Dungeon Crawl Stone Soup version 0.33-a0-502-g2f7cafc865 (webtiles) character file. Game seed: 807469157974794168 22435 sleeves the Destroyer (level 12, -16/106 HPs) Began as a Black Draconian Wanderer on Nov 28, 2024. Was an Elder of Vehumet. Demolished by a harpy simulacrum (17 damage) ... on level 3 of the Abyss. The game lasted 00:37:27 (20374 turns). sleeves the Destroyer (Black Draconian Wanderer) Turns: 20374, Time: 00:37:27 Health: -16/106 AC: 11 Str: 17 XL: 12 Next: 63% Magic: 6/24 EV: 15 Int: 16 God: Vehumet [****..] Gold: 1015 SH: 0 Dex: 16 Spells: 7/27 levels left rFire . . . I - +7 staff of the Meek {protect, meekguard} rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec + J - +0 cloak rCorr . B - +0 pair of gloves SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ q - ring of poison resistance HPRegen 0.37/turn p - +6 ring of dexterity MPRegen 0.19/turn %: no passive effects @: about to teleport, slowed, very slow A: galvanic breath, AC +8, unfitting armour, electricity resistance, cold-blooded a: Galvanic Breath, Renounce Religion You were on level 3 of the Abyss. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You visited the Abyss 1 time. You also visited: Bailey. You collected 1015 gold pieces. Inventory: Hand Weapons I - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 9 of the Dungeon) Armour b - a +0 pair of boots (worn) y - the +0 buckler of Death Resistance {Harm rF- rC++ Dex+4} (You found it on level 8 of the Dungeon) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). B - a +0 pair of gloves (worn) (You found it on level 8 of the Dungeon) J - a +0 cloak (worn) (You found it on level 10 of the Dungeon) Magical Staves K - a staff of cold (You found it on level 10 of the Dungeon) Jewellery p - a +6 ring of dexterity (right hand) (You found it on level 1 of the Lair of Beasts) q - a ring of poison resistance (left hand) (You found it on level 5 of the Dungeon) r - an amulet of faith (You found it on level 6 of the Dungeon) v - a ring of protection from fire (You found it on level 7 of the Dungeon) E - a ring of flight (You found it on level 1 of the Lair of Beasts) Wands j - a wand of flame (13) (You found it on level 2 of the Dungeon) M - a wand of polymorph (6) (You took it off a vampire on level 10 of the Dungeon) Scrolls a - a scroll of fog d - a scroll of torment {unknown} f - 2 scrolls of teleportation h - a scroll of noise {unknown} k - a scroll of fear {unknown} m - 2 scrolls of immolation o - 2 scrolls of enchant weapon {unknown} s - 3 scrolls of poison A - a scroll of amnesia C - a scroll of brand weapon {unknown} F - a scroll of acquirement H - 4 scrolls of blinking L - a scroll of vulnerability {unknown} Potions c - a potion of attraction e - 6 potions of might g - 4 potions of mutation i - 8 potions of ambrosia l - 3 potions of invisibility n - 3 potions of heal wounds {unknown} t - 3 potions of enlightenment {unknown} u - 4 potions of curing w - a potion of lignification {unknown} x - a potion of berserk rage {unknown} z - 3 potions of haste {unknown} D - a potion of brilliance {unknown} G - 3 potions of cancellation {unknown} Skills: - Level 10.0 Fighting - Level 1.0 Axes - Level 7.3 Dodging - Level 1.0 Stealth + Level 8.3 Spellcasting - Level 13.1 Conjurations - Level 1.7 Hexes + Level 10.1 Air Magic - Level 1.0 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 48% N/A 5% 1 b - Magic Dart Conj 100% 1d8 1% 1 c - Iskenderun's Battles Conj/Frge 27% 2d10 2% 4 d - Bombard Conj/Erth 13% 9d3 28% 6 e - Mephitic Cloud Conj/Alch/Air 31% N/A 1% 3 f - Arcjolt Conj/Air 21% 1d31 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 27% 2d9 2% 4 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Vhi's Electric Charge Tloc/Air 44% N/A 13% 4 Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Tukima's Dance Hex 12% N/A 16% 3 Plasma Beam Fire/Air 11% 2x1d22 45% 6 Spellspark Servitor Conj/Frge 13% N/A 80% 7 Fortress Blast Frge 8% 6d6 97% 6 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:4 Lair (2/5) D:8 Orc (0/2) D:11 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:6 : D:12 : Annotations: D:9 3 runed translucent doors, turgid's ghost, novice OpAl D:13 Sonja Lair:1 exclusion: downstairs Innate Abilities, Weirdness & Mutations You can breathe arcing electricity. Your glossy black scales are hard. (AC +8) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Message History You climb downwards. There is a stone staircase leading up here. A cyclops comes into view. A cyclops is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The cyclops shouts! You hear a bellow! You hear a shout! A yak comes into view. x2 The magic dart hits the cyclops. The cyclops is lightly wounded. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops. The cyclops is lightly wounded. The magic dart hits the cyclops. The cyclops is moderately wounded. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops! The cyclops is heavily wounded. A yak comes into view. The magic dart hits the cyclops. The cyclops is heavily wounded. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops. The cyclops is severely wounded. A yak comes into view. The magic dart hits the cyclops. The cyclops is severely wounded. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops! The cyclops is almost dead. A yak comes into view. The magic dart hits the cyclops. You kill the cyclops! Vehumet accepts your kill. You feel your power returning. Your battlesphere fires at the yak! The barrage of energy hits the yak! The yak is heavily wounded. The magic dart hits the yak. The yak is lightly wounded. Your battlesphere fires at the yak! The barrage of energy hits the yak. The yak is heavily wounded. Your battlesphere expends the last of its energy and dissipates. A yak comes into view. x2 The yak bellows! You sock the yak! Your weapon exudes an aura of protection. The yak is moderately wounded. The yak gores you! The yak gores you but does no damage. A yak comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! The yak is almost dead. The yak is struck by an electric surge! The yak is severely wounded. The yak is struck by an electric surge! The yak is moderately wounded. The yak is struck by an electric surge. The yak is struck by an electric surge! The yak is heavily wounded. The yak bellows! You hear a shout! The yak misses you. The yak gores you. A yak comes into view. x2 Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak is struck by an electric surge! The yak is severely wounded. The yak is struck by an electric surge! You kill the yak! Vehumet accepts your kill. The yak is struck by an electric surge!! The yak is severely wounded. The yak is struck by an electric surge! The yak is almost dead. The yak bellows! You hear two shouts! A yak comes into view. The yak gores you but does no damage. You closely miss the yak. The yak is severely wounded. The yak gores you! x2; The yak gores you but does no damage. The yak barely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge! The yak is almost dead. The yak is struck by an electric surge! The yak is heavily wounded. The yak is struck by an electric surge! You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak is struck by an electric surge! You kill the yak! Vehumet accepts your kill. The yak is struck by an electric surge. The yak is struck by an electric surge!! The yak is severely wounded. The yak is struck by an electric surge!! The yak is severely wounded. The yak is struck by an electric surge!! The yak is almost dead. * * * LOW MAGIC WARNING * * * You hear a bellow! The yak misses you. Unknown command. There is a stone staircase leading up here. The yak gores you. The yak barely misses you. You climb upwards. There is a stone staircase leading down here. You hit the yak but do no damage. Your weapon exudes an aura of protection. Your tail-slap misses the yak. The yak is almost dead. The yak barely misses you. The yak misses you. You sock the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak gores you! The yak completely misses you. You barely miss the yak. The yak is moderately wounded. The yak gores you but does no damage. The yak misses you. You barely miss the yak. The yak is moderately wounded. The yak misses you. You thump the yak! The yak is severely wounded. The yak barely misses you. You thump the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! No target in view! No target in view! No target in view! Magic restored. HP restored. Done exploring. Done exploring. There is a stone staircase leading down here. No target in view! You climb downwards. The yak bellows! The yak misses you. The yak gores you but does no damage. The yak gores you. There is a stone staircase leading up here. You hit the yak. Your weapon exudes an aura of protection. The yak is moderately wounded. The yak misses you. x2; The yak gores you but does no damage. The yak gores you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge! The yak is moderately wounded. The yak is struck by an electric surge. The yak is heavily wounded. The yak is struck by an electric surge!! The yak is almost dead. The yak is struck by an electric surge. The yak is moderately wounded. The yak is struck by an electric surge!! The yak is severely wounded. You hear a shout! A troll comes into view. The yak closely misses you. The yak gores you. The yak gores you but does no damage. The yak gores you. The yak gores you but does no damage. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! The yak is severely wounded. The yak is struck by an electric surge! The yak is severely wounded. The yak is struck by an electric surge!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak is struck by an electric surge!! The yak is almost dead. The yak is struck by an electric surge!! You kill the yak! Vehumet accepts your kill. The yak gores you but does no damage. The yak completely misses you. The yak gores you but does no damage. Your Air Magic skill increases to level 8! Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak is struck by an electric surge! You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak is struck by an electric surge! You kill the yak! Vehumet accepts your kill. You sock the troll! Your weapon exudes an aura of protection. You tail-slap the troll. The troll is heavily wounded. The troll bites you but does no damage. The troll closely misses you. The troll claws you but does no damage. The troll bites you but does no damage. The troll claws you but does no damage. x2 Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The troll is struck by an electric surge! The troll is severely wounded. The troll closely misses you. The troll claws you but does no damage. The troll claws you! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The troll is struck by an electric surge!! You kill the troll! Vehumet accepts your kill. You feel your power returning. The troll leather armour is intact enough to wear. Your Spellcasting skill increases to level 7! HP restored. Magic restored. You see here a yak corpse. You see here a yak corpse. Found a stone staircase leading up. Found a stone staircase leading down. Found Ponkuaf's Book Shoppe. You now have 978 gold pieces (gained 9). A two-headed ogre comes into view. It is wielding two +0 giant clubs. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The two-headed ogre shouts in stereo! The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is lightly wounded. The magic dart hits the two-headed ogre. The two-headed ogre is moderately wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is moderately wounded. The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is severely wounded. The magic dart hits the two-headed ogre. The two-headed ogre is almost dead. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre. The two-headed ogre is almost dead. The magic dart hits the two-headed ogre. The two-headed ogre is almost dead. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre. The two-headed ogre is lightly wounded. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is heavily wounded. The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre. The two-headed ogre is heavily wounded. The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is heavily wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The two-headed ogre is struck by an electric surge! The two-headed ogre is almost dead. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre. You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. Your battlesphere expends the last of its energy and dissipates. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is moderately wounded. The magic dart hits the two-headed ogre. The two-headed ogre is moderately wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is severely wounded. The magic dart hits the two-headed ogre! The two-headed ogre is severely wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre. The two-headed ogre is almost dead. The magic dart hits the two-headed ogre. The two-headed ogre is almost dead. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre. You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. Your Air Magic skill increases to level 9! Your battlesphere wavers and loses cohesion. G - 2 cyan potions (gained 1) Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre corpse A slime creature comes into view. Found 15 gold pieces. The slime creature quivers. A slime creature comes into view. There is an entrance to Ponkuaf's Book Shoppe here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The magic dart hits the slime creature! The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature!! The slime creature is moderately wounded. The magic dart hits the slime creature. The slime creature is heavily wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is severely wounded. The magic dart hits the slime creature but does no damage. The slime creature is severely wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is almost dead. The magic dart hits the slime creature. The slime creature is almost dead. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! You kill the slime creature! Vehumet accepts your kill. A slime creature comes into view. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is lightly wounded. A slime creature comes into view. The magic dart hits the slime creature. The slime creature is moderately wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is heavily wounded. The magic dart hits the slime creature! The slime creature is heavily wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is severely wounded. Your battlesphere expends the last of its energy and dissipates. The magic dart hits the slime creature. The slime creature is severely wounded. Two slime creatures merge to form a large slime creature. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Two slime creatures merge to form a very large slime creature. The magic dart hits the very large slime creature. The very large slime creature is moderately wounded. Your battlesphere fires at the very large slime creature! The barrage of energy hits the very large slime creature! The very large slime creature is moderately wounded. The magic dart hits the very large slime creature. The very large slime creature is moderately wounded. Your battlesphere fires at the very large slime creature! The barrage of energy hits the very large slime creature! The very large slime creature is moderately wounded. The magic dart hits the very large slime creature. The very large slime creature is heavily wounded. Your battlesphere fires at the very large slime creature! The barrage of energy hits the very large slime creature! The very large slime creature is heavily wounded. A slime creature comes into view. The magic dart hits the very large slime creature. The very large slime creature is heavily wounded. Your battlesphere fires at the very large slime creature! The barrage of energy hits the very large slime creature! The very large slime creature is heavily wounded. The magic dart hits the very large slime creature but does no damage. The very large slime creature is heavily wounded. Your battlesphere fires at the very large slime creature! The barrage of energy hits the very large slime creature. The very large slime creature is heavily wounded. * * * LOW MAGIC WARNING * * * The very large slime creature hits you!!! You are too injured to fight recklessly! Okay, then. Okay, then. Okay, then. You thump the very large slime creature! Your weapon exudes an aura of protection. The very large slime creature is heavily wounded. The very large slime creature misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The very large slime creature is struck by an electric surge! The very large slime creature is severely wounded. Your battlesphere fires at the very large slime creature! The barrage of energy hits the very large slime creature! The very large slime creature is severely wounded. * * * LOW MAGIC WARNING * * * The very large slime creature hits you but does no damage. You hit the very large slime creature. You tail-slap the very large slime creature. The very large slime creature is severely wounded. The very large slime creature hits you!!! * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. A very large slime creature splits. Two slime creatures merge to form a very large slime creature. The slime creature attacks as it pursues you! The slime creature hits you but does no damage. Your surroundings suddenly seem different. Found a cyan potion. Unknown command. You start resting. You feel your bond with your battlesphere wane. You start resting. Magic restored. You start resting. HP restored. You now have 993 gold pieces (gained 15). Found an escape hatch in the ceiling. z - 3 green potions (gained 2) A slime creature is nearby! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The slime creature quivers. The magic dart hits the slime creature. The slime creature is lightly wounded. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is moderately wounded. The magic dart hits the slime creature! The slime creature is moderately wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is heavily wounded. The magic dart hits the slime creature. The slime creature is severely wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is almost dead. The magic dart hits the slime creature. The slime creature is almost dead. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is lightly wounded. The magic dart hits the slime creature! The slime creature is moderately wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is heavily wounded. Your battlesphere expends the last of its energy and dissipates. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The slime creature is struck by an electric surge!! The slime creature is heavily wounded. The slime creature is struck by an electric surge. The slime creature is heavily wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is severely wounded. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The slime creature is struck by an electric surge!! The slime creature is severely wounded. The slime creature is struck by an electric surge!! You kill the slime creature! Vehumet accepts your kill. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is almost dead. * * * LOW MAGIC WARNING * * * The slime creature barely misses you. You bludgeon the slime creature!! Your weapon exudes an aura of protection. You kill the slime creature! Vehumet accepts your kill. The slime creature misses you. You hit the slime creature. You tail-slap the slime creature. The slime creature is lightly wounded. The slime creature hits you! You thump the slime creature! The slime creature is moderately wounded. The slime creature hits you. You barely miss the slime creature. You tail-slap the slime creature. The slime creature is moderately wounded. The slime creature hits you! The slime creature hits you but does no damage. You sock the slime creature! You tail-slap the slime creature, but do no damage. The slime creature is heavily wounded. The slime creature misses you. You sock the slime creature! The slime creature is severely wounded. The slime creature hits you. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You sock the slime creature! The slime creature is almost dead. The slime creature hits you but does no damage. You hit the slime creature. You kill the slime creature! Vehumet accepts your kill. Your battlesphere wavers and loses cohesion. Magic restored. There is an entrance to Ponkuaf's Book Shoppe here. You can access your shopping list by pressing '$'. Found a ring mail. G - 3 cyan potions (gained 1) A howler monkey comes into view. A howler monkey is nearby! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The howler monkey howls! The magic dart hits the howler monkey. The howler monkey is lightly wounded. Your battlesphere fires at the howler monkey! The barrage of energy hits the howler monkey! The howler monkey is heavily wounded. A slime creature comes into view. The magic dart hits the howler monkey. The howler monkey is severely wounded. Your battlesphere fires at the howler monkey! The barrage of energy hits the howler monkey. The howler monkey is severely wounded. The howler monkey misses you. The magic dart hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You swap places. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is lightly wounded. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is moderately wounded. The magic dart hits the slime creature! The slime creature is heavily wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is severely wounded. The magic dart hits the slime creature. The slime creature is severely wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is severely wounded. The magic dart hits the slime creature. The slime creature is severely wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is almost dead. The slime creature closely misses you. The magic dart hits the slime creature. The slime creature is almost dead. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. You kill the slime creature! Vehumet accepts your kill. Your battlesphere expends the last of its energy and dissipates. A slime creature comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The slime creature quivers. A slime creature comes into view. The magic dart hits the slime creature but does no damage. The slime creature quivers. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is lightly wounded. The magic dart hits the slime creature. The slime creature is lightly wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature. The slime creature is lightly wounded. The magic dart hits the slime creature! The slime creature is moderately wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is heavily wounded. The magic dart hits the slime creature. The slime creature is heavily wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is severely wounded. The magic dart hits the slime creature! The slime creature is almost dead. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is almost dead. The magic dart hits the slime creature. You kill the slime creature! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is moderately wounded. * * * LOW MAGIC WARNING * * * The magic dart hits the slime creature. The slime creature is moderately wounded. Your battlesphere fires at the slime creature! The barrage of energy hits the slime creature! The slime creature is heavily wounded. Your battlesphere expends the last of its energy and dissipates. * * * LOW MAGIC WARNING * * * You thump the slime creature! Your weapon exudes an aura of protection. You tail-slap the slime creature. The slime creature is severely wounded. The slime creature hits you. You hit the slime creature. The slime creature is almost dead. The slime creature closely misses you. You bludgeon the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. Vehumet will no longer extend the range of your destructive spells. You now have 1015 gold pieces (gained 22). Found a stone staircase leading down. C - 2 scrolls of identify (gained 1) Found a stone staircase leading up. As you read the scroll of identify, it crumbles to dust. a - a scroll of fog As you read the scroll of identify, it crumbles to dust. H - 4 scrolls of blinking o - 2 scrolls labelled XISO UMUGITE (gained 1) Found an escape hatch in the floor. You see here a +1 short sword of draining. C - a scroll labelled JIQERUO HUROI Found 7 stones. n - 3 white potions (gained 1) t - 3 fuming inky potions (gained 1) Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The meliai buzzes angrily. x3 Found a dented lapis lazuli amulet and a buzzing quarterstaff. Found a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The meliai is struck by an electric surge!! The meliai is severely wounded. You hear a shout! The meliai calls upon its god to heal the meliai. The meliai is healed somewhat. The meliai mumbles some strange prayers to its god against you. Something smites you! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The meliai is struck by an electric surge! You kill the meliai! Vehumet accepts your kill. You feel your power returning. The meliai is struck by an electric surge! The meliai is severely wounded. The meliai hits you but does no damage. The meliai misses you. The meliai calls upon its god to heal the meliai. The meliai is healed somewhat. The meliai barely misses you. The meliai stings you. The meliai mumbles some strange prayers to its god against you. Something smites you! Your Spellcasting skill increases to level 8! The meliai closely misses you. The meliai stings you. The meliai calls down the wrath of its god upon you. Something smites you! You climb upwards. There is a stone staircase leading down here. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The meliai is struck by an electric surge! The meliai is almost dead. The meliai invokes the aid of its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * The meliai closely misses you. The meliai stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The meliai poisons you! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The meliai is struck by an electric surge! You kill the meliai! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. * * * LOW MAGIC WARNING * * * You feel very sick. You start resting. You feel very sick. You feel sick. x9 You are no longer poisoned. You start resting. Vehumet will no longer extend the range of your destructive spells. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Sonja shouts! Sonja mumbles some strange words. Sonja blinks! Found a scroll labelled YNINWI CAZIA and 21 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel Here: Sonja, wielding a +1 short sword of distortion and quivering curare-tipped darts The floor. Unknown command. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - Sonja Aim: Sonja, wielding a +1 short sword of distortion and quivering curare-tipped darts (will become a basilisk, a hornet, or a swamp drake, chance to affect: 57%) Sonja resists with significant effort. Sonja barely misses you. Sonja hits you with a +1 short sword of distortion. Space warps horribly around you! Sonja hits you but does no damage. You are cast into the Abyss! This branch contains the abyssal rune of Zot. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. A small abomination coalesces out of seething chaos. The small abomination hits you. The small abomination completely misses you. The small abomination closely misses you. The small abomination attacks as it pursues you! The small abomination hits you but does no damage. The small abomination misses you. The small abomination hits you. The small abomination attacks as it pursues you! The small abomination barely misses you. The small abomination hits you but does no damage. The small abomination misses you. The small abomination attacks as it pursues you! The small abomination completely misses you. The small abomination barely misses you. The small abomination hits you. The small abomination attacks as it pursues you! The small abomination barely misses you. The small abomination hits you! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The small abomination is struck by an electric surge!! You destroy the small abomination! Vehumet accepts your kill. A large abomination comes into view. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - large abomination Aim: a large abomination (regenerating, 100% to hit) Okay, then. Unknown command. Hit: I) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f - you Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You are suddenly pulled into a different region of the Abyss! Unknown command. Unknown command. Found a shimmering altar of Xom and a corrupted altar of Lugonu. Found two shimmering altars of Xom. Found seven shimmering altars of Xom. Found five shimmering altars of Xom. There is a corrupted altar of Lugonu here. There is a shimmering altar of Xom here. Found a gateway leading deeper into the Abyss. Tentacles burst from the starspawn's body! There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. Found a gateway leading deeper into the Abyss. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You start waiting. Done waiting. You start waiting. A guardian serpent comes into view. A smoke demon comes into view. The smoke demon roars! You hit the smoke demon. Your weapon exudes an aura of protection. The smoke demon is lightly wounded. The smoke demon hits you but does no damage. x3 You hit the smoke demon. The smoke demon is lightly wounded. The smoke demon hits you but does no damage. The smoke demon misses you. The smoke demon closely misses you. The guardian serpent gestures with its tail at you. You feel yourself slow down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The smoke demon is struck by an electric surge! The smoke demon is heavily wounded. The guardian serpent is struck by an electric surge! The guardian serpent is moderately wounded. The guardian serpent hits you but does no damage. The smoke demon hits you but does no damage. The smoke demon misses you. The smoke demon hits you but does no damage. The guardian serpent misses you. The smoke demon misses you. The smoke demon hits you. The smoke demon hits you but does no damage. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The smoke demon is struck by an electric surge!! You kill the smoke demon! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. The guardian serpent is struck by an electric surge! The guardian serpent is heavily wounded. The guardian serpent hits you! The guardian serpent barely misses you. The guardian serpent hits you but does no damage. Your Air Magic skill increases to level 10! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The guardian serpent is struck by an electric surge! The guardian serpent is severely wounded. The guardian serpent hits you! The guardian serpent hits you but does no damage. You sock the guardian serpent! Your weapon exudes an aura of protection. Your tail-slap misses the guardian serpent. The guardian serpent is almost dead. The guardian serpent closely misses you. The guardian serpent misses you. The guardian serpent coils itself and waves its upper body at you. The bolt of poison hits you! You are poisoned. You resist. You hit the guardian serpent. You kill the guardian serpent! Vehumet accepts your kill. You feel your power returning. You feel extremely sick. A sixfirhy comes into view. The sixfirhy moves out of view. You start resting. You feel very sick. x2 A hell hound is cast out of space. A hell hound is nearby! You feel sick. A hell hound comes into view. You see here a guardian serpent corpse. You feel sick. A naga comes into view. It is wielding a +0 morningstar. You feel sick. The naga shouts! A harpy simulacrum comes into view. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel the power of the Abyss delaying your translocation! You feel sick. You are no longer poisoned. The harpy simulacrum barely misses you. The harpy simulacrum claws you but does no damage. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The naga is struck by an electric surge. The naga is lightly wounded. The harpy simulacrum is struck by an electric surge. The harpy simulacrum is lightly damaged. You hear a bark! x2 The harpy simulacrum claws you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum freezes you!! You feel as though you will be slow longer. * * * LOW HITPOINT WARNING * * * The harpy simulacrum claws you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum freezes you!! * * * LOW HITPOINT WARNING * * * The harpy simulacrum closely misses you. The harpy simulacrum claws you but does no damage. The harpy simulacrum misses you. The harpy simulacrum closely misses you. The harpy simulacrum claws you but does no damage. The harpy simulacrum misses you. The naga hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The naga is struck by an electric surge! The naga is heavily wounded. The harpy simulacrum is struck by an electric surge. The harpy simulacrum is moderately damaged. You hear a shout! x2; You hear a bark! The harpy simulacrum misses you. The harpy simulacrum claws you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum freezes you! You die... .# #. #. .## #.# # ## ###† ##..## . #..N@# #.#.##Z# . ##.#. ..# . #.## ..# . #. #.# # # . #.# #. . . . .. #> # You could see a naga and a harpy simulacrum. Vanquished Creatures 4 two-headed ogres Pikel (D:8) A deep elf pyromancer (D:12) An orc knight (D:11) 2 cyclopes 2 meliai A guardian serpent (Abyss:3) A smoke demon (Abyss:3) A cane toad (Lair:1) A komodo dragon (Lair:1) A queen bee (Lair:1) A wolf spider simulacrum (D:12) Grinder (D:3) 3 trolls 2 hornets (D:9) 9 blink frogs 8 slime creatures (D:12) Sigmund (D:2) 2 vampires (D:10) 28 yaks Menkaure (D:4) A steam dragon (D:9) A small abomination (Abyss:2) An acid dragon (D:9) 2 hell hounds (Lair:1) Duvessa (D:5) 6 orc warriors 2 ice beasts (D:8) 2 water moccasins 4 sky beasts 2 black bears 2 ogres 6 wolves 4 centaurs A lemure (D:8) A kobold brigand (D:9) 6 bullfrogs 2 scorpions A wight (D:7) Dowan (D:5) 43 killer bees 2 electric eels (D:11) 4 howler monkeys 10 orc priests A hound (D:5) A jelly (D:10) A sleepcap (D:7) Jessica (D:2) A gnoll bouda (D:3) Natasha (thrice) (D:2) Terence (D:3) 6 iguanas 7 orc wizards 5 gnolls 10 adders 4 ufetubi 2 dart slugs 2 ribbon worms 32 orcs 11 ball pythons 4 bats 7 endoplasms 4 giant cockroaches 10 goblins 6 hobgoblins 6 jackals 4 quokkas 3 frilled lizards 14 kobolds 5 rats 328 creatures vanquished. Vanquished Creatures (others) A goblin (D:10) 1 creature vanquished. Grand Total: 329 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Draconian Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 hand axe, a | +0 pair of boots, a potion of attraction; and the following | spell memorised: Slow; and the following spells available | to memorise: Ensorcelled Hibernation, Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 157 | D:1 | Reached skill level 2 in Fighting 160 | D:1 | Reached XP level 2. HP: 19/25 MP: 5/5 566 | D:1 | Reached skill level 3 in Fighting 679 | D:1 | Reached XP level 3. HP: 17/31 MP: 6/6 1187 | D:2 | Reached skill level 4 in Fighting 1284 | D:2 | Noticed Jessica 1295 | D:2 | Killed Jessica 1296 | D:2 | Reached XP level 4. HP: 25/41 MP: 7/7 1508 | D:2 | Noticed Natasha 1517 | D:2 | Killed Natasha 1518 | D:2 | Reached skill level 5 in Fighting 1642 | D:2 | Noticed Natasha 1653 | D:2 | HP: 16/42 [Natasha/magic dart (7)] 1654 | D:2 | Killed Natasha 1655 | D:2 | Reached XP level 5. HP: 19/49 MP: 8/8 1658 | D:2 | HP: 20/49 [jackal (1)] 1664 | D:2 | HP: 16/49 [jackal (2)] 1675 | D:2 | HP: 18/49 [jackal (2)] 1814 | D:2 | Found a bloodstained altar of Trog. 2146 | D:2 | Noticed Sigmund 2224 | D:2 | HP: 23/50 [Sigmund/+1 scythe of protection (8)] 2229 | D:2 | HP: 19/50 [Sigmund/magic dart (5)] 2236 | D:2 | Killed Sigmund 2237 | D:2 | Reached skill level 7 in Fighting 2237 | D:2 | Reached XP level 6. HP: 25/60 MP: 7/9 2352 | D:2 | Noticed Natasha 2360 | D:2 | Killed Natasha 2570 | D:3 | Noticed Grinder 2576 | D:3 | Paralysed by Grinder for 5 turns 2589 | D:3 | Paralysed by Grinder for 5 turns 2595 | D:3 | HP: 25/60 [Grinder (7)] 2597 | D:3 | HP: 7/60 [Grinder/nerve-wracking pain (7)] 2604 | D:3 | Killed Grinder 2605 | D:3 | Reached skill level 8 in Fighting 2605 | D:3 | Your scales start taking on a glossy black colour. 