Dungeon Crawl Stone Soup version 0.33-a0-754-g19588f4062 (webtiles) character file. Game seed: 10200865987690401070 991 sleeves the Fabricator (level 7, -3/46 HPs) Began as a Mummy Forgewright on Jan 17, 2025. Slain by an ufetubus (5 damage) ... on level 4 of the Dungeon. The game lasted 00:09:50 (4318 turns). sleeves the Fabricator (Mummy Forgewright) Turns: 4318, Time: 00:09:51 Health: -3/46 AC: 2 Str: 13 XL: 7 Next: 98% Magic: 6/11 EV: 11 Int: 16 God: Gold: 227 SH: 0 Dex: 11 Spells: 5/11 levels left rFire x . . f - +2 dagger (venom) rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 227 gold pieces. Inventory: Hand Weapons a - a +0 hammer c - a +0 spear (You found it on level 1 of the Dungeon) f - a +2 dagger of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles e - 3 datura-tipped darts g - 5 javelins j - 4 poisoned darts r - a throwing net Armour b - a +0 robe (worn) Wands l - a wand of digging (5) (You found it on level 3 of the Dungeon) Scrolls d - a scroll of poison {unknown} h - 2 scrolls of enchant weapon {unknown} i - 4 scrolls of identify {unknown} k - a scroll of butterflies {unknown} m - a scroll of teleportation {unknown} n - a scroll of blinking {unknown} o - a scroll of noise {unknown} p - a scroll of brand weapon {unknown} q - a scroll of amnesia {unknown} s - a scroll of fear {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 8.5 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 58% 2d5 1% 2 c - Launch Clockwork Bee Frge 29% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Lesser Beckoning Tloc 4% N/A 28% 2 Mercury Arrow Conj/Alch 4% 2d5 28% 2 Forge Blazeheart Golem Fire/Frge 15% N/A 32% 4 Forge Lightning Spire Air/Frge 15% 3d4 32% 4 Rending Blade Conj/Frge 15% 2d5 32% 4 Maxwell's Portable Pile Tloc 2% (3-9)d2 50% 3 Passwall Erth 2% N/A 50% 3 Stone Arrow Conj/Erth 4% 3d7 50% 3 Swiftness Air 2% N/A 50% 3 Teleport Other Tloc 2% N/A 50% 3 Eringya's Surprising Cr Summ 2% N/A 88% 4 Leda's Liquefaction Alch/Erth 1% N/A 88% 4 Petrify Alch/Erth 2% N/A 88% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Dithmenos Nemelex Xobeh Ru Sif Muna Uskayaw Wu Jian Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You start resting. A kobold zombie is nearby! You open the large door. A jackal zombie comes into view. You hit the jackal zombie but do no damage. The jackal zombie barely misses you. The jackal zombie closely misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a jackal zombie You lock target on the jackal zombie and prepare to deploy your bee. (Press . to continue winding your bee.) The jackal zombie bites you. You continue winding your clockwork bee... The jackal zombie barely misses you. You continue winding your clockwork bee... The jackal zombie closely misses you. With a metallic buzz, your clockwork bee launches itself at the jackal zombie. The jackal zombie closely misses you. You hit the jackal zombie but do no damage. The jackal zombie barely misses you. Your clockwork bee barely misses the jackal zombie. The jackal zombie misses you. Your clockwork bee stings the jackal zombie. The jackal zombie closely misses you. Your clockwork bee stings the jackal zombie! The jackal zombie is destroyed! You have reached level 7! Your clockwork bee locks its sights upon the kobold zombie. The kobold zombie hits you but does no damage. You completely miss the kobold zombie. Your clockwork bee stings the kobold zombie! The kobold zombie is destroyed! The adder zombie barely misses your clockwork bee. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee locks its sights upon the adder zombie. The adder zombie bites your clockwork bee but does no damage. Your clockwork bee stings the adder zombie. The adder zombie bites your clockwork bee. You swap places. The adder zombie closely misses you. Your clockwork bee stings the adder zombie. Your clockwork bee winds down and falls to the ground. You closely miss the adder zombie. The adder zombie is moderately damaged. The adder zombie bites you. You closely miss the adder zombie. The adder zombie is moderately damaged. The adder zombie barely misses you. You hit the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you but does no damage. You barely miss the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you. You barely miss the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you but does no damage. You wind your clockwork bee back up and it locks its sights upon the adder zombie! You closely miss the adder zombie. The adder zombie is heavily damaged. Your clockwork bee barely misses the adder zombie. The adder zombie bites you. Your clockwork bee stings the adder zombie! The adder zombie is destroyed! No target in view! Your clockwork bee winds down and falls to the ground. There is a large open door here. A centaur zombie comes into view. