Dungeon Crawl Stone Soup version 0.33-a0-545-g80a0b1252b (webtiles) character file. Game seed: 7497549961714238837 518 sleeves the Zephyrmancer (level 7, 50/50 HPs) Began as a Pale Draconian Air Elementalist on Dec 8, 2024. Was an Initiate of Vehumet. Quit the game on level 5 of the Dungeon. The game lasted 00:08:56 (5698 turns). sleeves the Zephyrmancer (DrAE) Turns: 5698, Time: 00:08:57 Health: 50/50 AC: 6 Str: 10 XL: 7 Next: 1% Magic: 1/10 EV: 11 Int: 18 God: Vehumet [......] Gold: 285 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . l - +2 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of regeneration Stlth ++ (no ring) HPRegen 1.08/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: steam breath, AC +6, unfitting armour, cold-blooded, steam resistance a: Steam Breath, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 285 gold pieces. Inventory: Hand Weapons l - a +2 dagger of venom (weapon) (You took it off a goblin on level 2 of the Dungeon) Jewellery j - an amulet of regeneration (around neck) (You found it on level 2 of the Dungeon) Wands t - a wand of flame (4) (You found it on level 4 of the Dungeon) Scrolls b - a scroll of immolation {unknown} d - a scroll of poison {unknown} e - a scroll of fog {unknown} f - 4 scrolls of identify {unknown} g - 2 scrolls of vulnerability {unknown} h - a scroll of amnesia {unknown} i - a scroll of blinking {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of enchant armour {unknown} p - a scroll of noise {unknown} q - a scroll of fear {unknown} Potions a - 2 potions of magic c - a potion of haste {unknown} k - 2 potions of mutation {unknown} m - a potion of might {unknown} r - a potion of enlightenment {unknown} s - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 8.8 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 3% 2 c - Airstrike Air 16% 2d(3-19) 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 33% N/A 1% 3 Foxfire Conj/Fire 12% 2x1d4 14% 1 Volatile Blastmotes Fire/Tloc 2% 2d10 47% 3 Fulminant Prism Conj/Alch 1% 3d5 82% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 (+2d1 82% 4 Plasma Beam Fire/Air 8% 2x1d19 99% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul The Shining One Shops: D:3 ! Annotations: D:3 3 runed translucent doors, korrot's ghost, amateur TeCj Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are immune to the effects of steam. Message History You hit the ribbon worm. The ribbon worm looks as sick as possible! The ribbon worm is moderately wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm looks as sick as possible! The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is almost dead. You kill the ribbon worm! Your magical contamination has completely faded away. You now have 84 gold pieces (gained 15). Items here: )) ††. Things that are here: a +0 dagger; a +0 sling You now have 96 gold pieces (gained 12). You see here a +1 dagger of distortion. Things that are here: a +0 club; a +0 sling Found a stone staircase leading down. You drop a +0 dagger. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. j - an amulet of regeneration (around neck) The amulet throbs as it attunes itself to your uninjured body. You open the door. 4 jackals and an adder come into view. The jackal barks! x3; The adder hisses angrily. The jackal barks! Found 8 gold pieces and a scroll labelled DARGHA LYAKECS. There are monsters nearby! There are monsters nearby! The jackal bites you. The jackal bites you but does no damage. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. The zap misses the jackal. x2; The zap hits the adder. The adder is lightly wounded. The zap misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. The zap hits the jackal. The jackal is severely wounded. The zap misses the jackal. The zap hits the adder. The adder is severely wounded. The zap misses the jackal. The jackal barely misses you. The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is almost dead. The zap misses the adder. The zap hits the jackal. The jackal is moderately wounded. The zap hits the jackal. You kill the jackal! The zap hits the adder. The adder is severely wounded. The zap hits the jackal. The jackal is heavily wounded. The zap hits the adder. You kill the adder! The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is severely wounded. You have reached level 5! The zap misses the jackal. * * * LOW MAGIC WARNING * * * The jackal bites you but does no damage. Your magical