Dungeon Crawl Stone Soup version 0.33-a0-545-g80a0b1252b (webtiles) character file. Game seed: 14069174374347574073 144542 sleeves the Stormcaller (level 16, -9/136 HPs) Began as a White Draconian Air Elementalist on Dec 8, 2024. Was a High Priest of Sif Muna. Mangled by a manticore (10 damage) ... on level 4 of the Shoals. The game lasted 01:39:18 (46291 turns). sleeves the Stormcaller (DrAE) Turns: 46291, Time: 01:39:18 Health: -9/136 AC: 25 Str: 13 XL: 16 Next: 85% Magic: 21/35 EV: 15 Int: 32 God: Sif Muna [*****.] Gold: 3428 SH: 6 Dex: 11 Spells: 18/45 levels left rFire . . . S - +10 falchion of Assuycuirch {drain, rPois} rCold + . . N - +2 buckler {AC+3} rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec . b - +1 cloak rCorr + U - +2 pair of gloves SInv . (no boots) Will +.... g - amulet of Hemots {Regen+ Str+2 Int+2} Stlth + x - ring of Kuum {rCorr Int+6 Slay+3} HPRegen 1.22/turn u - ring of the Tortoise {AC+8} MPRegen 0.24/turn %: no passive effects @: lit by a corona, very slightly contaminated, hasted, glowing, very quick A: glacial breath, AC +9, unfitting armour, cold resistance 1, cold-blooded a: Glacial Breath, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 4 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Bailey and Gauntlet. You collected 4086 gold pieces. You spent 658 gold pieces at shops. Inventory: Hand Weapons S - the +10 falchion of Assuycuirch (weapon) {drain, rPois} (You found it on level 12 of the Dungeon) rPois: It protects you from poison. Z - the +9 rapier "Ginogh" {heavy, rPois rCorr Str-4 Dex+4} (You found it on level 5 of the Lair of Beasts) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Missiles q - 3 throwing nets Armour b - a +1 cloak (worn) (You bought it in a shop on level 2 of the Orcish Mines) H - the +0 hat of Imperfection {rC- Regen+ rCorr Slay+2} (You found it in a Gauntlet) rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). N - a +2 buckler of protection (worn) (You took it off a tengu warrior on level 14 of the Dungeon) O - an orb of mayhem (You found it on level 10 of the Dungeon) U - a +2 pair of gloves (worn) (You found it on level 15 of the Dungeon) Magical Staves V - a staff of cold (You found it on level 5 of the Lair of Beasts) Jewellery g - the amulet of Hemots (around neck) {Regen+ Str+2 Int+2} (You found it in a Gauntlet) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). r - a ring of willpower (You found it on level 3 of the Dungeon) s - a ring of willpower (You found it on level 3 of the Dungeon) u - the ring of the Tortoise (right hand) {AC+8} (You took it off a goblin in a bailey) [ring of protection] AC+8: It affects your AC (+8). x - the ring of Kuum (left hand) {rCorr Int+6 Slay+3} (You took it off a minotaur in a Gauntlet) [ring of intelligence] rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). z - a ring of protection from cold (You found it on level 2 of the Lair of Beasts) L - the ring "Emmuapad" {Fly Str+3 Dex+5 Slay+3} (You found it in a Gauntlet) [ring of flight] Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). R - a ring of protection from fire (You found it on level 11 of the Dungeon) Wands n - a wand of iceblast (8) (You found it on level 3 of the Shoals) M - a wand of mindburst (7) (You found it on level 14 of the Dungeon) P - a wand of digging (11) (You found it on level 10 of the Dungeon) Q - a wand of acid (12) (You found it on level 14 of the Dungeon) Scrolls c - 5 scrolls of enchant weapon d - a scroll of fear f - 5 scrolls of enchant armour h - 6 scrolls of immolation l - 2 scrolls of summoning m - 2 scrolls of fog o - 4 scrolls of poison t - 2 scrolls of teleportation y - 3 scrolls of silence B - 5 scrolls of amnesia D - 8 scrolls of identify G - 4 scrolls of revelation Y - 4 scrolls of vulnerability Potions a - 4 potions of magic e - 3 potions of berserk rage i - 8 potions of curing j - a potion of heal wounds k - 3 potions of cancellation p - 4 potions of resistance v - 5 potions of might C - a potion of brilliance E - 16 potions of ambrosia F - 3 potions of lignification J - 3 potions of invisibility K - 4 potions of haste W - 3 potions of attraction X - 3 potions of mutation Miscellaneous w - a Gell's gravitambourine (2/2) (You found it on level 14 of the Dungeon) A - a condenser vane (You found it on level 10 of the Dungeon) T - a lightning rod (4/4) (You found it in a Gauntlet) Skills: + Level 10.6 Fighting - Level 12.0 Dodging - Level 1.7 Stealth - Level 5.0 Shields + Level 15.2 Spellcasting + Level 3.4 Conjurations + Level 20.2 Air Magic - Level 10.0 Invocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Airstrike Air 50% 2d(8-24) 0% 4 d - Swiftness Air 100% N/A 0% 3 e - Arcjolt Conj/Air 39% 1d49 1% 5 f - Plasma Beam Fire/Air 36% 2x1d50 5% 6 g - Conjure Ball Lightni Conj/Air 39% 3x3d13 2% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Mercury Arrow Conj/Alch 70% 2d9 1% 2 Cigotuvi's Putrefaction Necr/Air 73% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Silence Hex/Air 36% N/A 1% 5 Sandblast Erth 48% 2d12 2% 1 Summon Small Mammal Summ 96% N/A 2% 1 Call Imp Summ 48% N/A 3% 2 Construct Spike Launche Frge 48% 2d5 3% 2 Scorch Fire 48% 2d7 3% 2 Sublimation of Blood Necr 24% N/A 3% 2 Stone Arrow Conj/Erth 70% 3d11 3% 3 Maxwell's Capacitive Co Air 50% ∞ 3% 8 Call Canine Familiar Summ 24% N/A 7% 3 Fugue of the Fallen Necr 24% N/A 7% 3 Maxwell's Portable Pile Tloc 24% (3-9)d4 7% 3 Passwall Erth 24% N/A 7% 3 Sigil of Binding Hex 24% N/A 7% 3 Summon Ice Beast Ice/Summ 24% N/A 7% 3 Volatile Blastmotes Fire/Tloc 48% 2d14 7% 3 Fulminant Prism Conj/Alch 17% 3d10 12% 4 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 (+2d4 12% 4 Anguish Hex/Necr 12% N/A 24% 4 Dispel Undead Necr 24% 3d12 24% 4 Eringya's Surprising Cr Summ 24% N/A 24% 4 Forge Blazeheart Golem Fire/Frge 24% N/A 24% 4 Martyr's Knell Necr/Summ 24% N/A 24% 4 Olgreb's Toxic Radiance Alch 24% N/A 24% 4 Petrify Alch/Erth 24% N/A 24% 4 Magnavolt Erth/Air 36% 4d16 30% 7 Lee's Rapid Deconstruct Erth 12% 3d8* 54% 5 Summon Mana Viper Hex/Summ 24% N/A 54% 5 Forge Monarch Bomb Fire/Frge 12% 4d8 98% 6 Gell's Gavotte Tloc 12% 2d(16-24) 98% 6 Diamond Sawblades Frge 12% 4d5 100% 7 Malign Gateway Summ/Tloc 12% N/A 100% 7 Spellspark Servitor Conj/Frge 17% N/A 100% 7 Borgnjor's Revivificati Necr 12% N/A 100% 8 Chain Lightning Conj/Air 39% 3d52 100% 9 Fire Storm Conj/Fire 17% 8d5 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:3 ( Orc:2 [=[*** Annotations: D:6 2 transporters D:11 3 runed translucent doors, exclusion: downstairs, bayes525's ghost, journeyman DgCj D:14 Roxanne Innate Abilities, Weirdness & Mutations You can breathe waves of cold which freeze foes solid. Your icy white scales are hard. (AC +9) You cannot fit into any form of body armour. Your flesh is cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. Message History The death yak is almost dead. The death yak closely misses you. You slice the death yak!! You kill the death yak! Sif Muna accepts your kill. No target in view! No target in view! Key pressed, stopping explore. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You see here a wind drake skeleton. Items here: )) [ ÷. Things that are here: a +0 spear; a +4 longbow; a satyr skeleton You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 club; a +0 sling Things that are here: a +0 spear; a +1 heavy sling; a faun skeleton You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. W - 2 potions of attraction (gained 1) You now have 3372 gold pieces (gained 18). Things that are here: a +0 robe; a +2 rapier of freezing; a merfolk skeleton You enter the shallow water. Moving in this stuff is going to be slow. You see here 6 scrolls of noise. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Sorry, I don't know how to get there. Unknown command. Unknown command. Search for what [Enter for "deat", or ? for help]? fly Unknown command. Things that are here: a +0 robe; a +2 rapier of freezing; a merfolk skeleton Found an escape hatch in the floor. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or x - the ring of Kuum {rCorr Int+6 Slay+3} > or u - the ring of the Tortoise {AC+8} You remove the ring of the Tortoise {AC+8}. You fly up into the air. You feel stronger. You feel agile. L - the ring "Emmuapad" (right hand) {Fly Str+3 Dex+5 Slay+3} You now have 3384 gold pieces (gained 12). Items here: ))) ÷÷. You see here a +0 orcbow. Found a scale mail. There is an open door here. There is an escape hatch in the floor here. d - 4 scrolls of fear (gained 1) W - 3 potions of attraction (gained 1) There is an escape hatch in the floor here. There is an open door here. Done exploring. Done exploring. Done exploring. Unknown command. Things that are here: a +0 spear; a +1 heavy sling; a faun skeleton There is a stone staircase leading down here. Okay, then. Okay, then. Unknown command. Unknown command. You fly downwards. Found 44 gold pieces and a scroll of enchant armour. Found an escape hatch in the ceiling. Found two stone staircases leading up. There is a stone staircase leading up here. A merfolk comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident (asleep, empty space bonus: 5/8) The air twists around and strikes the merfolk! The merfolk shouts! The merfolk is moderately wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident (moderately wounded, empty space bonus: 7/8) The air twists around and strikes the merfolk!! The merfolk is severely wounded. A water elemental comes into view. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident (severely wounded, empty space bonus: 7/8) The air twists around and strikes the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. There is a stone staircase leading up here. A sea snake comes into view. The sea snake hisses angrily. A sea snake comes into view. The sea snake bites you. The sea snake bites you! The sea snake completely misses you. There is a stone staircase leading up here. You hit the sea snake. The sea snake is lightly wounded. The sea snake closely misses you. You barely miss the sea snake. The sea snake is lightly wounded. The sea snake misses you. x2 Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a water elemental (empty space bonus: 6/8) The air twists around and strikes the water elemental!! The water elemental is severely damaged. The sea snake barely misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge. The sea snake is lightly wounded. The plant is struck by an electric surge!! The plant begins to die. The plant is lightly damaged. The water elemental resists. The water elemental is struck by an electric surge! The water elemental is almost destroyed. The plant is struck by an electric surge!! The plant begins to die. The plant is lightly damaged. You block the sea snake's attack. The water elemental misses you. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge!! The sea snake is moderately wounded. The plant is struck by an electric surge!!! The plant is moderately damaged. The water elemental resists. The water elemental is struck by an electric surge. You destroy the water elemental! Sif Muna accepts your kill. The plant is struck by an electric surge!! The plant is moderately damaged. The sea snake hisses angrily. The sea snake bites you! You block the sea snake's attack. You hit the sea snake. You tail-slap the sea snake, but do no damage. The sea snake is moderately wounded. The sea snake bites you! A nearby plant withers and dies. The sea snake bites you! The sea snake barely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge!! The sea snake is severely wounded. The sea snake closely misses you. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge!!! You kill the sea snake! Sif Muna accepts your kill. * * * LOW MAGIC WARNING * * * Your Conjurations skill increases to level 3! You start resting. HP restored. You start resting. Magic restored. You fly downwards. You block the sea snake's attack. The sea snake barely misses you. There is a stone staircase leading up, spattered with blood here. The sea snake bites you but does no damage. You fly upwards. There is a stone staircase leading down here. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge. The sea snake is lightly wounded. The sea snake closely misses you. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge! The sea snake is lightly wounded. The sea snake completely misses you. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge!!! The sea snake is severely wounded. The sea snake bites you! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge!! You kill the sea snake! Sif Muna accepts your kill. You start resting. HP restored. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. You now have 3407 gold pieces (gained 23). You slash the plant! The plant begins to die. You tail-slap the plant! The plant is lightly damaged. A nearby plant withers and dies. A wind drake comes into view. You see here a scroll of enchant armour. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a wind drake (wandering, repelling missiles, hasn't noticed you, empty space bonus: 4/8) The air twists around and strikes the wind drake!! The wind drake is heavily wounded. Okay, then. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a wind drake (heavily wounded, repelling missiles, empty space bonus: 5/8) The air twists around and strikes the wind drake!! The wind drake is severely wounded. A manticore comes into view. There is a stone staircase leading up, spattered with blood here. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a wind drake (severely wounded, repelling missiles, empty space bonus: 7/8) The air twists around and strikes the wind drake!! You kill the wind drake! Sif Muna accepts your kill. Magic restored. f - 5 scrolls of enchant armour (gained 1) You now have 3428 gold pieces (gained 21). You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! A snapping turtle comes into view. A merfolk javelineer comes into view. It is wielding a +0 spear. The merfolk javelineer shouts! The merfolk javelineer throws a javelin. The javelin pierces through you! The javelin pierces through the plant!! The plant begins to die. There is an open door here. The merfolk javelineer throws a javelin. The javelin completely misses you. A nearby plant withers and dies. The merfolk javelineer throws a javelin. The javelin misses you. There is a stone staircase leading up here. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The bolt of lightning hits the plant. The plant begins to die. The plant is lightly damaged. The bolt of lightning hits the snapping turtle!! The snapping turtle is moderately wounded. The fiery plasma hits the plant!! The plant is lightly damaged. The fiery plasma hits the snapping turtle!! The snapping turtle is severely wounded. You hear a shout! x7 Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You miscast Plasma Beam. You are very lightly contaminated with residual magic. There is a sudden and violent explosion of flames! The merfolk javelineer throws a javelin. The javelin misses you. The javelin pierces through the plant! The plant begins to die. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The bolt of lightning hits the plant! The plant is moderately damaged. The bolt of lightning hits the snapping turtle but does no damage. The snapping turtle is severely wounded. The fiery plasma hits the plant. The plant is moderately damaged. The fiery plasma hits the snapping turtle! The snapping turtle is almost dead. You hear a shout! x2; You hear an angry hiss. You hear a bleat! Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The plant is struck by an electric surge!! The plant begins to die. The plant is lightly damaged. The plant is struck by an electric surge!! The plant is moderately damaged. The plant is struck by an electric surge!! The plant begins to die. The plant is lightly damaged. The plant is struck by an electric surge. The plant is moderately damaged. The plant is struck by an electric surge! The plant begins to die. The plant is lightly damaged. The snapping turtle is struck by an electric surge. The snapping turtle is almost dead. The merfolk javelineer is struck by an electric surge!!! The merfolk javelineer is heavily wounded. The plant is struck by an electric surge! The plant begins to die. The plant is lightly damaged. The plant is struck by an electric surge. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. The merfolk javelineer throws a javelin. The javelin pierces through you! The sea snake sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. A sea snake comes into view. The snapping turtle bites you from afar! You hear an angry hiss. You hear a shout! x2; You hear a bleat! You hear a shout! x3; You hear a bleat! You hear a shout! x9 You hear a bellow! You hear a shout! x2; You hear an angry hiss. You hear a shout! You hear an angry hiss. You hear a screech! You hear a shout! x3 You hear a screech! x2; You hear a shout! x2; You hear an angry hiss. You hear a shout! You hear a screech! You hear a shout! x3; You hear a bellow! A nearby plant withers and dies. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. You fly upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. The sentinel's mark upon you fades away. HP restored. Magic restored. Done exploring. Done exploring. You fly downwards. The merfolk javelineer throws a javelin. The javelin pierces through you! The snapping turtle bites you but does no damage. There is a stone staircase leading up, spattered with blood here. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. The bolt of lightning hits the snapping turtle! The snapping turtle is heavily wounded. The bolt of lightning hits the plant! The plant begins to die. The plant is lightly damaged. The bolt of lightning hits the manticore but does no damage. The fiery plasma hits the snapping turtle!!! You kill the snapping turtle! Sif Muna accepts your kill. The fiery plasma hits the plant!!! The plant is moderately damaged. The fiery plasma hits the manticore!! The manticore is heavily wounded. The merfolk javelineer throws a javelin. The javelin pierces through you! Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. The bolt of lightning hits the manticore!! You kill the manticore! Sif Muna accepts your kill. The merfolk javelineer throws a javelin. The javelin pierces through you!! A merfolk comes into view. It is wielding a +0 trident. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. Okay, then. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. The bolt of lightning hits the plant!! The plant is heavily damaged. The bolt of lightning hits the merfolk!! The merfolk is heavily wounded. The fiery plasma hits the plant!!! The plant is severely damaged. The fiery plasma hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. The merfolk javelineer throws a javelin. The javelin misses you. An alligator snapping turtle comes into view. The sea snake completely misses you. The merfolk javelineer throws a javelin. The javelin pierces through you! The sea snake bites you. You are poisoned. The sea snake poisons you! You fly upwards. You feel extremely sick. There is a stone staircase leading down here. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down. The bolt of lightning hits the sea snake!!! The sea snake is almost dead. The fiery plasma misses the sea snake. You feel extremely sick. You block the sea snake's attack. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down. The bolt of lightning hits the sea snake!!! You kill the sea snake! Sif Muna accepts your kill. * * * LOW MAGIC WARNING * * * You feel very sick. You start resting. You feel very sick. x3 You feel sick. You feel very sick. You feel sick. x7 You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. Unknown command. Unknown command. Things that are here: a +0 club; a +0 sling Items here: ))) ÷÷. There is a stone staircase leading down here. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or x - the ring of Kuum {rCorr Int+6 Slay+3} > or L - the ring "Emmuapad" {Fly Str+3 Dex+5 Slay+3} You remove the ring "Emmuapad" {Fly Str+3 Dex+5 Slay+3}. You float gracefully downwards. u - the ring of the Tortoise (right hand) {AC+8} Unknown command. Unknown command. Things that are here: a +0 quarterstaff; a +0 longbow You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. The merfolk javelineer throws a javelin. The javelin barely misses you. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the merfolk javelineer!!! The merfolk javelineer is heavily wounded. The fiery plasma hits the merfolk javelineer! The merfolk javelineer is severely wounded. You hear a bleat! You hear a shout! You hear a bleat! You hear a shout! The merfolk javelineer throws a javelin. The javelin pierces through you. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the merfolk javelineer!! You kill the merfolk javelineer! Sif Muna accepts your kill. You hear a shout! A faun comes into view. It is wielding a +0 club. There is a stone staircase leading up, spattered with blood here. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. Okay, then. The faun shouts! The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet closely misses you. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. The bolt of lightning hits the alligator snapping turtle!! The alligator snapping turtle is moderately wounded. The fiery plasma hits the alligator snapping turtle!! The alligator snapping turtle is moderately wounded. You hear a shout! Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The sea snake hisses angrily. Your ball lightning explodes! The blast of lightning engulfs the snapping turtle!! The snapping turtle is moderately wounded. The blast of lightning engulfs you!! The blast of lightning engulfs the alligator snapping turtle! The alligator snapping turtle is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a bleat! x3; You hear a shout! You hear a bleat! You hear a shout! x2 Casting: Conjure Ball Lightning (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. You miscast Plasma Beam. You are very lightly contaminated with residual magic. You are blasted with air! * * * LOW MAGIC WARNING * * * Your ball lightning explodes! The blast of lightning engulfs the alligator snapping turtle!! The alligator snapping turtle is severely wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the sea snake! The sea snake is moderately wounded. The blast of lightning engulfs you! The blast of lightning engulfs the snapping turtle!! The snapping turtle is severely wounded. Your ball lightning explodes! The blast of lightning engulfs the alligator snapping turtle! The alligator snapping turtle is severely wounded. The blast of lightning engulfs the snapping turtle!! You kill the snapping turtle! Sif Muna accepts your kill. The blast of lightning engulfs you! The blast of lightning engulfs the sea snake!! The sea snake is heavily wounded. You hear a shout! Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. Okay, then. There are no items here. The faun shoots a sling bullet. You block the sling bullet. You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. Your magical contamination has completely faded away. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 quarterstaff; a +0 longbow HP restored. There is a stone staircase leading down here. You climb downwards. The water nymph shouts! A faun comes into view. It is wielding a +0 quarterstaff. The manticore flicks its tail. The volley of spikes misses you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. There is a stone staircase leading up here. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The bolt of lightning misses the faun. The fiery plasma hits the faun!! The faun is heavily wounded. You hear a shout! Tentacles reach out from the kraken! A dream sheep comes into view. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun shoots a sling bullet. The sling bullet barely misses you. HP restored. The alligator snapping turtle closely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. There is a stone staircase leading down, spattered with blood here. You start resting. Magic restored. You climb downwards. The sea snake hisses angrily. The faun shoots a sling bullet. The sling bullet hits you. The faun shoots a sling bullet. The sling bullet barely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. Okay, then. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. The bolt of lightning hits the dream sheep! The dream sheep is severely wounded. The fiery plasma hits the dream sheep! You kill the dream sheep! Sif Muna accepts your kill. The faun gestures at you while chanting. Your willpower is stripped away! Unknown command. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. Okay, then. HP restored. You block the sea snake's attack. The faun shoots a sling bullet. The sling bullet hits you! You hear a shout! You climb upwards. There is a stone staircase leading down, spattered with blood here. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down, spattered with blood. The bolt of lightning hits the sea snake!! The sea snake is moderately wounded. The fiery plasma misses the sea snake. The sea snake completely misses you. The sea snake bites you but does no damage. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down, spattered with blood. The bolt of lightning misses the sea snake. The fiery plasma misses the sea snake. The sea snake bites you but does no damage. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down, spattered with blood. The bolt of lightning hits the sea snake. The sea snake is moderately wounded. The fiery plasma hits the sea snake!! The sea snake is almost dead. The sea snake bites you. Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down, spattered with blood. The bolt of lightning misses the sea snake. The fiery plasma misses the sea snake. * * * LOW MAGIC WARNING * * * The sea snake bites you but does no damage. A sea snake is nearby! Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The sea snake is struck by an electric surge!!! You kill the sea snake! Sif Muna accepts your kill. * * * LOW MAGIC WARNING * * * You start resting. HP restored. You start resting. You feel your willpower return. You start resting. Magic restored. You climb downwards. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The faun points at you and mumbles some strange words. You resist with some effort. A merfolk siren comes into view. It is wielding a +0 spear. The dream sheep headbutts you but does no damage. The faun unwields a +0 sling. The faun wields a +0 club. The faun hits you but does no damage. The merfolk siren chants a haunting song. You resist. The alligator snapping turtle bites you from afar!!!! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A dream sheep comes into view. You block the dream sheep's attack. You hear a shout! There is a stone staircase leading up, spattered with blood here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The faun easily resists. x2 The manticore looks frightened! The dream sheep looks frightened! The dream sheep stampedes away. The dream sheep looks frightened! The dream sheep bleats in terror. The dream sheep looks frightened! The dream sheep stampedes away. The kraken looks frightened! The alligator snapping turtle easily resists. The merfolk siren looks frightened! You block the faun's attack. The alligator snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * A cyclops comes into view. Blink to where? Press: ? - help, Dir - move target A faun, a water nymph, 6 merfolk and a kraken come into view. A merfolk is wielding a +0 trident of protection. A merfolk is wielding a +1 trident of venom. As you read the scroll of blinking, it crumbles to dust. The merfolk avatar shouts! The water nymph shouts! The merfolk siren shouts! The merfolk shouts! x3; You hear a shout! A faun comes into view. It is wielding a +0 club. Tentacles reach out from the kraken! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! A merfolk aquamancer comes into view. It is wielding a +0 rapier. The faun casts a spell at you. You resist with some effort. The faun casts a spell at you. Your willpower is stripped away! The merfolk avatar chants a haunting song. A merfolk impaler comes into view. It is wielding a +0 trident. The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! The faun points at you and mumbles some strange words. You are outlined in light. The merfolk moves out of view. The merfolk aquamancer moves out of view. You hear a shout! You feel much better. A merfolk comes into view. It is wielding a +0 trident. The merfolk siren chants its luring song. A satyr comes into view. It is wielding a +0 spear. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The merfolk avatar chants its luring song. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The tentacle is unaffected. x2 The tentacle segment is unaffected. The tentacle is unaffected. The tentacle segment is unaffected. x8; The faun looks frightened! The faun easily resists. The faun looks frightened! x2 The merfolk avatar resists with almost no effort. The satyr looks frightened! The cyclops looks frightened! The merfolk looks frightened! The water nymph resists with almost no effort. The merfolk siren easily resists. The alligator snapping turtle looks frightened! The merfolk impaler looks frightened! The kraken looks frightened! The merfolk looks frightened! x3 The merfolk siren chants its luring song. As you read the scroll of fog, it dissolves into smoke. A satyr comes into view. It is wielding a +0 quarterstaff. The water nymph flows with the water. The merfolk avatar chants its luring song. The merfolk siren chants its luring song. A water elemental comes into view. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate An escape hatch in the ceiling. There is a cloud of black smoke here. You miscast Plasma Beam. You are very lightly contaminated with residual magic. Sparks of electricity dance around you! * * * LOW HITPOINT WARNING * * * The pull of its song draws you forwards. You enter the shallow water. Moving in this stuff is going to be slow. A water nymph comes into view. The satyr plays a rousing melody on its pipes! The fauns go into a battle-frenzy! The water nymph casts a spell at you. The water swirls and strikes you! * * * LOW HITPOINT WARNING * * * The merfolk avatar chants its luring song. The merfolk siren chants its luring song. Cornered, the merfolk turns to fight! Blink to where? Press: ? - help, Dir - move target Okay, then. Unknown command. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The dream sheep seems to regain its courage. The water nymph's watery aura covers the escape hatch in the ceiling. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! * * * LOW HITPOINT WARNING * * * A sphinx comes into view. The merfolk avatar chants its luring song. The merfolk siren chants its luring song. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. The water nymph gestures at you while chanting. The water swirls and strikes you. The merfolk avatar chants its luring song. A satyr comes into view. It is wielding a +0 spear. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are terrified of the satyr! Your sea snake looks frightened! The merfolk closely misses your sea snake. Okay, then. You feel much better. You are no longer terrified. The water nymph touches you. The water nymph drowns you! * * * LOW HITPOINT WARNING * * * The merfolk avatar chants its luring song. You hear a shout! You feel yourself speed up. The water nymph touches you. The water nymph drowns you! * * * LOW HITPOINT WARNING * * * The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. The merfolk throws a boomerang. The boomerang hits your merfolk siren! The merfolk avatar chants its luring song. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk avatar resists with almost no effort. The water nymph looks frightened! The merfolk looks frightened! Your merfolk siren hits the merfolk avatar from afar with a +0 spear! Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. There is a cloud of black smoke here. The bolt of lightning hits the merfolk!! The merfolk is moderately wounded. Your attack snaps the merfolk out of its fear. The fiery plasma hits the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a shout! x3; You hear an angry hiss. You hear a shout! The pull of its song draws you forwards. The merfolk hits you but does no damage. The merfolk siren chants a haunting song. You resist with some effort. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The merfolk avatar chants its luring song. Your merfolk siren hits the merfolk avatar from afar with a +0 spear! You hear a shout! Casting: Plasma Beam (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk is struck by an electric surge!! The merfolk is moderately wounded. Your merfolk siren is struck by an electric surge. The merfolk avatar is struck by an electric surge!!! You break out of your daze! You kill the merfolk avatar! Sif Muna accepts your kill. The faun is struck by an electric surge!!! The faun is almost dead. The merfolk siren is struck by an electric surge!!! You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. The sphinx is struck by an electric surge!! The sphinx is moderately wounded. The water nymph is struck by an electric surge!! The water nymph is severely wounded. A merfolk comes into view. It is wielding a +0 trident. The satyr plays a rousing melody on its pipes! You block the merfolk's attack. Found a spear. A satyr, a faun and a merfolk come into view. You enter the shallow water. Moving in this stuff is going to be slow. The merfolk hits you but does no damage. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. The merfolk attacks as it pursues you! You block the merfolk's attack. Your merfolk siren completely misses the merfolk. The satyr moves out of view. The faun moves out of view. The merfolk moves out of view. The faun seems to regain its courage. x2; Something hits your merfolk siren. Something hits your merfolk siren!! The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits your sea snake!! Your sea snake dies! Your sea snake's corpse dissolves into shadows! The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. The merfolk barely misses you. The merfolk hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. The merfolk attacks as it pursues you! You block the merfolk's attack. The alligator snapping turtle bites you but does no damage. You feel your willpower return. Tentacles reach out from the kraken! Something hits your merfolk siren!! Your merfolk siren dies! Your merfolk siren's corpse dissolves into shadows! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. The sling bullet hits the tentacle!! The manticore barely misses you. The manticore claws you but does no damage. The manticore barely misses you. The tentacle closely misses you. The tentacle barely misses you. The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun hits you but does no damage. The tentacle slaps you but does no damage. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. You stop ascending the stairs. The tentacle slaps you!!! You wake up. * * * LOW HITPOINT WARNING * * * The manticore closely misses you. The manticore claws you! You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈─X≈≈≈≈≈≈≈≈≈≈ ≈~~~│~~~~~~~│││~~~~~~≈≈≈≈ ~~.│..PP..Hww│..<~~~~≈≈m ~..P....<..@cwt...~~~~≈≈ ...##.P.....C......~~~~≈ ...#.......~mcY#§.§~~~~≈ ~..P.....[...m§mY§§~~~~~≈ ~~.......#'#.~~H§Y§§~~~~≈ ~~...()..#.#cmm§§m§~~~~~§ ~~~~~~~~#...c)c§§§§~~~~~≈ ~##..#''#...