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. The centaur zombie attacks as it pursues you! The centaur zombie closely misses you. The centaur zombie kicks you. There is a large open door here. The centaur zombie attacks as it pursues you! The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. A kobold zombie comes into view. You wind your clockwork bee back up and it locks its sights upon the centaur zombie! The centaur zombie closely misses your clockwork bee. The centaur zombie misses your clockwork bee. Your clockwork bee stings the centaur zombie! The centaur zombie hits your clockwork bee but does no damage. The centaur zombie closely misses your clockwork bee. Your clockwork bee stings the centaur zombie! The centaur zombie hits your clockwork bee. The centaur zombie barely misses your clockwork bee. Your clockwork bee stings the centaur zombie. The centaur zombie hits your clockwork bee but does no damage. The centaur zombie closely misses your clockwork bee. Your clockwork bee stings the centaur zombie. There is a large open door here. You hit the centaur zombie. The centaur zombie is severely damaged. Your clockwork bee stings the centaur zombie! The centaur zombie is destroyed! Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the kobold zombie! The kobold zombie hits your clockwork bee but does no damage. Your clockwork bee stings the kobold zombie. Your clockwork bee stings the kobold zombie! The kobold zombie is destroyed! Your clockwork bee winds down and falls to the ground. There is a large open door here. A crocodile zombie and a centaur zombie come into view. An elf zombie comes into view. The centaur zombie barely misses you. The centaur zombie completely misses you. A kobold zombie comes into view. The centaur zombie attacks as it pursues you! The centaur zombie hits you. The centaur zombie kicks you but does no damage. The centaur zombie hits you. The centaur zombie misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a centaur zombie You lock target on the centaur zombie and prepare to deploy your bee. (Press . to continue winding your bee.) The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. You continue winding your clockwork bee... The centaur zombie barely misses you. The centaur zombie misses you. You continue winding your clockwork bee... The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. With a metallic buzz, your clockwork bee launches itself at the centaur zombie. The centaur zombie barely misses you. The centaur zombie kicks you. The centaur zombie hits you. The centaur zombie kicks you. The crocodile zombie bites your clockwork bee! The crocodile zombie drags your clockwork bee backwards! Your clockwork bee stings the centaur zombie! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the centaur zombie. The centaur zombie is heavily damaged. Your clockwork bee stings the centaur zombie. The centaur zombie hits you but does no damage. The centaur zombie closely misses you. The crocodile zombie barely misses your clockwork bee. You hit the centaur zombie. The centaur zombie is severely damaged. Your clockwork bee stings the centaur zombie! The centaur zombie hits you but does no damage. The centaur zombie barely misses you. Your clockwork bee stings the centaur zombie! The centaur zombie is destroyed! Your clockwork bee locks its sights upon the kobold zombie. The crocodile zombie misses your clockwork bee. Your clockwork bee closely misses the crocodile zombie. Your clockwork bee stings the crocodile zombie. Your clockwork bee winds down and falls to the ground. The crocodile zombie bites your dormant clockwork bee but does no damage. The crocodile zombie bites you! You wind your clockwork bee back up and it locks its sights upon the kobold zombie! You closely miss the crocodile zombie. The crocodile zombie is lightly damaged. Your clockwork bee stings the crocodile zombie. x2 The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * You hit the crocodile zombie. The crocodile zombie is moderately damaged. Your clockwork bee stings the crocodile zombie! Your clockwork bee stings the crocodile zombie. You barely miss the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie misses you. Your clockwork bee stings the crocodile zombie. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the kobold zombie! Your clockwork bee closely misses the crocodile zombie. Your clockwork bee stings the crocodile zombie! The crocodile zombie bites your clockwork bee but does no damage. Your clockwork bee stings the crocodile zombie. The crocodile zombie misses your clockwork bee. Your clockwork bee completely misses the crocodile zombie. Your clockwork bee stings the crocodile zombie but does no damage. The crocodile zombie barely misses your clockwork bee. Your clockwork bee stings the crocodile zombie! The crocodile zombie is destroyed! Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the kobold zombie! The elf zombie hits your clockwork bee but does no damage. The kobold zombie hits your clockwork bee but does no damage. Your clockwork bee stings the kobold zombie. Your clockwork bee barely misses the kobold zombie. The elf zombie closely misses your clockwork bee. The kobold zombie barely misses your clockwork bee. Your clockwork bee barely misses the kobold zombie. Your clockwork bee stings the kobold zombie. The elf zombie closely misses your clockwork bee. The kobold zombie misses your clockwork bee. Your clockwork bee stings the kobold zombie! The kobold zombie is destroyed! The elf zombie barely misses your clockwork bee. Your clockwork bee stings the elf zombie! Your clockwork bee locks its sights upon the elf zombie. Your clockwork bee stings the elf zombie! Your clockwork bee winds down and falls to the ground. The elf zombie hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the elf zombie! You unwield your +2 dagger of venom. Your +2 dagger of venom stops dripping with poison. c - a +0 spear (weapon) Your clockwork bee stings the elf zombie! Your clockwork bee misses the elf zombie. The elf zombie misses your clockwork bee. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: an elf zombie (heavily damaged, ally target, 54% to hit) You reach to attack! You barely miss the elf zombie. The elf zombie is heavily damaged. Your clockwork bee stings the elf zombie. The elf zombie barely misses your clockwork bee. Your clockwork bee stings the elf zombie! Reach: c) +0 spear Press: ? - help, Dir - move target Aim: an elf zombie (severely damaged, ally target, 54% to hit) You reach to attack! You hit the elf zombie. The elf zombie is severely damaged. Your clockwork bee stings the elf zombie! Your clockwork bee winds down and falls to the ground. The elf zombie hits your dormant clockwork bee but does no damage. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: an elf zombie (almost destroyed, ally target, 54% to hit) You could not reach far enough! The elf zombie hits your dormant clockwork bee but does no damage. * * * LOW MAGIC WARNING * * * You wind your clockwork bee back up and it locks its sights upon the elf zombie! Reach: c) +0 spear Press: ? - help, Dir - move target Aim: an elf zombie (almost destroyed, ally target, 54% to hit) You reach to attack! You hit the elf zombie. You destroy the elf zombie! Your clockwork bee winds down and falls to the ground. Unknown command. You start resting. Your dormant clockwork bee falls apart. An adder zombie comes into view. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an adder zombie (wandering, hasn't noticed you) You lock target on the adder zombie and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder zombie. The adder zombie bites you. Your clockwork bee stings the adder zombie! You hit the adder zombie. The adder zombie is almost destroyed. Your clockwork bee stings the adder zombie! The adder zombie is destroyed! No target in view! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. A ball python zombie comes into view. You wind your clockwork bee back up and it locks its sights upon the ball python zombie! Your clockwork bee stings the ball python zombie! The ball python zombie is destroyed! No target in view! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. You start resting. Magic restored. Found a gate leading back out of this place. You open the door. A mummy comes into view. Found 22 gold pieces. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a mummy You lock target on the mummy and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the mummy. The mummy hits you! Your clockwork bee stings the mummy! You could not reach far enough! Your clockwork bee stings the mummy! The mummy hits your clockwork bee but does no damage. Your clockwork bee stings the mummy but does no damage. You reach to attack! You hit the mummy. You destroy the mummy! Your clockwork bee winds down and falls to the ground. There is an open door here. You now have 209 gold pieces (gained 16). You now have 215 gold pieces (gained 6). There is an open door here. You start resting. Your dormant clockwork bee falls apart. Magic restored. You start resting. HP restored. You open the door. There is an open door here. There is an open door here. You open the large door. An adder zombie comes into view. An adder zombie is nearby! An adder zombie is nearby! There is a large open door here. You barely miss the adder zombie. The adder zombie bites you. You closely miss the adder zombie. The adder zombie bites you. You closely miss the adder zombie. The adder zombie misses you. x2 You hit the adder zombie. The adder zombie is moderately damaged. The adder zombie bites you. You hit the adder zombie but do no damage. The adder zombie is moderately damaged. The adder zombie closely misses you. You closely miss the adder zombie. The adder zombie is moderately damaged. The adder zombie bites you. You hit the adder zombie. The adder zombie is moderately damaged. The adder zombie barely misses you. You hit the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you. x2 You hit the adder zombie. The adder zombie is severely damaged. The adder zombie bites you. You hit the adder zombie. You destroy the adder zombie! No target in view! No target in view! An adder zombie comes into view. An adder zombie is nearby! An adder zombie is nearby! There is a large open door here. You hit the adder zombie. The adder zombie is lightly damaged. The adder zombie closely misses you. The adder zombie barely misses you. You hit the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you. You hit the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you but does no damage. You hit the adder zombie. The adder zombie is severely damaged. The adder zombie bites you but does no damage. You hit the adder zombie but do no damage. The adder zombie is severely damaged. The adder zombie barely misses you. You hit the adder zombie but do no damage. The adder zombie is severely damaged. The adder zombie misses you. The adder zombie barely misses you. You hit the adder zombie. You destroy the adder zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is a large open door here. An elf zombie comes into view. An elf zombie is nearby! An elf zombie is nearby! A hound zombie comes into view. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an elf zombie You lock target on the elf zombie and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the elf zombie. The hound zombie bites you. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the hound zombie! The hound zombie is moderately damaged. The hound zombie bites you. Your clockwork bee closely misses the elf zombie. You barely miss the hound zombie. The hound zombie is moderately damaged. The stone spike skewers the hound zombie. The hound zombie is heavily damaged. The stone spike skewers the hound zombie. The hound zombie is severely damaged. The hound zombie bites you but does no damage. Your clockwork bee stings the elf zombie! The elf zombie barely misses you. The hound zombie barely misses you. Your clockwork bee stings the elf zombie! You hit the hound zombie. The hound zombie is severely damaged. The stone spike skewers the hound zombie. The hound zombie is almost destroyed. Your clockwork bee barely misses the elf zombie. The hound zombie bites you but does no damage. The elf zombie hits you but does no damage. You barely miss the hound zombie. The hound zombie is almost destroyed. The stone spike skewers the hound zombie! You destroy the hound zombie! Your clockwork bee stings the elf zombie! The elf zombie hits you. Your clockwork bee stings the elf zombie! You closely miss the elf zombie. The elf zombie is severely damaged. Your clockwork bee closely misses the elf zombie. The elf zombie hits you. You hit the elf zombie. The elf zombie is almost destroyed. Your clockwork bee stings the elf zombie. Your clockwork bee winds down and falls to the ground. The elf zombie hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You wind your clockwork bee back up and it locks its sights upon the elf zombie! Your clockwork bee stings the elf zombie. Your clockwork bee barely misses the elf zombie. The elf zombie hits your clockwork bee. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: c) +0 spear Press: ? - help, Dir - move target Aim: an elf zombie (almost destroyed, ally target, 54% to hit) You reach to attack! You closely miss the elf zombie. The elf zombie is almost destroyed. Your clockwork bee closely misses the elf zombie. Your clockwork bee stings the elf zombie! The elf zombie is destroyed! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. A kobold zombie is nearby! A kobold zombie is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a kobold zombie (wandering, hasn't noticed you) You lock target on the kobold zombie and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold zombie. You could not reach far enough! Your clockwork bee stings the kobold zombie! The kobold zombie is destroyed! No target in view! No target in view! You open the large door. An elf zombie, a kobold zombie, an adder zombie and a jackal zombie come into view. Your clockwork bee locks its sights upon the kobold zombie. Your clockwork bee stings the jackal zombie! The jackal zombie is destroyed! The adder zombie misses your clockwork bee. Your clockwork bee misses the adder zombie. You reach to attack! You hit the adder zombie. The adder zombie is moderately damaged. Your clockwork bee stings the adder zombie! The adder zombie is destroyed! You reach to attack! You hit the kobold zombie. The kobold zombie is heavily damaged. Your clockwork bee stings the kobold zombie! The kobold zombie is destroyed! Your clockwork bee winds down and falls to the ground. You reach to attack! You hit the elf zombie. The elf zombie is lightly damaged. The elf zombie hits your dormant clockwork bee but does no damage. You could not reach far enough! The elf zombie hits your dormant clockwork bee but does no damage. You reach to attack! You barely miss the elf zombie. The elf zombie is lightly damaged. The elf zombie hits your dormant clockwork bee! You wind your clockwork bee back up and it locks its sights upon the elf zombie! You reach to attack! You hit the elf zombie but do no damage. The elf zombie is lightly damaged. Your clockwork bee barely misses the elf zombie. Your clockwork bee stings the elf zombie! You reach to attack! You hit the elf zombie. The elf zombie is moderately damaged. Your clockwork bee closely misses the elf zombie. The elf zombie hits your clockwork bee. Your clockwork bee stings the elf zombie! You could not