Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (webtiles) character file. Game seed: 3271523279934575813 1450 sleeves the Thaumaturge (level 8, 0/41 HPs) Began as a Gargoyle Air Elementalist on Apr 10, 2024. Slain by a lorocyproca (30 damage) ... on level 1 of the Abyss. The game lasted 00:14:43 (6122 turns). sleeves the Thaumaturge (Gargoyle Air Elementalist) Turns: 6122, Time: 00:14:44 Health: 0/41 AC: 14 Str: 13 XL: 8 Next: 75% Magic: 8/20 EV: 10 Int: 17 God: Gold: 308 SH: 0 Dex: 10 Spells: 18/24 levels left rFire . . . B - +1 dagger (venom) rCold . . . (no shield) rNeg + . . v - +2 leather armour {rPois} rPois ∞ g - +0 helmet rElec + u - +0 cloak rCorr . C - +0 pair of gloves SInv . i - +0 pair of boots Will ..... A - amulet of regeneration Stlth ++ (no ring) HPRegen 1.06/turn (no ring) MPRegen 0.17/turn %: no passive effects @: no status effects A: sickness immunity, AC +5, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Abyss. You visited 1 branch of the dungeon, and saw 5 of its levels. You visited the Abyss 1 time. You collected 308 gold pieces. Inventory: Hand Weapons e - a +0 club (You found it on level 1 of the Dungeon) t - a +1 dagger of holy wrath (You took it off Robin on level 2 of the Dungeon) B - a +1 dagger of venom (weapon) (You took it off an orc wizard on level 5 of the Dungeon) Missiles f - 8 poisoned darts Armour d - a +0 buckler (You found it on level 1 of the Dungeon) g - a +0 helmet (worn) (You found it on level 2 of the Dungeon) i - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) u - a +0 cloak (worn) (You found it on level 3 of the Dungeon) v - a +2 leather armour of poison resistance (worn) (You found it on level 4 of the Dungeon) C - a +0 pair of gloves (worn) (You found it on level 5 of the Dungeon) Jewellery y - a ring of protection from cold (You found it on level 5 of the Dungeon) A - an amulet of regeneration (around neck) (You found it on level 5 of the Dungeon) Wands a - a wand of flame (19) (You found it on level 4 of the Dungeon) Scrolls h - 2 scrolls of identify {unknown} j - a scroll of fear {unknown} o - a scroll of enchant weapon {unknown} p - a scroll of fog {unknown} r - 2 scrolls of revelation {unknown} s - 2 scrolls of poison {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} k - a potion of ambrosia {unknown} l - a potion of lignification {unknown} m - a potion of curing {unknown} n - a potion of brilliance {unknown} q - a potion of haste {unknown} w - 2 potions of heal wounds {unknown} x - a potion of attraction {unknown} z - a potion of mutation {unknown} Skills: - Level 0.8 Maces & Flails - Level 1.5 Dodging - Level 2.1 Stealth + Level 8.9 Spellcasting + Level 4.1 Conjurations - Level 3.0 Air Magic + Level 1.1 Earth Magic You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 4% 2 c - Stone Arrow Conj/Erth 32% 3d9 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 56% 1d6 5% 1 Swiftness Air 18% N/A 11% 3 Apportation Tloc 14% N/A 12% 1 Necrotise Necr 28% 1d5 12% 1 Summon Small Mammal Summ 28% N/A 12% 1 Airstrike Air 9% 2d(2-18) 34% 4 Animate Armour Summ/Erth 18% N/A 67% 4 Animate Dead Necr 7% N/A 77% 4 Olgreb's Toxic Radiance Alch 7% N/A 77% 4 Summon Forest Summ/Tloc 3% N/A 98% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 98% 5 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Summon Hydra Summ 3% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Fedhas Vehumet Beogh Annotations: D:5 Prince Ribbit, Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +5) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Found an escape hatch in the floor. Items here: ))) [ †. Items here: ))) [ †. You see here a +0 club. Things that are here: a +0 trident; a +0 ring mail An adder comes into view. Found 18 gold pieces. An adder is nearby! The zap hits the adder. The adder is lightly wounded. The zap hits the adder. The adder is lightly wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you but does no damage. The zap hits the adder. The adder is heavily wounded. The adder closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. You kill the adder! You resist. You are struck by an arc of lightning. Your magical contamination has completely faded away. You see here an adder corpse. You now have 190 gold pieces (gained 18). You see here an adder corpse. There is a shaft here. You see here a jackal skeleton. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! The zap hits the ogre. The ogre is lightly wounded. The ogre shouts! The zap hits the ogre. The ogre is moderately wounded. A goblin comes into view. It is wielding a +0 club. The zap hits the ogre! The ogre is heavily wounded. The goblin shouts! The zap hits the ogre. The ogre is severely wounded. The zap hits the ogre. The ogre is severely wounded. The zap hits the ogre. The ogre is almost dead. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. You kill the ogre! You are struck by an arc of lightning. Your Spellcasting skill increases to level 6! The zap misses the goblin. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The goblin is struck by an arc of lightning. You kill the goblin! You resist. You are struck by an arc of lightning. The lightning grounds out. Things that are here: a +0 club; a +0 giant club; a goblin corpse Found a quarterstaff. a - a wand of flame (23) You see here a +0 quarterstaff. You open the door. An orc priest, an orc wizard and an orc come into view. The orc priest shouts! Found 76 gold pieces and a helmet. Found a roughly hewn altar of Beogh. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 falchion and wearing a +0 ring mail (75% to hit) The zap hits the orc wizard. The orc wizard is lightly wounded. The orc wizard shouts! The zap hits the orc priest but does no damage. The orc shouts! The orc wizard casts a spell at you. The magic dart hits you. The zap hits the orc. The orc is almost dead. The zap hits the orc but does no damage. The orc is almost dead. The zap hits the orc. You kill the orc! The zap hits the orc priest but does no damage. The zap misses the orc priest. The orc priest looks braver for a moment. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The zap hits the orc priest but does no damage. The zap hits the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the orc priest. The orc priest is heavily wounded. The zap hits something. x2; The zap hits the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 falchion. The zap hits the orc priest but does no damage. The orc priest is severely wounded. The zap hits something. The zap hits the orc priest. The orc priest is almost dead. The orc priest casts a cantrip, but nothing happens. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc priest is struck by an arc of lightning. The orc priest is almost dead. Something is struck by an arc of lightning. Reactivating autopickup. You feel a bit more experienced. The orc priest is struck by an arc of lightning. You kill the orc priest! The lightning grounds out. Items here: )) [[ †. Things that are here: a +0 dagger; a +0 robe Your magical contamination has completely faded away. There is an open door here. You now have 202 gold pieces (gained 12). You now have 219 gold pieces (gained 17). You now have 231 gold pieces (gained 12). You see here a +0 helmet. You now have 246 gold pieces (gained 15). You now have 266 gold pieces (gained 20). You now have 277 gold pieces (gained 11). There is an open door here. Things that are here: a +0 dagger; a +0 robe Items here: )) [[ †. An ogre comes into view. It is wielding a +0 giant spiked club. Found a leather armour. The ogre shouts! An ogre is nearby! An ogre is nearby! The zap hits the ogre. The ogre is moderately wounded. The zap hits the ogre. The ogre is moderately wounded. The zap hits the ogre. The ogre is heavily wounded. The zap hits the ogre. The ogre is severely wounded. The zap hits the ogre. The ogre is severely wounded. The zap hits the ogre. The ogre is almost dead. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. The ogre is almost dead. You are struck by an arc of lightning. The ogre hits you with a +0 giant spiked club! An ogre is nearby! An ogre is nearby! Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning! You kill the ogre! You are struck by an arc of lightning. Things that are here: a +0 giant spiked club; an ogre corpse Found a stone staircase leading down. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a sapphire potion. There is a stone staircase leading up here. Found a stone staircase leading down. w - a sapphire potion A phantom comes into view. A phantom is nearby! Okay, then. The zap hits the phantom but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap misses the phantom. The zap hits the phantom but does no damage. The zap hits the phantom. The phantom is lightly damaged. There is a stone staircase leading up here. The zap misses the phantom. The zap hits the phantom. The phantom is moderately damaged. The phantom hits you but does no damage. You climb upwards. There is a stone staircase leading down here. The zap misses the phantom. The phantom hits you. The phantom blinks! You blink. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. The phantom is moderately damaged. You are struck by an arc of lightning. The phantom is struck by an arc of lightning. The phantom is heavily damaged. You resist. You are struck by an arc of lightning. The phantom barely misses you. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. The phantom is heavily damaged. You resist. You are struck by an arc of lightning. The phantom is struck by an arc of lightning. The phantom is severely damaged. The lightning grounds out. The phantom barely misses you. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. The phantom is almost destroyed. You are struck by an arc of lightning. The phantom is struck by an arc of lightning. The phantom is almost destroyed. The lightning grounds out. The phantom barely misses you. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. You destroy the phantom! You are struck by an arc of lightning. Your Spellcasting skill increases to level 7! You have reached level 8! You feel stronger. HP restored. Magic restored. Done exploring. Done exploring. Done exploring. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. x - a white potion Eustachio and an ice beast come into view. Eustachio is wielding a +2 rapier of venom. Found a glowing emerald potion and a chain mail. Found a stone staircase leading down. Eustachio shouts! You hear an angry hiss. Eustachio screams, "Hey, you killed my favourite bat!" There are monsters nearby! Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (68% to hit) The puff of flame hits the ice beast. The ice beast melts! The ice beast is lightly wounded. The ice beast hits you but does no damage. Eustachio casts a spell. Eustachio blinks! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 68% to hit) The puff of flame hits the ice beast! The ice beast melts! The ice beast is heavily wounded. The ice beast barely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 68% to hit) The puff of flame hits the ice beast! The ice beast melts! The ice beast is almost dead. The ice beast closely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 68% to hit) The puff of flame hits the ice beast. The ice beast melts! You kill the ice beast! Eustachio utters an oath, "I will die for my friends!" Eustachio gestures wildly while chanting. Eustachio blinks! There is a stone staircase leading up here. You start waiting. Eustachio is nearby! The zap hits Eustachio. Eustachio is lightly wounded. Eustachio gestures wildly while chanting. The zap misses the rat. The rat bites you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Eustachio, p - rat Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (lightly wounded, 60% to hit) The zap hits the rat! You kill the rat! The rat's corpse disappears in a puff of smoke! The zap misses Eustachio. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (lightly wounded, 60% to hit) The zap hits Eustachio. Eustachio is lightly wounded. Eustachio mumbles some strange words. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (lightly wounded, 60% to hit) The zap hits Eustachio but does no damage. Eustachio is lightly wounded. The zap hits the crimson imp. The crimson imp is moderately wounded. Eustachio casts a spell. Eustachio blinks! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The shadow imp shouts! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (lightly wounded, 60% to hit) The zap hits the crimson imp. The crimson imp is moderately wounded. The zap hits Eustachio. Eustachio is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (moderately wounded, 60% to hit) The zap hits the quasit. The quasit is moderately wounded. The zap hits Eustachio. Eustachio is moderately wounded. The quasit bites you but does no damage. The quasit claws you. The quasit claws you but does no damage. Eustachio gestures wildly while chanting. Eustachio blinks! The quasit bites you but does no damage. The quasit claws you but does no damage. x2 The crimson imp hits you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The quasit bites you but does no damage. The quasit claws you but does no damage. x2 The crimson imp closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (moderately wounded, 60% to hit) The zap hits the quasit. The quasit is heavily wounded. The zap misses the shadow imp. The zap hits Eustachio. Eustachio is heavily wounded. The quasit misses you. The quasit claws you but does no damage. x2 The crimson imp hits you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (heavily wounded, 60% to hit) The zap misses the quasit. The zap misses the shadow imp. The zap hits Eustachio. Eustachio is heavily wounded. The quasit bites you but does no damage. The quasit closely misses you. The quasit claws you but does no damage. The quasit closely misses you. x2; The quasit barely misses you. The crimson imp barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (heavily wounded, 60% to hit) The zap hits the quasit. The quasit is almost dead. The zap hits the shadow imp. The shadow imp is moderately wounded. The zap hits Eustachio. Eustachio is heavily wounded. The quasit misses you. The quasit claws you but does no damage. The quasit barely misses you. The crimson imp misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (heavily wounded, 60% to hit) The zap misses the quasit. The zap hits the shadow imp. The shadow imp is heavily wounded. The zap misses Eustachio. The quasit bites you but does no damage. The quasit claws you. The quasit closely misses you. The crimson imp blinks! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (heavily wounded, 60% to hit) The zap hits the quasit. You kill the quasit! The quasit disappears in a puff of smoke! The zap hits the shadow imp. The shadow imp is almost dead. The zap misses Eustachio. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (heavily wounded, 60% to hit) The zap misses Eustachio. Eustachio mumbles some strange words. Eustachio blinks! The shadow imp grins evilly. The shadow imp hits you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (heavily wounded, 60% to hit) The zap hits the shadow imp. You kill the shadow imp! The shadow imp disappears in a puff of smoke! The zap hits Eustachio. Eustachio is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (severely wounded, 60% to hit) The zap hits Eustachio. Eustachio is almost dead. Eustachio mumbles some strange words. Eustachio blinks! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (almost dead, 60% to hit) The zap misses the crimson imp. The zap misses Eustachio. Eustachio mumbles some strange words. Eustachio blinks! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The crimson imp blinks! Eustachio gestures wildly while chanting. Eustachio blinks! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (almost dead, 60% to hit) The zap hits Eustachio. Eustachio is almost dead. Eustachio mumbles some strange words. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +2 rapier of venom and wearing a +0 leather armour (almost dead, 60% to hit) The zap hits Eustachio. You kill Eustachio! The shadow imp disappears in a puff of smoke! The white imp disappears in a puff of smoke! The crimson imp disappears in a puff of smoke! Your Spellcasting skill increases to level 8! Magic restored. Things that are here: a +2 rapier of venom; a +0 leather armour; the human corpse of Eustachio y - a +2 rapier of venom Your +1 dagger of holy wrath stops glowing. Your +2 rapier of venom begins to drip with poison! y - a +2 rapier of venom (weapon) z - a glowing emerald potion A scorpion comes into view. Found a pair of gloves. A scorpion is nearby! The zap misses the scorpion. The zap hits the scorpion! The scorpion is moderately wounded. The zap hits the scorpion. The scorpion is severely wounded. The zap hits the scorpion. You kill the scorpion! You see here a scorpion corpse. You now have 299 gold pieces (gained 22). A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear an angry hiss. You hear a bark! You hear a shout! You hear an angry hiss. You hear a shout! You hear an angry hiss. You hear a shout! x3; You hear a croak. You hear an angry hiss. x2 You see here a scorpion corpse. A hound comes into view. A hound is nearby! An orc wizard comes into view. It is wielding a +1 dagger of venom. A scorpion comes into view. An orc comes into view. It is wielding a +0 club. There is a stone staircase leading up here. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (60% to hit) The zap hits the hound. The hound is lightly wounded. The zap hits the hound. The hound is heavily wounded. The hound closely misses you. Sigmund the Dreaded comes into view. He is wielding a +1 scythe of distortion. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund, p - hound Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (68% to hit) The zap hits the hound. The hound is severely wounded. The zap hits Sigmund. Sigmund is lightly wounded. The hound bites you but does no damage. An adder comes into view. The hound bites you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (lightly wounded, 68% to hit) The zap hits the hound. The hound is almost dead. The zap hits the orc wizard. The orc wizard is moderately wounded. The zap hits Sigmund. Sigmund is lightly wounded. The hound barely misses you. An iguana comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) The zap misses the hound. The zap hits the orc wizard. The orc wizard is heavily wounded. The zap misses the scorpion. The zap hits the adder! The adder is severely wounded. The hound barely misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The hound bites you but does no damage. An orc comes into view. It is wielding a +0 trident. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (71% to hit) The zap misses the hound. The zap hits something. The zap misses the orc. The zap hits the orc! You kill the orc! The zap misses the iguana. The hound barely misses you. Prince Ribbit comes into view. An iguana comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (71% to hit) The zap hits the hound. You kill the hound! The zap hits something! The zap hits the scorpion. The scorpion is moderately wounded. The zap hits the orc. The orc is heavily wounded. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Prince Ribbit, p - orc Aim: Prince Ribbit (50% to hit) The zap hits the scorpion. The scorpion is heavily wounded. The zap hits the adder. The adder is almost dead. The zap hits the iguana. The iguana is moderately wounded. The zap misses Prince Ribbit. Prince Ribbit blinks! A scorpion comes into view. Prince Ribbit hits you. The scorpion stings you. An orc comes into view. It is wielding a +0 club. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is severely wounded. The orc is struck by an arc of lightning. You kill the orc! Prince Ribbit is struck by an arc of lightning. Prince Ribbit is lightly wounded. The scorpion is struck by an arc of lightning. The scorpion is almost dead. The lightning grounds out. Prince Ribbit is struck by an arc of lightning. Prince Ribbit is moderately wounded. The scorpion is struck by an arc of lightning. The scorpion is almost dead. The lightning grounds out. Prince Ribbit hits you. An adder comes into view. The scorpion barely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. You kill the scorpion! The adder is struck by an arc of lightning. You kill the adder! Prince Ribbit is struck by an arc of lightning! Prince Ribbit is heavily wounded. You are struck by an arc of lightning. Prince Ribbit blinks! Prince Ribbit closely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you but does no damage. Prince Ribbit blinks! Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Something is struck by an arc of lightning. Reactivating autopickup. You feel a bit more experienced. The orc is struck by an arc of lightning. The orc is heavily wounded. The lightning grounds out. The iguana is struck by an arc of lightning. The iguana is heavily wounded. The scorpion is struck by an arc of lightning. The scorpion is moderately wounded. The lightning grounds out. Prince Ribbit blinks! The scorpion barely misses you. x2; The iguana closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The iguana is struck by an arc of lightning. The iguana is severely wounded. You are struck by an arc of lightning. The scorpion is struck by an arc of lightning. The scorpion is moderately wounded. You are struck by an arc of lightning. The iguana is struck by an arc of lightning. The iguana is almost dead. You are struck by an arc of lightning. * * * LOW MAGIC WARNING * * * The scorpion closely misses you. The iguana bites you but does no damage. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The iguana is struck by an arc of lightning. You kill the iguana! You are struck by an arc of lightning. The scorpion is struck by an arc of lightning. The scorpion is severely wounded. The lightning grounds out. * * * LOW MAGIC WARNING * * * The scorpion stings you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is almost dead. You are struck by an arc of lightning. The scorpion is struck by an arc of lightning. You kill the scorpion! You resist. You are struck by an arc of lightning. * * * LOW MAGIC WARNING * * * Your magical contamination has completely faded away. The sentinel's mark upon you fades away. HP restored. Magic restored. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Level annotation: Prince Ribbit, Sigmund Found a falchion. There is a stone staircase leading up here. Found a broken altar of Ashenzari. A - an amulet of regeneration You open the door. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! You close the door. Found a scroll labelled COSUADWOCU. Prince Ribbit is nearby! Found a stone staircase leading up. Found a book of Armaments. Found a robe. You pick up a book of Armaments and begin reading... You add the spells Stone Arrow, Animate Armour and Lehudib's Crystal Spear to your library. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. Sigmund shouts! Sigmund casts a spell at you. You are confused. You feel less confused. An orc comes into view. It is wielding a +0 flail. Found a stone staircase leading down. The orc shouts! The orc closely misses you. The orc attacks as it pursues you! The orc closely misses you. An iguana comes into view. The iguana moves out of view. The orc attacks as it pursues you! The orc hits you with a +0 flail. The orc attacks as it pursues you! The orc hits you with a +0 flail. The orc attacks as it pursues you! The orc closely misses you. The orc attacks as it pursues you! The orc hits you but does no damage. Sigmund casts a spell at you. The puff of flame misses you. The orc attacks as it pursues you! The orc completely misses you. Sigmund casts a spell at you. The magic dart hits you but does no damage. The orc attacks as it pursues you! The orc hits you but does no damage. There is a stone staircase leading up here. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (68% to hit) The zap hits the orc! You kill the orc! The zap misses Sigmund. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (68% to hit) The zap hits Sigmund. Sigmund is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (lightly wounded, 68% to hit) The zap misses Sigmund. Sigmund gestures at you while chanting. The magic dart hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. HP restored. Magic restored. Done exploring. Done exploring. Things that are here: a +0 spear; a gnoll skeleton There is a stone staircase leading down here. You climb downwards. Level annotation: Prince Ribbit, Sigmund Found 9 gold pieces. There is a stone staircase leading up here. Sigmund is nearby! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Level annotation: Prince Ribbit, Sigmund There is a stone staircase leading up here. Things that are here: a +0 robe; a +1 dagger of venom; an orc skeleton Things that are here: a +0 club; an orc skeleton Things that are here: a +0 leather armour; a +0 trident An orc is nearby! The zap misses the orc. The zap hits the orc. The orc is almost dead. The orc shouts! The zap hits the orc. You kill the orc! There are no items here. Things that are here: a +0 leather armour; a +0 trident Okay, then. Things that are here: a +0 club; an orc skeleton Things that are here: a +0 robe; a +1 dagger of venom; an orc skeleton B - a +1 dagger of venom Your +2 rapier of venom stops dripping with poison. Your +1 dagger of venom begins to drip with poison! B - a +1 dagger of venom (weapon) You drop a +2 rapier of venom. Okay, then. You start putting on your amulet. You continue putting on your amulet of regeneration. x2 Magic restored. You continue putting