of Hepliaklqana. 8368 | D:7 | Found a runed translucent door. 8369 | D:7 | Noticed Crazy Yiuf 8383 | D:7 | Killed Crazy Yiuf 8663 | D:8 | Identified the +0 pair of boots of Liberty {rF+ Str+4 | Slay+3} 8787 | D:8 | Reached skill level 6 in Dodging 8791 | D:8 | Reached skill level 5 in Fighting 9276 | D:8 | Reached * piety under Makhleb 9705 | D:9 | Identified the +1 ring mail of Fallacy {rF- Will+ Regen+ | Str+3} 9815 | D:9 | Found a staircase to the Lair. 9837 | D:9 | HP: 30/70 [steam dragon/ball of steam (7)] 9844 | D:9 | HP: 17/70 [steam dragon (8)] 9852 | D:9 | HP: 11/71 [orc priest/divine providence (8)] 9855 | D:9 | HP: 1/71 [orc priest/divine providence (11)] 10106 | D:9 | Noticed a red ugly thing 10212 | D:9 | Killed a red ugly thing 10213 | D:9 | Reached skill level 7 in Dodging 10231 | D:9 | Found a flagged portal. 10252 | D:9 | Reached skill level 6 in Fighting 10274 | Bailey | Entered a bailey 10519 | Bailey | HP: 27/72 [gnoll sergeant/+0 glaive (11)] 10520 | Bailey | HP: 3/72 [gnoll sergeant/+0 glaive (19)] 10537 | Bailey | Reached XP level 11. HP: 28/76 MP: 0/0 10537 | Bailey | Learned a level 4 spell: Dimensional Bullseye 10568 | Bailey | HP: 22/76 [wolf (9)] 10615 | Bailey | Noticed Grum 10621 | Bailey | HP: 30/76 [Grum/-1 spear (4)] 10626 | Bailey | Killed Grum 10662 | Bailey | Reached ** piety under Makhleb 10683 | Bailey | HP: 13/78 [gnoll sergeant/+0 halberd (15)] 11139 | Bailey | Reached skill level 8 in Dodging 11515 | D:9 | Identified a scroll of acquirement 11519 | D:9 | Acquired a +2 helmet of see invisible 11640 | D:9 | Reached skill level 7 in Fighting 12145 | D:10 | Entered Level 10 of the Dungeon 12215 | D:10 | Noticed Lodul 12220 | D:10 | Reached skill level 11 in Spellcasting 12220 | D:10 | Reached skill level 11 in Conjurations 12220 | D:10 | Reached skill level 11 in Hexes 12220 | D:10 | Reached skill level 11 in Summonings 12220 | D:10 | Reached skill level 11 in Necromancy 12220 | D:10 | Reached skill level 11 in Translocations 12220 | D:10 | Reached skill level 11 in Fire Magic 12220 | D:10 | Reached skill level 11 in Ice Magic 12220 | D:10 | Reached skill level 11 in Air Magic 12220 | D:10 | Reached skill level 11 in Earth Magic 12220 | D:10 | Reached skill level 11 in Alchemy 12227 | D:10 | Killed Lodul 12374 | D:10 | Found a white marble altar of Elyvilon. 12482 | D:10 | Found a staircase to the Orcish Mines. 12505 | D:10 | Found a runed translucent door. 12505 | D:10 | Noticed a sixfirhy 12569 | D:10 | Found an iron altar of Okawaru. 12718 | D:10 | Noticed a two-headed ogre 12735 | D:10 | Killed a two-headed ogre 12754 | D:10 | Reached skill level 9 in Dodging 12762 | D:10 | Reached skill level 8 in Fighting 12780 | D:10 | Reached *** piety under Makhleb 12875 | D:10 | Noticed a two-headed ogre 12893 | D:10 | Killed a two-headed ogre 12894 | D:10 | Reached skill level 1 in Shields 13174 | D:11 | Reached XP level 12. HP: 86/87 MP: 0/0 13371 | D:11 | HP: 34/88 [cyclops/large rock (38)] 13375 | D:11 | Reached skill level 2 in Shields 13532 | D:11 | Noticed Psyche 13539 | D:11 | Killed Psyche 13568 | D:11 | Noticed a two-headed ogre 13601 | D:11 | Killed a two-headed ogre 13602 | D:11 | Reached skill level 3 in Shields 14077 | D:11 | Reached skill level 10 in Dodging 14090 | D:11 | Found the +5 scythe "Finisher" {speed, execute} 14136 | D:11 | Noticed a skeletal warrior 14214 | Lair:1 | Entered Level 1 of the Lair of Beasts 14304 | Lair:1 | Noticed a catoblepas 14318 | Lair:1 | Reached skill level 9 in Fighting 14337 | Lair:1 | Reached skill level 1 in Polearms 14371 | D:9 | Reached skill level 4 in Shields 14531 | Orc:1 | Entered Level 1 of the Orcish Mines 14553 | Orc:1 | HP: 38/89 [warg (1)] 14722 | Orc:1 | Noticed Erolcha 14736 | Orc:1 | Killed Erolcha 14806 | Orc:2 | Entered Level 2 of the Orcish Mines 14824 | Orc:2 | Reached skill level 2 in Polearms 14832 | Orc:2 | HP: 41/89 [kobold blastminer (9)] 14834 | Orc:2 | Reached **** piety under Makhleb 14975 | Orc:1 | Noticed Snorg 15219 | Orc:2 | Found Aviur's Book Shoppe. 