2605 | D:3 | Reached XP level 7. HP: 10/69 MP: 10/10 2605 | D:3 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 3106 | D:3 | Noticed Terence 3130 | D:3 | Killed Terence 3443 | D:3 | Found a blossoming altar of Fedhas. 3766 | D:4 | Noticed Menkaure 3773 | D:4 | Killed Menkaure 3774 | D:4 | Reached skill level 9 in Fighting 4150 | D:4 | Found a staircase to the Ecumenical Temple. 4158 | Temple | Entered the Ecumenical Temple 4441 | D:4 | Reached skill level 10 in Fighting 4441 | D:4 | Reached skill level 2 in Dodging 4872 | D:5 | Entered Level 5 of the Dungeon 4906 | D:5 | Reached XP level 8. HP: 79/79 MP: 11/11 4933 | D:5 | Reached skill level 3 in Dodging 5158 | D:5 | Reached skill level 4 in Dodging 5275 | D:5 | Noticed Dowan 5276 | D:5 | Noticed Duvessa 5282 | D:5 | Killed Dowan 5285 | D:5 | Killed Duvessa 5402 | D:5 | Reached skill level 5 in Dodging 5948 | D:6 | Found a radiant altar of Vehumet. 6031 | D:6 | Became a worshipper of Vehumet 6217 | D:6 | Noticed a +0 dagger 6217 | D:6 | Noticed a +0 short sword 6217 | D:6 | Noticed a +0 short sword 6217 | D:6 | Noticed a +0 dagger 6217 | D:6 | Noticed a +0 falchion 6218 | D:6 | Noticed a +0 spear 6218 | D:6 | Noticed a +0 spear 6218 | D:6 | Noticed a +0 falchion 6223 | D:6 | Found a hide-covered altar of Uskayaw. 6258 | D:6 | Reached skill level 6 in Dodging 6363 | D:6 | Found Nacziv's Self-Improvement Boutique. 6548 | D:7 | Reached skill level 7 in Dodging 6621 | D:7 | Reached XP level 9. HP: 85/85 MP: 12/12 6737 | D:7 | Found a sparkling altar of Nemelex Xobeh. 6977 | D:7 | Found a stormy altar of Qazlal. 7437 | D:8 | Found a basalt altar of Yredelemnul. 7442 | D:8 | Identified the +0 buckler of Death Resistance {Harm rF- | rC++ Dex+4} 7477 | D:8 | Reached skill level 1 in Conjurations 7773 | D:8 | Found an opulent altar of Gozag. 7844 | D:8 | Learned a level 1 spell: Magic Dart 7849 | D:8 | Learned a level 4 spell: Iskenderun's Battlesphere 7856 | D:8 | Learned a level 6 spell: Bombard 7958 | D:8 | Found a flagged portal. 7974 | Bailey | Entered a bailey 8011 | D:8 | Reached skill level 3 in Spellcasting 8011 | D:8 | Reached skill level 2 in Conjurations 8168 | D:8 | Noticed Pikel 8182 | D:8 | Killed Pikel 8183 | D:8 | Reached skill level 4 in Spellcasting 8183 | D:8 | Reached skill level 3 in Conjurations 8326 | D:8 | Reached skill level 4 in Conjurations 8340 | D:8 | Found a staircase to the Lair. 8416 | D:8 | Found a burning altar of Makhleb. 8542 | D:9 | HP: 31/85 [hornet (13)] 8542 | D:9 | Paralysed by a hornet for 1 turns 8706 | D:9 | Reached skill level 5 in Spellcasting 8706 | D:9 | Reached skill level 5 in Conjurations 9050 | D:9 | Found a runed translucent gate. 9050 | D:9 | Found a runed translucent gate. 9050 | D:9 | Found a runed translucent gate. 9050 | D:9 | Noticed a kobold demonologist 9051 | D:9 | Noticed a kobold demonologist 9051 | D:9 | Noticed turgid's ghost (novice OpAl) 9051 | D:9 | Noticed a kobold demonologist 9309 | D:8 | Reached XP level 10. HP: 54/93 MP: 6/18 9310 | D:8 | HP: 44/93 [killer bee (5)] 9774 | D:7 | Identified the +0 leather armour of Starshine {rElec} 10204 | D:9 | Reached * piety under Vehumet 10204 | D:9 | Offered knowledge of Sandblast by Vehumet. 10391 | D:9 | Reached skill level 1 in Air Magic 10613 | D:9 | Reached skill level 6 in Spellcasting 10613 | D:9 | Reached skill level 6 in Conjurations 10888 | D:9 | Reached skill level 2 in Air Magic 10982 | D:10 | Entered Level 10 of the Dungeon 11062 | Lair:1 | Entered Level 1 of the Lair of Beasts 11224 | D:8 | Reached skill level 3 in Air Magic 11224 | D:8 | HP: 40/93 [blink frog (8)] 11477 | Lair:1 | Reached skill level 4 in Air Magic 11483 | Lair:1 | Reached skill level 7 in Conjurations 11627 | D:8 | HP: 46/93 [blink frog (1)] 11634 | D:8 | Reached skill level 5 in Air Magic 11786 | D:8 | HP: 46/93 [wolf (5)] 11791 | D:8 | HP: 43/93 [wolf (2)] 11796 | D:8 | HP: 31/93 [wolf (5)] 11809 | D:8 | HP: 32/93 [wolf (3)] 12122 | Lair:1 | Reached skill level 8 in Conjurations 12254 | Lair:1 | Noticed a cane toad 12448 | Lair:1 | HP: 45/93 [killer bee (3)] 12453 | Lair:1 | HP: 34/93 [poisoned by a killer bee] 12459 | Lair:1 | HP: 32/93 [killer bee (2)] 12464 | Lair:1 | HP: 21/93 [poisoned by a killer bee] 13058 | Lair:1 | Reached skill level 9 in Conjurations 13361 | Lair:1 | Reached XP level 11. HP: 99/99 MP: 10/20 13431 | Lair:1 | Offered knowledge of Mephitic Cloud by Vehumet. 13457 | Lair:1 | Reached ** piety under Vehumet 13725 | Lair:1 | Reached skill level 10 in Conjurations 14321 | Lair:2 | Noticed a skyshark 14593 | Lair:1 | Learned a level 3 spell: Mephitic Cloud 14707 | D:9 | Reached skill level 11 in Conjurations 15005 | D:9 | Found a roughly hewn altar of Beogh. 15005 | D:9 | Found the +7 staff of the Meek {protect, meekguard} 15496 | D:10 | Offered knowledge of Frozen Ramparts by Vehumet. 15772 | D:10 | Found a shimmering altar of Xom. 15787 | D:10 | Found a broken altar of Ashenzari. 15788 | D:10 | Noticed a two-headed ogre 15986 | D:10 | Found an ancient bone altar of Kikubaaqudgha. 16947 | D:10 | Killed a two-headed ogre 16948 | D:10 | Reached skill level 12 in Conjurations 17357 | D:11 | Identified a scroll of acquirement 17515 | D:11 | Reached *** piety under Vehumet 17584 | D:11 | Noticed an orc knight 17604 | D:11 | Killed an orc knight 17661 | D:11 | Reached skill level 13 in Conjurations 17999 | D:11 | Reached skill level 6 in Air Magic 18351 | D:11 | Found a staircase to the Orcish Mines. 