contamination has completely faded away. You are out of magic! You are out of magic! You hit the jackal. You kill the jackal! No target in view! You see here an adder corpse. You see here a jackal corpse. There is an open door here. You now have 104 gold pieces (gained 8). b - a scroll labelled DARGHA LYAKECS You now have 115 gold pieces (gained 11). A ball python comes into view. A ball python is nearby! The zap misses the ball python. The ball python hisses angrily. The zap hits the ball python. The ball python is heavily wounded. The zap hits the ball python. The ball python is severely wounded. The zap misses the ball python. The ball python barely misses you. The ball python closely misses you. A ball python is nearby! Okay, then. You barely miss the ball python. Your tail-slap misses the ball python. The ball python is severely wounded. The ball python bites you. The ball python closely misses you. You closely miss the ball python. You tail-slap the ball python. You kill the ball python! No target in view! You now have 131 gold pieces (gained 16). A goblin comes into view. It is wielding a +0 club. The goblin shouts! A goblin is nearby! A goblin is nearby! The zap hits the goblin. The goblin is heavily wounded. The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) m - a cyan potion You now have 135 gold pieces (gained 4). You see here a +0 club. There is an open door here. There is an open door here. There is an open door here. You now have 141 gold pieces (gained 6). You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. A giant cockroach comes into view. The giant cockroach moves out of view. Found a scroll labelled IDDOEF QYQASIZ. The zap misses the giant cockroach. The zap misses the giant cockroach. The zap hits the giant cockroach. The giant cockroach is severely wounded. The zap hits the giant cockroach. The giant cockroach is almost dead. The giant cockroach completely misses you. You hit the giant cockroach. You kill the giant cockroach! No target in view! Magic restored. Found 5 stones. n - a scroll labelled IDDOEF QYQASIZ Found Tyocu's Distillery. o - a scroll labelled SIRO LETHI p - a scroll labelled SOLUSE JAALO There is an entrance to Tyocu's Distillery here. You can access your shopping list by pressing '$'. A gnoll comes into view. It is wielding a +0 spear. The zap hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 club. The zap hits the gnoll. The gnoll is almost dead. The zap hits the gnoll. The gnoll is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 75% to hit) The zap hits the gnoll. You kill the gnoll! The zap misses the gnoll. The zap hits the gnoll. The gnoll is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (75% to hit) Okay, then. You see here a giant cockroach corpse. You start resting. A gnoll is nearby! You start resting. A gnoll is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is moderately wounded. The zap misses the gnoll. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. You kill the gnoll! Your Air Magic skill increases to level 6! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. You kill the gnoll! Magic restored. Things that are here: a +0 club; a +0 spear; a gnoll corpse There is a stone staircase leading down here. You see here a giant cockroach corpse. An adder comes into view. The zap hits the adder. The adder is lightly wounded. The zap hits the adder. The adder is heavily wounded. The zap hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 spear. You open the door. There is an open door here. A ball python comes into view. The zap hits the ball python. You kill the ball python! You now have 151 gold pieces (gained 10). You open the door. There is an open door here. Found a stone staircase leading up. You now have 161 gold pieces (gained 10). An endoplasm comes into view. An endoplasm is nearby! The zap hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The zap hits the endoplasm. The endoplasm is almost dead. The zap hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. Found a halberd. There is an open door here. A ribbon worm comes into view. The zap misses the ribbon worm. The zap hits the ribbon worm. The ribbon worm is lightly wounded. The zap misses the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is almost dead. The zap hits the ribbon worm. The ribbon worm is almost dead. The zap hits the ribbon worm. The ribbon worm is almost dead. * * * LOW MAGIC WARNING * * * The zap hits the