15264 | Orc:2 | Noticed an orc high priest 15283 | Orc:2 | Killed an orc high priest 15466 | Orc:2 | Reached XP level 13. HP: 85/94 MP: 0/0 15466 | Orc:2 | Learned a level 5 spell: Iskenderun's Battlesphere 15745 | Orc:2 | Noticed an orc warlord 15860 | Orc:2 | Reached skill level 3 in Polearms 15879 | Orc:2 | Killed an orc warlord 15880 | Orc:2 | Reached skill level 11 in Dodging 15880 | Orc:2 | Reached skill level 12 in Spellcasting 15880 | Orc:2 | Reached skill level 12 in Conjurations 15880 | Orc:2 | Reached skill level 12 in Hexes 15880 | Orc:2 | Reached skill level 12 in Summonings 15880 | Orc:2 | Reached skill level 12 in Necromancy 15880 | Orc:2 | Reached skill level 12 in Translocations 15880 | Orc:2 | Reached skill level 12 in Fire Magic 15880 | Orc:2 | Reached skill level 12 in Ice Magic 15880 | Orc:2 | Reached skill level 12 in Air Magic 15880 | Orc:2 | Reached skill level 12 in Earth Magic 15880 | Orc:2 | Reached skill level 12 in Alchemy 15887 | Orc:2 | Reached skill level 10 in Fighting 15996 | Orc:2 | Reached ***** piety under Makhleb 16072 | Orc:2 | Reached skill level 4 in Polearms 16338 | Orc:2 | HP: 46/96 [sixfirhy[an orc high priest] (9)] 16342 | Orc:2 | Found a staircase to the Elven Halls. 16351 | Orc:2 | HP: 64/144 [ice devil[an orc high priest] (9)] 16354 | Orc:2 | Reached skill level 5 in Polearms 16887 | Orc:2 | Found Qeemperut's Antique Armour Emporium. 16888 | Orc:2 | Found Zumuostu's Antique Weapon Emporium. 16890 | Orc:2 | Found Awubb's General Store. 16890 | Orc:2 | Found Somunkuu's Book Shoppe. 16895 | Orc:2 | Bought a scroll of blinking for 105 gold pieces 17075 | Orc:2 | Bought a pair of runed gloves for 262 gold pieces 17075 | Orc:2 | Bought a pair of glowing gloves for 262 gold pieces 17404 | D:11 | HP: 42/96 [skeletal warrior/+0 halberd (24)] 17969 | D:12 | Reached skill level 6 in Polearms 18058 | D:12 | Noticed a six-headed hydra 18083 | D:12 | Killed a six-headed hydra 18645 | D:12 | Found Viyr's Armour Shop. 18661 | D:12 | Bought the +3 crown of Dyrovepreva {rElec Int+2 SInv} for | 703 gold pieces 18661 | D:12 | Found the +3 crown of Dyrovepreva {rElec Int+2 SInv} 18671 | D:12 | Acquired 1080 gold pieces 18876 | D:13 | Reached XP level 14. HP: 95/103 MP: 0/0 18904 | D:13 | Reached skill level 13 in Spellcasting 18904 | D:13 | Reached skill level 13 in Conjurations 18904 | D:13 | Reached skill level 13 in Hexes 18904 | D:13 | Reached skill level 13 in Summonings 18904 | D:13 | Reached skill level 13 in Necromancy 18904 | D:13 | Reached skill level 13 in Translocations 18904 | D:13 | Reached skill level 13 in Fire Magic 18904 | D:13 | Reached skill level 13 in Ice Magic 18904 | D:13 | Reached skill level 13 in Air Magic 18904 | D:13 | Reached skill level 13 in Earth Magic 18904 | D:13 | Reached skill level 13 in Alchemy 18951 | D:13 | Reached skill level 7 in Polearms 19029 | D:13 | HP: 50/103 [seven-headed hydra (3)] 19059 | D:13 | Found a frozen archway. 