18463 | D:11 | Identified the serpent talisman of Cocytus {rF+ rC+ rN+ | Slay-5} 18547 | D:11 | Learned a level 5 spell: Arcjolt 18681 | D:12 | Noticed a deep elf pyromancer 18682 | D:12 | Reached skill level 7 in Air Magic 18682 | D:12 | Reached XP level 12. HP: 106/106 MP: 10/21 18691 | D:12 | Offered knowledge of Flame Wave by Vehumet. 18869 | D:12 | Reached skill level 8 in Air Magic 18874 | D:12 | Reached skill level 7 in Spellcasting 18959 | D:12 | Found Ponkuaf's Book Shoppe. 18968 | D:12 | Noticed a two-headed ogre 18974 | D:12 | Killed a two-headed ogre 18982 | D:12 | Noticed a two-headed ogre 18987 | D:12 | Killed a two-headed ogre 19005 | D:12 | Noticed a two-headed ogre 19010 | D:12 | Killed a two-headed ogre 19011 | D:12 | Reached skill level 9 in Air Magic 19088 | D:12 | HP: 28/106 [very large slime creature (40)] 19499 | D:12 | Reached **** piety under Vehumet 19858 | D:13 | Reached skill level 8 in Spellcasting 19860 | D:12 | HP: 46/106 [meliai/divine providence (16)] 19865 | D:12 | HP: 32/106 [poisoned by a meliai] 19870 | D:12 | HP: 29/106 [poisoned by a meliai] 20099 | D:13 | Noticed Sonja 20100 | Abyss:2 | Cast into level 2 of the Abyss (Sonja) 20168 | Abyss:2 | Noticed a tentacled starspawn 20168 | Abyss:2 | Found a shimmering altar of Xom. 20168 | Abyss:2 | Found a corrupted altar of Lugonu. 20169 | Abyss:2 | Found a shimmering altar of Xom. 20169 | Abyss:2 | Found a shimmering altar of Xom. 20170 | Abyss:2 | Found a shimmering altar of Xom. 20170 | Abyss:2 | Found a shimmering altar of Xom. 20170 | Abyss:2 | Found a shimmering altar of Xom. 20170 | Abyss:2 | Found a shimmering altar of Xom. 20170 | Abyss:2 | Found a shimmering altar of Xom. 20170 | Abyss:2 | Found a shimmering altar of Xom. 20170 | Abyss:2 | Found a shimmering altar of Xom. 20171 | Abyss:2 | Found a shimmering altar of Xom. 20171 | Abyss:2 | Found a shimmering altar of Xom. 20171 | Abyss:2 | Found a shimmering altar of Xom. 20171 | Abyss:2 | Found a shimmering altar of Xom. 20171 | Abyss:2 | Found a shimmering altar of Xom. 20183 | Abyss:2 | Found a shimmering altar of Xom. 20364 | Abyss:3 | Reached skill level 10 in Air Magic 20372 | Abyss:3 | HP: 53/106 [poisoned by a guardian serpent (bolt of | poison)] 20373 | Abyss:3 | HP: 13/106 [harpy simulacrum (19)] 20373 | Abyss:3 | HP: 2/106 [naga/+0 morningstar (11)] 20374 | Abyss:3 | Demolished by a harpy simulacrum Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, chequers_serial_rivers_small_3, minmay_misc_feat_secret_circle, moated_statue, minmay_misc_feat_columns, minmay_misc_feat_hallway D:2: minmay_door_path, layout_basic, basic_altar, uniq_sigmund, uniq_jessica, uniq_natasha D:3: layout_loops_corners, fedhas_altar_fruit_tree, uniq_grinder, uniq_terence D:4: layout_gridville, minmay_temple_entry_steel_oval, fountainhead, uniq_menkaure D:5: layout_rooms, st_stairs_7, uniq_duvessa D:6: layout_rooms, kennysheep_little_box, nicolae_uskayaw_en_pointe, nicolae_shop_self_help D:7: layout_cave_pods, nicolae_qazlal_beasts_of_the_sky, nemelex_spade_bored_becter, serial_column_ruins, column_ruins_pillar_10, column_ruins_pillar_6, column_ruins_pillar_4, column_ruins_pillar_4, column_ruins_pillar_1, column_ruins_pillar_2, column_ruins_pillar_2, column_ruins_pillar_9, column_ruins_pillar_4, column_ruins_pillar_1, column_ruins_pillar_4, column_ruins_pillar_4, column_ruins_pillar_10, column_ruins_pillar_7 D:8: layout_basic, amcnicky_altar_gilded, grunt_gozag_breadcrumbs, lemuel_round_altar, lair_entry_dummy, enter_bailey_6, chequers_jeans, uniq_pikel D:9: layout_roguey, gammafunk_ghost_nasty_kobolds, pf_guarded_unrand_meek D:10: layout_gridville, mainiacjoe_overflow_alcove_2, lemuel_crystal_altar, dk_xom_monty_hall, nicolae_twisty_statue_hallways D:11: layout_roguey, erik_orc_2 D:12: layout_cave_pools, serial_column_ruins, column_ruins_open_tiny, column_ruins_open_large, column_ruins_open_medium, column_ruins_open_small, column_ruins_grid_1, serial_shops, shop D:13: minmay_opposing_rooms, layout_rooms, uniq_sonja, uniq_jorgrun Temple: chequers_temple_sunken Lair:1: layout_roguey [special_room_bee], enter_volcano_3 Lair:2: beast_lair_carwin_large_1, layout_chaotic_city, mainiacjoe_swamp_entry_angry_trees, hellmonk_spider_entry_life_and_decay, grunt_megastairs_4, serial_bayou_shore_b Abyss:3: base: D:13, base: Volcano, evilmike_abyss_exit_12 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Fighting | 2 3 4 5 7 8 10 | 10.0 Dodging | 2 7 | 7.3 Conjurations | 5 9 13 | 13.1 Spellcasting | 5 6 8 | 8.3 Air Magic | 5 7 10 | 10.1 Axes | | 1.0 Stealth | | 1.0 Hexes | | 1.7 Shapeshifting | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Hand axe | 20 | | 12 | || 32 Tailslap | 20 | 20 | 90 | 17 || 147 Dagger | 137 | 124 | 539 | 114 || 914 Quarterstaff | | | | 52 || 52 Unarmed | | | | 3 || 3 Cast: Slow | | 8 | 4 | 1 || 13 Magic Dart | | | 28 | 592 || 620 Iskenderun's Batt | | | | 63 || 63 Arcjolt | | | | 22 || 22 Ability: Galvanic Breath | | | 5 | 1 || 6 Evoke: Wand | | 16 | 31 | 3 || 50 Use: Scroll | | | | 14 || 14 Stab: Sleeping | 1 | 1 | 2 | || 4 Armour: Skin | 103 | 85 | 477 | 439 || 1104 Dodge: Dodged | 94 | 70 | 491 | 407 || 1062 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20448 | 19338 | 1110 | 1596 | 14163 | 19 | 1076.2 | Dungeon | 17559 | 16590 | 969 | 1335 | 12319 | 13 | 1350.7 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Lair | 2602 | 2462 | 140 | 111 | 1807 | 2 | 1301.0 | Abyss | 281 | 281 | 0 | 150 | 37 | 2 | 140.5 | Bailey | 3 | 3 | 0 | 0 | 0 | 1 | 3.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 3318 daAuts Lair:1: 2541 daAuts D:9: 2258 daAuts D:11: 1695 daAuts D:3: 1417 daAuts D:10: 1410 daAuts D:2: 1370 daAuts D:12: 1311 daAuts D:1: 1165 daAuts D:5: 1060 daAuts D:7: 1004 daAuts D:4: 941 daAuts D:6: 597 daAuts Abyss:3: 193 daAuts Abyss:2: 87 daAuts