reach far enough! Your clockwork bee closely misses the elf zombie. The elf zombie closely misses your clockwork bee. Your clockwork bee closely misses the elf zombie. You reach to attack! You barely miss the elf zombie. The elf zombie is moderately damaged. Your clockwork bee stings the elf zombie. The elf zombie hits your clockwork bee. A human zombie comes into view. You could not reach far enough! Your clockwork bee stings the elf zombie. The elf zombie barely misses your clockwork bee. Your clockwork bee stings the elf zombie. Your clockwork bee winds down and falls to the ground. You could not reach far enough! The elf zombie hits your dormant clockwork bee but does no damage. You reach to attack! You barely miss the elf zombie. The elf zombie is heavily damaged. The elf zombie hits your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon the elf zombie! You barely miss the human zombie. Your clockwork bee stings the elf zombie! Your clockwork bee closely misses the elf zombie. The elf zombie barely misses your clockwork bee. The human zombie hits you. You closely miss the human zombie. Your clockwork bee stings the elf zombie! x2 The elf zombie hits your clockwork bee but does no damage. You hit the human zombie. The human zombie is lightly damaged. Your clockwork bee stings the elf zombie! The elf zombie is destroyed! The human zombie hits you. Your Forgecraft skill increases to level 8! You hit the human zombie. The human zombie is lightly damaged. Your clockwork bee locks its sights upon the human zombie. Your clockwork bee stings the human zombie. Your clockwork bee winds down and falls to the ground. The human zombie hits your dormant clockwork bee but does no damage. You hit the human zombie. The human zombie is moderately damaged. The human zombie misses you. You hit the human zombie but do no damage. The human zombie is moderately damaged. The human zombie completely misses you. You wind your clockwork bee back up and it locks its sights upon the human zombie! You hit the human zombie. The human zombie is moderately damaged. Your clockwork bee stings the human zombie. Your clockwork bee stings the human zombie! The human zombie hits you. You hit the human zombie. The human zombie is severely damaged. Your clockwork bee stings the human zombie! Your clockwork bee barely misses the human zombie. The human zombie misses you. You hit the human zombie. You destroy the human zombie! Your clockwork bee winds down and falls to the ground. No target in view! Your dormant clockwork bee falls apart. A gnoll zombie comes into view. There is a large open door here. A gnoll zombie is nearby! A gnoll zombie is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll zombie (dormant) You lock target on the gnoll zombie and prepare to deploy your bee. (Press . to continue winding your bee.) A jackal zombie comes into view. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll zombie. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You swap places. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Something misses your clockwork bee. The stone spike skewers the gnoll zombie. The gnoll zombie is moderately damaged. Your clockwork bee stings the gnoll zombie. The jackal zombie misses your clockwork bee. Your clockwork bee completely misses the gnoll zombie. There is a large open door here. You reach to attack! You hit the gnoll zombie. The gnoll zombie is severely damaged. The stone spike skewers the gnoll zombie. The gnoll zombie is almost destroyed. The stone spike skewers the gnoll zombie! You destroy the gnoll zombie! Your clockwork bee locks its sights upon the jackal zombie. The jackal zombie misses your clockwork bee. Your clockwork bee closely misses the jackal zombie. You could not reach far enough! Your clockwork bee stings the jackal zombie. The jackal zombie bites your clockwork bee but does no damage. Your clockwork bee stings the jackal zombie. The jackal zombie bites your clockwork bee. You reach to attack! You hit the jackal zombie. You destroy the jackal zombie! Your clockwork bee winds down and falls to the ground. No target in view! You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) There is a large open door here. A jackal zombie comes into view. You open the door. A mummy comes into view. Found a scroll labelled GEVVUM ECOTIGO. You wind your clockwork bee back up and it locks its sights upon the jackal zombie! You swap places. The jackal zombie misses your clockwork bee. Your clockwork bee closely misses the jackal zombie. Your clockwork bee stings the jackal zombie. The jackal zombie bites your clockwork bee but does no damage. Your clockwork bee stings the jackal zombie! The jackal zombie is destroyed! You hit the mummy but do no damage. Your clockwork bee locks its sights upon the mummy. Your clockwork bee stings the mummy. You hit the mummy. The mummy is moderately damaged. Your clockwork bee completely misses the mummy. The mummy hits you! Your clockwork bee stings the mummy! Your clockwork bee winds down and falls to the ground. You are too injured to fight recklessly! You wind your clockwork bee back up and it locks its sights upon the mummy! Your clockwork bee stings the mummy. x2; The mummy misses your clockwork bee. Your clockwork bee stings the mummy but does no damage. Your clockwork bee stings the mummy. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a mummy (almost destroyed, ally target, 74% to hit) You reach to attack! You hit the mummy but do no damage. The mummy is almost destroyed. Your clockwork bee stings the mummy! The mummy is destroyed! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You start resting. HP restored. You open the door. Found a scroll labelled DOFYROXODOWK and a scroll labelled UKOZIPT RESH. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is an open door here. o - a scroll labelled DOFYROXODOWK p - a scroll labelled UKOZIPT RESH There is an open door here. There is an open door here. q - a scroll labelled GEVVUM ECOTIGO There is an open door here. A human zombie comes into view. A human zombie is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a human zombie (dormant) You lock target on the human zombie and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... The human zombie barely misses you. With a metallic buzz, your clockwork bee launches itself at the human zombie. The human zombie hits you but does no damage. You hit the human zombie. The human zombie is lightly damaged. Your clockwork bee stings the human zombie! The human zombie hits you. You hit the human zombie. The human zombie is moderately damaged. Your clockwork bee stings the human zombie. The human zombie hits you. Your clockwork bee stings the human zombie. You barely miss the human zombie. The human zombie is severely damaged. Your clockwork bee stings the human zombie! The human zombie hits you! You hit the human zombie. The human zombie is almost destroyed. Your clockwork bee stings the human zombie. Your clockwork bee winds down and falls to the ground. The human zombie barely misses you. You hit the human zombie. The human zombie is almost destroyed. The human zombie closely misses you. You hit the human zombie. You destroy the human zombie! No target in view! You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You open the door. A mummy comes into view. Found a green potion, an inky potion and a brown potion. Found a gate leading back out of this place. You wind your clockwork bee back up and it locks its sights upon the mummy! Found a fuming grey potion and a murky yellow potion. Your clockwork bee stings the mummy. The mummy closely misses your clockwork bee. Your clockwork bee barely misses the mummy. x2 You reach to attack! You hit the mummy. The mummy is heavily damaged. Your clockwork bee stings the mummy! The mummy barely misses your clockwork bee. You could not reach far enough! Your clockwork bee barely misses the mummy. Your clockwork bee stings the mummy. The mummy is destroyed! No target in view! You swap places. Your clockwork bee winds down and falls to the ground. There is an open door here. You see here a green potion. Your dormant clockwork bee falls apart. Magic restored. There is an open door here. There is a large open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. There is an open door here. There is an open door here. There is an open door here. r - a throwing net You now have 227 gold pieces (gained 12). Found a stone staircase leading down. Found a murky yellow potion. You unwield your +0 spear. Your +2 dagger of venom begins to drip with poison! f - a +2 dagger of venom (weapon) An adder zombie and a jelly come into view. There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) The jelly quivers. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The adder zombie attacks as it pursues you! The adder zombie bites you but does no damage. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! Your clockwork bee stings the jelly. The jelly dies! Your clockwork bee locks its sights upon the adder zombie. You hit the adder zombie. The adder zombie is moderately damaged. The adder zombie bites you. You hit the adder zombie. The adder zombie is moderately damaged. Your clockwork bee stings the adder zombie! The adder zombie bites you but does no damage. Your clockwork bee closely misses the adder zombie. You hit the adder zombie. You destroy the adder zombie! Your clockwork bee winds down and falls to the ground. No target in view! HP restored. Your dormant clockwork bee falls apart. Magic restored. An adder zombie comes into view. An adder zombie is nearby! An adder zombie is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an adder zombie (dormant) You lock target on the adder zombie and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder zombie. Found 3 stones. A scorpion zombie comes into view. The adder zombie bites you. You completely miss the adder zombie. The adder zombie bites you but does no damage. You barely miss the adder zombie. Your clockwork bee closely misses the adder zombie. The adder zombie closely misses you. Your clockwork bee misses the adder zombie. You hit the adder zombie. The adder zombie is lightly