on your amulet of regeneration. x3 You finish putting on your amulet of regeneration. A - an amulet of regeneration (around neck) The amulet throbs as it attunes itself to your uninjured body. Things that are here: a +0 club; an orc skeleton A bombardier beetle comes into view. The bombardier beetle moves out of view. Things that are here: a +0 leather armour; a +0 trident The zap hits the bombardier beetle. The bombardier beetle is lightly wounded. The zap hits the bombardier beetle. The bombardier beetle is moderately wounded. The zap hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. The zap hits the bombardier beetle. The bombardier beetle is heavily wounded. The zap hits the bombardier beetle. The bombardier beetle is severely wounded. The zap hits the bombardier beetle. The bombardier beetle is almost dead. The zap hits the bombardier beetle. You kill the bombardier beetle! y - a ring of protection from cold C - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. w - 2 sapphire potions (gained 1) The zap hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The zap hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! The zap hits the bombardier beetle! The bombardier beetle is almost dead. The liquid fire burns you! The zap hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Earth Magic skill increases to level 1! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. HP restored. There is a stone staircase leading up here. You now have 308 gold pieces (gained 9). r - 2 scrolls labelled COSUADWOCU (gained 1) You open the gate. There is an open gate here. You open the gate. Found a radiant altar of Vehumet. You open the gate. There is an open gate here. There is an open gate here. You open the gate. Found a blossoming altar of Fedhas. There is an open gate here. Sigmund is nearby! Sigmund is nearby! Sigmund is nearby! There is a stone staircase leading up here. Sigmund is nearby! There is a stone staircase leading up here. The zap hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! The zap hits Sigmund. Sigmund is moderately wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The zap hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 53% to hit) The zap hits the adder. The adder is severely wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The zap hits something. The zap misses the adder. You are confused. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You feel less confused. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. Level annotation: Prince Ribbit, Sigmund There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 spear; a gnoll skeleton There is a stone staircase leading down here. You climb downwards. Level annotation: Prince Ribbit, Sigmund Sigmund casts a spell at you. The puff of flame hits you but does no damage. There is a stone staircase leading up here. The zap hits Sigmund. Sigmund is lightly wounded. The zap hits Sigmund! Sigmund is moderately wounded. The zap hits Sigmund. Sigmund is heavily wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap misses Sigmund. Sigmund hits you from afar with a +1 scythe of distortion. You blink. The zap hits the adder. The adder is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund, p - adder Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (heavily wounded, 68% to hit) The zap hits the adder. The adder is moderately wounded. The zap misses Sigmund. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (heavily wounded, 68% to hit) The zap hits the adder. The adder is almost dead. The zap hits Sigmund. Sigmund is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (heavily wounded, 68% to hit) The zap hits the adder. You kill the adder! The zap misses Sigmund. Your magical contamination has completely faded away. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (heavily wounded, 68% to hit) The zap hits Sigmund. Sigmund is severely wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (severely wounded, 68% to hit) The zap misses Sigmund. Sigmund completely misses you. Sigmund hits you with a +1 scythe of distortion. You are cast into the Abyss! This branch contains the abyssal rune of Zot. Found a corrupted altar of Lugonu. HP restored. There is an open door here. Magic restored. You hear a chilling moan. A ynoxinul comes into view. An ufetubus comes into view. The ynoxinul bellows! The ufetubus shouts! x2 The ynoxinul gestures. Something hits you! You feel your power leaking away. Deactivating autopickup; reactivate with Ctrl-A. The ynoxinul gestures. Something hits you!! Ouch! That really hurt! You die... .. #.