#~E§#§#§~~§§§ #....m#.c.c~§######~§§§ You could see a kraken, an alligator snapping turtle, a sphinx, a satyr, a merfolk aquamancer, 3 merfolk, 4 fauns, a manticore, a cyclops, 3 tentacles, a water elemental, a water nymph and 3 dream sheep. Vanquished Creatures Jorgrun (D:15) Rupert (Lair:5) Polyphemus (Shoals:3) Louise (D:15) An ironbound preserver (D:14) An orc warlord (Bailey) Nessos (D:15) A merfolk javelineer (Shoals:4) A merfolk impaler (Shoals:2) An ettin (D:15) 7 hydras A catoblepas (Shoals:3) A death knight (D:14) 7 centaur warriors 6 tengu warriors An alligator snapping turtle (Shoals:2) 4 merfolk aquamancers 2 boulder beetles 9 death yaks 2 two-headed ogres 3 satyrs 6 merfolk avatars 4 orc high priests (Orc:2) Nergalle (Lair:1) 2 arcanists 7 skysharks A goliath frog (Lair:5) 11 sea snakes A deep troll (D:15) An obsidian statue (D:9) 14 harpies 2 necromancers (D:15) 3 oklob plants (Lair:5) 5 deep elf pyromancers A wolf spider (Lair:3) 13 manticores 2 orc sorcerers (Orc:2) 21 fauns 7 ugly things 5 cyclopes A meliai (shapeshifter) (D:13) 3 meliai (D:14) A black mamba (Lair:3) 3 merfolk sirens 8 elephants 5 water nymphs A cane toad (shapeshifter) (D:14) 2 gargoyles 3 kobold blastminers (Orc:1) 2 yaktaurs (Shoals:3) 14 cane toads An efreet (D:15) 2 unseen horrors Psyche (D:12) 4 rime drakes A tengu conjurer (Gauntlet) 9 komodo dragons A queen bee (Lair:1) 9 trolls 3 polar bears 5 wind drakes Grinder (D:3) 16 blink frogs 20 merfolk 10 dream sheep 7 snapping turtles 3 shadowghasts A culicivora (Lair:3) 4 slime creatures A vampire (D:12) 14 water elementals 3 wyverns A yak (shapeshifter) (D:15) 5 wraiths 39 yaks 2 steam dragons Eustachio (D:6) A warg (Orc:1) 15 vampire mosquitoes 5 basilisks 2 chaos spawn (Gauntlet) A neqoxec (Gauntlet) 4 acid dragons 9 water moccasins 3 black bears An ice beast (D:6) A sky beast (D:7) 29 orc warriors 3 ogres 9 centaurs 2 laughing skulls (D:15) 15 wolves A kobold brigand (D:10) 14 bullfrogs A weeping skull (D:10) A brain worm (shapeshifter) (D:15) 2 gnoll sergeants 3 scorpions A marrowcuda (D:5) 30 killer bees 12 electric eels 7 howler monkeys 2 bombardier beetles A jelly (D:6) 4 hounds 28 orc priests A gnoll bouda (D:7) 2 sleepcaps 4 iguanas 33 orc wizards 7 hell rats 26 gnolls 4 adders 10 river rats (Lair:2) A white imp (D:6) 4 ufetubi 2 dart slugs A ribbon worm (D:3) 41 orcs 6 ball pythons 13 bats 10 endoplasms 2 giant cockroaches 20 goblins 17 hobgoblins 8 jackals 3 quokkas 6 frilled lizards 10 kobolds 5 rats 810 creatures vanquished. Vanquished Creatures (collateral kills) A minotaur (Gauntlet) A great orb of eyes (Gauntlet) A merfolk aquamancer (Shoals:3) A goliath frog (Lair:5) A lindwurm (Lair:5) 2 cane toads (Lair:5) A merfolk siren (Shoals:3) A tyrant leech (Lair:5) A blink frog (Lair:5) 2 water elementals (Shoals:3) 2 vampire mosquitoes (Lair:5) An orc warrior (Orc:2) An ogre (Orc:2) 2 orc priests (Orc:2) An orc wizard (Orc:2) 3 orcs (Orc:2) 22 creatures vanquished. Vanquished Creatures (others) An ugly thing (Gauntlet) An orc priest (Orc:2) An orc wizard (Orc:2) An orc (Orc:2) 4 creatures vanquished. Grand Total: 836 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 236 | D:1 | HP: 6/14 [frozen (4)] 238 | D:1 | Reached XP level 2. HP: 9/20 MP: 5/5 778 | D:1 | Reached skill level 4 in Air Magic 858 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1893 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/7 2017 | D:2 | Reached skill level 5 in Air Magic 2585 | D:3 | Noticed Grinder 2592 | D:2 | Learned a level 2 spell: Static Discharge 2597 | D:2 | Learned a level 4 spell: Airstrike 2639 | D:3 | Paralysed by Grinder for 2 turns 2644 | D:3 | Killed Grinder 2645 | D:3 | Reached skill level 7 in Air Magic 2645 | D:3 | Reached XP level 5. HP: 23/38 MP: 0/8 2645 | D:3 | Reached XP level 6. HP: 28/45 MP: 0/9 2720 | D:3 | Found Catirrer's Weapon Shoppe. 2720 | D:3 | Noticed a +0 great mace 2722 | D:3 | Noticed a +0 executioner's axe 3519 | D:4 | Reached skill level 8 in Air Magic 3519 | D:4 | Your scales start taking on an icy white colour. 3519 | D:4 | Reached XP level 7. HP: 49/50 MP: 3/10 3519 | D:4 | Gained mutation: Your flesh is cold resistant. (rC+) [White | Draconian growth] 3951 | D:4 | HP: 25/50 [centaur (1)] 3953 | D:4 | Reached skill level 9 in Air Magic 4449 | D:4 | Found a glowing silver altar of Zin. 4502 | D:5 | Entered Level 5 of the Dungeon 4865 | D:5 | Found a glowing golden altar of the Shining One. 5242 | D:5 | Reached XP level 8. HP: 53/57 MP: 4/11 5605 | D:6 | Reached skill level 10 in Air Magic 5957 | D:6 | Reached skill level 11 in Air Magic 6050 | D:6 | Found a transporter. 6053 | D:6 | Found a white marble altar of Elyvilon. 6053 | D:6 | Found a transporter. 6082 | D:6 | Found a staircase to the Ecumenical Temple. 6123 | Temple | Entered the Ecumenical Temple 6154 | Temple | Became a worshipper of Sif Muna the Loreminder 6225 | D:6 | Found a broken altar of Ashenzari. 6368 | D:6 | Noticed Eustachio 6386 | D:6 | Killed Eustachio 6630 | D:7 | Found an opulent altar of Gozag. 6631 | D:7 | Found a shimmering altar of Xom. 6818 | D:7 | Found a shadowy altar of Dithmenos. 6858 | D:7 | Reached skill level 12 in Air Magic 6911 | D:7 | Reached XP level 9. HP: 62/62 MP: 9/12 7031 | D:7 | HP: 30/62 [gnoll/+0 whip[a gnoll bouda] (3)] 7677 | D:7 | Learned a level 3 spell: Swiftness 7726 | D:8 | Reached skill level 2 in Dodging 7901 | D:8 | Reached skill level 1 in Fighting 7901 | D:8 | Reached skill level 1 in Invocations 7948 | D:8 | HP: 32/64 [orc warrior/+0 long sword (5)] 7950 | D:8 | Reached skill level 3 in Dodging 8029 | D:8 | HP: 33/67 [centaur (4)] 8036 | D:8 | HP: 23/67 [killer bee (5)] 8041 | D:8 | Reached skill level 2 in Fighting 8041 | D:8 | Reached skill level 2 in Invocations 8041 | D:8 | HP: 17/67 [/static electricity (2)] 8053 | D:8 | HP: 27/68 [killer bee (2)] 8058 | D:8 | HP: 22/68 [killer bee (6)] 8061 | D:8 | HP: 10/68 [killer bee (6)] 8063 | D:8 | HP: 1/68 [killer bee (6)] 8064 | D:8 | Reached * piety under Sif Muna 8162 | D:8 | Found a bloodstained altar of Trog. 8243 | D:8 | Found a flagged portal. 8263 | Bailey | Entered a bailey 8348 | Bailey | Reached skill level 4 in Dodging 8477 | Bailey | Reached skill level 3 in Fighting 8489 | Bailey | Reached skill level 3 in Invocations 8553 | Bailey | Reached skill level 13 in Air Magic 8675 | Bailey | HP: 27/70 [steam dragon/ball of steam (14)] 8679 | Bailey | Reached skill level 5 in Dodging 8912 | Bailey | Reached XP level 10. HP: 61/78 MP: 2/13 8921 | Bailey | HP: 33/78 [orc warrior/+0 battleaxe (9)] 8923 | Bailey | Reached skill level 4 in Fighting 9004 | Bailey | Reached ** piety under Sif Muna 9005 | Bailey | Reached skill level 4 in Invocations 9110 | Bailey | Noticed an orc knight 9170 | Bailey | an orc knight changed into a cyclops 9170 | Bailey | Noticed a cyclops 9183 | Bailey | Killed a cyclops 9414 | Bailey | Noticed an orc warlord 9447 | Bailey | HP: 36/80 [spore (44)] 9447 | Bailey | Killed an orc warlord 9448 | Bailey | Reached skill level 5 in Fighting 9448 | Bailey | Reached skill level 6 in Dodging 9448 | Bailey | Reached skill level 5 in Invocations 10398 | D:9 | Noticed an obsidian statue 10400 | D:9 | Noticed a soul eater 10407 | D:9 | Killed an obsidian statue 10408 | D:9 | Reached skill level 7 in Dodging 10590 | D:9 | Reached skill level 6 in Fighting 10591 | D:9 | Reached skill level 6 in Invocations 10781 | D:9 | Found a stormy altar of Qazlal. 