Dungeon Crawl Stone Soup version 0.33-a0-502-g2f7cafc865 (webtiles) character file. Game seed: 14026602402012950457 13552 sleeves the Scholar of Souls (level 11, -8/74 HPs) Began as a Black Draconian Necromancer on Nov 28, 2024. Was a Priest of Kikubaaqudgha. Mangled by a five-headed hydra (10 damage) ... on level 10 of the Dungeon. The game lasted 00:54:14 (13512 turns). sleeves the Scholar of Souls (DrNe) Turns: 13512, Time: 00:54:14 Health: -8/74 AC: 12 Str: 10 XL: 11 Next: 77% Magic: 1/24 EV: 11 Int: 25 God: Kikubaaqudgha [***...] Gold: 953 SH: 0 Dex: 19 Spells: 4/28 levels left rFire + . . S - +3 spear (flame) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec + s - +0 cloak rCorr . E - +0 pair of gloves SInv . g - +2 pair of boots "Cexuh" {Dex+6} Will ..... N - amulet of the acrobat Stlth ++ q - ring of protection from fire HPRegen 0.32/turn H - +6 ring of intelligence MPRegen 0.19/turn %: acrobat @: no status effects A: galvanic breath, AC +7, unfitting armour, electricity resistance, cold-blooded a: Galvanic Breath, Renounce Religion, Unearth Wretches You were on level 10 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was most pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 953 gold pieces. Inventory: Hand Weapons p - a +0 short sword (You took it off a kobold on level 7 of the Dungeon) u - a +1 trident (You took it off an orc on level 3 of the Dungeon) v - the +4 dagger "Fumidu" {freeze, *Corrode rPois rF++ Str+2} (You found it on level 4 of the Dungeon) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). S - a +3 spear of flaming (weapon) (You took it off a gnoll on level 8 of the Dungeon) Missiles D - 12 curare-tipped darts Armour g - the +2 pair of boots "Cexuh" (worn) {Dex+6} (You found it on level 5 of the Dungeon) Dex+6: It affects your dexterity (+6). s - a +0 cloak (worn) (You found it on level 3 of the Dungeon) E - a +0 pair of gloves (worn) (You found it on level 8 of the Dungeon) G - a +0 kite shield (You took it off an orc on level 7 of the Dungeon) V - a scarf of resistance (You found it on level 8 of the Dungeon) Jewellery q - a ring of protection from fire (left hand) (You found it on level 3 of the Dungeon) r - a ring of resist corrosion (You found it on level 3 of the Dungeon) y - a ring of see invisible (You took it off an orc on level 5 of the Dungeon) H - a +6 ring of intelligence (right hand) (You took it off a centaur on level 7 of the Dungeon) N - an amulet of the acrobat (around neck) (You found it on level 8 of the Dungeon) P - a ring of poison resistance (You found it on level 8 of the Dungeon) R - an amulet of magic regeneration (You found it on level 8 of the Dungeon) X - the ring "Yriosudgh" {Fly rPois rF+ EV+5 Stlth+} (You found it on level 10 of the Dungeon) [ring of evasion] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. Talismans h - a maw talisman (You found it on level 1 of the Dungeon) Wands t - a wand of flame (41) (You found it on level 3 of the Dungeon) z - a wand of digging (5) (You found it on level 5 of the Dungeon) M - a wand of polymorph (13) (You found it on level 8 of the Dungeon) Q - a wand of iceblast (8) (You found it on level 8 of the Dungeon) Scrolls d - a scroll of enchant weapon e - 2 scrolls of noise f - 2 scrolls of teleportation i - a scroll of poison j - 2 scrolls of revelation w - 2 scrolls of immolation A - 4 scrolls of enchant armour C - 2 scrolls of brand weapon {unknown} I - a scroll of identify K - a scroll of silence {unknown} O - a scroll of vulnerability {unknown} T - a scroll of fear {unknown} W - a scroll of torment {unknown} Potions a - 2 potions of lignification {unknown} b - 4 potions of magic c - 4 potions of might {unknown} k - a potion of enlightenment {unknown} l - 3 potions of brilliance m - a potion of resistance {unknown} n - 3 potions of curing o - 2 potions of mutation x - a potion of berserk rage {unknown} B - a potion of heal wounds {unknown} F - 2 potions of haste {unknown} J - 5 potions of degeneration L - a potion of attraction {unknown} U - 2 potions of ambrosia Skills: - Level 12.0 Polearms - Level 1.7 Dodging - Level 1.7 Stealth + Level 9.0 Spellcasting + Level 12.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 100% 2d14 1% 2 c - Vampiric Draining Necr 64% 2d10 1% 3 d - Dispel Undead Necr 64% 3d22 1% 4 e - Curse of Agony Necr 64% N/A 1% 5 f - Cigotuvi's Putrefact Necr/Air 42% N/A 4% 4 g - Borgnjor's Vile Clut Necr/Erth 21% N/A 12% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Sublimation of Blood Necr 64% N/A 1% 2 Fugue of the Fallen Necr 64% N/A 1% 3 Animate Dead Necr 64% N/A 1% 4 Anguish Hex/Necr 21% N/A 4% 4 Martyr's Knell Necr/Summ 42% N/A 4% 4 Apportation Tloc 22% N/A 5% 1 Foxfire Conj/Fire 44% 2x1d6 5% 1 Freeze Ice 44% 1d6 5% 1 Magic Dart Conj 44% 1d5 5% 1 Sting Conj/Alch 44% 1d5 5% 1 Jinxbite Hex 22% N/A 9% 2 Lesser Beckoning Tloc 22% N/A 9% 2 Mercury Vapours Alch/Air 22% N/A 9% 2 Searing Ray Conj 22% 2d5 9% 2 Confusing Touch Hex 11% N/A 16% 3 Frozen Ramparts Ice 22% 1d4 16% 3 Hailstorm Conj/Ice 11% 3d6 16% 3 Ozocubu's Armour Ice 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Volatile Blastmotes Fire/Tloc 22% 2d11 16% 3 Fulminant Prism Conj/Alch 5% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 47% 4 Olgreb's Toxic Radiance Alch 11% N/A 47% 4 Passage of Golubria Tloc 11% N/A 47% 4 Alistair's Intoxication Alch 7% N/A 83% 5 Arcjolt Conj/Air 5% 1d15 83% 5 Metabolic Englaciation Hex/Ice 5% N/A 83% 5 Yara's Violent Unravell Hex/Alch 5% 3d4 83% 5 Infestation Necr 32% N/A 93% 8 Haunt Necr/Summ 21% N/A 98% 7 Rimeblight Ice/Necr 21% 2d6 (prima98% 7 Forge Monarch Bomb Fire/Frge 5% 4d6 100% 6 Plasma Beam Fire/Air 5% 2x1d16 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Malign Gateway Summ/Tloc 5% N/A 100% 7 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (0/5) D:8 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:8 ( Annotations: D:9 exclusion: tengu warrior D:10 1 runed translucent door, hattop's ghost, journeyman GnFw Innate Abilities, Weirdness & Mutations You can breathe arcing electricity. Your glossy black scales are hard. (AC +7) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Message History The fire bat is severely wounded. The fire bat bites you but does no damage. You barely miss the fire bat. The fire bat is severely wounded. The fire bat bites you but does no damage. You barely miss the fire bat. The fire bat is severely wounded. The fire bat barely misses you. You hit the fire bat. Your tail-slap misses the fire bat. The fire bat is almost dead. The fire bat bites you but does no damage. You reach to attack! You hit the fire bat. The fire bat is almost dead. You hit the fire bat. You kill the fire bat! Kikubaaqudgha accepts your kill. No target in view! a - 2 black potions (gained 1) A fire bat comes into view. You reach to attack! The helpless fire bat fails to defend itself. You hit the fire bat. The fire bat is moderately wounded. You hit the fire bat. Your tail-slap misses the fire bat. The fire bat is moderately wounded. The fire bat barely misses you. You reach to attack! You hit the fire bat. The fire bat is heavily wounded. You completely miss the fire bat. The fire bat is heavily wounded. The fire bat misses you. The fire bat bites you but does no damage. You hit the fire bat. The fire bat is heavily wounded. You puncture the fire bat! You tail-slap the fire bat, but do no damage. The fire bat is almost dead. The fire bat misses you. The fire bat bites you. You are engulfed in flames. You resist. You hit the fire bat. You kill the fire bat! Kikubaaqudgha accepts your kill. You have harvested enough death to cast Grave Claw an additional time. You feel power welling in your lungs. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A fire bat comes into view. A fire bat, an orc wizard and a sky beast come into view. The fire bat bites you but does no damage. The fire bat barely misses you. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You hit the fire bat. The fire bat is lightly wounded. The fire bat bites you but does no damage. You hit the fire bat. The fire bat is moderately wounded. The fire bat bites you. You are engulfed in flames. You resist. You puncture the fire bat! The fire bat is severely wounded. The fire bat barely misses you. The fire bat bites you. You are engulfed in flames. You resist. You closely miss the fire bat. You tail-slap the fire bat. The fire bat is severely wounded. The fire bat closely misses you. You closely miss the fire bat. The fire bat is severely wounded. The fire bat closely misses you. No target in view! No target in view! No target in view! No target in view! No target in view! A fire bat is nearby! You closely miss the fire bat. Your tail-slap misses the fire bat. The fire bat is severely wounded. The fire bat bites you. You are engulfed in flames. You resist. You closely miss the fire bat. Your tail-slap misses the fire bat. The fire bat is severely wounded. The fire bat misses you. No target in view! No target in view! No target in view! No target in view! No target in view! A fire bat is nearby! You hit the fire bat. Your tail-slap misses the fire bat. The fire bat is severely wounded. The fire bat closely misses you. You closely miss the fire bat. The fire bat is severely wounded. The fire bat misses you. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The fire bat misses you. A fire bat is nearby! You reach to attack! You puncture the fire bat! The fire bat is almost dead. You barely miss the fire bat. The fire bat is almost dead. The fire bat closely misses you. The fire bat bites you. You are engulfed in flames. You resist. You hit the fire bat. You kill the fire bat! Kikubaaqudgha accepts your kill. No target in view! No target in view! No target in view! There are monsters nearby! There are monsters nearby! You hit the sky beast. You burn the sky beast. The sky beast is moderately wounded. The orc wizard shouts! The sky beast hits you. The sky beast shocks you. You resist. You hit the sky beast. You burn the sky beast. Your tail-slap misses the sky beast. The sky beast is moderately wounded. You hit the sky beast. You burn the sky beast. You tail-slap the sky beast, but do no damage. The sky beast is heavily wounded. The orc wizard hits you but does no damage. The sky beast hits you but does no damage. You hit the sky beast. You burn the sky beast. The sky beast is heavily wounded. You puncture the sky beast! You burn the sky beast. You tail-slap the sky beast, but do no damage. The sky beast is almost dead. The orc wizard gestures at you while chanting. You easily resist. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. You hit the orc wizard but do no damage. You hit the orc wizard. You burn the orc wizard. You tail-slap the orc wizard. The orc wizard is heavily wounded. The orc wizard misses you. Something hits you but does no damage. You closely miss the orc wizard. Your tail-slap misses the orc wizard. The orc wizard is heavily wounded. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. Reactivating autopickup. A sky beast appears from thin air! The sky beast completely misses you. You hit the sky beast. You burn the sky beast. You kill the sky beast! Kikubaaqudgha accepts your kill. You hit the orc wizard. You burn the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You hit the orc wizard. You burn the orc wizard. You tail-slap the orc wizard. The orc wizard is almost dead. You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard hits you but does no damage. You puncture the orc wizard! You burn the orc wizard. You kill the orc wizard! Kikubaaqudgha accepts your kill. No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 dagger; a +0 robe; an orc corpse You now have 856 gold pieces (gained 8). You now have 867 gold pieces (gained 11). A tengu warrior comes into view. It is wielding a +1 long sword of electrocution. Found masterwork storm dragon scales. A tengu warrior comes into view. It is wielding a +1 long sword of electrocution. The tengu warrior shouts! The tengu warrior moves out of view. You can't go down here! Things that are here: a +0 dagger; a +0 robe; an orc corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. The tengu warrior shouts! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The tengu warrior hits you but does no damage. The tengu warrior closely misses you. The tengu warrior barely misses you. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f - tengu warrior Aim: a tengu warrior, wielding a +0 long sword of electrocution, wearing a +0 leather armour and wearing a +0 buckler (46% to hit and 32% to hit with your tail-slap) The tengu warrior blocks your attack. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 long sword of electrocution, wearing a +0 leather armour and wearing a +0 buckler (46% to hit and 32% to hit with your tail-slap) You hit the tengu warrior but do no damage. You tail-slap the tengu warrior, but do no damage. The tengu warrior hits you with a +0 long sword of electrocution! The tengu warrior misses you. The tengu warrior completely misses you. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 long sword of electrocution, wearing a +0 leather armour and wearing a +0 buckler You draw life force from the tengu warrior! You feel life coursing into your body! The tengu warrior misses you. The tengu warrior pecks you but does no damage. The tengu warrior claws you but does no damage. The tengu warrior hits you but does no damage. The tengu warrior pecks you but does no damage. The tengu warrior claws you but does no damage. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 long sword of electrocution, wearing a +0 leather armour and wearing a +0 buckler (moderately wounded) You draw life force from the tengu warrior. You feel life coursing into your body. Your surroundings suddenly seem different. There is an open door here. There is a stone staircase leading up here. You reach to attack! You barely miss the yak. You hit the yak. You burn the yak. The yak is lightly wounded. You completely miss the yak. You tail-slap the yak. The yak is lightly wounded. The yak gores you! You barely miss the yak. Your tail-slap misses the yak. The yak is lightly wounded. You hit the yak but do no damage. The yak is lightly wounded. The yak gores you. You hit the yak but do no damage. The yak is lightly wounded. You hit the yak but do no damage. The yak is lightly wounded. The yak completely misses you. You puncture the yak! You burn the yak. The yak is heavily wounded. You barely miss the yak. The yak is heavily wounded. The yak gores you but does no damage. You hit the yak. You burn the yak. The yak is heavily wounded. You puncture the yak! You burn the yak. Your tail-slap misses the yak. The yak is almost dead. The yak gores you. You hit the yak but do no damage. The yak is almost dead. You closely miss the yak. You tail-slap the yak, but do no damage. The yak is almost dead. The yak gores you. You hit the yak. You burn the yak. You kill the yak! Kikubaaqudgha accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! You see here a yak corpse. 4 yaks come into view. There is an open door here. The yak bellows! x3 The yak closely misses you. You hit the yak. You burn the yak. The yak is lightly wounded. The yak closely misses you. You hit the yak. You burn the yak. The yak is moderately wounded. You puncture the yak! You burn the yak. The yak is heavily wounded. The yak misses you. You hit the yak. You burn the yak. You tail-slap the yak. The yak is severely wounded. You puncture the yak! You burn the yak. You kill the yak! Kikubaaqudgha accepts your kill. You hit the yak but do no damage. You tail-slap the yak. The yak is lightly wounded. You hit the yak but do no damage. The yak is lightly wounded. The yak misses you. You hit the yak. You burn the yak. The yak is lightly wounded. You completely miss the yak. You tail-slap the yak. The yak is moderately wounded. The yak closely misses you. You hit the yak but do no damage. The yak is moderately wounded. You hit the yak. You burn the yak. The yak is moderately wounded. The yak closely misses you. You hit the yak. You burn the yak. The yak is heavily wounded. You hit the yak. You burn the yak. Your tail-slap misses the yak. The yak is heavily wounded. The yak misses you. You hit the yak but do no damage. The yak is heavily wounded. You puncture the yak! You burn the yak. The yak is severely wounded. The yak gores you! You barely miss the yak. The yak is severely wounded. You hit the yak. You burn the yak. You tail-slap the yak. The yak is almost dead. The yak closely misses you. You hit the yak. You burn the yak. You kill the yak! Kikubaaqudgha accepts your kill. You have harvested as much death for Grave Claw as you can hold at once. You reach to attack! You hit the yak. You burn the yak. The yak is lightly wounded. You hit the yak. You burn the yak. Your tail-slap misses the yak. The yak is moderately wounded. You hit the yak. You burn the yak. The yak is heavily wounded. The yak gores you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You draw life force from the yak! You feel life coursing into your body. The yak misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You draw life force from the yak. You feel life coursing into your body. The yak gores you but does no damage. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You draw life force from the yak! You kill the yak! Kikubaaqudgha accepts your kill. You feel life coursing into your body. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You draw life force from the yak! You feel life coursing into your body. The yak misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You draw life force from the yak! You feel life coursing into your body! The yak closely misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You draw life force from the yak! You feel life coursing into your body. The yak gores you! You hit the yak but do no damage. You tail-slap the yak, but do no damage. The yak is almost dead. You hit the yak but do no damage. The yak is almost dead. The yak gores you but does no damage. You hit the yak but do no damage. The yak is almost dead. You hit the yak. You burn the yak. You kill the yak! Kikubaaqudgha accepts your kill. Things that are here: a yak corpse; a yak corpse You start resting. HP restored. You start resting. Magic restored. Things that are here: a yak corpse; a yak corpse There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. Found a stone staircase leading up. You open the door. There is an open door here. Found Veblet's Antique Armour Shop. You now have 876 gold pieces (gained 9). You open the door. There is an open door here. The shop is a mimic! The shop mimic cackles madly and vanishes in a puff of smoke! You open the gate. There is an open gate here. Found a runed translucent door. There is an open gate here. Hattop's ghost turns its malevolent gaze towards you. Hattop's ghost whispers, "They're coming for you..." You now have 892 gold pieces (gained 16). A troll comes into view. A cyclops comes into view. There are no items here. There are no items here. There is a stone staircase leading up here. You reach to attack! You hit the troll but do no damage. Unknown command. You can't go down here! The troll closely misses you. The troll claws you! The troll claws you but does no damage. You climb upwards. Level annotation: exclusion: tengu warrior There is a stone staircase leading down here. You draw life force from the troll! You feel life coursing into your body! The troll misses you. The troll claws you. The troll claws you! You hit the troll. You burn the troll. Your tail-slap misses the troll. The troll is heavily wounded. You hit the troll. You burn the troll. The troll is heavily wounded. The troll bites you. The troll closely misses you. The troll barely misses you. You hit the troll but do no damage. The troll is heavily wounded. You draw life force from the troll! You feel life coursing into your body. The troll bites you. The troll closely misses you. The troll claws you but does no damage. You hit the troll but do no damage. You tail-slap the troll. The troll is severely wounded. The troll closely misses you. The troll misses you. The troll claws you but does no damage. You hit the troll. You burn the troll. The troll is almost dead. You closely miss the troll. The troll is almost dead. The troll misses you. The troll claws you but does no damage. The troll barely misses you. You draw life force from the troll. You feel life coursing into your body. The troll barely misses you. The troll misses you. The troll claws you! You hit the troll but do no damage. The troll is almost dead. You draw life force from the troll! You kill the troll! Kikubaaqudgha accepts your kill. You feel life coursing into your body. You start resting. HP restored. You start resting. Magic restored. You climb downwards. Level annotation: 1 runed translucent door, hattop's ghost, journeyman GnFw There is a stone staircase leading up here. The cyclops shouts! The cyclops throws a large rock. The large rock hits you!! You are too injured to fight recklessly! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks (chance to affect: 33%) The cyclops easily resists. The cyclops throws a large rock. The large rock hits you but does no damage. You are too injured to fight recklessly! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks You draw life force from the cyclops! You feel life coursing into your body. The cyclops misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (moderately wounded) You draw life force from the cyclops. You feel life coursing into your body. The cyclops barely misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (moderately wounded) You draw life force from the cyclops! You feel life coursing into your body! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (severely wounded) You draw life force from the cyclops! You feel life coursing into your body. The cyclops hits you but does no damage. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (almost dead) You draw life force from the cyclops! You kill the cyclops! Kikubaaqudgha accepts your kill. You feel life coursing into your body. You feel power welling in your lungs. Your Necromancy skill increases to level 12! Magic restored. Things that are here: 3 large rocks; a cyclops corpse You pick up a book of the Grave and begin reading... You add the spell Borgnjor's Vile Clutch to your library. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'g'. Okay, then. As you open the door, it creaks loudly! Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. You pick up a book of Blasting and begin reading... You add the spells Volatile Blastmotes, Iskenderun's Mystic Blast and Forge Monarch Bomb to your library. You now have 905 gold pieces (gained 13). You now have 922 gold pieces (gained 17). W - a scroll labelled FEOTOITHR ISEO You open the door. There is an open door here. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. A deep elf pyromancer comes into view. It is wielding a +0 dagger. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 leather armour (will become a shock serpent, a moth of wrath, or a glass eye, chance to affect: 31%) The deep elf pyromancer easily resists. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 leather armour (will become a shock serpent, a moth of wrath, or a glass eye, chance to affect: 31%) The deep elf pyromancer evaporates and reforms as a glass eye! The glass eye gazes at you. Your body becomes as fragile as glass! You reach to attack! You hit the glass eye. You burn the glass eye. The glass eye is lightly wounded. You barely miss the glass eye. The glass eye is lightly wounded. A glass eye is nearby! You barely miss the glass eye. The glass eye is lightly wounded. You closely miss the glass eye. You tail-slap the glass eye, but do no damage. The glass eye is lightly wounded. You hit the glass eye. You burn the glass eye. The glass eye is moderately wounded. You hit the glass eye. You burn the glass eye. You tail-slap the glass eye. The glass eye is heavily wounded. You barely miss the glass eye. The glass eye is heavily wounded. You closely miss the glass eye. The glass eye is heavily wounded. You feel less fragile. You hit the glass eye but do no damage. The glass eye is heavily wounded. You barely miss the glass eye. The glass eye is heavily wounded. You hit the glass eye. You burn the glass eye. The glass eye is heavily wounded. The glass eye gazes at you. Your body becomes as fragile as glass! You hit the glass eye but do no damage. Your tail-slap misses the glass eye. The glass eye is heavily wounded. The glass eye gazes at you. You feel your fragility will last longer. The glass eye gazes at you. You feel your fragility will last longer. The sentinel's mark upon you fades away. The glass eye pulsates ominously. The glass eye gazes at you. You feel your fragility will last longer. The glass eye gazes at you. You feel your fragility will last longer. The glass eye gazes at you. You feel your fragility will last longer. The glass eye gazes at you. You feel your fragility will last longer. The glass eye gazes at you. You feel your fragility will last longer. There is a stone staircase leading up here. You hit the glass eye. You burn the glass eye. You tail-slap the glass eye, but do no damage. The glass eye is heavily wounded. You hit the glass eye. You burn the glass eye. The glass eye is heavily wounded. You barely miss the glass eye. Your tail-slap misses the glass eye. The glass eye is heavily wounded. The glass eye gazes at you. You feel your fragility will last longer. You puncture the glass eye! You burn the glass eye. The glass eye is severely wounded. You puncture the glass eye! You burn the glass eye. The glass eye is almost dead. You hit the glass eye. You burn the glass eye. You kill the glass eye! Kikubaaqudgha accepts your kill. You start waiting. You feel less fragile. A five-headed hydra comes into view. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - five-headed hydra Aim: a five-headed hydra (asleep, 100% to hit) The puff of flame hits the five-headed hydra. The five-headed hydra is lightly wounded. The five-headed hydra roars! You hear a hideous shriek! A boulder beetle comes into view. An orc knight comes into view. It is wielding a +1 long sword and wearing a +2 chain mail of cold resistance. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. The boulder beetle curls into a ball and begins rolling! There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: tengu warrior There is a stone staircase leading down here. You see here a +0 pair of boots. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, hattop's ghost, journeyman GnFw There is a stone staircase leading up here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. Found a scale mail. There is an open door here. You now have 929 gold pieces (gained 7). You open the door. There is an open door here. You now have 940 gold pieces (gained 11). You open the large door. There is a large open door here. Found a shimmering blue altar of Sif Muna. You pick up a book of Party Tricks and begin reading... You add the spells Apportation, Jinxbite and Alistair's Intoxication to your library. There is a shimmering blue altar of Sif Muna here. You open the door. There is an open door here. You now have 953 gold pieces (gained 13). A green ugly thing comes into view. There is an open door here. You close the door. You start waiting. Something unseen opens the door. You closely miss the green ugly thing. The green ugly thing gurgles horribly! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Curse of Agony (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - green ugly thing Aim: a green ugly thing (chance to affect: 85%) The green ugly thing is cursed with the promise of agony. The green ugly thing engulfs you but does no damage. You hit the green ugly thing. You burn the green ugly thing. The green ugly thing convulses! You tail-slap the green ugly thing, but do no damage. The green ugly thing is heavily wounded. The green ugly thing barely misses you. You hit the green ugly thing. You burn the green ugly thing. The green ugly thing convulses! The green ugly thing is freed from its curse. The green ugly thing is severely wounded. You hit the green ugly thing. You burn the green ugly thing. The green ugly thing is severely wounded. The green ugly thing engulfs you but does no damage. You hit the green ugly thing. You burn the green ugly thing. The green ugly thing is almost dead. You barely miss the green ugly thing. Your tail-slap misses the green ugly thing. The green ugly thing is almost dead. The green ugly thing engulfs you! You are poisoned. The green ugly thing poisons you! Casting: Curse of Agony (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target, f/p - green ugly thing Aim: a green ugly thing (almost dead) You unleash the spiteful dead! The jagged bones skewer the green ugly thing! You kill the green ugly thing! Kikubaaqudgha accepts your kill. You feel extremely sick. You feel very sick. You feel very sick. You feel very sick. You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Magic restored. HP restored. There is an open door, spattered with blood here. You see here an ugly thing corpse. There is an open door here. A yaktaur comes into view. It is wielding a +1 morningstar of holy wrath. The yaktaur completely misses you. You hit the yaktaur but do no damage. The yaktaur hits you with a +1 morningstar of holy wrath! You hit the yaktaur. You burn the yaktaur. You tail-slap the yaktaur. The yaktaur is moderately wounded. You hit the yaktaur. You burn the yaktaur. You tail-slap the yaktaur. The yaktaur is moderately wounded. The yaktaur hits you with a +1 morningstar of holy wrath. You barely miss the yaktaur. Your tail-slap misses the yaktaur. The yaktaur is moderately wounded. You hit the yaktaur. You burn the yaktaur. You tail-slap the yaktaur. The yaktaur is heavily wounded. The yaktaur hits you but does no damage. You hit the yaktaur. You burn the yaktaur. You tail-slap the yaktaur. The yaktaur is severely wounded. You hit the yaktaur. You burn the yaktaur. The yaktaur is severely wounded. The yaktaur hits you with a +1 morningstar of holy wrath. You hit the yaktaur. You burn the yaktaur. The yaktaur is severely wounded. You hit the yaktaur but do no damage. Your tail-slap misses the yaktaur. The yaktaur is severely wounded. The yaktaur hits you with a +1 morningstar of holy wrath. You barely miss the yaktaur. You tail-slap the yaktaur. The yaktaur is almost dead. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +1 morningstar of holy wrath (almost dead) You draw life force from the yaktaur. You feel life coursing into your body. The yaktaur hits you with a +1 morningstar of holy wrath!! * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +1 morningstar of holy wrath (almost dead) You draw life force from the yaktaur. You kill the yaktaur! Kikubaaqudgha accepts your kill. You feel life coursing into your body. Your Spellcasting skill increases to level 9! A laughing skull comes into view. You start resting. A laughing skull is nearby! The laughing skull gives a hideous shriek! You hear a roar! You hit the laughing skull but do no damage. The laughing skull headbutts you. The laughing skull attacks as it pursues you! The laughing skull misses you. The laughing skull attacks as it pursues you! The laughing skull completely misses you. The laughing skull barely misses you. The laughing skull attacks as it pursues you! The laughing skull headbutts you but does no damage. The laughing skull headbutts you but does no damage. The laughing skull misses you. The laughing skull attacks as it pursues you! The laughing skull completely misses you. The laughing skull headbutts you but does no damage. The laughing skull cackles spitefully. The bolt of negative energy misses you. The laughing skull attacks as it pursues you! The laughing skull completely misses you. The laughing skull gibbers with scorn. The bolt of negative energy misses you. The laughing skull attacks as it pursues you! The laughing skull completely misses you. The laughing skull gibbers with scorn. The bolt of negative energy misses you. There is a stone staircase leading up here. The laughing skull headbutts you. The laughing skull barely misses you. You climb upwards. Level annotation: exclusion: tengu warrior There is a stone staircase leading down here. You puncture the laughing skull! You tail-slap the laughing skull. The laughing skull is heavily damaged. The laughing skull headbutts you! You are too injured to fight recklessly! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - laughing skull Aim: a laughing skull (heavily damaged, 100% to hit) The laughing skull is dispelled!!! You destroy the laughing skull! Kikubaaqudgha accepts your kill. Magic restored. HP restored. You see here a +0 pair of boots. There is an open door here. There is a stone staircase leading up here. You see here a yak skeleton. There is an open door here. Things that are here: a yak skeleton; a yak skeleton Partly explored, can't reach some places. Things that are here: a yak skeleton; a yak skeleton There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, hattop's ghost, journeyman GnFw There is a stone staircase leading up here. Things that are here: a +0 arbalest; a +1 morningstar of holy wrath X - the ring "Yriosudgh" {Fly rPois rF+ EV+5 Stlth+} A five-headed hydra is nearby! Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Cigotuvi's Putrefaction (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - you You cannot see that place. Okay, then. Casting: Cigotuvi's Putrefaction (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - five-headed hydra Aim: a five-headed hydra (wandering, hasn't noticed you, 100% to hit) You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. Nothing appears to happen. The five-headed hydra roars! Casting: Borgnjor's Vile Clutch (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (100% to hit) Zombie hands grab the five-headed hydra. The zombie hands constrict the five-headed hydra. The five-headed hydra struggles to escape constriction. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (lightly wounded, constricted by zombie hands, 98% to hit and 100% to hit with your tail-slap) You reach to attack! You hit the five-headed hydra. You burn the five-headed hydra. The five-headed hydra is lightly wounded. The zombie hands constrict the five-headed hydra. The five-headed hydra struggles to escape constriction. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (lightly wounded, constricted by zombie hands, 98% to hit and 100% to hit with your tail-slap) You reach to attack! You completely miss the five-headed hydra. The five-headed hydra is lightly wounded. The zombie hands constrict the five-headed hydra. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (moderately wounded, constricted by zombie hands, 98% to hit and 100% to hit with your tail-slap) You reach to attack! You hit the five-headed hydra. You burn the five-headed hydra. The five-headed hydra is moderately wounded. The zombie hands constrict the five-headed hydra. The five-headed hydra escapes! Casting: Borgnjor's Vile Clutch (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Curse of Agony (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (moderately wounded, chance to affect: 73%) The five-headed hydra struggles to resist. The five-headed hydra bites you. The five-headed hydra bites you! The five-headed hydra bites you. The five-headed hydra barely misses you. The five-headed hydra bites you! You are too injured to fight recklessly! Casting: Curse of Agony (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (moderately wounded) You draw life force from the five-headed hydra. You feel life coursing into your body. The five-headed hydra bites you. The five-headed hydra barely misses you. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (moderately wounded, 85% to hit and 81% to hit with your tail-slap) You puncture the five-headed hydra! You burn the five-headed hydra. The five-headed hydra is heavily wounded. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (heavily wounded, 85% to hit and 81% to hit with your tail-slap) You hit the five-headed hydra. You burn the five-headed hydra. The five-headed hydra is heavily wounded. The five-headed hydra barely misses you. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra barely misses you. The five-headed hydra closely misses you. The five-headed hydra barely misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (heavily wounded) You draw life force from the five-headed hydra! You feel life coursing into your body! * * * LOW MAGIC WARNING * * * The five-headed hydra bites you but does no damage. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra closely misses you. The five-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you but does no damage. Your magical contamination has completely faded away. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (severely wounded) You draw life force from the five-headed hydra! You feel life coursing into your body. * * * LOW MAGIC WARNING * * * The five-headed hydra bites you but does no damage. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you but does no damage. x3 Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (almost dead, 85% to hit and 81% to hit with your tail-slap) You hit the five-headed hydra. You burn the five-headed hydra. The five-headed hydra is almost dead. Okay, then. Reach: S) +3 spear (flame) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (almost dead, 85% to hit and 81% to hit with your tail-slap) You hit the five-headed hydra. You burn the five-headed hydra. The five-headed hydra is almost dead. The five-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you but does no damage. x2 The five-headed hydra barely misses you. The five-headed hydra bites you! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! #.#...#.#......#......<..... #.#'###.'.D....#..........#' #.......##'#####.....######. #####................#. ###. #...#####.#####..#..+... #...#..#...#..#..#..###. #...#..#...#..#..#....#. #...#.##D..##.#..#....#' #...##.@###..##..#...... #....#..# #..#...#...... ####.####...#...... ...........#...... ...........#'##### .....###+#........ .... #......## ... #......# .. #......# You could see a five-headed hydra. Vanquished Creatures An ugly thing (D:10) A cyclops (D:10) A kobold demonologist (D:9) A yaktaur (D:10) 2 trolls (D:9) A hornet (D:9) A glass eye (D:10) Blorkula the Orcula (D:5) 3 wyverns A vampire (D:8) 3 fire elementals (D:9) 9 fire bats (D:9) 22 yaks 2 steam dragons Edmund (D:4) 2 water moccasins (D:7) Duvessa (D:5) 4 black bears 2 ice beasts (D:6) 7 sky beasts A laughing skull (D:9) 2 wolves (D:7) 3 ogres 4 centaurs 2 phantoms 21 kobold brigands 4 bullfrogs A scorpion (D:8) A gnoll sergeant (D:7) A marrowcuda (D:4) Dowan (D:5) 3 killer bees (D:7) 4 vampire bats (D:5) 2 gnoll boudas (D:7) 3 hounds 3 orc priests Jessica (D:2) 2 iguanas 2 sleepcaps 11 orc wizards 7 gnolls A shadow imp (D:3) 2 white imps 5 ufetubi 38 orcs 2 endoplasms 2 giant cockroaches 4 goblins (D:8) 2 hobgoblins 3 jackals (D:1) 7 quokkas 2 ball pythons 3 bats 2 frilled lizards 19 kobolds 3 rats 240 creatures vanquished. Vanquished Creatures (collateral kills) 4 gnolls 4 adders An ufetubus (D:6) 2 dart slugs 3 orcs An endoplasm (D:2) A goblin (D:4) 6 hobgoblins A jackal (D:1) 4 ball pythons 5 kobolds A rat (D:2) 33 creatures vanquished. Vanquished Creatures (others) A killer bee (D:7) 1 creature vanquished. Grand Total: 274 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Draconian Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 179 | D:1 | Reached XP level 2. HP: 17/20 MP: 3/5 822 | D:2 | Found a faded altar of an unknown god. 853 | D:2 | Reached skill level 5 in Necromancy 854 | D:2 | Reached XP level 3. HP: 24/26 MP: 4/6 971 | D:2 | Noticed Jessica 974 | D:2 | HP: 8/26 [Jessica/nerve-wracking pain (12)] 978 | D:2 | Killed Jessica 1263 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/7 1471 | D:3 | Found a radiant altar of Vehumet. 1540 | D:2 | HP: 16/33 [gnoll/+0 flail (5)] 1704 | D:3 | Reached skill level 6 in Necromancy 2003 | D:3 | Found a hide-covered altar of Uskayaw. 2090 | D:3 | Reached XP level 5. HP: 23/38 MP: 6/8 2268 | D:3 | Learned a level 2 spell: Grave Claw 2272 | D:3 | Learned a level 3 spell: Vampiric Draining 2496 | D:4 | Noticed Edmund 2586 | D:3 | HP: 12/38 [shadow imp/nerve-wracking pain (12)] 2694 | D:4 | Reached skill level 1 in Polearms 2743 | D:4 | Found a shimmering altar of Xom. 2755 | D:4 | Identified the +4 dagger "Fumidu" {freeze, *Corrode rPois | rF++ Str+2} 2909 | D:4 | Noticed an ogre 3157 | D:4 | Noticed an ogre 3210 | D:4 | Killed an ogre 3211 | D:4 | Reached skill level 2 in Polearms 3211 | D:4 | Reached skill level 7 in Necromancy 3211 | D:4 | Reached XP level 6. HP: 37/45 MP: 0/9 3708 | D:5 | Entered Level 5 of the Dungeon 3718 | D:5 | Noticed Duvessa 3747 | D:5 | Noticed Blorkula the Orcula 3808 | D:4 | Reached skill level 3 in Polearms 3900 | D:4 | Killed Edmund 3901 | D:4 | Your scales start taking on a glossy black colour. 3901 | D:4 | Reached XP level 7. HP: 37/50 MP: 2/10 3901 | D:4 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 3987 | D:4 | Reached skill level 4 in Polearms 4063 | D:4 | HP: 25/50 [ufetubus (4)] 4172 | D:4 | Reached skill level 8 in Necromancy 4218 | D:4 | Learned a level 4 spell: Dispel Undead 4280 | D:5 | HP: 24/50 [vampire bat[manifested out of Blorkula the | Orcula] (5)] 4282 | D:5 | Killed Blorkula the Orcula 4283 | D:5 | Reached skill level 5 in Polearms 4436 | D:5 | Got the Codex of Shifting 4462 | D:5 | Identified the +2 pair of boots "Cexuh" {Dex+6} 4532 | D:5 | Reached XP level 8. HP: 56/57 MP: 9/11 4703 | D:5 | Noticed Dowan 4726 | D:5 | Killed Duvessa 4750 | D:5 | Killed Dowan 4970 | D:5 | Found a glowing golden altar of the Shining One. 5330 | D:6 | Reached skill level 9 in Necromancy 5398 | D:6 | Found a snail-covered altar of Cheibriados. 