19132 | IceCv | Entered an ice cave 19396 | D:13 | Noticed Jorgrun 19413 | D:13 | Reached skill level 8 in Polearms 19518 | D:13 | HP: 27/103 [Jorgrun/+0 heavy quarterstaff (25)] 19520 | D:13 | HP: 5/103 [Jorgrun/+0 heavy quarterstaff (22)] 19522 | D:13 | Slain by Jorgrun Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, chequers_ecumenical_altar_simple, minmay_hexomino_r4 D:2: layout_rooms, grunt_ministairs_2 D:3: layout_rooms, overflow_temple_1_default D:4: layout_basic, lemuel_tele_altar, tgw_sif, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_x, hangedman_feature_mirror D:5: layout_rooms, lemuel_doored_altar, fedhas_altar_1, lightli_ossuary_entry_decrepit_ruins, mrwooster_statue_mirror, minmay_misc_feat_room, kb_lookout_dungeons_type D:6: minmay_chambers_of_fours, layout_basic, mainiacjoe_overflow_boulevard, tso_metal_star D:7: layout_loops_corners, nicolae_hepliaklqana_monster_ancestors, amcnicky_altar_gilded, minmay_temple_entry_glass, minivault_22, uniq_crazy_yiuf_cottage D:8: layout_basic, grunt_ministairs_7 D:9: layout_loops_ring, erik_lair_orcish_takeover, enter_bailey_7 D:10: cheibrodos_shockbox, layout_small_grid, okawaru_humans, mainiacjoe_overflow_concentric_impassable, orc_0_dummy, nicolae_kite_square_tiling_tiny, serial_library_hellmonk_double_dead_end, uniq_lodul D:11: layout_roguey, gauntlet_entry_generic, hangedman_decor_riveting, minmay_guarded_unrand_finisher, uniq_psyche D:12: layout_basic, serial_shops, shop D:13: layout_gridville, serial_ice, serial_ice_f, serial_ice_g, serial_ice_k, serial_ice_b, serial_ice_m, serial_ice_o, portal_ice_cave_rime, uniq_jorgrun Temple: bh_familiar_temple Lair:1: layout_misc_corridors Orc:1: layout_caves, basic_altar, uniq_harold, uniq_sonja, uniq_erolcha, uniq_snorg Orc:2: st_orc_congregation, layout_diamond_mine, serial_shops, nicolae_shop_just_a_little_nook Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | ---------------+-------------------------------------------+----- Spellcasting | 4 5 6 7 8 9 10 11 12 13 | 13.0 Conjurations | 4 5 6 7 8 9 10 11 12 13 | 13.0 Hexes | 4 5 6 7 8 9 10 11 12 13 | 13.0 Summonings | 4 5 6 7 8 9 10 11 12 13 | 13.0 Necromancy | 4 5 6 7 8 9 10 11 12 13 | 13.0 Translocations | 4 5 6 7 8 9 10 11 12 13 | 13.0 Fire Magic | 4 5 6 7 8 9 10 11 12 13 | 13.0 Ice Magic | 4 5 6 7 8 9 10 11 12 13 | 13.0 Air Magic | 4 5 6 7 8 9 10 11 12 13 | 13.0 Earth Magic | 4 5 6 7 8 9 10 11 12 13 | 13.0 Alchemy | 4 5 6 7 8 9 10 11 12 13 | 13.0 Fighting | 3 6 8 9 10 | 10.0 Dodging | 4 7 9 10 11 | 11.1 Shields | 1 4 | 4.0 Polearms | 2 6 8 | 8.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Staff | | | 1 | 1 | || 2 Trident | | | | 44 | 8 || 52 Cast: Magic Dart | 75 | 91 | 119 | 143 | 241 || 669 Sting | 5 | 26 | 37 | 248 | 78 || 394 Searing Ray | | 1 | 42 | 52 | 40 || 135 Call Canine Famil | | | 9 | 36 | 8 || 53 Call Imp | | | 3 | 1 | || 4 Slow | | | 3 | 7 | 2 || 12 Mephitic Cloud | | | 3 | 40 | 40 || 83 Summon Ice Beast | | | 2 | 34 | 9 || 45 Iskenderun's Batt | | | | | 45 || 45 Evoke: Wand | | | | 3 | 2 || 5 Use: Scroll | | | | 12 | 8 || 20 Potion | | | | 2 | 3 || 5 Stab: Confused | | | | 3 | || 3 Petrified | | | | 1 | || 1 Armour: Robe | 21 | 16 | | | || 37 Leather armour | | | 43 | 114 | 86 || 243 Skin | | | | | 17 || 17 Dodge: Dodged | 27 | 9 | 42 | 306 | 132 || 516 Block: Buckler | | | | 28 | 42 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19547 | 18585 | 962 | 1540 | 12579 | 20 | 977.3 | Dungeon | 14321 | 13536 | 785 | 791 | 9680 | 13 | 1101.6 | Temple | 35 | 1 | 34 | 0 | 0 | 1 | 35.0 | Lair | 147 | 147 | 0 | 0 | 61 | 1 | 147.0 | Orcish Mines | 2704 | 2563 | 141 | 393 | 1495 | 2 | 1352.0 | Ossuary | 1092 | 1092 | 0 | 100 | 762 | 1 | 1092.0 | Bailey | 1241 | 1241 | 0 | 256 | 581 | 1 | 1241.0 | Ice Cave | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Orc:2: 2116 daAuts D:6: 1519 daAuts D:8: 1443 daAuts D:11: 1413 daAuts D:7: 1329 daAuts Bailey: 1241 daAuts D:9: 1215 daAuts D:4: 1168 daAuts D:5: 1136 daAuts D:12: 1136 daAuts Ossuary: 1092 daAuts D:10: 1083 daAuts D:1: 973 daAuts D:13: 702 daAuts D:2: 610 daAuts