11118 | D:9 | Found a hazy altar of Hepliaklqana. 11164 | D:9 | Found an iron altar of Okawaru. 11412 | D:10 | Entered Level 10 of the Dungeon 11603 | D:10 | Found a staircase to the Orcish Mines. 11622 | D:10 | Noticed a two-headed ogre 11625 | D:10 | Killed a two-headed ogre 11626 | D:10 | Reached skill level 8 in Dodging 11626 | D:10 | Reached XP level 11. HP: 89/89 MP: 2/15 11972 | D:10 | Reached *** piety under Sif Muna 12213 | D:10 | Reached skill level 14 in Air Magic 12358 | D:10 | Found a basalt altar of Yredelemnul. 12493 | D:10 | Reached skill level 3 in Spellcasting 12788 | D:10 | Reached skill level 7 in Invocations 13243 | D:10 | Noticed a purple ugly thing 13248 | D:10 | Noticed a brown ugly thing 13269 | D:10 | Killed a purple ugly thing 13509 | D:11 | Reached skill level 4 in Spellcasting 13606 | D:11 | Noticed Urug 13608 | D:11 | Urug changed into Urug the water nymph 13608 | D:11 | Noticed Urug 13610 | D:11 | Killed Urug the water nymph 13819 | D:11 | Reached skill level 8 in Invocations 13864 | D:11 | Noticed a two-headed ogre 14063 | D:11 | Found a staircase to the Lair. 14176 | D:11 | Found a runed translucent gate. 14176 | D:11 | Found a runed translucent gate. 14176 | D:11 | Found a runed translucent gate. 14176 | D:11 | Noticed bayes525's ghost (journeyman DgCj) 14208 | D:11 | Noticed a centaur warrior 14212 | D:11 | Killed a centaur warrior 14352 | D:11 | Killed a two-headed ogre 14353 | D:11 | Reached skill level 5 in Spellcasting 14823 | D:12 | Noticed a deep elf pyromancer 14868 | D:12 | Killed a deep elf pyromancer 14869 | D:12 | HP: 37/89 [burnt (10)] 15175 | D:12 | Noticed a purple ugly thing 15269 | D:12 | Identified the +10 falchion of Assuycuirch {drain, rPois} 15401 | D:12 | Noticed Psyche 15474 | D:12 | Killed a purple ugly thing 15592 | D:12 | Reached skill level 9 in Invocations 15636 | D:12 | Reached XP level 12. HP: 96/96 MP: 11/20 16246 | D:12 | Reached skill level 6 in Spellcasting 16246 | D:12 | Reached skill level 15 in Air Magic 16818 | D:12 | Reached **** piety under Sif Muna 17711 | Lair:1 | Entered Level 1 of the Lair of Beasts 17720 | Lair:1 | Noticed a death yak 17827 | Lair:1 | Noticed a death yak 17846 | Lair:1 | Noticed a death yak 18058 | D:11 | Reached skill level 10 in Invocations 18138 | D:11 | HP: 46/96 [blink frog (12)] 18226 | D:12 | Killed Psyche 18227 | D:12 | Reached skill level 7 in Spellcasting 18456 | D:11 | Killed a death yak 18795 | D:11 | Killed a death yak 18796 | D:11 | Reached skill level 8 in Spellcasting 18968 | D:11 | Killed a death yak 19414 | Lair:1 | Reached skill level 9 in Spellcasting 19744 | Lair:1 | Noticed a boulder beetle 19799 | Lair:1 | HP: 31/96 [boulder beetle (40)] 19810 | Lair:1 | Killed a boulder beetle 20143 | Lair:1 | Reached skill level 10 in Spellcasting 21021 | Lair:2 | Found the +8 Wrath of Trog {antimagic, *Rage Rampage} 21025 | Lair:2 | Noticed a four-headed hydra 21031 | Lair:2 | Killed a four-headed hydra 21166 | Lair:2 | Noticed Nergalle 21191 | Lair:1 | Killed Nergalle 21192 | Lair:1 | Reached XP level 13. HP: 77/101 MP: 7/27 21314 | Lair:2 | Found a gate leading to a gauntlet. 21332 | Lair:2 | Acquired a book of Lightning 21335 | Gauntlet | Entered a Gauntlet 21335 | Gauntlet | Found a transporter. 21335 | Gauntlet | Found a runed translucent door. 21335 | Gauntlet | Found a transporter. 21335 | Gauntlet | Found a transporter. 21335 | Gauntlet | Found a runed translucent door. 21342 | Gauntlet | Learned a level 5 spell: Arcjolt 21349 | Gauntlet | Learned a level 6 spell: Plasma Beam 21358 | Gauntlet | Found a transporter. 21361 | Gauntlet | Found a transporter. 21370 | Gauntlet | Found a transporter. 21372 | Gauntlet | Found a transporter. 21380 | Gauntlet | Found a transporter. 21398 | Gauntlet | Found a transporter. 21404 | Gauntlet | Found a transporter. 21406 | Gauntlet | Found a transporter. 21416 | Gauntlet | Found a transporter. 21560 | Gauntlet | Identified the amulet of Hemots {Regen+ Str+2 Int+2} 21692 | Gauntlet | Reached ***** piety under Sif Muna 21697 | Gauntlet | Identified the ring "Emmuapad" {Fly Str+3 Dex+5 Slay+3} 21784 | Gauntlet | Reached skill level 11 in Spellcasting 21793 | Gauntlet | Identified the +0 hat of Imperfection {rC- Regen+ rCorr | Slay+2} 21799 | Gauntlet | Got Rutze's Papyrus of Oromancy 21836 | Gauntlet | Acquired 961 gold pieces 21860 | Gauntlet | Identified the +7 fire dragon scales of the Distant Future | {Rampage rElec rF++ rC- Str+3} 21860 | Gauntlet | Identified the ring of Kuum {rCorr Int+6 Slay+3} 21860 | Gauntlet | Noticed a minotaur 21864 | Gauntlet | HP: 45/102 [minotaur/silver javelin (33)] 21866 | Gauntlet | Killed a minotaur 22924 | Lair:2 | Found a staircase to the Shoals. 23262 | Lair:3 | Received a gift from Sif Muna 23265 | Lair:3 | Got Sif Muna's Secrets of Windswept Portents {god gift} 23440 | Lair:3 | Learned a level 6 spell: Conjure Ball Lightning 24189 | Lair:3 | Reached skill level 12 in Spellcasting 24189 | Lair:3 | Reached skill level 16 in Air Magic 24612 | Lair:3 | Found a hole to the Spider Nest. 25830 | Lair:4 | HP: 51/102 [ball lightning[the player character] (18)] 26222 | Lair:4 | Reached XP level 14. HP: 89/110 MP: 17/30 26830 | Lair:5 | Entered Level 5 of the Lair of Beasts 26853 | Lair:5 | Received a gift from Sif Muna 26854 | Lair:5 | Got Sif Muna's Elucidation of the Combative Pyromaniac {god | gift} 26933 | Lair:5 | HP: 29/110 [ball lightning[the player character] (28)] 27056 | Lair:4 | Reached skill level 13 in Spellcasting 27214 | Lair:5 | Noticed Rupert 27348 | Lair:5 | Reached skill level 17 in Air Magic 27739 | Lair:5 | Killed Rupert 28639 | Lair:5 | Identified the +9 rapier "Ginogh" {heavy, rPois rCorr Str-4 | Dex+4} 28935 | Lair:5 | Found a viscous altar of Jiyva. 29019 | Lair:5 | Found a staircase to the Slime Pits. 29473 | Orc:1 | Entered Level 1 of the Orcish Mines 29500 | Orc:1 | HP: 49/110 [ball lightning[the player character] (26)] 29952 | D:10 | Reached skill level 14 in Spellcasting 30286 | Orc:2 | Entered Level 2 of the Orcish Mines 30374 | Orc:2 | Found a staircase to the Elven Halls. 30564 | Orc:2 | Received a gift from Sif Muna 30565 | Orc:2 | Got Sif Muna's Dissertation on Creative Mortality {god | gift} 30901 | Orc:2 | Reached skill level 18 in Air Magic 32625 | Orc:2 | Found Turol's General Store. 32629 | Orc:2 | Found Poiffoh's Specific Store. 32637 | Orc:2 | Bought a scroll of blinking for 120 gold pieces 32637 | Orc:2 | Bought a scroll of identify for 32 gold pieces 32637 | Orc:2 | Bought a scroll of identify for 32 gold pieces 32637 | Orc:2 | Bought a scroll of identify for 32 gold pieces 32706 | Orc:2 | Found Vefocykh's Armour Boutique. 32706 | Orc:2 | Found Jazox's Jewellery Boutique. 32707 | Orc:2 | Found Viakkarohy's General Store. 