ribbon worm. You kill the ribbon worm! * * * LOW MAGIC WARNING * * * The web tears apart. You now have 175 gold pieces (gained 14). As you open the door, it creaks loudly! You hear an angry hiss. An adder comes into view. An adder is nearby! An adder is nearby! The zap hits the adder. The adder is heavily wounded. The zap hits the adder. The adder is almost dead. The zap misses the adder. The zap hits the adder. You kill the adder! Found a stone. Found a runed translucent gate. Found a stone. Found 5 large rocks. Korrot's ghost turns its malevolent gaze towards you. Found 2 stones. Found a stone and 3 large rocks. a - 2 potions of magic (gained 1) There is an open door here. You now have 186 gold pieces (gained 11). There is an open door here. You see here an adder corpse. A kobold comes into view. It is wielding a +0 whip. The zap hits the kobold but does no damage. The kobold shouts! You hear a shout! The kobold throws a stone. The stone hits you. The zap hits the kobold. You kill the kobold! An endoplasm comes into view. The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! An ufetubus comes into view. The zap misses the ufetubus. The zap hits the ufetubus. The ufetubus is moderately wounded. An ufetubus comes into view. The teleport trap disappears. The ufetubus disappears! You start resting. Magic restored. Found a stone staircase leading down. Found a flail. An adder comes into view. An adder is nearby! An adder is nearby! The zap hits the adder. The adder is moderately wounded. The zap hits the adder. The adder is almost dead. The zap hits the adder. You kill the adder! You now have 203 gold pieces (gained 17). Found an escape hatch in the floor. Found an escape hatch in the ceiling. There is a broken door here. Found an opulent altar of Gozag and a faded altar of an unknown god. You see here 6 gold pieces. An ufetubus is nearby! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The ufetubus shouts! You hear a shout! The zap misses the ufetubus. The ufetubus completely misses you. The ufetubus hits you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus attacks as it pursues you! The ufetubus hits you but does no damage. x2 There is a broken door here. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The ufetubus hits you. The ufetubus misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ufetubus. The ufetubus is heavily wounded. The zap hits the ufetubus. The ufetubus is severely wounded. The zap hits the ufetubus. You kill the ufetubus! The zap misses the ufetubus. The ufetubus slips past you! The ufetubus misses you. The ufetubus barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ufetubus. The ufetubus is severely wounded. The zap hits the ufetubus. You kill the ufetubus! Your magical contamination has completely faded away. There is a broken door here. You now have 209 gold pieces (gained 6). You now have 218 gold pieces (gained 9). g - 2 scrolls labelled XEPLICI RYVAJ (gained 1) Found a beast talisman. Found a blossoming altar of Fedhas. There is a faded altar of an unknown god here. This altar belongs to (a) Qazlal, (b) Uskayaw or (c) Yredelemnul, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Found a shimmering altar of Xom. You see here a beast talisman. Found a faded altar of an unknown god. There is a faded altar of an unknown god here. This altar belongs to (a) Makhleb, (b) Gozag or (c) Hepliaklqana, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. There is a broken door here. There is an escape hatch in the ceiling here. Found a stone staircase leading down. A ball python comes into view. A ball python is nearby! The zap hits the ball python. The ball python is moderately wounded. The zap hits the ball python. You kill the ball python! q - a scroll labelled SUNIEF BESO You open the door. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 232 gold pieces (gained 14). A giant cockroach comes into view. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the giant cockroach but does no damage. The zap hits the giant cockroach. The giant cockroach is almost dead. Okay, then. You hit the giant cockroach. You kill the giant cockroach! Your magical contamination has completely faded away. k - 2 bubbling white potions (gained 1) An adder comes into view. The adder hisses angrily. The zap hits the adder. The adder is moderately wounded. The zap hits the adder. The adder is severely wounded. The adder bites you but does no damage. The adder barely misses you. The zap hits the adder. You kill the adder! You see here an adder corpse. Things that are here: a +0 whip; 4 stones; a kobold skeleton There is an open door here. Done exploring. Done exploring. There is an open door here. You see here a +0 spear. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An orc is nearby! The zap hits the orc. The orc is lightly wounded. The orc shouts! The zap hits the orc but does no damage. The orc is lightly wounded. The zap hits the orc. The orc is heavily wounded. The zap misses the orc. The orc hits you but does no damage. The zap hits the orc. You kill the orc! A quokka comes into view. A quokka is nearby! The zap hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You open the door. An adder comes into view. Found a robe. Found a stone staircase leading up. The zap hits the adder. The adder is heavily wounded. The zap hits the adder. The adder is heavily wounded. The zap misses the adder. The zap hits the adder. The adder is severely wounded. The adder bites you but does no damage. The zap misses the adder. The adder bites you but does no damage. The zap hits the adder. The adder is almost dead. The adder barely misses you. The zap hits the adder. You kill the adder! * * * LOW MAGIC WARNING * * * There is an open door here. You see here an adder corpse. An orc comes into view. It is wielding a +1 mace of protection. The orc shouts! An orc is nearby! An orc is nearby! The zap hits the orc. The orc is severely wounded. The zap hits the orc. You kill the orc! Things that are here: a +1 mace of protection; a +0 leather armour You open the door. Found a plate armour. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 spear. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The zap hits the gnoll. The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 flail of protection. The zap hits the gnoll. The gnoll is severely wounded. A gnoll comes into view. It is wielding a +2 vampiric whip. The gnoll shouts! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is moderately wounded. You are struck by an arc of lightning. The gnoll is struck by an arc of lightning! The gnoll is almost dead. The lightning grounds out. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 whip. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +2 vampiric whip. The gnoll draws strength from your wounds! The gnoll attacks as it pursues you! The gnoll hits you with a +2 vampiric whip. The gnoll draws strength from your wounds! There is an open door here. You see here an adder corpse. The gnoll attacks as it pursues you! The gnoll hits you with a +2 vampiric whip. The gnoll draws strength from your wounds! Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail of protection (75% to hit) The zap hits the gnoll. The gnoll is almost dead. The zap hits the gnoll but does no damage. The gnoll is severely wounded. The zap misses the gnoll. The gnoll barely misses you. The gnoll hits you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. There is a stone staircase leading up here. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail of protection (75% to hit) Okay, then. You climb upwards. Level annotation: 3 runed translucent doors, korrot's ghost, amateur TeCj There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! The zap hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll but does no damage. The gnoll is heavily wounded. The zap hits the gnoll. You kill the gnoll! You have reached level 6! Your scales feel tougher. The zap hits the gnoll. You kill the gnoll! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll is nearby! The zap hits the gnoll but does no damage. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. The zap misses the gnoll. x2 * * * LOW MAGIC WARNING * * * The zap hits the gnoll. The gnoll is almost dead. The zap misses the gnoll. * * * LOW MAGIC WARNING * * * The gnoll hits you with a +2 vampiric whip. The gnoll draws strength from your wounds! HP restored. You climb upwards. Level annotation: 3 runed translucent doors, korrot's ghost, amateur TeCj There is a stone staircase leading down here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An adder is nearby! The zap hits the adder. The adder is heavily wounded. The adder bites you. The adder bites you but does no damage. The zap hits the adder. The adder is severely wounded. The adder bites you but does no damage. The zap hits the adder. The adder is severely