damaged. The adder zombie bites you but does no damage. Your clockwork bee stings the adder zombie. You hit the adder zombie. The adder zombie is severely damaged. Your clockwork bee closely misses the adder zombie. The adder zombie barely misses you. Your clockwork bee stings the adder zombie. You closely miss the adder zombie. The adder zombie is severely damaged. The adder zombie bites you. Your clockwork bee stings the adder zombie. The adder zombie is destroyed! You swap places. An adder zombie comes into view. Your clockwork bee locks its sights upon the adder zombie. You closely miss the adder zombie. The adder zombie barely misses you. You barely miss the adder zombie. The adder zombie closely misses you. The adder zombie bites you. You hit the adder zombie. The adder zombie is lightly damaged. The adder zombie misses you. You hit the adder zombie. The adder zombie is heavily damaged. The adder zombie misses you. You swap places. Your clockwork bee stings the adder zombie. The adder zombie bites your clockwork bee but does no damage. You hit the scorpion zombie but do no damage. Your clockwork bee stings the adder zombie. Your clockwork bee winds down and falls to the ground. The scorpion zombie hits you. The adder zombie bites your dormant clockwork bee but does no damage. You hit the scorpion zombie. The scorpion zombie is lightly damaged. The scorpion zombie misses you. The adder zombie bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the adder zombie! You hit the scorpion zombie but do no damage. The scorpion zombie is lightly damaged. Your clockwork bee stings the adder zombie! The adder zombie is destroyed! The scorpion zombie closely misses you. Your clockwork bee stings the scorpion zombie. You barely miss the scorpion zombie. The scorpion zombie is lightly damaged. Your clockwork bee locks its sights upon the scorpion zombie. Your clockwork bee barely misses the scorpion zombie. The scorpion zombie closely misses you. Your clockwork bee stings the scorpion zombie! You barely miss the scorpion zombie. The scorpion zombie is heavily damaged. The scorpion zombie barely misses you. Your clockwork bee stings the scorpion zombie. You hit the scorpion zombie. The scorpion zombie is heavily damaged. Your clockwork bee stings the scorpion zombie. Your clockwork bee winds down and falls to the ground. The scorpion zombie hits you. You hit the scorpion zombie. The scorpion zombie is severely damaged. The scorpion zombie hits you but does no damage. You hit the scorpion zombie. The scorpion zombie is severely damaged. The scorpion zombie misses you. You hit the scorpion zombie but do no damage. The scorpion zombie is severely damaged. The scorpion zombie barely misses you. You wind your clockwork bee back up and it locks its sights upon the scorpion zombie! You hit the scorpion zombie but do no damage. The scorpion zombie is severely damaged. Your clockwork bee stings the scorpion zombie! The scorpion zombie is destroyed! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. s - a scroll labelled JOVOUG ROTI Found a basalt altar of Yredelemnul. Found a robe. You pick up a book of Armaments and begin reading... You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to your library. h - 2 scrolls labelled TYDYACU MURPHI (gained 1) A goblin comes into view. It is wielding a +0 club. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (asleep) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the goblin. Your clockwork bee stings the goblin. The goblin dies! No target in view! No target in view! Your clockwork bee winds down and falls to the ground. Okay, then. Unknown command. Okay, then. Your dormant clockwork bee falls apart. Found a stone staircase leading down. There is an open door here. You pick up a book of Displacement and begin reading... You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable Piledriver to your library. Found a spear. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a white marble altar of Elyvilon. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 whip (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) The kobold shouts! You continue winding your clockwork bee... You continue winding your clockwork bee... The kobold hits you with a +0 whip. With a metallic buzz, your clockwork bee launches itself at the kobold. The kobold closely misses you. Your clockwork bee barely misses the kobold. You hit the kobold but do no damage. Your clockwork bee completely misses the kobold. The kobold misses you. You completely miss the kobold. Your clockwork bee stings the kobold. The kobold hits you but does no damage. Your clockwork bee stings the kobold! The kobold dies! No target in view! No target in view! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. An ufetubus comes into view. The ufetubus shouts! You hear a shout! An ufetubus is nearby! An ufetubus is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. An ufetubus comes into view. The ufetubus hits you. The ufetubus barely misses you. The ufetubus hits you. x2 The ufetubus hits you. x2 The ufetubus hits you. The ufetubus misses you. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) The ufetubus barely misses you. The ufetubus hits you. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you but does no damage. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You continue winding your clockwork bee... The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. Your magical contamination has completely faded away. You continue winding your clockwork bee... The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus completely misses you. The ufetubus slips past you! The ufetubus closely misses you. x2; The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you but does no damage. With a metallic buzz, your clockwork bee launches itself at the ufetubus. The ufetubus hits you. You die... #.####.######## ............... #....#.########### #....#.#########.. #.............##'###### #...##.###............# .......#<.............# #.########......5.....# #...............@y....# #########........5....# ....... #.............## ####### #..............# # #..........)...# ........ ####### #.....##.##....# #....... ......# #.....#...#....# #....... ......# #.....#.ß.#...## #....... ......# #. #...##### #....... You could see 2 ufetubi and a friendly clockwork bee (minion). Vanquished Creatures An elf zombie (Ossuary) A howler monkey (D:2) 2 human zombies (Ossuary) A mummy (Ossuary) A hound zombie (Ossuary) A gnoll (D:3) 3 adders 3 adder zombies A dart slug (D:1) A ribbon worm (D:2) An orc (D:3) 4 ball pythons An endoplasm (D:1) 3 giant cockroaches A gnoll zombie (Ossuary) 2 goblins (D:3) 4 hobgoblins 2 jackals (D:3) 2 quokkas (D:1) A ball python zombie (Ossuary) 11 bats 3 frilled lizards 3 jackal zombies (Ossuary) 12 kobolds 9 rats 74 creatures vanquished. Vanquished Creatures (collateral kills) 3 elf zombies A weeping skull (Ossuary) 2 centaur zombies (Ossuary) 2 human zombies A jelly (D:4) An iguana (D:4) A scorpion zombie (D:4) Terence (D:2) 3 human skeletons (D:4) An orc wizard (D:3) A crocodile zombie (Ossuary) 2 mummies (Ossuary) 8 adder zombies 2 ribbon worms (D:3) 2 orcs (D:3) A goblin (D:4) A ball python zombie (Ossuary) 3 jackal zombies (Ossuary) A kobold (D:4) 5 kobold zombies (Ossuary) An orc skeleton (D:4) 43 creatures vanquished. Grand Total: 117 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Mummy Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 150 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 278 | D:1 | Learned a level 2 spell: Construct Spike Launcher 315 | D:1 | HP: 9/19 [bat (1)] 433 | D:1 | Reached skill level 4 in Forgecraft 575 | D:1 | Reached XP level 3. HP: 14/24 MP: 7/7 1050 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1107 | D:2 | Noticed Terence 1115 | D:2 | Killed Terence 1116 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 1534 | D:2 | Reached skill level 5 in Forgecraft 2273 | D:3 | Reached XP level 5. HP: 22/35 MP: 4/9 2275 | D:3 | HP: 14/35 [gnoll/+0 whip (9)] 2566 | D:3 | Found a hide-covered altar of Uskayaw. 2663 | D:3 | Noticed Jessica 2757 | D:3 | Found a shadowy altar of Dithmenos. 2757 | D:3 | Found an ornate altar of the Wu Jian Council. 2808 | D:3 | Found a shimmering blue altar of Sif Muna. 2877 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2882 | D:3 | Found a sacrificial altar of Ru. 3019 | D:4 | Reached skill level 6 in Forgecraft 3019 | D:4 | Reached XP level 6. HP: 38/41 MP: 1/10 3091 | D:4 | Found a sand-covered staircase. 3216 | Ossuary | Entered an ossuary 3244 | Ossuary | HP: 18/41 [weeping skull (8)] 3248 | Ossuary | Reached skill level 7 in Forgecraft 3353 | Ossuary | Reached XP level 7. HP: 44/46 MP: 7/11 3396 | Ossuary | HP: 21/46 [crocodile zombie (6)] 3773 | Ossuary | Reached skill level 8 in Forgecraft 4165 | D:4 | Found a basalt altar of Yredelemnul. 4315 | D:4 | HP: 21/46 [ufetubus (3)] 4316 | D:4 | HP: 8/46 [ufetubus (3)] 4317 | D:4 | HP: 2/46 [ufetubus (3)] 4318 | D:4 | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_rooms, chequers_serial_rivers_micro_d, lexackson_kobold_supper D:2: layout_loops_corners, uniq_terence D:3: minmay_diamond_boxcup, layout_basic, lemuel_tele_altar, mainiacjoe_overflow_24_doors, led_sif_pool, minitemple, gammafunk_temple_overflow_statue, nicolae_wormholes, uniq_jessica D:4: layout_basic, elyvilon_altar_1, nicolae_yredelemnul_corpse_copse, nicolae_ossuary_entry_catacombs, serial_bayou_crossing Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Forgecraft | 4 5 6 7 8 | 8.5 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 30 | | 57 || 87 Dagger | 42 | 111 | 37 || 190 Cast: Kinetic Grapnel | 24 | 14 | || 38 Construct Spike L | 1 | 8 | 3 || 12 Launch Clockwork | 1 | 7 | 12 || 20 Stab: Sleeping | 1 | 1 | || 2 Armour: Robe | 51 | 70 | 83 || 204 Dodge: Dodged | 45 | 85 | 57 || 187 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4332 | 4200 | 132 | 395 | 2821 | 5 | 866.4 | Dungeon | 3545 | 3413 | 132 | 128 | 2589 | 4 | 886.2 | Ossuary | 787 | 787 | 0 | 267 | 232 | 1 | 787.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1057 daAuts D:1: 987 daAuts D:3: 869 daAuts Ossuary: 787 daAuts D:4: 630 daAuts