32711 | Orc:2 | Found Ighezuer's Antique Armour Shop. 32716 | Orc:2 | Bought a potion of heal wounds for 60 gold pieces 32716 | Orc:2 | Bought a potion of haste for 120 gold pieces 32717 | Orc:2 | Bought an embroidered cloak for 262 gold pieces 33245 | D:13 | Received a gift from Sif Muna 34026 | D:13 | Reached XP level 15. HP: 115/115 MP: 26/33 34045 | D:13 | HP: 50/115 [ball lightning[the player character] (21)] 34625 | D:14 | Reached skill level 1 in Shields 34627 | D:14 | HP: 47/115 [meliai/divine providence (13)] 34916 | D:14 | Noticed Roxanne 34964 | D:14 | HP: 46/115 [ball lightning[the player character] (21)] 34966 | D:14 | Reached skill level 2 in Shields 35274 | D:14 | HP: 55/115 [basilisk (5)] 35666 | D:14 | Reached skill level 3 in Shields 36029 | D:14 | Reached skill level 15 in Spellcasting 36230 | D:14 | Found a gate to the Vaults. 36457 | D:14 | Found a hazy altar of Hepliaklqana. 36591 | D:15 | Entered Level 15 of the Dungeon 36772 | D:15 | Noticed Jorgrun 36783 | D:15 | Received a gift from Sif Muna 36784 | D:15 | Got Sif Muna's Codex of Voltaic Kinetic Energy {god gift} 36921 | D:15 | Reached skill level 4 in Shields 37149 | D:15 | Noticed Louise 37164 | D:15 | Killed Louise 37403 | D:15 | Killed Jorgrun 37481 | D:15 | Noticed Nessos 37485 | D:15 | Killed Nessos 38071 | D:15 | Found a staircase to the Depths. 38294 | D:15 | HP: 38/117 [??? (36)] 38520 | D:15 | Reached skill level 7 in Fighting 38825 | Shoals:1 | Entered Level 1 of the Shoals 38828 | Shoals:1 | Reached skill level 9 in Dodging 38828 | Shoals:1 | Reached skill level 5 in Shields 38830 | Shoals:1 | Reached skill level 19 in Air Magic 39488 | Shoals:1 | Reached skill level 8 in Fighting 39590 | Shoals:1 | Reached skill level 10 in Dodging 40464 | Shoals:2 | Received a gift from Sif Muna 40465 | Shoals:2 | Reached XP level 16. HP: 126/129 MP: 29/35 40905 | Shoals:2 | Reached skill level 9 in Fighting 41030 | Shoals:2 | Reached skill level 11 in Dodging 41326 | Shoals:2 | Got Vefin's Volume of the Grey Crypt {god gift} 42014 | Shoals:2 | You fall into a shaft and drop 1 floor! 42030 | Shoals:3 | HP: 48/132 [something/ball of steam (27)] 42584 | Shoals:3 | HP: 64/134 [water elemental[a merfolk aquamancer] (13)] 42586 | Shoals:3 | Reached skill level 10 in Fighting 42592 | Shoals:3 | HP: 62/134 [ball lightning[the player character] (12)] 43079 | Shoals:3 | Reached skill level 12 in Dodging 43290 | Shoals:3 | Received a gift from Sif Muna 43430 | Shoals:3 | Reached skill level 20 in Air Magic 44009 | Shoals:3 | Reached skill level 2 in Conjurations 44331 | Shoals:3 | Noticed Polyphemus 44337 | Shoals:3 | Killed Polyphemus 45362 | Shoals:4 | Entered Level 4 of the Shoals 45383 | Shoals:3 | Reached skill level 3 in Conjurations 45798 | Shoals:3 | HP: 67/135 [poisoned by a sea snake] 45803 | Shoals:3 | HP: 44/135 [poisoned by a sea snake] 45808 | Shoals:3 | HP: 41/135 [poisoned by a sea snake] 46068 | Shoals:4 | Noticed a kraken 46271 | Shoals:4 | HP: 33/136 [alligator snapping turtle (103)] 46272 | Shoals:4 | HP: 9/136 [alligator snapping turtle (25)] 46273 | Shoals:4 | Noticed a kraken 46277 | Shoals:4 | HP: 32/136 [something (11)] 46278 | Shoals:4 | HP: 5/136 [water nymph/the raging water (13)] 46278 | Shoals:4 | Noticed a sphinx 46291 | Shoals:4 | HP: 1/136 [tentacle[a kraken] (45)] 46291 | Shoals:4 | Mangled by a manticore Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, st_stairs_3, minmay_door_square, roderic_st_hans_cross, minmay_tromino_v7 D:2: layout_loops_ring D:3: layout_basic, serial_shops, nicolae_shop_mannequins, kennysheep_generic_room_16, uniq_grinder D:4: layout_basic, lemuel_coloured_pillars_altar, minmay_manual_mares D:5: layout_loops_ring, tso_oasis_becter D:6: layout_basic, ashenzari_conservatory_becter, elyvilon_altar_4, minmay_temple_entry_junction, uniq_eustachio D:7: layout_basic, nicolae_dithmenos_through_a_glass_darkly, mainiacjoe_overflow_divided_tiny D:8: layout_basic, lightli_temple_of_fire, enter_bailey_7, minmay_liquid_box D:9: layout_loops_cross, mainiacjoe_overflow_catch_the_wave, grunt_qazlal_clouds, grunt_decor_cap, minivault_16 D:10: minmay_slanted_spiral_squares, layout_irregular_city, yredelemnul_forgotten_temple_becter D:11: layout_long_grid, lair_entry_dummy, gammafunk_ghost_nasty_kobolds, uniq_urug D:12: wad_bat_island, layout_basic, uniq_psyche D:13: layout_basic D:14: layout_long_grid, skrybe_vaults_entry_preservation, nzn_hepliaklqana_mist_gate, uniq_roxanne D:15: hangedman_depths_entry_civil_slaughter, layout_irregular_city, nicolae_hexahallways, uniq_nessos, uniq_louise, uniq_jorgrun Temple: hellmonk_temple_beads Lair:1: layout_gridlike, special_room [special_room_bee] Lair:2: layout_regular_city, nicolae_shoals_entry_flooding, gauntlet_entry_generic, nicolae_quartered_pool_impasse, minivault_24, kennysheep_rathole, uniq_nergalle Lair:3: layout_loops_ring, spider_nest_entry_funnel_web, chequers_serial_rivers_small_a, serial_bayou_shore_b, wander_river Lair:4: layout_misc_corridors, grunt_megastairs_5, infiniplex_staircase_pool Lair:5: minmay_lair_end_frog_pond, layout_regular_city, minmay_slime_entry_oklob_enclosed, disabler_island, uniq_rupert Shoals:1: layout_shoals Shoals:2: layout_shoals Shoals:3: layout_shoals, centaur_isle, uniq_polyphemus Shoals:4: shoals_end_hellmonk_lost_city Orc:1: layout_caves Orc:2: st_orc_mages, layout_diamond_mine, nicolae_specific_store Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | ---------------+-------------------------------------------------+----- Air Magic | 4 7 8 9 12 13 14 15 16 18 19 20 | 20.2 Dodging | 5 8 10 12 | 12.0 Fighting | 3 6 8 10 | 10.6 Invocations | 3 6 9 10 | 10.0 Spellcasting | 5 10 12 14 15 | 15.2 Shields | 5 | 5.0 Conjurations | 3 | 3.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Dagger | 59 | 7 | 215 | 111 | | || 392 Unarmed | 9 | | | | 2 | || 11 Tailslap | 5 | | 26 | 39 | 21 | 12 || 103 Falchion | | | | 76 | 141 | 44 || 261 Throw: Throwing net | | | | 2 | | || 2 Cast: Shock | 71 | 57 | 194 | 212 | 68 | 1 || 603 Static Discharge | | 7 | 31 | 40 | 2 | || 80 Airstrike | | | 11 | 202 | 69 | 69 || 351 Swiftness | | | 1 | 4 | 2 | || 7 Arcjolt | | | | | 91 | 30 || 121 Conjure Ball Ligh | | | | | 56 | 4 || 60 Plasma Beam | | | | | 232 | 103 || 335 Invoke: Channel Magic | | | | | | 2 || 2 Ability: Glacial Breath | | | 1 | 4 | | || 5 Evoke: Wand | | | 2 | 19 | 6 | || 27 Gell's gravitambo | | | | | 1 | || 1 Use: Potion | | | 2 | 1 | 3 | 5 || 11 Scroll | | | | 16 | 19 | 12 || 47 Stab: Sleeping | 2 | | | | | || 2 Armour: Skin | 38 | 16 | 273 | 358 | 427 | 158 || 1270 Dodge: Dodged | 42 | 10 | 179 | 263 | 301 | 110 || 905 Block: Buckler | | | | | 38 | 52 || 90 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46765 | 44205 | 2560 | 5313 | 31628 | 29 | 1612.6 | Dungeon | 24062 | 22374 | 1688 | 1377 | 17620 | 15 | 1604.1 | Temple | 71 | 40 | 31 | 0 | 0 | 1 | 71.0 | Lair | 10584 | 10107 | 477 | 1609 | 6846 | 5 | 2116.8 | Shoals | 7029 | 6767 | 262 | 1248 | 4439 | 4 | 1757.2 | Orcish Mines | 2915 | 2815 | 100 | 489 | 1881 | 2 | 1457.5 | Bailey | 1555 | 1555 | 0 | 397 | 708 | 1 | 1555.0 | Gauntlet | 545 | 545 | 0 | 193 | 133 | 1 | 545.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:12: 3366 daAuts Shoals:3: 3129 daAuts D:10: 2827 daAuts Lair:3: 2797 daAuts D:11: 2387 daAuts D:13: 2202 daAuts Lair:2: 2167 daAuts Lair:1: 2148 daAuts Shoals:1: 2102 daAuts Lair:4: 1839 daAuts Orc:2: 1763 daAuts D:14: 1739 daAuts Lair:5: 1632 daAuts Shoals:2: 1631 daAuts Bailey: 1555 daAuts