wounded. The adder barely misses you. The zap hits the adder. You kill the adder! Magic restored. A kobold comes into view. It is wielding a +0 short sword. Found a fizzy amethyst potion. A kobold is nearby! The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug comes into view. A dart slug is nearby! The zap hits the dart slug. The dart slug is moderately wounded. The zap hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 3 poisoned darts. r - a fizzy amethyst potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You open the door. There is an open door here. s - a glowing purple potion A gnoll is nearby! The zap hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll but does no damage. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll but does no damage. The gnoll is moderately wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the gnoll. You kill the gnoll! The zap misses the gnoll. You miscast Shock. Nothing appears to happen. * * * LOW MAGIC WARNING * * * The zap hits the gnoll. The gnoll is heavily wounded. * * * LOW MAGIC WARNING * * * The zap hits the gnoll. The gnoll is heavily wounded. * * * LOW MAGIC WARNING * * * The gnoll misses you. You hit the gnoll. The gnoll is poisoned. Your tail-slap misses the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 vampiric whip! The gnoll draws strength from your wounds! You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +2 vampiric whip. The gnoll draws strength from your wounds! You closely miss the gnoll. The gnoll hits you with a +2 vampiric whip. The gnoll draws strength from your wounds! You hit the gnoll. The gnoll looks as sick as possible! Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +2 vampiric whip. The gnoll draws strength from your wounds! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You kill the gnoll! Your Air Magic skill increases to level 7! Your magical contamination has completely faded away. HP restored. Things that are here: a +2 vampiric whip; a gnoll corpse You see here a +0 flail of protection. 3 orcs come into view. The orc shouts! x2 The orc moves out of view. x2 An orc is nearby! The zap hits the orc. The orc is moderately wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Your magical contamination has completely faded away. You see here a +0 flail of protection. Things that are here: a +2 vampiric whip; a gnoll corpse The zap hits the orc. The orc is almost dead. The zap misses the orc. The zap hits the orc. The orc is moderately wounded. The zap hits the orc. You kill the orc! The zap hits the orc! The orc is almost dead. The zap hits the orc. You kill the orc! The zap hits the orc. You kill the orc! A kobold comes into view. It is wielding a +0 club. The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Items here: ))) †. f - 4 scrolls labelled HOSCHU HIUNG (gained 1) You open the door. There is an open door here. A dart slug and a goblin come into view. There are monsters nearby! There are monsters nearby! The zap hits the dart slug. The dart slug is moderately wounded. The zap hits the dart slug. You kill the dart slug! The zap hits the goblin. The goblin is severely wounded. The goblin shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! The zap hits the goblin. You kill the goblin! You open the door. There is an open door here. You see here a +1 dagger of draining. There is an open door here. You open the door. Found a sling. There is an open door here. You open the door. Found an escape hatch in the floor. You open the door. Found an escape hatch in the ceiling. There is an open door here. There is an escape hatch in the ceiling here. An adder comes into view. An adder is nearby! The zap hits the adder. The adder is moderately wounded. The zap hits the adder. The adder is heavily wounded. The zap hits the adder. The adder is almost dead. The zap hits the adder. You kill the adder! You open the door. Found a stone staircase leading down. You open the door. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. A ball python comes into view. The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. A hobgoblin is nearby! The zap hits the hobgoblin! You kill the hobgoblin! There is an open door here. You see here 3 poisoned darts. You open the door. There is an open door here. There is an open door here. You see here a +2 dagger of holy wrath. There is an open door here. There is a stone staircase leading up here. Things that are here: a +0 whip; a gnoll skeleton There is an open door here. You see here an adder skeleton. Found a staircase to the Ecumenical Temple. t - a wand of flame (4) There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Done exploring. Search for what [? for help]? sif Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You can't see that place. [some deep water.] Okay, then. Unknown command. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a glowing golden altar of the Shining One. You see here a +0 club. Done exploring. Done exploring. Done exploring. A hobgoblin comes into view. There is an open door here. The zap hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The zap hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. Magic restored. You now have 248 gold pieces (gained 16). Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. An orc comes into view. It is wielding a +1 dagger of venom. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap hits the orc. The orc is lightly wounded. The zap hits the orc. The orc is moderately wounded. The zap hits the orc. The orc is almost dead. The zap hits the orc. You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a +1 dagger of venom. A shadow imp comes into view. A shadow imp is nearby! A shadow imp is nearby! The zap hits the shadow imp. The shadow imp is severely wounded. The shadow imp shouts, "Flounder, thou unmuzzled tickle-brained harpy!" The zap hits the shadow imp. The shadow imp is severely wounded. The zap hits the shadow imp. You kill the shadow imp! Vehumet accepts your kill. Found 3 poisoned darts. Found a falchion. You now have 261 gold pieces (gained 13). You see here 3 poisoned darts. You now have 277 gold pieces (gained 16). You pick up a book of Blasting and begin reading... You add the spells Volatile Blastmotes, Fulminant Prism, Iskenderun's Mystic Blast and Forge Monarch Bomb to your library. A bombardier beetle comes into view. You see here 8 gold pieces. A bombardier beetle is nearby! The zap hits the bombardier beetle. The bombardier beetle is lightly wounded. The zap hits the bombardier beetle. The bombardier beetle is lightly wounded. The zap hits the bombardier beetle. The bombardier beetle is moderately wounded. The zap hits the bombardier beetle. The bombardier beetle is heavily wounded. The zap hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The zap hits the bombardier beetle. The bombardier beetle is severely wounded. The zap hits the bombardier beetle! You kill the bombardier beetle! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 285 gold pieces (gained 8). You see here a bombardier beetle corpse. A jelly comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jelly quivers. The zap hits the jelly. The jelly is moderately wounded. The zap hits the jelly. The jelly is moderately wounded. The zap hits the jelly. The jelly is severely wounded. The zap hits the jelly. The jelly is almost dead. The zap hits the jelly. The jelly is almost dead. The zap hits the jelly. You kill the jelly! Vehumet accepts your kill. A hound comes into view. The zap hits the hound. The hound is lightly wounded. The hound barks! The zap hits the hound! The hound is severely wounded. The zap hits the hound. You kill the hound! Vehumet accepts your kill. Found a stone staircase leading down. Found a tower shield. A phantom comes into view. Found a book of Frost. The zap hits the phantom. The phantom is lightly damaged. An adder comes into view. The adder hisses angrily. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the phantom. The phantom is moderately damaged. The zap hits the phantom. The phantom is moderately damaged. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the phantom. The phantom is heavily damaged. The zap hits the adder. The adder is heavily wounded. The zap misses the adder. The zap hits the phantom but does no damage. The phantom is heavily damaged. The phantom hits you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The phantom hits you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the phantom. The phantom is severely damaged. The zap hits the adder. The adder is severely wounded. The zap hits the adder. The adder is almost dead. The zap hits the phantom. The phantom is almost destroyed. The phantom hits you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the phantom. The zap misses the adder. The zap hits the adder. You kill the adder! Vehumet accepts your kill. The zap misses the phantom. The