Dungeon Crawl Stone Soup version 0.33-a0-545-g80a0b1252b (webtiles) character file. Game seed: 13311669304280001402 522 sleeves the Zephyrmancer (level 7, 46/50 HPs) Began as a Pale Draconian Air Elementalist on Dec 8, 2024. Quit the game on level 5 of the Dungeon. The game lasted 00:10:06 (5355 turns). sleeves the Zephyrmancer (DrAE) Turns: 5355, Time: 00:10:07 Health: 46/50 AC: 6 Str: 10 XL: 7 Next: 1% Magic: 4/10 EV: 11 Int: 17 God: Gold: 106 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . j - +1 dagger (protect) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: steam breath, AC +6, unfitting armour, cold-blooded, steam resistance a: Steam Breath You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 272 gold pieces. You spent 166 gold pieces at shops. Inventory: Hand Weapons j - a +1 dagger of protection (weapon) (You took it off a goblin on level 3 of the Dungeon) Armour p - a +0 kite shield (You found it on level 3 of the Dungeon) Talismans r - a talisman of death (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of enchant weapon f - a scroll of fog g - a scroll of fear h - a scroll of blinking {unknown} i - a scroll of brand weapon {unknown} k - a scroll of vulnerability {unknown} l - a scroll of teleportation m - 2 scrolls of noise s - a scroll of poison {unknown} t - a scroll of immolation {unknown} Potions a - 3 potions of magic b - 3 potions of curing c - a potion of attraction e - a potion of enlightenment n - 2 potions of lignification o - a potion of might {unknown} q - a potion of heal wounds Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 8.8 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 b - Static Discharge Conj/Air 36% 3-5/arc 3% 2 c - Airstrike Air 15% 2d(3-19) 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 31% N/A 1% 3 Grave Claw Necr 2% 2d7 28% 2 Lesser Beckoning Tloc 2% N/A 28% 2 Inner Flame Hex/Fire 1% N/A 50% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 50% 3 Teleport Other Tloc 1% N/A 50% 3 Animate Dead Necr 1% N/A 88% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 99% 5 Irradiate Conj/Alch 1% 3d12 99% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Kikubaaqudgha Makhleb Shops: D:3 ??*! D:4 * D:5 [ Annotations: D:3 exclusion: downstairs Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are immune to the effects of steam. Message History The zap misses the goblin. The goblin shoots a sling bullet. The sling bullet hits you. You feel yourself slow down. The sling bullet freezes you. The zap hits the goblin. You kill the goblin! You feel yourself speed up. HP restored. There is an open door here. Things that are here: a +1 sling of freezing; a +0 dagger e - a smoky puce potion m - a scroll labelled ZUIRUSH ZYROE You now have 43 gold pieces (gained 12). You open the door. A hobgoblin comes into view. Found 12 gold pieces. There is an open door here. The zap hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The zap misses the hobgoblin. The zap hits the hobgoblin. You kill the hobgoblin! Found The Oracle's Delphic Readings. You now have 55 gold pieces (gained 12). A goblin comes into view. It is wielding a +0 club. Found 15 gold pieces. A goblin is nearby! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the goblin. The goblin is severely wounded. The goblin shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap hits the goblin. You kill the goblin! Your magical contamination has completely faded away. There is a fountain of clear blue water here. You briefly stop to clean your dagger. There is an entrance to The Oracle's Delphic Readings here. You can access your shopping list by pressing '$'. You see here a +0 club. You now have 70 gold pieces (gained 15). You now have 76 gold pieces (gained 6). n - a fuming golden potion You pick up a book of the Grave and begin reading... You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your library. You see here 5 stones. You open the door. There is an open door here. A dart slug comes into view. The dart slug moves out of view. Okay, then. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug is nearby! The zap hits the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. The zap hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a kite shield. A dart slug is nearby! The zap hits the dart slug. The dart slug is moderately wounded. The zap hits the dart slug. The dart slug is severely wounded. The zap hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. A dart slug is nearby! The zap hits the dart slug. The dart slug is moderately wounded. The zap hits the dart slug. The dart slug is severely wounded. The zap hits the dart slug. You kill the dart slug! You have reached level 5! You now have enough gold to buy 2 scrolls of teleportation on this level. You can access your shopping list by pressing '$'. You now have 90 gold pieces (gained 14). You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. o - a scroll of identify o - 2 scrolls of identify (gained 1) You now have 102 gold pieces (gained 12). You see here a +0 spear. There is a stone staircase leading up here. o - 3 scrolls of identify (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. You see here a +0 kite shield. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. Found a stone staircase leading down. You see here a dart slug corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [? for help]? shi You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 kite shield. p - a +0 kite shield You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a dart slug corpse. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is severely wounded. The zap misses the ribbon worm. The zap hits the ribbon worm. The ribbon worm is severely wounded. The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The zap hits the ribbon worm. The ribbon worm is almost dead. * * * LOW MAGIC WARNING * * * The zap hits the ribbon worm. You kill the ribbon worm! * * * LOW MAGIC WARNING * * * You are out of magic! The web tears apart. Found a stone staircase leading down. You see here a ribbon worm corpse. There is a stone staircase leading down here. Found a ring mail. You see here a +0 ring mail. A ribbon worm comes into view. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. The zap hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. The zap hits the ribbon worm. You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found Itzifeub's Distillery. There is an entrance to Itzifeub's Distillery here. b - 3 potions of curing (gained 1); q - a potion of heal wounds Thank you for shopping at Itzifeub's Distillery! You can access your shopping list by pressing '$'. Okay, then. As you read the scroll of identify, it crumbles to dust. e - a potion of enlightenment As you read the scroll of identify, it crumbles to dust. n - a potion of lignification As you read the scroll of identify, it crumbles to dust. m - a scroll of noise You open the door. A ball python comes into view. Found 4 stones and 11 gold pieces. There are monsters nearby! There are monsters nearby! The zap hits the dart slug. The dart slug is heavily wounded. The zap hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. The zap hits the dart slug. The dart slug is almost dead. The zap hits the dart slug. You kill the dart slug! The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. There is an open door here. Found a talisman of death. You now have 17 gold pieces (gained 11). You see here a talisman of death. You now have 27 gold pieces (gained 10). As you open the door, it creaks loudly! Found a purple potion. There is an open door here. o - a purple potion You see here a talisman of death. r - a talisman of death There is a stone staircase leading down here. You climb downwards. Found a book of Displacement, a scroll of noise, 6 stones and 10 gold pieces. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! You climb upwards. There is a stone staircase leading down here. Unknown command. There is a stone staircase leading down here. You climb downwards. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a stone staircase leading up here. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The zap hits the ribbon worm. The ribbon worm is severely wounded. The zap hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The zap hits the ribbon worm. The ribbon worm is almost dead. The zap misses the ribbon worm. * * * LOW MAGIC WARNING * * * The zap hits the ribbon worm. The ribbon worm is almost dead. * * * LOW MAGIC WARNING * * * The ribbon worm bites you but does no damage. The ribbon worm bites you but does no damage. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm misses you. You hit the ribbon worm. Your weapon exudes an aura of protection. Your tail-slap misses the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. The zap hits the ribbon worm. The ribbon worm is almost dead. * * * LOW MAGIC WARNING * * * You barely miss the ribbon worm. You tail-slap the ribbon worm. You kill the ribbon worm! You see here a ribbon worm corpse. Magic restored. There is a stone staircase leading up here. An iguana comes into view. Found 13 gold pieces. An iguana is nearby! The zap hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. The zap hits the iguana. The iguana is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the iguana. The iguana is severely wounded. The zap hits the iguana. You kill the iguana! Your Air Magic skill increases to level 6! You see here an iguana corpse. You now have enough gold to buy a scroll of teleportation on D:3. You can access your shopping list by pressing '$'. You now have 40 gold pieces (gained 13). A giant cockroach comes into view. The zap hits the giant cockroach. The giant cockroach is moderately wounded. The zap misses the giant cockroach. The zap hits the giant cockroach. The giant cockroach is almost dead. The zap hits the giant cockroach. You kill the giant cockroach! A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! The zap hits the goblin. The goblin is heavily wounded. The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a goblin corpse A water moccasin comes into view. The water moccasin hisses angrily. Okay, then. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (empty space bonus: 5/8) The air twists around and strikes the water moccasin!! You kill the water moccasin! You have reached level 6! Your scales feel tougher. An orc comes into view. It is wielding a +0 war axe. The orc shouts! An orc comes into view. It is wielding a +0 club. The orc moves out of view. An orc is nearby! An orc is nearby! The zap hits the orc. The orc is heavily wounded. The orc shouts! An orc comes into view. It is wielding a +0 dagger. The zap hits the orc. The orc is severely wounded. The zap hits the orc. You kill the orc! The zap hits the orc. The orc is almost dead. An endoplasm comes into view. An orc comes into view. It is wielding a +0 flail. Things that are here: a +0 dagger; a goblin corpse Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 war axe (severely wounded, 71% to hit) The zap hits the orc. You kill the orc! The zap hits the orc. The orc is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The zap hits the orc. You kill the orc! The zap hits the endoplasm. The endoplasm is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 98% to hit) The zap hits the endoplasm. You kill the endoplasm! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here a giant cockroach corpse. Found a stone staircase leading up. A ball python comes into view. The zap hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The zap hits the ball python. You kill the ball python! Found a ring mail. n - 2 potions of lignification (gained 1) An orc is nearby! An orc is nearby! The zap hits the orc. The orc is almost dead. The orc shouts! The zap hits the orc. You kill the orc! A hound comes into view. A hound is nearby! The zap hits the hound. The hound is lightly wounded. The hound barks! The zap hits the hound. The hound is heavily wounded. The zap hits the hound. The hound is severely wounded. The zap misses the hound. The zap hits the hound. You kill the hound! Your Air Magic skill increases to level 7! You see here a hound corpse. There is a stone staircase leading up here. A sleepcap comes into view. Found a stone staircase leading down. A sleepcap is nearby! The zap hits the sleepcap. The sleepcap is lightly damaged. Things that are here: a +0 flail; an orc corpse There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. Items here: ( ) ÷÷. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here an iguana skeleton. Items here: )) [ ÷. Things that are here: a +0 dagger; a goblin skeleton A sleepcap is nearby! A sleepcap is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The zap hits the sleepcap. The sleepcap is lightly damaged. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (lightly damaged, empty space bonus: 5/8) The air twists around and strikes the sleepcap!! The sleepcap is almost destroyed. The zap hits the sleepcap. You destroy the sleepcap! * * * LOW MAGIC WARNING * * * Your magical contamination has completely faded away. Magic restored. You see here a water moccasin skeleton. A dart slug comes into view. A dart slug is nearby! The zap hits the dart slug. The dart slug is moderately wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug launches a dart at you. The slug dart hits you but does no damage. The zap hits the dart slug. The dart slug is almost dead. The zap hits the dart slug. You kill the dart slug! Your magical contamination has completely faded away. The ball python hisses angrily. You hear a shout! x3 A ball python is nearby! The zap hits the ball python. The ball python is heavily wounded. The zap hits the ball python. You kill the ball python! A gnoll is nearby! The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour of positive energy (75% to hit) The zap misses the gnoll. The zap misses the gnoll bouda. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour of positive energy (75% to hit) The zap misses the gnoll. The zap hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll picks up the pace! You hear a shout! The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll. Your weapon exudes an aura of protection. The gnoll is severely wounded. The gnoll closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour of positive energy (moderately wounded, 75% to hit) The zap hits the gnoll. You kill the gnoll! The zap hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour of positive energy (heavily wounded, 75% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You hear a shout! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Things that are here: a +0 dagger; a goblin skeleton Items here: )) [ ÷. Your attacks no longer feel as feeble. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Your magical contamination has completely faded away. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll bouda. The gnoll bouda is severely wounded. The zap hits the gnoll bouda. The gnoll bouda is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll bouda. The gnoll bouda is almost dead. The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll is no longer moving quickly. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll bouda but does no damage. The gnoll bouda is almost dead. The zap hits the gnoll. The gnoll is severely wounded. The zap misses the gnoll. Your attacks no longer feel as feeble. The gnoll bouda hits you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll bouda. You kill the gnoll bouda! The zap misses the gnoll. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The zap hits the gnoll! The gnoll is severely wounded. * * * LOW MAGIC WARNING * * * The gnoll hits you with a +1 antimagic whip. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. You kill the gnoll! The zap hits the gnoll! You kill the gnoll! * * * LOW MAGIC WARNING * * * Things that are here: a +1 antimagic whip; a +0 club; a +0 leather armour of positive energy HP restored. An endoplasm comes into view. The zap hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The zap hits the endoplasm. The endoplasm is almost dead. The zap hits the endoplasm. You kill the endoplasm! You see here a +0 spear. Items here: )) [ ÷. Things that are here: a +0 dagger; a goblin skeleton You see here a +0 club. You see here a water moccasin skeleton. You now have enough gold to buy a scroll of amnesia on D:3. You can access your shopping list by pressing '$'. You now have 56 gold pieces (gained 16). You now have 66 gold pieces (gained 10). A gnoll is nearby! The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. You kill the gnoll! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a book of Displacement and begin reading... You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable Piledriver to your library. m - 2 scrolls of noise (gained 1) You open the door. There is an open door here. Found a hand axe. A hobgoblin comes into view. A hobgoblin is nearby! The zap hits the hobgoblin. The hobgoblin is severely wounded. The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You see here a hobgoblin corpse. A goblin comes into view. It is wielding a +0 club. The zap hits the goblin! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a goblin corpse There is a stone staircase leading down here. You see here a hobgoblin corpse. A quokka comes into view. The zap hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! The zap hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 82 gold pieces (gained 16). Found a leather armour. A jackal comes into view. The zap hits the jackal. You kill the jackal! You hear a bark! A jackal comes into view. The zap hits the jackal. The jackal is heavily wounded. A jackal is nearby! The zap hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. The zap hits the jackal. The jackal is heavily wounded. The zap hits the jackal. The jackal is almost dead. The zap hits the jackal. You kill the jackal! A gnoll is nearby! A gnoll is nearby! The zap hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap misses the gnoll. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is almost dead. An adder comes into view. The zap hits the gnoll. You kill the gnoll! The adder hisses angrily. The zap hits the adder. The adder is lightly wounded. * * * LOW MAGIC WARNING * * * The zap hits the adder. The adder is lightly wounded. * * * LOW MAGIC WARNING * * * Found a scroll labelled ERID LIL DIFOG. Found 16 gold pieces. A ball python comes into view. The adder barely misses you. The adder barely misses you. The adder attacks as it pursues you! The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. A hound comes into view. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. You feel sick. The hound bites you. Okay, then. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The hound looks frightened! The adder looks frightened! You feel sick. You feel sick. You are no longer poisoned. The ball python hisses angrily. You open the door. 2 adders come into view. The ball python bites you but does no damage. Found Wynkudd's Serpentskin Sales. There is an open door here. The ball python closely misses you. The ball python misses you. You close the door. The ball python barely misses you. The ball python bites you. The ball python closely misses you. You barely miss the ball python. You tail-slap the ball python. You kill the ball python! Found a stone staircase leading down. There is a stone staircase leading down here. A hound is nearby! There is a stone staircase leading down here. The hound barks! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hound. The hound is moderately wounded. The zap misses the hound. The zap hits you. The hound closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the hound. x2; The zap misses you. The hound barely misses you. The hound bites you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the hound. x2; The zap hits you but does no damage. The hound bites you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hound. The hound is heavily wounded. The zap misses the hound. The zap misses you. * * * LOW MAGIC WARNING * * * The hound bites you. x2 Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hound. The hound is severely wounded. The zap hits the hound but does no damage. The hound is severely wounded. The zap misses you. * * * LOW MAGIC WARNING * * * The hound bites you but does no damage. You hit the hound but do no damage. Your weapon exudes an aura of protection. Your tail-slap misses the hound. The hound is severely wounded. The hound stops to sniff the ground. The hound bites you but does no damage. The hound barely misses you. You hit the hound but do no damage. Your tail-slap misses the hound. The hound is severely wounded. The hound misses you. You closely miss the hound. Your tail-slap misses the hound. The hound is heavily wounded. The hound bites you but does no damage. The hound bites you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hound. The hound is almost dead. The zap hits the hound. You kill the hound! The zap misses you. * * * LOW MAGIC WARNING * * * You start resting. HP restored. You start resting. Magic restored. You see here a hound corpse. There is a stone staircase leading down here. You open the door. The adder hisses angrily. x2 You hit the adder. Your weapon exudes an aura of protection. Your tail-slap misses the adder. The adder is moderately wounded. The adder closely misses you. The adder bites you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. The adder is severely wounded. You are struck by an arc of lightning. The adder is struck by an arc of lightning. You kill the adder! The lightning grounds out. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. The adder is heavily wounded. You are struck by an arc of lightning. The adder is struck by an arc of lightning. You kill the adder! You are struck by an arc of lightning. The lightning grounds out. There is an open door here. You see here an adder corpse. There is an entrance to Wynkudd's Serpentskin Sales here. HP restored. You open the door. There is an open door here. Found a hazy altar of Hepliaklqana. There is an empty arch of ancient stone here. There is an empty arch of ancient stone here. There is an open door here. There is an entrance to Wynkudd's Serpentskin Sales here. There is an open door here. You see here an adder corpse. You now have enough gold to buy 2 scrolls of teleportation on D:3, buy a potion of mutation on D:3, or buy a potion of invisibility on D:3. You can access your shopping list by pressing '$'. You now have 98 gold pieces (gained 16). You see here a +0 leather armour. You see here a jackal skeleton. s - a scroll labelled ERID LIL DIFOG Found a robe. Found a crude ring mail. You see here a +0 robe. You see here the +5 ring mail of Coapnor {^Drain rC+ Will+ Int+3}. You see here the +5 ring mail of Coapnor {^Drain rC+ Will+ Int+3}. You see here a +0 robe. An adder comes into view. An adder is nearby! The zap hits the adder. The adder is heavily wounded. The zap hits the adder. You kill the adder! You now have enough gold to buy a scroll of blinking on D:3. You can access your shopping list by pressing '$'. You now have 106 gold pieces (gained 8). A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The zap hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The zap hits the hobgoblin. You kill the hobgoblin! An adder is nearby! An adder is nearby! The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! The zap misses the adder. An orc comes into view. It is wielding a +0 mace. The zap hits the adder. The adder is heavily wounded. The zap misses the adder. The orc shouts! The adder closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (71% to hit) The zap misses the adder. The zap hits the orc. The orc is almost dead. The adder misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (almost dead, 71% to hit) The zap misses the adder. The zap hits the orc. You kill the orc! The adder bites you but does no damage. x2 Your Air Magic skill increases to level 8! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. You kill the adder! You are struck by an arc of lightning. The lightning grounds out. * * * LOW MAGIC WARNING * * * Your magical contamination has completely faded away. You see here an adder corpse. Things that are here: a +0 mace; an orc corpse There is a stone staircase leading down here. A hobgoblin comes into view. It is wielding a +0 short sword. The zap hits the hobgoblin! You kill the hobgoblin! You see here an adder corpse. There is a stone staircase leading down here. You see here a hobgoblin skeleton. You open the door. There is an open door here. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. t - a scroll labelled TEACROKL UVAV Found a chain mail. Found a serpent talisman. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 spear. The gnoll enters a dispersal trap! The gnoll blinks! You blink. Found 5 poisoned darts. Found Omiwnitt's Antique Armour Boutique. Found a stone staircase leading down. The gnoll blinks! The jelly quivers. The gnoll shouts! x2; You hear a shout! The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll shouts! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Found a bloodstained whip. Found a burning altar of Makhleb. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of venom (75% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the jelly! The jelly is heavily wounded. The zap hits the gnoll. The gnoll is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of venom (heavily wounded, 75% to hit) The zap misses the gnoll. The zap hits the jelly. The jelly is severely wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of venom (severely wounded, 75% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is almost dead. The jelly misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jelly is struck by an arc of lightning. The jelly is almost dead. The gnoll is struck by an arc of lightning. The gnoll is almost dead. You are struck by an arc of lightning. The gnoll is struck by an arc of lightning. You kill the gnoll! The lightning grounds out. The jelly hits you but does no damage. The gnoll closely misses you. You have reached level 7! Your scales start taking on a pale cyan-grey colour. You learn Fire Magic quicker. You learn Air Magic quicker. You learn Evocations quicker. You can breathe blasts of scalding, opaque steam. You are now immune to the effects of steam. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .###.##.### ..........# %..##...#.# .. #...#.####### . #...#........ .####.[.#..###### .......g#.....# ...###J.##.##.# ._.#..)@#...#.# .........<....# ############### You could see a jelly and a gnoll. Vanquished Creatures A water moccasin (D:4) A gnoll bouda (D:4) 2 hounds (D:4) An iguana (D:4) A sleepcap (D:4) 9 adders 6 gnolls 12 dart slugs 4 ribbon worms 8 orcs 7 ball pythons 8 bats 8 endoplasms 2 giant cockroaches 11 goblins 8 hobgoblins 7 jackals 3 kobolds 2 quokkas 2 frilled lizards 5 rats 108 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 318 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 549 | D:1 | Reached skill level 4 in Air Magic 1119 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1180 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1399 | D:2 | Learned a level 2 spell: Static Discharge 1785 | D:2 | Identified the serpent talisman of Parlour Games {rCorr | MP+7 Str+3 Int+3} 2118 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/7 2188 | D:3 | Reached skill level 5 in Air Magic 2742 | D:3 | Found Aciham's Magic Scroll Shoppe. 2756 | D:3 | Bought a scroll of identify for 28 gold pieces 2756 | D:3 | Bought a scroll of teleportation for 42 gold pieces 2757 | D:3 | Found Eshrocw's General Store. 2911 | D:3 | Found The Oracle's Delphic Readings. 3056 | D:3 | Reached XP level 5. HP: 38/38 MP: 4/8 3373 | D:3 | Found Itzifeub's Distillery. 3375 | D:3 | Bought a potion of curing for 36 gold pieces 3375 | D:3 | Bought a potion of heal wounds for 60 gold pieces 3399 | D:3 | Learned a level 4 spell: Airstrike 3606 | D:4 | Reached skill level 6 in Air Magic 3702 | D:4 | Noticed a water moccasin 3703 | D:4 | Killed a water moccasin 3704 | D:4 | Reached XP level 6. HP: 45/45 MP: 4/9 3880 | D:4 | Reached skill level 7 in Air Magic 4704 | D:4 | Found Wynkudd's Serpentskin Sales. 4866 | D:4 | Found a hazy altar of Hepliaklqana. 4923 | D:4 | Identified the +5 ring mail of Coapnor {^Drain rC+ Will+ | Int+3} 5027 | D:4 | Reached skill level 8 in Air Magic 5305 | D:5 | Entered Level 5 of the Dungeon 5330 | D:5 | Found Omiwnitt's Antique Armour Boutique. 5345 | D:5 | Found a burning altar of Makhleb. 5355 | D:5 | Your scales start taking on a pale cyan-grey colour. 5355 | D:5 | Reached XP level 7. HP: 46/50 MP: 4/10 5355 | D:5 | Gained mutation: You are immune to the effects of steam. | [Pale Draconian growth] 5355 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic D:2: layout_rooms, basic_altar D:3: kennysheep_slugbush, layout_basic, serial_shops, shop, nicolae_shop_trees, nicolae_shop_just_a_little_nook, nicolae_nh_oracle_at_delphi D:4: layout_loops_cross, nzn_hepliaklqana_mist_gate, chequers_serial_rivers_room_a, guppyfry_shop_venom D:5: layout_basic, bloody_makhleb, mainiacjoe_overflow_brackets, minmay_temple_entry_statues, serial_shops, shop Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Air Magic | 4 5 6 8 | 8.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 25 | 17 | || 42 Unarmed | 1 | | || 1 Tailslap | 3 | 2 | || 5 Cast: Shock | 97 | 177 | || 274 Static Discharge | | 5 | || 5 Airstrike | | 2 | || 2 Use: Scroll | | 9 | || 9 Armour: Skin | 39 | 61 | || 100 Dodge: Dodged | 44 | 54 | || 98 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5378 | 5154 | 224 | 78 | 4320 | 5 | 1075.6 | Dungeon | 5378 | 5154 | 224 | 78 | 4320 | 5 | 1075.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1742 daAuts D:2: 1297 daAuts D:3: 1171 daAuts D:1: 1116 daAuts D:5: 49 daAuts