5434 | D:6 | Reached skill level 6 in Polearms 5441 | D:6 | Found a burning altar of Makhleb. 6096 | D:7 | HP: 27/57 [gnoll sergeant/+2 long sword of holy wrath (14)] 6117 | D:7 | Noticed a gargoyle 6266 | D:6 | Reached skill level 7 in Polearms 6561 | D:7 | Reached skill level 10 in Necromancy 6561 | D:7 | Reached XP level 9. HP: 40/62 MP: 2/12 6566 | D:7 | HP: 31/62 [bullfrog (2)] 6574 | D:7 | HP: 28/62 [ufetubus (2)] 6715 | D:7 | Reached skill level 8 in Polearms 7157 | D:7 | Reached skill level 9 in Polearms 7228 | D:7 | Found a staircase to the Ecumenical Temple. 7234 | Temple | Entered the Ecumenical Temple 7259 | Temple | Became a worshipper of Kikubaaqudgha 7497 | D:7 | HP: 30/62 [gnoll/+0 flail[a gnoll bouda] (7)] 7641 | D:8 | HP: 26/62 [centaur/arrow (12)] 7643 | D:8 | HP: 12/62 [centaur/arrow (12)] 7942 | D:8 | Reached skill level 3 in Spellcasting 8054 | D:7 | HP: 31/62 [poisoned by a water moccasin] 8059 | D:7 | HP: 27/62 [poisoned by a water moccasin] 8320 | D:8 | Reached * piety under Kikubaaqudgha 8320 | D:8 | Received a gift from Kikubaaqudgha 8327 | D:8 | Learned a level 5 spell: Curse of Agony 8340 | D:7 | Reached skill level 10 in Polearms 8340 | D:7 | Reached skill level 4 in Spellcasting 8639 | D:8 | Reached XP level 10. HP: 50/69 MP: 6/16 8732 | D:8 | Found a staircase to the Lair. 8875 | D:8 | Reached skill level 5 in Spellcasting 9208 | D:8 | Reached skill level 11 in Polearms 9363 | D:8 | Reached skill level 6 in Spellcasting 9668 | D:8 | Reached ** piety under Kikubaaqudgha 9750 | D:8 | Found Coug Atu's Hydra Hut. 9752 | D:8 | Noticed an eight-headed hydra 9820 | D:9 | Paralysed by a hornet for 1 turns 10042 | D:9 | Found an iron altar of Okawaru. 10327 | D:9 | HP: 33/69 [kobold brigand/+0 whip (7)] 10547 | D:9 | Reached skill level 7 in Spellcasting 10631 | D:9 | Reached XP level 11. HP: 74/74 MP: 21/21 10959 | D:9 | Reached skill level 11 in Necromancy 10964 | D:9 | Learned a level 4 spell: Cigotuvi's Putrefaction 10977 | D:9 | Reached *** piety under Kikubaaqudgha 10977 | D:9 | Received a gift from Kikubaaqudgha 10986 | D:9 | Reached skill level 12 in Polearms 11167 | D:9 | HP: 35/74 [fire elemental (6)] 11175 | D:9 | HP: 21/74 [fire elemental (7)] 11178 | D:9 | HP: 9/74 [fire elemental (6)] 11511 | D:9 | Noticed a tengu warrior 11646 | D:9 | Reached skill level 8 in Spellcasting 11769 | D:9 | Got Ageorpha's Almanac of Hazy Accelerants 11962 | D:9 | Noticed a tengu warrior 11977 | D:9 | Noticed a tengu warrior 12331 | D:10 | Entered Level 10 of the Dungeon 12379 | D:10 | Found Veblet's Antique Armour Shop. 12400 | D:10 | Found a runed translucent door. 12400 | D:10 | Noticed hattop's ghost (journeyman GnFw) 12521 | D:10 | Reached skill level 12 in Necromancy 12615 | D:10 | Learned a level 5 spell: Borgnjor's Vile Clutch 12699 | D:10 | Noticed a deep elf pyromancer 12701 | D:10 | a deep elf pyromancer changed into a glass eye 12777 | D:10 | Noticed a five-headed hydra 12778 | D:10 | Noticed a boulder beetle 12778 | D:10 | Noticed an orc knight 12886 | D:10 | Found a shimmering blue altar of Sif Muna. 12921 | D:10 | Noticed a green ugly thing 12974 | D:10 | Killed a green ugly thing 12980 | D:10 | HP: 37/74 [poisoned by a green ugly thing] 12985 | D:10 | HP: 32/74 [poisoned by a green ugly thing] 13147 | D:10 | HP: 33/74 [yaktaur/+1 morningstar of holy wrath (25)] 13149 | D:10 | Reached skill level 9 in Spellcasting 13494 | D:10 | Identified the ring "Yriosudgh" {Fly rPois rF+ EV+5 Stlth+} 13506 | D:10 | HP: 34/74 [five-headed hydra (9)] 13508 | D:10 | HP: 9/74 [five-headed hydra (10)] 13510 | D:10 | HP: 3/74 [five-headed hydra (8)] 13512 | D:10 | Mangled by a five-headed hydra Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic D:2: layout_basic, nicolae_ecumenical_pavilion, hangedman_glass_teeth, uniq_jessica D:3: layout_rooms, mainiacjoe_overflow_catch_the_wave, nicolae_titane D:4: layout_loops_cross, mainiacjoe_overflow_six_doors_small, uniq_edmund D:5: layout_basic, tso_oasis_becter, uniq_duvessa, uniq_blorkula_the_orcula D:6: layout_basic, mainiacjoe_overflow_two_lobes D:7: hangedman_cross_stitches, layout_basic, minmay_temple_entry_statues_pillars D:8: layout_rooms, minmay_lair_entry_grove, enter_bailey_3, blue_anna_alchemist, doesnt_shop_hydraphobe D:9: layout_roguey [special_room_kobold], lemuel_doored_altar, regret_index_guardbook_plasma_beam D:10: minmay_blocky_corners, layout_irregular_city, hellmonk_sif_muna_bookshelves, serial_shops, nicolae_shop_hallway_plus, hellmonk_ghost_happy_afterlife, david_defended_altar_orc Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Necromancy | 5 6 7 8 10 12 | 12.2 Polearms | 2 3 5 7 10 11 12 | 12.0 Spellcasting | 4 7 9 | 9.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 48 | 54 | 67 | || 169 Tailslap | 13 | 21 | 69 | 125 || 228 Mace | 19 | 91 | | || 110 Trident | | | 455 | 124 || 579 Spear | | | | 586 || 586 Cast: Soul Splinter | 25 | 42 | 35 | 5 || 107 Vampiric Draining | | 4 | 38 | 62 || 104 Grave Claw | | | 8 | 4 || 12 Dispel Undead | | | 2 | 3 || 5 Curse of Agony | | | | 2 || 2 Borgnjor's Vile C | | | | 1 || 1 Ability: Galvanic Breath | | | 1 | 2 || 3 Evoke: Wand | | 9 | | 3 || 12 Use: Scroll | | 9 | 2 | 1 || 12 Stab: Sleeping | | 1 | 4 | 5 || 10 Distracted | | | | 1 || 1 Armour: Skin | 42 | 114 | 473 | 366 || 995 Dodge: Dodged | 49 | 95 | 433 | 233 || 810 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13244 | 12192 | 1052 | 1104 | 7634 | 11 | 1204.0 | Dungeon | 13193 | 12190 | 1003 | 1104 | 7634 | 10 | 1319.3 | Temple | 50 | 1 | 49 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:9: 2588 daAuts D:7: 2083 daAuts D:4: 1548 daAuts D:8: 1507 daAuts D:3: 1104 daAuts D:6: 1062 daAuts D:5: 890 daAuts D:10: 843 daAuts D:1: 822 daAuts D:2: 742 daAuts Temple: 50 daAuts