# ..## ... .. #. #.#### #@..# .. ##.## #.# ##...## ... #.....#. .. #.....5.... #..5§.#3... ##5§.###... ##.## #.# #..# .. You could see a ynoxinul and 2 ufetubi. Vanquished Creatures Eustachio (D:5) An ice beast (D:5) A black bear (D:4) 2 ogres (D:4) 2 phantoms (D:4) 4 scorpions 3 bombardier beetles 2 orc priests (D:4) A hound (D:5) Jessica (D:2) 2 iguanas (D:4) 2 orc wizards Natasha (D:1) Robin (D:2) 3 gnolls (D:4) 5 adders 7 dart slugs A ribbon worm (D:2) 11 orcs 9 ball pythons 11 endoplasms 4 giant cockroaches 10 hobgoblins 3 jackals (D:4) 5 kobolds 2 quokkas 7 bats 3 frilled lizards 21 goblins 7 rats 133 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Gargoyle Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 125 | D:1 | Reached skill level 3 in Air Magic 125 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 211 | D:1 | HP: 7/15 [hobgoblin (2)] 318 | D:1 | You fall into a shaft and drop 1 floor! 510 | D:2 | Noticed Jessica 536 | D:2 | Noticed Robin 765 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/6 1067 | D:1 | Learned a level 2 spell: Static Discharge 1346 | D:1 | Reached skill level 2 in Conjurations 1643 | D:2 | Noticed Natasha 1671 | D:1 | Killed Natasha 1672 | D:1 | Reached XP level 4. HP: 24/24 MP: 1/8 1772 | D:2 | Killed Jessica 1773 | D:2 | Reached skill level 3 in Spellcasting 1906 | D:2 | Killed Robin 1907 | D:2 | Reached skill level 3 in Conjurations 1907 | D:2 | Reached XP level 5. HP: 28/28 MP: 3/9 2220 | D:2 | HP: 14/28 [ribbon worm (5)] 3341 | D:3 | Got the Book of Undead Melanosis 3603 | D:4 | Reached skill level 4 in Conjurations 3603 | D:4 | Reached XP level 6. HP: 32/32 MP: 6/11 3681 | D:4 | Reached skill level 4 in Spellcasting 3938 | D:4 | Reached skill level 5 in Spellcasting 4045 | D:4 | Noticed a black bear 4208 | D:4 | Killed a black bear 4209 | D:4 | Reached XP level 7. HP: 26/36 MP: 1/15 4609 | D:4 | Reached skill level 6 in Spellcasting 4712 | D:4 | Found a roughly hewn altar of Beogh. 4939 | D:5 | Entered Level 5 of the Dungeon 4971 | D:4 | Reached skill level 7 in Spellcasting 4971 | D:4 | Reached XP level 8. HP: 39/41 MP: 5/18 5065 | D:5 | Noticed Eustachio 5109 | D:5 | Killed Eustachio 5110 | D:5 | Reached skill level 8 in Spellcasting 5267 | D:5 | Noticed Sigmund 5271 | D:5 | Noticed Prince Ribbit 5415 | D:5 | Found a broken altar of Ashenzari. 5506 | D:5 | Learned a level 3 spell: Stone Arrow 5816 | D:5 | Reached skill level 1 in Earth Magic 5909 | D:5 | Found a radiant altar of Vehumet. 5923 | D:5 | Found a blossoming altar of Fedhas. 6069 | Abyss:1 | Found a corrupted altar of Lugonu. 6069 | Abyss:1 | Cast into level 1 of the Abyss (Sigmund) 6119 | Abyss:1 | Noticed a ynoxinul 6122 | Abyss:1 | Slain by a lorocyproca Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms D:2: layout_rooms, hangedman_decor_growths, uniq_jessica, uniq_natasha, uniq_robin D:3: kennysheep_the_goblin_king, layout_loops_ring, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_b, serial_bayou_crossing, serial_bayou_pond_a D:4: layout_rooms, kennysheep_orc_chapel D:5: layout_cave_pools, evilmike_ruin_ashenzari, mainiacjoe_overflow_big_doors, serial_shops, nicolae_shop_tiny_real_fake_doors, uniq_prince_ribbit1, uniq_eustachio, uniq_sigmund Abyss:1: base: D:5 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Air Magic | 3 | 3.0 Conjurations | 2 3 4 | 4.1 Spellcasting | 3 5 7 8 | 8.9 Earth Magic | 1 | 1.1 Maces & Flails | | 0.8 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Dagger | 35 | 33 | || 68 Cast: Shock | 83 | 147 | 98 || 328 Static Discharge | | 11 | 16 || 27 Evoke: Wand | | | 4 || 4 Armour: Robe | 39 | 45 | || 84 Leather armour | | 12 | 66 || 78 Dodge: Dodged | 30 | 28 | 34 || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6161 | 5534 | 627 | 240 | 4301 | 6 | 1026.8 | Dungeon | 6109 | 5482 | 627 | 240 | 4301 | 5 | 1221.8 | Abyss | 52 | 52 | 0 | 0 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1660 daAuts D:3: 1338 daAuts D:2: 1200 daAuts D:1: 1143 daAuts D:5: 767 daAuts Abyss:1: 52 daAuts