phantom barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the phantom. The phantom is almost destroyed. The zap misses the phantom. The phantom hits you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the phantom. x2; The phantom completely misses you. The zap hits the phantom but does no damage. The phantom is almost destroyed. The zap hits the phantom. You destroy the phantom! Vehumet accepts your kill. * * * LOW MAGIC WARNING * * * Your Air Magic skill increases to level 8! You have reached level 7! Your scales start taking on a pale cyan-grey colour. You learn Fire Magic quicker. You learn Air Magic quicker. You learn Evocations quicker. You can breathe blasts of scalding, opaque steam. You are now immune to the effects of steam. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.......# #.# #...##..# # #.# #.#.# ... #.# #...##..# #.# ##......# ###.# #S###.## #...# #.# # ##.#.####.# ##...#.@...# ##.#.######## ##.#.##.## ##.#.##.#.## ##.#.##.#.#.## ##.#.##.#.#.#.## ##.#.##.#.###.#.## ##.#.##.#.##.##.#.## ##.#.##.#.##.#.##.#.## There were no monsters in sight! Vanquished Creatures A phantom (D:5) A bombardier beetle (D:5) A hound (D:5) A jelly (D:5) Jessica (D:2) Robin (D:2) 7 gnolls 12 adders A shadow imp (D:5) 2 ufetubi (D:3) 3 dart slugs 4 ribbon worms 6 orcs 8 ball pythons 5 endoplasms 7 giant cockroaches 8 hobgoblins 4 jackals (D:2) 7 kobolds 2 quokkas 6 bats 2 frilled lizards (D:1) 13 goblins 4 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 675 | D:1 | Reached skill level 4 in Air Magic 987 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1310 | D:1 | Learned a level 2 spell: Static Discharge 1631 | D:2 | Found a burning altar of Makhleb. 1848 | D:2 | HP: 12/26 [adder (4)] 1859 | D:2 | HP: 13/26 [adder (1)] 1981 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/7 2102 | D:2 | Learned a level 4 spell: Airstrike 2160 | D:2 | Reached skill level 5 in Air Magic 2221 | D:2 | Noticed Jessica 2227 | D:2 | Killed Jessica 2390 | D:2 | Noticed Robin 2429 | D:2 | Killed Robin 2547 | D:2 | HP: 13/33 [ribbon worm (7)] 2703 | D:2 | Reached XP level 5. HP: 38/38 MP: 1/8 3042 | D:3 | Found Tyocu's Distillery. 3090 | D:3 | Reached skill level 6 in Air Magic 3428 | D:3 | Found a runed translucent gate. 3429 | D:3 | Found a runed translucent gate. 3429 | D:3 | Found a runed translucent gate. 3430 | D:3 | Noticed korrot's ghost (amateur TeCj) 3731 | D:3 | Found an opulent altar of Gozag. 3731 | D:3 | Found a faded altar of an unknown god. 3779 | D:3 | Found a blossoming altar of Fedhas. 3783 | D:3 | Found a shimmering altar of Xom. 3785 | D:3 | Found a faded altar of an unknown god. 4443 | D:4 | Reached XP level 6. HP: 45/45 MP: 6/9 4675 | D:4 | Reached skill level 7 in Air Magic 5213 | D:4 | Found a staircase to the Ecumenical Temple. 5223 | Temple | Entered the Ecumenical Temple 5239 | Temple | Became a worshipper of Vehumet 5293 | D:4 | Found a glowing golden altar of the Shining One. 5389 | D:5 | Entered Level 5 of the Dungeon 5698 | D:5 | Reached skill level 8 in Air Magic 5698 | D:5 | Your scales start taking on a pale cyan-grey colour. 5698 | D:5 | Reached XP level 7. HP: 50/50 MP: 1/10 5698 | D:5 | Gained mutation: You are immune to the effects of steam. | [Pale Draconian growth] 5698 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, minmay_misc_feat_alley, minmay_misc_feat_enclosed D:2: layout_basic, basic_altar, uniq_jessica, uniq_robin D:3: layout_basic, chequers_temple_overflow_minitemple, ebering_ghost_rock_garden, serial_shops, nicolae_shop_tiny_waterfront D:4: layout_gridville, mainiacjoe_overflow_brackets, minmay_temple_entry_poolview, kennysheep_flooded_box D:5: minmay_inner_zag, layout_loops_ring, mainiacjoe_overflow_tiny_flanked, nrook_campfire, minmay_starry_boxes, uniq_menkaure Temple: eino_temple_water Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Air Magic | 4 5 6 8 | 8.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 19 | | || 19 Tailslap | 9 | 2 | || 11 Dagger | 15 | 28 | || 43 Cast: Shock | 98 | 172 | || 270 Static Discharge | 1 | 1 | || 2 Armour: Skin | 40 | 57 | || 97 Dodge: Dodged | 36 | 36 | || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5697 | 5510 | 187 | 51 | 4628 | 6 | 949.5 | Dungeon | 5665 | 5494 | 171 | 51 | 4628 | 5 | 1133.0 | Temple | 32 | 16 | 16 | 0 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1616 daAuts D:1: 1365 daAuts D:3: 1363 daAuts D:4: 1011 daAuts D:5: 308 daAuts Temple: 32 daAuts